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Posted by: Riku.4821

Riku.4821

Well I THINK I can get some stuff from this thread. It is mostly banter back and forth but I saw some useful comments about other things.

Guild Leader of Lunar Tree[LT].
Officer of Power Overwhelming[ZERK].
First term Forum PvE Specialist.

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Posted by: Khyan.7039

Khyan.7039

You take a lot from the revenants and gives us nothing, it is a very hard profession to master and what you do? make it even harder and unbalanced putting the revenants – heralds at the bottom of the ladder the least effective profession now.

Thank you for destroying the revenants profession aka thanks for nothing Arena Net

They had to and it was clear from the start. They have to take a lot from other classes as well but somehow hesitate – probably because of PvE players.
I have once been one as well and I don’t really like changes anyway – there was a lot I found stupid while I was a strict PvE player. Then I started wvw and started to understand why balance is neccessary. I have done dungeons and/or fractals on nearly any class there is, not Revenant but all other 8, and never had any problems although I barely smash buttons on most. that’s why I think that PvE doesn’t need balance that much. Of course no class should be unwelcome anywhere, so all of them have to be nearly equally strong. And revenant (and others) have been a bit too strong.

But I do agree that in least wvw power revenant isn’t that easy to play if you’re not a backliner in a zerg.

PvE needed (need?) balance though. You can see 5 rev in some raids video, I don’t think playing a class that much is called balance, and raids are PvE.

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Posted by: Ayrilana.1396

Ayrilana.1396

You take a lot from the revenants and gives us nothing, it is a very hard profession to master and what you do? make it even harder and unbalanced putting the revenants – heralds at the bottom of the ladder the least effective profession now.

Thank you for destroying the revenants profession aka thanks for nothing Arena Net

They had to and it was clear from the start. They have to take a lot from other classes as well but somehow hesitate – probably because of PvE players.
I have once been one as well and I don’t really like changes anyway – there was a lot I found stupid while I was a strict PvE player. Then I started wvw and started to understand why balance is neccessary. I have done dungeons and/or fractals on nearly any class there is, not Revenant but all other 8, and never had any problems although I barely smash buttons on most. that’s why I think that PvE doesn’t need balance that much. Of course no class should be unwelcome anywhere, so all of them have to be nearly equally strong. And revenant (and others) have been a bit too strong.

But I do agree that in least wvw power revenant isn’t that easy to play if you’re not a backliner in a zerg.

PvE needed (need?) balance though. You can see 5 rev in some raids video, I don’t think playing a class that much is called balance, and raids are PvE.

I saw a raid video with 10 guardians. Does that mean something needs to be done? Just because some people choose to run specific classes does not necessarily mean that there are balance issues.

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Posted by: Jana.6831

Jana.6831

Addressing 1/3 of the point and then making a blank statement, good job.

As for your first statement: I care about PvE, and I couldn’t care less about PvP and WvW. Now what? Doesn’t change that across the board balancing of 3 game modes with the same skills is just unnecessary and annoying.

Umm.. 1/3 of the point – so I should talk about warrior and eles as well – I can’t and don’t want to, sorry.
Point is: you could hit with a wet noodle in PvE and still be alright because the mobs are balanced around the classes, not the other way around = it doesn’t really matter what you do in PvE.
Thing is and that’s why it’s all across 3 game modes: Usually pvp balance is enough as the constellations of the parties vary and the goal is to make every class equally balanced – or better was as we had no trinity before HoT. That is enough for all game modes.
The advantages: people who have played pve but want to try wvw or pvp aren’t left confused as to why the stuff they’re doing in PvE doesn’t work in pvp or wvw. You can however make 3 different balances and leave the PvE players out of those game modes as it’s very unlikely they’ll enjoy it if they give it a try.

ETA: And yes, this game needs balance but PvE should be the least of the concerns- we’ve run dungeons with 4 thieves (the 5th was either afk or we had none) and it worked – why wouldn’kitten It’s PvE. It doesn’t help if you guys cry every time your Op class is slightly nerfed as that’s whats holding balance back. And anet themselves as they waited too long to balance stuff (we had no real balance patch since June).

(edited by Jana.6831)

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Posted by: Jana.6831

Jana.6831

Sad about Revenant nerf… like to press one button… try the new overpowered class of thief….

Can I say it? Yes, I can:

No one cares about PvE.

You can say it. You’re wrong. But you can indeed say it.

I care very much about PvE. I enjoy it a lot.

Can someone tell me why I didn’t get the ballot to vote on Jana getting to speak for everyone?

None of my friends cares for PvE, none of the 10k players I’ve played wvw with cares for PvE.
The reasons I’ve already listed – we’re more than you think.

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Posted by: insanemaniac.2456

insanemaniac.2456

it is a very hard profession to master

click facets
click 1
afk

so hard

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: jheryn.8390

jheryn.8390

Sad about Revenant nerf… like to press one button… try the new overpowered class of thief….

Can I say it? Yes, I can:

No one cares about PvE.

You can say it. You’re wrong. But you can indeed say it.

I care very much about PvE. I enjoy it a lot.

Can someone tell me why I didn’t get the ballot to vote on Jana getting to speak for everyone?

None of my friends cares for PvE, none of the 10k players I’ve played wvw with cares for PvE.
The reasons I’ve already listed – we’re more than you think.

I didn’t realize that you had spoken with 10k players about their hatred for PvE.

It doesn’t make you less wrong, however. It is just my opinion, but I would believe that with as much effort as they put into PvE over the other two areas of play, that PvE has much more of an impact on the game than the 10k people you are intimately familiar with that care nothing for PvE. So, again my opinion, there are a vast amount of people who care very much for PvE and that would matter to any business to keep their majority happy.

Making blanket statements of fact is silly. You have no concrete proof of those statements either.

Back on the threads track. It doesn’t matter if you can “hit mobs with wet noodles” and they die. People like their mechanics and when they are altered, it bothers them no matter what game mode we are talking about. It bothers the OP that the Rev was nerfed.

Although I don’t have a problem with the adjustments made to the Rev like the OP does, I understand where he is coming from. Just as I don’t understand how you can make ludicrous statements about PvE.

