The "Closet" - mockup image attached

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Posted by: Allaraina.8614

Allaraina.8614

TLDR go look at the attachment

Dear Anet,

I love the clothing in GW2. I’d like more. A lot more. I’m an rper with 16 characters (don’t even give me that look, I’ve seen people’s sigs say they have 40+) and plans to make more the second we get new playable races. That said, I’d like more clothes in game, I’d like more clothes in the gem store, I’d like them thrown out the windows of DR’s castle so I can frolic through the piles singing “An Ode to Laundry Day”.

Except there’s this wee problem….

It’s REALLY hard to keep so many different clothing sets organized!

I’ve seen a couple suggestions for a closet of sorts, often something along the lines of the pvp locker. After grabbing yet ANOTHER skin set for one of my alts I decided that maybe I should just go ahead and design a thing. So I designed a thing.

See the attached images.

This concept relies on the idea that transmutation stones and crystals get converted to “currency” so that they appear account-wide.

There are three panels going from left to right.

Panel 1 (Item Transmutation): Your typical transmutation panel. Grab an item from your inventory and a skin from the right and drop them into the appropriate boxes, then click “accept”. This should function exactly the way it does now, just within the Hero window and not in a separate one. If you wish to simply meld two items currently in your inventory just pull them both up and additional windows for sigils, etc should appear if there are any applicable. Click on whatever you want to as you do now and then click accept. The reason to have it as a part of the hero window is so that you have easy access to the skins tabs (see panel 2).

Panel 2 (Unlocked Rewards, Gemstore Skins, Unlocked Skins): I love the skins that have been showing up in the gem store, but I keep going back to this problem of have a trillion characters. So here’s what I thought: you buy your gem store skin, double click the package, and the whole thing gets sent into this section of the hero window. You can double click any skin item once and use it on any character. The next time you go to click on a skin and apply it to an item, a dialogue box appears to ask if you want to spend either a transmutation crystal or stone, depending on what you want to apply it to. If you are out of the stones or crystals, the game automatically pops open the gem store so you can buy more if you so choose.

The beauty of this is so that if you have a particular stat set and you want to change your armor around for looks you don’t have to worry about losing pieces or keeping 40 different skins in your inventory at any given time. Time to rp something dark? Time to go to a party? Time to smash gravelings in the face? Quick-click to change your clothes and you’re ready to go!

If you look down to the bottom of Panel 2 there is a section I named “Unlocked Skins” and the first example is the Human Light Chest T3. I like the idea of being able to earn skins in game (ex. the wing skins from dragon bash and the different back pieces we’ve gotten from the living story). I think there should be an option to add skins, especially event-exclusive skins, to the closet so we can pull them out later. It makes sense to me if we’ve already gone through the effort to earn the skin in the first place.

If the skin is an in-game normal item, like say the winged chest piece, maybe it makes sense to spend a gem store item to “deposit” it as a permanent skin in your closet so your alts can use it later. Of course certain items are unique to certain races, so these might be grayed out if you are not currently on the correct race to use the item. Obviously it’s important to keep the in-game economy in mind for things like this, but in general it’s a perk I would definitely appreciate. I included a sample for having a ‘hanger’ as a purchasable object in the gem store in the attached image.

(Cont in next post…)

Attachments:

My 18 characters are waiting for outfits from GW1 like Tuxedos! WE GOT DWAYNA! =D
http://asuratime.tumblr.com/

(edited by Allaraina.8614)

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Posted by: Allaraina.8614

Allaraina.8614

Panel 3 (Unlocked Clothes and Toys): I love the town clothes and am eagerly awaiting more in the gem store. Preferably dresses. I’m thinking Oscar de la Renta, something elegant, slinky, maybe some frills…

Okay fine, what I really want is this: http://www.pinterest.com/pin/368521181980698411/

The top six slots of Panel 3 show what your character is currently wearing. This is not a replacement for the tab in the hero window where you change your dye colors. This is simply a place where you can drag and drop ‘unlocked’ town clothes and toys into those six slots so you don’t have to worry about constantly ‘trashing’ things and maybe dumping the wrong item by accident. It also lets you keep the game default town clothes without losing them or trying to remember which character they are soul bound to. Pretty simple and something you can add to as more items become available in the gem store.

Any suggestions or feedback for how to make this better or solve other clothing-related problems would be fantastic! Also a dev weighing in on this particular issue would be fantastic. I realize not everyone who plays the game is on the forums, but for those who are what are your thoughts?

As a note I had no idea where to put this so I hope it ended up in the right subforum! Apologies if this was the wrong place.

My 18 characters are waiting for outfits from GW1 like Tuxedos! WE GOT DWAYNA! =D
http://asuratime.tumblr.com/

(edited by Allaraina.8614)

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Posted by: Trekkuja.6197

Trekkuja.6197

Obviously any such suggestion is subject to edits and tweaks, but I’ve really wanted a system like this since beta. As an RPer and even just as a person who plays RPGs like GW2, I want my character to look a certain way and there are a LOT of different options in Guild Wars 2. I would be much more inclined to actually collect skins and purchase sets from the gem store if we had a better way to manage them without just taking up infinite bank slots.

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Posted by: ScoobieDewm.3279

ScoobieDewm.3279

Wow, what a great idea. : ) Signed !! I don’t even RP that much but i do like to dress fancy every now and again.