BTW, I WvW as well and I like PvE even better.

tl;dr. You are still wrong.

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Posted by: Aomine.5012

Aomine.5012

“it is a very hard profession to master”

Is this sarcasm???

Just saying, people who think Rev is just 111 either are noob revenant or never played revenant before.

A good rev can do so much more, and need to swap legend more to utilize it.
After the sword nerf, the energy management is more crucial now since you need to use sword 2 to maximize your dps too.

My old rotation can even maintain permanent protection (on top of fury might swiftness regen), constant pressure, long lasting quickness (or summon hammer combo)

Tbh I find that I click way more bottoms when I play rev whereas many classes just slowly use their long cd skills on cd.

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Posted by: Jana.6831

Jana.6831

I didn’t realize that you had spoken with 10k players about their hatred for PvE.

I didn’t say “hate” I said “don’t care” – the why I already explained – please don’t get things wrong just because it suits you.

It doesn’t make you less wrong, however.

So yeah – let me rephrase: “Some PvE players do care about PvE – they still don’t understand how this game works which is kind of sad as they see a personal attack behind every nerf.”

It is just my opinion, but I would believe that with as much effort as they put into PvE over the other two areas of play, that PvE has much more of an impact on the game than the 10k people you are intimately familiar with that care nothing for PvE. So, again my opinion, there are a vast amount of people who care very much for PvE and that would matter to any business to keep their majority happy.

Do they really put that much effort into balancing PvE? No, they don’t – the game is still majorly balanced around PvP – so the cosmetics are for PvE yes, and that might seem as the majority of efforts. (And really: I usually know the players on my servers – I’ve been to a few and guess what: we talk about balance and or pve/pvp in mapchat)

Making blanket statements of fact is silly. You have no concrete proof of those statements either.

I hope you realize that this is what you’re doing right now.

Back on the threads track. It doesn’t matter if you can “hit mobs with wet noodles” and they die. People like their mechanics and when they are altered, it bothers them no matter what game mode we are talking about. It bothers the OP that the Rev was nerfed.

So if the damage is nerfed the mechanics are altered – well alright then…

Although I don’t have a problem with the adjustments made to the Rev like the OP does, I understand where he is coming from. Just as I don’t understand how you can make ludicrous statements about PvE.

I do too – I already wrote that in my first post. That doesn’t mean there’s a problem though and you just confirmed that there is none (the mechanics stay the same, no matter whether or not one of your skills is slightly nerfed – I’d understand the outrage if a set was rendered completely useless but that is very rarely the case or if it was completely OP and needed to be gone even from PvE).

Edit: Typos

(edited by Jana.6831)

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Posted by: insanemaniac.2456

insanemaniac.2456

“it is a very hard profession to master”

Is this sarcasm???

Just saying, people who think Rev is just 111 either are noob revenant or never played revenant before.

A good rev can do so much more, and need to swap legend more to utilize it.
After the sword nerf, the energy management is more crucial now since you need to use sword 2 to maximize your dps too.

My old rotation can even maintain permanent protection (on top of fury might swiftness regen), constant pressure, long lasting quickness (or summon hammer combo)

Tbh I find that I click way more bottoms when I play rev whereas many classes just slowly use their long cd skills on cd.

the thing is… you could get 80-90% of your efficiency by just pushing 1 and afking instead.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: jheryn.8390

jheryn.8390

I didn’t realize that you had spoken with 10k players about their hatred for PvE.

I didn’t say “hate” I said “don’t care” – the why I already explained – please don’t get things wrong just because it suits you.

You seriously focused on the word hate instead of the laughability of you knowing what 10k WvW players think? Scary. Insert the words “not caring” in place of “hatred” in my sentence and it still is true. You do not know what 10k WvW’s think.

So yeah – let me rephrase: “Some PvE players do care about PvE – they still don’t understand how this game works which is kind of sad as they see a personal attack behind every nerf”

Again, blanket statement of which you have no proof. You know nothing of what the vast amount of PvE’ers do or do not know.

It is just my opinion… SNIP …any business to keep their majority happy.

Do they really put that much effort into balancing PvE? No, they don’t – the game is still majorly balanced around PvP – so the cosmetics are for PvE yes, and that might seem as the majority of efforts. (And really: I ususally know the players on my servers – I’ve been to a few and guess what: we talk about balance and or pve/pvp in mapchat)

Making blanket statements of fact is silly. You have no concrete proof of those statements either.

I hope you realize that this is what you’re doing right now.

Um no. Reading comprehension is your friend. That is why I said, “It is just my opinion.” No blanket statements. Just opinions.

And I always pay attention to and engage in map chat as well. It doesn’t mean that I know or am delusional enough to think I know what all/most PvE players think.

I do too – I already wrote that in my first post. That doesn’t mean there’s a problem though and you just confirmed that there is none (the mechanics stay the same, no matter whether or not one of your skills is slightly nerfed – I’d understand the outrage if a set was rendered completely useless but that is very rarely the case or if it was completely OP and needed to be gone even from PvE).

No, I did NOT confirm that there isn’t a problem. There may not be a problem for you or me, but there is for the OP and many others. Whether or not you understand it is irrelevant.

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Posted by: Jana.6831

Jana.6831

No, I did NOT confirm that there isn’t a problem. There may not be a problem for you or me, but there is for the OP and many others. Whether or not you understand it is irrelevant.

Read – understand = realize there’s no problem – everything has stayed the same just that one skill does a bit less damage wheras the other 2 have been buffed = mechanics stayed the same unless you liked 1111 which requires no skill whatsoever (not even for thief in PvE but that’s a whole different topic).

Um no. Reading comprehension is your friend. That is why I said, “It is just my opinion.” No blanket statements. Just opinions.

“You have no right to say what 10k players you’ve met think because I assume you can’t know – that’s why I’m calling you a liar”

Again, reading comprehension should be your friend – have a nice day.

(edited by Jana.6831)

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Posted by: Aomine.5012

Aomine.5012

“it is a very hard profession to master”

Is this sarcasm???

Just saying, people who think Rev is just 111 either are noob revenant or never played revenant before.

A good rev can do so much more, and need to swap legend more to utilize it.
After the sword nerf, the energy management is more crucial now since you need to use sword 2 to maximize your dps too.

My old rotation can even maintain permanent protection (on top of fury might swiftness regen), constant pressure, long lasting quickness (or summon hammer combo)

Tbh I find that I click way more bottoms when I play rev whereas many classes just slowly use their long cd skills on cd.

the thing is… you could get 80-90% of your efficiency by just pushing 1 and afking instead.

You don’t.

If you just 1111 and camp Glint, you’re only doing 50% of your job and only 50% of team benefit and losing at least 30% of the dps.

You do not have the energy to upkeep everything as Glint if you just camp Glint.

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Posted by: vindictus sigilarum.9468

vindictus sigilarum.9468

My Rev works fine OP, maybe you can clarify what exactly they did to kill us?

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Posted by: insanemaniac.2456

insanemaniac.2456

“it is a very hard profession to master”

Is this sarcasm???

Just saying, people who think Rev is just 111 either are noob revenant or never played revenant before.

A good rev can do so much more, and need to swap legend more to utilize it.
After the sword nerf, the energy management is more crucial now since you need to use sword 2 to maximize your dps too.

My old rotation can even maintain permanent protection (on top of fury might swiftness regen), constant pressure, long lasting quickness (or summon hammer combo)

Tbh I find that I click way more bottoms when I play rev whereas many classes just slowly use their long cd skills on cd.

the thing is… you could get 80-90% of your efficiency by just pushing 1 and afking instead.

You don’t.

If you just 1111 and camp Glint, you’re only doing 50% of your job and only 50% of team benefit and losing at least 30% of the dps.

You do not have the energy to upkeep everything as Glint if you just camp Glint.

you dont have to upkeep everything. fury and boon duration (and might as well keep swiftness) is enough, sure id miss out on personal quickness by not ducking into shiro… but i kitten out so much offensive support that my group doesnt miss much from me being a terribaddy.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Khyan.7039

Khyan.7039

You take a lot from the revenants and gives us nothing, it is a very hard profession to master and what you do? make it even harder and unbalanced putting the revenants – heralds at the bottom of the ladder the least effective profession now.

Thank you for destroying the revenants profession aka thanks for nothing Arena Net

They had to and it was clear from the start. They have to take a lot from other classes as well but somehow hesitate – probably because of PvE players.
I have once been one as well and I don’t really like changes anyway – there was a lot I found stupid while I was a strict PvE player. Then I started wvw and started to understand why balance is neccessary. I have done dungeons and/or fractals on nearly any class there is, not Revenant but all other 8, and never had any problems although I barely smash buttons on most. that’s why I think that PvE doesn’t need balance that much. Of course no class should be unwelcome anywhere, so all of them have to be nearly equally strong. And revenant (and others) have been a bit too strong.

But I do agree that in least wvw power revenant isn’t that easy to play if you’re not a backliner in a zerg.

PvE needed (need?) balance though. You can see 5 rev in some raids video, I don’t think playing a class that much is called balance, and raids are PvE.

I saw a raid video with 10 guardians. Does that mean something needs to be done? Just because some people choose to run specific classes does not necessarily mean that there are balance issues.

It’s way less common to even see a guardian in a raid than a rev, I don’t really see your point.
Anyway, if you need another argument, when you can roll your face in raids as a rev doing high buffs and high damage, doing almost no button presses as rotation, I think balance is actually needed in such content that is intented to be hard.

(edited by Khyan.7039)

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Posted by: fellyn.5083

fellyn.5083

“it is a very hard profession to master”

Is this sarcasm???

Raid / Meta wise he’s right, but for pve it’s just 1111 :p

I’ll have to kindly disagree.

In raids, revenant is the easiest class for me to play, I don’t know, maybe I’m a natural at revenant? But I literally have to beg people to not let me play revenant because it’s so boring and you can’t die, ever. There’s like 0.0000000001% of me dying as a rev. There’s like a heal skills that fully heals you for 3seconds, and a toughness trait that gives 1400 toughness…

Whereas if I play chrono or ele, I have a higher chance of downing in raids because I’m doing much more complex skill rotations + very low health.

Well it’s easy to understand because you must be the best player to grace the game with your presence. It’s not like you’re exaggerating to suit your argument at all. Nope, none of that going on.

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Posted by: Crapgame.6519

Crapgame.6519

You take a lot from the revenants and gives us nothing, it is a very hard profession to master and what you do? make it even harder and unbalanced putting the revenants – heralds at the bottom of the ladder the least effective profession now.

Thank you for destroying the revenants profession aka thanks for nothing Arena Net

They had to and it was clear from the start. They have to take a lot from other classes as well but somehow hesitate – probably because of PvE players.
I have once been one as well and I don’t really like changes anyway – there was a lot I found stupid while I was a strict PvE player. Then I started wvw and started to understand why balance is neccessary. I have done dungeons and/or fractals on nearly any class there is, not Revenant but all other 8, and never had any problems although I barely smash buttons on most. that’s why I think that PvE doesn’t need balance that much. Of course no class should be unwelcome anywhere, so all of them have to be nearly equally strong. And revenant (and others) have been a bit too strong.

But I do agree that in least wvw power revenant isn’t that easy to play if you’re not a backliner in a zerg.

PvE needed (need?) balance though. You can see 5 rev in some raids video, I don’t think playing a class that much is called balance, and raids are PvE.

I saw a raid video with 10 guardians. Does that mean something needs to be done? Just because some people choose to run specific classes does not necessarily mean that there are balance issues.

Those 10 guardians did it to prove a point…but maybe you are not getting that.

What most are debating is that Pve and sPvP had certain classes represented more because of their lack of balance. Numbers are numbers. Who cares really about the fringe who do something just because. It doesn’t make it the norm. So no, we won’t be seeing 10 guardians clearing a wing becoming the new meta.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: Sourde Noire.5286

Sourde Noire.5286

No, I did NOT confirm that there isn’t a problem. There may not be a problem for you or me, but there is for the OP and many others. Whether or not you understand it is irrelevant.

Read – understand = realize there’s no problem – everything has stayed the same just that one skill does a bit less damage wheras the other 2 have been buffed = mechanics stayed the same unless you liked 1111 which requires no skill whatsoever (not even for thief in PvE but that’s a whole different topic).

At this point I’m not even sure if you deliberately miss all the points all the time in order to get this thread locked and deleted faster.

First of all, my original argument was that if you argue the Rev/Herald rotation was easy, then there’s plenty of examples for ludicrously easy rotations, PS warrior being the most prominent since it’s also a huge team benefit for essentially pressing 2 and throw a banner or two every 90 seconds.
Second, nobody is arguing that the class sucks in open world PvE. Who even has problems killing things in open world PvE? Dungeons and Fractals are also pretty much allowing every class and every build (unless, you know, you want to get it done in a timely manner).
Raids are obviously the PvE component you want to look at now and they actually have DPS checks, that means it’s a difference between making it or wiping, as opposed to making it in x minutes or y minutes. I haven’t seen Heralds being overly used in Raids before, they were just a reliable and easy way to obtain group wide buffs while still pulling their weight in terms of dealing damage. Face of Nature is the only unique thing they bring and if you actually keep using that, you can’t even go on Shiro to maximize your damage.
The point is that now Heralds can be replaced easily by PS Warriors that will also deal more damage and the Elementalist has to be less lazy and throw in a blast finisher here and there while also doing more damage (if it’s a staff Elementalist that’s 2 classes with kitten-easy rotations for the sake of the argument that Herald rotation was ‘too easy’).

Lastly, for the ‘buff’ of the other 2 sword skills. 2 got a buff only and only if there’s only a single target, which is rarely the case, and on top of that the projectiles are unreliable.
I don’t see how Unrelenting Assault was buffed. They cut the number of attacks to 5 instead of 7 but then increased each attack’s damage by 10%. That’s still about 22% less damage overall (!), plus less Might and less evade frames. Nevermind that UA is already mightily inferior to comparable skills like Blurred Frenzy or Pistol Whip simply because they actually cleave and don’t randomly split your damage between your enemy and the floor tile. UA is also unreliable due to clipping issues.
Meanwhile the Sword auto, the only reliable and logical source of damage with a weapon that has every other skill fulfulling a role (soft control, evade, control, block), was nerfed and the only ‘buff’ is unreliable at best.

I’m mostly salty because it doesn’t even make any sense. They said they want the sword to be a weapon for ‘singling out foes’, yet the 2 skills that are supposed to bring in the actual damage go off and hit random things, even structures outside the map.
I cannot even fathom what thought process lies behind this. A really easy fix would be to have Sword 2 and 3 only attack ONE target when you have a target while casting. Otherwise they can keep doing the nonsense they do now if you cast without a target.

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Posted by: Varezenem.2813

Varezenem.2813

As someone who’s just made a revenant and is learning to play it, I have to ask….. can you shed some light on what exactly you don’t like about it? You don’t offer any details in your post.

Sword AA got nerfed hard, supposedly the power got moved to the 2 and 3 skills but they bug out so much it won’t matter. The facet of light got a cast time meaning you can’t use it when CC’d now, despite the obvious animations and icon, shield 5 healing was nerfed, the teait that granted stab after dodge was given a 5 second ICD, when really it was the GM trait in Herald that gave an extra stack of stab when you got stab that needed the ICD.

In addition, thief and necro were buffed, necro Moreso and as a necro main I can say we didn’t need THaT MUcH boon corrupt. Since rev has next to no Condi clear and relies on resistance for fighting condies he’ll be eaten alive by necromancer. And with thief damage buffs he won’t be able to trade with a thief much anymore. Finally ventari and Jalis, the two legends who need buffs to be usable, received none, which sucks because ventari is just a couple small buffs away from being a good legend (needs his salvation line cleaned up) and Jalis had no stunbreaker unless you burn 50 energy for a 1.25 second cast time for Rite of the Great Dwarf. And again with us necros getting so much boon corruption, a Hearld rev is just a ticking time bomb for us.

I would agree with you on ventari before patch all the nerfs that the revenant got affected ventari by quite a bit. Now he needs strong improvements to self-sustain.

Senbu Ren[Wind]
Herald of Ventari

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Posted by: Vayne.8563

Vayne.8563

Sad about Revenant nerf… like to press one button… try the new overpowered class of thief….

Can I say it? Yes, I can:

No one cares about PvE.

You can say it. You’re wrong. But you can indeed say it.

I care very much about PvE. I enjoy it a lot.

Can someone tell me why I didn’t get the ballot to vote on Jana getting to speak for everyone?

None of my friends cares for PvE, none of the 10k players I’ve played wvw with cares for PvE.
The reasons I’ve already listed – we’re more than you think.

even if there are 10k players playing WvW, if there are half a million people playing the game, that doesn’t really amount to a large percentage. You may thing 10k is a very big number, but it’s likely not.

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Posted by: Ayrilana.1396

Ayrilana.1396

You take a lot from the revenants and gives us nothing, it is a very hard profession to master and what you do? make it even harder and unbalanced putting the revenants – heralds at the bottom of the ladder the least effective profession now.

Thank you for destroying the revenants profession aka thanks for nothing Arena Net

They had to and it was clear from the start. They have to take a lot from other classes as well but somehow hesitate – probably because of PvE players.
I have once been one as well and I don’t really like changes anyway – there was a lot I found stupid while I was a strict PvE player. Then I started wvw and started to understand why balance is neccessary. I have done dungeons and/or fractals on nearly any class there is, not Revenant but all other 8, and never had any problems although I barely smash buttons on most. that’s why I think that PvE doesn’t need balance that much. Of course no class should be unwelcome anywhere, so all of them have to be nearly equally strong. And revenant (and others) have been a bit too strong.

But I do agree that in least wvw power revenant isn’t that easy to play if you’re not a backliner in a zerg.

PvE needed (need?) balance though. You can see 5 rev in some raids video, I don’t think playing a class that much is called balance, and raids are PvE.

I saw a raid video with 10 guardians. Does that mean something needs to be done? Just because some people choose to run specific classes does not necessarily mean that there are balance issues.

It’s way less common to even see a guardian in a raid than a rev, I don’t really see your point.
Anyway, if you need another argument, when you can roll your face in raids as a rev doing high buffs and high damage, doing almost no button presses as rotation, I think balance is actually needed in such content that is intented to be hard.

The point that I was making was that just because you see people using more of a certain class doesn’t necessarily mean that that class is not balanced. Classes bring different things to the table.

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Posted by: Ayrilana.1396

Ayrilana.1396

You take a lot from the revenants and gives us nothing, it is a very hard profession to master and what you do? make it even harder and unbalanced putting the revenants – heralds at the bottom of the ladder the least effective profession now.

Thank you for destroying the revenants profession aka thanks for nothing Arena Net

They had to and it was clear from the start. They have to take a lot from other classes as well but somehow hesitate – probably because of PvE players.
I have once been one as well and I don’t really like changes anyway – there was a lot I found stupid while I was a strict PvE player. Then I started wvw and started to understand why balance is neccessary. I have done dungeons and/or fractals on nearly any class there is, not Revenant but all other 8, and never had any problems although I barely smash buttons on most. that’s why I think that PvE doesn’t need balance that much. Of course no class should be unwelcome anywhere, so all of them have to be nearly equally strong. And revenant (and others) have been a bit too strong.

But I do agree that in least wvw power revenant isn’t that easy to play if you’re not a backliner in a zerg.

PvE needed (need?) balance though. You can see 5 rev in some raids video, I don’t think playing a class that much is called balance, and raids are PvE.

I saw a raid video with 10 guardians. Does that mean something needs to be done? Just because some people choose to run specific classes does not necessarily mean that there are balance issues.

Those 10 guardians did it to prove a point…but maybe you are not getting that.

What most are debating is that Pve and sPvP had certain classes represented more because of their lack of balance. Numbers are numbers. Who cares really about the fringe who do something just because. It doesn’t make it the norm. So no, we won’t be seeing 10 guardians clearing a wing becoming the new meta.

I know why they did it. You’re missing the point that I was making. Just because you see more people playing a particular class doesn’t necessarily mean that it is out of balance. A lot of people are playing Rev because it is new.

Thanks for destroying the revenants

in Revenant

Posted by: Wolfs Shadow.7234

Wolfs Shadow.7234

Nobody likes it when their OP character’s profession gets adjusted to be not so OP.

Nobody likes it when a player makes assumptions.

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Posted by: Wolfs Shadow.7234

Wolfs Shadow.7234

My Rev works fine OP, maybe you can clarify what exactly they did to kill us?

If you read the last two balance patches you will understand.

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Posted by: Wolfs Shadow.7234

Wolfs Shadow.7234

As someone who’s just made a revenant and is learning to play it, I have to ask….. can you shed some light on what exactly you don’t like about it? You don’t offer any details in your post.

Hopefully it was a serious question because I will provide an actual answer to it.

From a dedicated Revenant. And a truly honest response.

The concept behind Revenants was the focus around energy management and not on cool downs. It does require skill to play for this matter. The issue is they arived out the gate as OP….. and there begins the problem.

The bumpy road most traveled by….. ANET…. Overnerf.

Q: So why do revenants hate what anet is doing?

  1. Adding cooldowns to a class that already needs to micromanage their energy, their elites, their skill rotation and their surrounding. This also goes directly against what we were told about the revenant. That there would be very minimal cool downs.
  2. Nerfing boons/buffs that are directly related to a revenants elite. (Quickness, Energy)
  3. Nerfing the only elites the rev get use out of without looking into the most unused ones. And buffing those (Ventari & Jalace).
  1. This one is quite shocking: because this one alone has basically made the Rev Glint useless.
  • Note: Revenants is one of the top classes to apply multiple boons both to themselves & teammates.
  • Note: Revenants greatest weakness is the lack of condi removal. In fact they are the worst class to remove condis.
  • Balance patch: Giving a condi heavy class (Necro) the ability to convert boons in to conditions
  • Balance patch: Nerfing the strongest and only useful heal Revenants have.

Additional nerfs that actually hurt revenant without taking the class into account. (Quickness, Sigil of Energy, rune of durability)

Trying not make assumptions, but it was a overnerf based on stats alone.

I personally do not hate the Revenant, but I do hate having put my heart and soul into several classes just to watch them turn into mush based on a communities QQ level.

As a result I quit GW2. I was curious what this patch would bring.

Thanks for destroying the revenants

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Posted by: fellyn.5083

fellyn.5083

As someone who’s just made a revenant and is learning to play it, I have to ask….. can you shed some light on what exactly you don’t like about it? You don’t offer any details in your post.

Hopefully it was a serious question because I will provide an actual answer to it.

From a dedicated Revenant. And a truly honest response.

The concept behind Revenants was the focus around energy management and not on cool downs. It does require skill to play for this matter. The issue is they arived out the gate as OP….. and there begins the problem.

The bumpy road most traveled by….. ANET…. Overnerf.

Q: So why do revenants hate what anet is doing?

  1. Adding cooldowns to a class that already needs to micromanage their energy, their elites, their skill rotation and their surrounding. This also goes directly against what we were told about the revenant. That there would be very minimal cool downs.
  2. Nerfing boons/buffs that are directly related to a revenants elite. (Quickness, Energy)
  3. Nerfing the only elites the rev get use out of without looking into the most unused ones. And buffing those (Ventari & Jalace).
  1. This one is quite shocking: because this one alone has basically made the Rev Glint useless.
  • Note: Revenants is one of the top classes to apply multiple boons both to themselves & teammates.
  • Note: Revenants greatest weakness is the lack of condi removal. In fact they are the worst class to remove condis.
  • Balance patch: Giving a condi heavy class (Necro) the ability to convert boons in to conditions
  • Balance patch: Nerfing the strongest and only useful heal Revenants have.

Additional nerfs that actually hurt revenant without taking the class into account. (Quickness, Sigil of Energy, rune of durability)

Trying not make assumptions, but it was a overnerf based on stats alone.

I personally do not hate the Revenant, but I do hate having put my heart and soul into several classes just to watch them turn into mush based on a communities QQ level.

As a result I quit GW2. I was curious what this patch would bring.

I wouldn’t say it was initially an issue of some things coming out of the gate as OP. I would say it was an issue of some things coming out of the gate as just not worth using or outright broken.

Which, coincidentally, is still the issue after the nerfs.

(edited by fellyn.5083)

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Posted by: insanemaniac.2456

insanemaniac.2456

  • Balance patch: Giving a condi heavy class (Necro) the ability to convert boons in to conditions
  • Balance patch: Nerfing the strongest and only useful heal Revenants have.

Additional nerfs that actually hurt revenant without taking the class into account. (Quickness, Sigil of Energy, rune of durability)

Trying not make assumptions, but it was a overnerf based on stats alone.

I personally do not hate the Revenant, but I do hate having put my heart and soul into several classes just to watch them turn into mush based on a communities QQ level.

As a result I quit GW2. I was curious what this patch would bring.

first, necros already had the ability to boon strip a rev down to nothing in their carrion frostfire build, which is being updated into that build with a less cool name.

second, there is a good reason that almost all heals have a cast time… and they also come with an extremely telegraphed animation. if you cant understand why, idk what to tell you. glint heal broke that pattern in a bad way. not to say that the other heals dont deserve buffs, because they suck and they do need buffs.

third, it sounds like good riddance with your attitude.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Astralporing.1957

Astralporing.1957

None of my friends cares for PvE, none of the 10k players I’ve played wvw with cares for PvE.

…good one. Yeah, obviously, People that are playing other game modes are far less likely to care about PvE. People a that are playing WvW now (after it’s been deserted by most of its population) are definitely going to care about WvW and not much else. That however in itself doesn’t mean that your statement had any basis. That 10k WvW players you mentioned is nothing compared to PvE population – and PvE players do care about their gamemode.
So, if you can reduce them to “noone” doesn’t that mean that those that care about WvW are in the negative numbers?

Actions, not words.
Remember, remember, 15th of November

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Posted by: upsdn.5426

upsdn.5426

My advice to people reading this thread is to treat all posts similar to OP as though they are being sarcastic in order to draw a comparison with the changes that put mesmer back on the shelf (till you need a port).

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Posted by: Khyan.7039

Khyan.7039

You take a lot from the revenants and gives us nothing, it is a very hard profession to master and what you do? make it even harder and unbalanced putting the revenants – heralds at the bottom of the ladder the least effective profession now.

Thank you for destroying the revenants profession aka thanks for nothing Arena Net

They had to and it was clear from the start. They have to take a lot from other classes as well but somehow hesitate – probably because of PvE players.
I have once been one as well and I don’t really like changes anyway – there was a lot I found stupid while I was a strict PvE player. Then I started wvw and started to understand why balance is neccessary. I have done dungeons and/or fractals on nearly any class there is, not Revenant but all other 8, and never had any problems although I barely smash buttons on most. that’s why I think that PvE doesn’t need balance that much. Of course no class should be unwelcome anywhere, so all of them have to be nearly equally strong. And revenant (and others) have been a bit too strong.

But I do agree that in least wvw power revenant isn’t that easy to play if you’re not a backliner in a zerg.

PvE needed (need?) balance though. You can see 5 rev in some raids video, I don’t think playing a class that much is called balance, and raids are PvE.

I saw a raid video with 10 guardians. Does that mean something needs to be done? Just because some people choose to run specific classes does not necessarily mean that there are balance issues.

Those 10 guardians did it to prove a point…but maybe you are not getting that.

What most are debating is that Pve and sPvP had certain classes represented more because of their lack of balance. Numbers are numbers. Who cares really about the fringe who do something just because. It doesn’t make it the norm. So no, we won’t be seeing 10 guardians clearing a wing becoming the new meta.

I know why they did it. You’re missing the point that I was making. Just because you see more people playing a particular class doesn’t necessarily mean that it is out of balance. A lot of people are playing Rev because it is new.

Rev is still more efficient than guardian in raids, even if it’s new. Why bother with a guardian that you have to clic X buttons when you can do way more support & damage with a rev doing almost nothing?
A lot of players play rev because it’s in the META for everything (before the balance patch at least). If rev was bad you will see not much rev during raids session, pretty much like thief and guardian.

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Posted by: Clear.8512

Clear.8512

Anytime an OP cries look at their post history to see if they have had any previous interest in class balance and offering suggestions……..nope.

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Posted by: reikken.4961

reikken.4961

Wait, how is (or was, rather) revenant hard to master? Don’t you just cycle between shiro (quickness) and glint (boons) spamming sword auto? I don’t play revenant, and haven’t looked at any guides or anything, but I tried it out in pvp lobby pre-nerf, and it seemed like ultra easy high dps.

Ventari, on the other hand, was harder to use, but no one uses that.

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Posted by: Boreal.9826

Boreal.9826

I just got Herald on my Rev last night. If that is considered kitten , I can’t imagine how OP it was before the last update. Hopped into WvW for a bit… even though not yet used to Glint, was wreaking some serious havoc.

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Posted by: Fade to Black.7042

Fade to Black.7042

Wait, how is (or was, rather) revenant hard to master? Don’t you just cycle between shiro (quickness) and glint (boons) spamming sword auto? I don’t play revenant, and haven’t looked at any guides or anything, but I tried it out in pvp lobby pre-nerf, and it seemed like ultra easy high dps.

Ventari, on the other hand, was harder to use, but no one uses that.

When killing certain bosses you play like that , in pvp you’re more likely to be destroyed by just auto attacking…. you actually need to use every skill Glint/Shiro has, but ofc you’’ll end up with no energy having to auto attack.

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Posted by: Solstace.2514

Solstace.2514

Rev was incredibly OP in pvp. Most of the elite teams stacked them. I’m sure the changes haven’t destroyed it. You may just have to l2p it now instead of having each match given to you. Tons of other classes have seen nerfs over the years. It’s no fun when it happens to your fav class but you’ll figure out new builds just like everyone else

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Posted by: Ayrilana.1396

Ayrilana.1396

You take a lot from the revenants and gives us nothing, it is a very hard profession to master and what you do? make it even harder and unbalanced putting the revenants – heralds at the bottom of the ladder the least effective profession now.

Thank you for destroying the revenants profession aka thanks for nothing Arena Net

They had to and it was clear from the start. They have to take a lot from other classes as well but somehow hesitate – probably because of PvE players.
I have once been one as well and I don’t really like changes anyway – there was a lot I found stupid while I was a strict PvE player. Then I started wvw and started to understand why balance is neccessary. I have done dungeons and/or fractals on nearly any class there is, not Revenant but all other 8, and never had any problems although I barely smash buttons on most. that’s why I think that PvE doesn’t need balance that much. Of course no class should be unwelcome anywhere, so all of them have to be nearly equally strong. And revenant (and others) have been a bit too strong.

But I do agree that in least wvw power revenant isn’t that easy to play if you’re not a backliner in a zerg.

PvE needed (need?) balance though. You can see 5 rev in some raids video, I don’t think playing a class that much is called balance, and raids are PvE.

I saw a raid video with 10 guardians. Does that mean something needs to be done? Just because some people choose to run specific classes does not necessarily mean that there are balance issues.

Those 10 guardians did it to prove a point…but maybe you are not getting that.

What most are debating is that Pve and sPvP had certain classes represented more because of their lack of balance. Numbers are numbers. Who cares really about the fringe who do something just because. It doesn’t make it the norm. So no, we won’t be seeing 10 guardians clearing a wing becoming the new meta.

I know why they did it. You’re missing the point that I was making. Just because you see more people playing a particular class doesn’t necessarily mean that it is out of balance. A lot of people are playing Rev because it is new.

Rev is still more efficient than guardian in raids, even if it’s new. Why bother with a guardian that you have to clic X buttons when you can do way more support & damage with a rev doing almost nothing?
A lot of players play rev because it’s in the META for everything (before the balance patch at least). If rev was bad you will see not much rev during raids session, pretty much like thief and guardian.

And if blocks/reflects were needed, guardian would have a more prominent role in raids. Every class has its pros and cons. Just because the raids at the moment have an optimal configuration of classes, doesn’t mean that there are balance issues.

You can’t feasibly make every class balanced to the point that they’re all optimal in every situation. What matters is their viability which it has been demonstrated that every class is viable within raids. Meta builds at created by very few players and do not necessarily determine balance. One exception to that being with burnzerkers which got toned down to be on par with condi engineers more or less.

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Posted by: jheryn.8390

jheryn.8390

No, I did NOT confirm that there isn’t a problem. There may not be a problem for you or me, but there is for the OP and many others. Whether or not you understand it is irrelevant.

Read – understand = realize there’s no problem – everything has stayed the same just that one skill does a bit less damage wheras the other 2 have been buffed = mechanics stayed the same unless you liked 1111 which requires no skill whatsoever (not even for thief in PvE but that’s a whole different topic).

From other comments others have left you on this topic as well as my own, your statement above just reads to me, “I want to be right, therefore I am.”

The Rev changed. There are people who do not like it. It is a problem for them. The end.

Um no. Reading comprehension is your friend. That is why I said, “It is just my opinion.” No blanket statements. Just opinions.

“You have no right to say what 10k players you’ve met think because I assume you can’t know – that’s why I’m calling you a liar”

Again, reading comprehension should be your friend – have a nice day.

Really? What does your comment have to do with what you quoted from me other than you sought to try to cleverly use my words against me? Fail, btw.

To address what you wrote: Yes, I do not believe you personally know what 10k individuals think about something, nor do I believe you have spoken with each of those 10k people to make any kind of definitive statement.

Back on topic, I have spoken with three members of my guild who main Revs. (Maybe I should have claimed that I spoke to 200 of them to make myself sound more credible.)

One of them doesn’t mind the change. The other two do not like it because the number 2 skill was not in their rotation because it was too slow and didn’t do enough damage. Skill three was nerfed to 5 strikes instead of 7. So things did not, stay the same. People playing revs now have to adjust rotations to get the same damage. Having damage from one skill spread across to other skills does not equate to “nothing changed.” Particularly when that was NOT the only change.

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Posted by: Crapgame.6519

Crapgame.6519

You take a lot from the revenants and gives us nothing, it is a very hard profession to master and what you do? make it even harder and unbalanced putting the revenants – heralds at the bottom of the ladder the least effective profession now.

Thank you for destroying the revenants profession aka thanks for nothing Arena Net

They had to and it was clear from the start. They have to take a lot from other classes as well but somehow hesitate – probably because of PvE players.
I have once been one as well and I don’t really like changes anyway – there was a lot I found stupid while I was a strict PvE player. Then I started wvw and started to understand why balance is neccessary. I have done dungeons and/or fractals on nearly any class there is, not Revenant but all other 8, and never had any problems although I barely smash buttons on most. that’s why I think that PvE doesn’t need balance that much. Of course no class should be unwelcome anywhere, so all of them have to be nearly equally strong. And revenant (and others) have been a bit too strong.

But I do agree that in least wvw power revenant isn’t that easy to play if you’re not a backliner in a zerg.

PvE needed (need?) balance though. You can see 5 rev in some raids video, I don’t think playing a class that much is called balance, and raids are PvE.

I saw a raid video with 10 guardians. Does that mean something needs to be done? Just because some people choose to run specific classes does not necessarily mean that there are balance issues.

Those 10 guardians did it to prove a point…but maybe you are not getting that.

What most are debating is that Pve and sPvP had certain classes represented more because of their lack of balance. Numbers are numbers. Who cares really about the fringe who do something just because. It doesn’t make it the norm. So no, we won’t be seeing 10 guardians clearing a wing becoming the new meta.

I know why they did it. You’re missing the point that I was making. Just because you see more people playing a particular class doesn’t necessarily mean that it is out of balance. A lot of people are playing Rev because it is new.

New – valid point. Whole heartedly agree.

However, we probably both agree that there are people/players, regardless of game, that flock to the flavor of the month / OP classes. In this particular case Rev was abused by many due to this. I can’t or won’t say this is the case with raiding, but if you step out of a raid and into WvW this was exactly the case. And probably will be for some time.

My point is this game was originally sold as a bill of goods that it doesn’t matter what class you roll, it will be welcomed in any party. That was mainly due to no primary roles or responsibilities. Sort of like Rift but on a weaker scale of trait how you want to play. Tune by runes, sigils, and of course food. Now that we are starting to see homologous with classes (similar abilities) and some do it better than others, well, those that min and max will say only X, Y, and Z class can play in their group.

That is a broken design.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: Rome.7124

Rome.7124

“it is a very hard profession to master”

Is this sarcasm???

Just saying, people who think Rev is just 111 either are noob revenant or never played revenant before.

A good rev can do so much more, and need to swap legend more to utilize it.
After the sword nerf, the energy management is more crucial now since you need to use sword 2 to maximize your dps too.

My old rotation can even maintain permanent protection (on top of fury might swiftness regen), constant pressure, long lasting quickness (or summon hammer combo)

Tbh I find that I click way more bottoms when I play rev whereas many classes just slowly use their long cd skills on cd.

the thing is… you could get 80-90% of your efficiency by just pushing 1 and afking instead.

if that’s the reason, why buff thief? There’s plenty video on reddit with thief spamming same auto attack and achieve higher DMG than rev now, and that’s ok?

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Posted by: Varezenem.2813

Varezenem.2813

Wait, how is (or was, rather) revenant hard to master? Don’t you just cycle between shiro (quickness) and glint (boons) spamming sword auto? I don’t play revenant, and haven’t looked at any guides or anything, but I tried it out in pvp lobby pre-nerf, and it seemed like ultra easy high dps.

Ventari, on the other hand, was harder to use, but no one uses that.

Hey I use it… And the nerf hit me hard.

Senbu Ren[Wind]
Herald of Ventari

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Posted by: raubvogel.5071

raubvogel.5071

what i hate about it:

- you have to stand in the foes circle for sword #2 (and priorizing targets)
- heal with glint/shiro to low in pve

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Posted by: XxsdgxX.8109

XxsdgxX.8109

“it is a very hard profession to master”

Is this sarcasm???

Just saying, people who think Rev is just 111 either are noob revenant or never played revenant before.

A good rev can do so much more, and need to swap legend more to utilize it.
After the sword nerf, the energy management is more crucial now since you need to use sword 2 to maximize your dps too.

My old rotation can even maintain permanent protection (on top of fury might swiftness regen), constant pressure, long lasting quickness (or summon hammer combo)

Tbh I find that I click way more bottoms when I play rev whereas many classes just slowly use their long cd skills on cd.

the thing is… you could get 80-90% of your efficiency by just pushing 1 and afking instead.

if that’s the reason, why buff thief? There’s plenty video on reddit with thief spamming same auto attack and achieve higher DMG than rev now, and that’s ok?

I know right?
Double standards at its finest.

Stella Truth Seeker

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Posted by: unbrokenlegend.1278

unbrokenlegend.1278

The nerfs to Rev I’m fine with, but the biggest issue is that they didn’t just nerf Rev, they buffed the class that was our greatest counter (Necro) to be even more of a counter. Do one or the other, why both? My only issue with the current Rev is the lack of condi removal. One of the few ways we have to counter condi’s is a boon that is even easier to corrupt now. Condi Rev are in a worse spot now because they have worry about condi’s being sent back as well as all of the boon corrupts that were added.

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Posted by: XxsdgxX.8109

XxsdgxX.8109

The nerfs to Rev I’m fine with, but the biggest issue is that they didn’t just nerf Rev, they buffed the class that was our greatest counter (Necro) to be even more of a counter. Do one or the other, why both? My only issue with the current Rev is the lack of condi removal. One of the few ways we have to counter condi’s is a boon that is even easier to corrupt now. Condi Rev are in a worse spot now because they have worry about condi’s being sent back as well as all of the boon corrupts that were added.

And the only counter, Infused light, was nerfed once again…………….

Stella Truth Seeker

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Posted by: Trepidation Lost.3469

Trepidation Lost.3469

You take a lot from the revenants and gives us nothing, it is a very hard profession to master and what you do? make it even harder and unbalanced putting the revenants – heralds at the bottom of the ladder the least effective profession now.

Thank you for destroying the revenants profession aka thanks for nothing Arena Net

1. They moved AA damage to other skills, nothing has been “taken away”
2. Revs DPS rota is still simple to master
3. the least effective Profession? So 50% boon Duration, projectile block, perma prot,fury and so on is bad?

Erm, they also nerfed stability, shield 5, glints heal( third nerf to date) sword 3…
Not to mention shield 4 healls 200 less than is should (bug) we have enrgy bugs when you swap legend during an upkeep active…if you swap to shiro you cant use phase traversalf or like 3 seconds or it fails we have useless legends and useless traitlines.
Hell underwater combat isnt even finished.

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Posted by: XxsdgxX.8109

XxsdgxX.8109

Permanent protection? Yep, this guy has no idea how Rev works.

Stella Truth Seeker

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Posted by: Harbinger.5129

Harbinger.5129

Don’t worry revs, you got a lot of stuff warriors could’ve used. Now, you’ll be sitting down there soon with them

At least warriors are still fun to play, which is something that revs never were (in my personal opinion, of course).

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Posted by: Varezenem.2813

Varezenem.2813

Don’t worry revs, you got a lot of stuff warriors could’ve used. Now, you’ll be sitting down there soon with them

At least warriors are still fun to play, which is something that revs never were (in my personal opinion, of course).

Ventari is fun IMO condi rev and auramancing tempest weren’t that’s why I didn’t play them.

Senbu Ren[Wind]
Herald of Ventari

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Posted by: Malchior.5732

Malchior.5732

Don’t worry revs, you got a lot of stuff warriors could’ve used. Now, you’ll be sitting down there soon with them

At least warriors are still fun to play, which is something that revs never were (in my personal opinion, of course).

Ventari is fun IMO condi rev and auramancing tempest weren’t that’s why I didn’t play them.

Condi Rev used to be fun…