Zizark Hellroar – CHARRRRR WARRIOR :V
Little Hasky – ASURRRRAAAA THIEF (f ;,,;)f
KITTENS.

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Posted by: Piraga.1980

Piraga.1980

I didn’t really read the post but are you crazy? The last thing I want is a place for Tom Cruise or R. Kelly to hide out while I’m playing Guild Wars. I check my closet every night before I go to bed and I don’t want to have to worry about checking my closet in GW2 before going to bed too! It’s a 100% increase in work I have to do and I will not stand for it.

#boycottthecloset

(actually it’s a good idea something a long time coming. We have our PvP locker, why not something similar for PvE)

The Internet’s Anime Trash Girlfriend.
http://fluffypira.sexy

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Posted by: Trevalyn.6813

Trevalyn.6813

I think this idea has some merit. I do spend a lot of time looking for neat armor sets and karma gear that will give my characters a specific appearance. I would love to have more clothes sets. The OP’s Closet idea looks like a good way to organize them.

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Posted by: Neural.1824

Neural.1824

That is a fantastic idea, however I can’t see Arenanet ever putting something like this in the game primarily due to montization.
There are so many things in this game vying for taking up space in your bank it isn’t even funny, and things you buy through the gem store are just part of that. All of it seems designed to move players to open their wallets and buy an extra bank tab.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: chemiclord.3978

chemiclord.3978

Well, in this case, I could actually see Arena.net doing so.

Having “unlocked” skins available in a locker (which you’d then use trans stones on to change your look as desired) would probably net them more funds than the “one and done” method they currently have, where skins disappear once unwritten.

Give people the freedom to alter their look at whim… and watch trans stone sales skyrocket.

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Posted by: Allaraina.8614

Allaraina.8614

That was my big concern – coming up with a way to organize clothing that would still be appealing to anet’s business model. That’s part of why I came up with the idea of the hanger. I realize that purchasing armor off the trading post for looks and paying the tp ‘tax’ is a way to remove gold from the game, but if we had a ‘hanger’ option in the gem store it’d be a simple thing to convert gold to gems and then use a few gems to buy a few more hangers for your account-wide wardrobe. It could in theory be another ‘money sink’.

I also don’t see it causing a major problem for other players trying to make a living off of crafted items. People will still buy gear for stats or to salvage for essences of luck/dark matter.

My 18 characters are waiting for outfits from GW1 like Tuxedos! WE GOT DWAYNA! =D
http://asuratime.tumblr.com/

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

Awesome idea. Great job on the image too. Well done and i am putting in a YES PLEASE vote. Plus 1.

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: Yalora Istairiea.6287

Yalora Istairiea.6287

Ahhh, a well thought out and illustrated proposal. Both functional and simplistic.

Congratulations, you get a cookie.

I would hope ANet is already working on something like this to implement in the huge Feature Release coming soon.

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Posted by: Doty.7659

Doty.7659

The game need something like this.!

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Posted by: Zeefa.3915

Zeefa.3915

Really lovely idea.
Even if it will make me even more of an armor/costumes collector. Really splendid idea.

Life doesn’t stop being funny just because the dead can’t laugh.

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Posted by: DietPepsi.4371

DietPepsi.4371

Bravo good sir, I shall give you my measly +1.

You stand to benefit more from making friends than making enemies.

Also I hate my user ID.

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Posted by: Nova.8021

Nova.8021

Well done Alla, I mean, random stranger!

But yes, I think we’ll have this in the future in some way or another.

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Posted by: Tim.5681

Tim.5681

Great idea, good concept image. I would like to see this implemented.

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Posted by: Unknownhero.6745

Unknownhero.6745

two thumbs up………!

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Posted by: Kiwi Kans.6390

Kiwi Kans.6390

Fantastic idea and I like how much thought and effort you put into this, my wife would buy that dress that you linked if it was available in game.

We have destroyed town cloths, because we forgot which toon it belonged too and couldnt be bothered going through the trouble of matching them up.

You got my vote.

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Posted by: Mattsta.8694

Mattsta.8694

You are trying to do too much in one place. I had looked at your mock-up picture before reading your explanation and honestly had no clue what was going on. After reading the explanation I get it, but you have to remember that players are not going to have your forum thread to explain the window when they first see it in game.

Town clothes and toys shouldn’t be there. They don’t benefit from the transmutation system and are just adding clutter. Since this is all about the cosmetic look, you also don’t need to have the stats like what would appear in the normal transmutation window.

A better way to have this window look would be to have 3 areas split into the top third, bottom left and bottom right. The top would have the current armor/weapon that you want to change the appearance of on the left, then a giant arrow point to the right where you would put in the new appearance item. This shows the change from old to new skin. Under this would be the accept button which would show the cost (if there is one) in parenthesis.

The bottom left would be the inventory like you have shoved into the small left on your mock-up. The bottom right would be the closet. Players could then hover over to see the cost of each item like the achievement skins being free and gem store and unlocked costing the transmutation stones (I’m assuming this is why your mock-up shows the transmutation stone counts). Then if you select a skin that has a transmutation stone cost it shows up that value on the Accept button previously mentioned.

This leaves a little room at the top for a little blurb about how the window functions. A little surprised about this being in the hero panel. Would have expected an NPC like the bank, which could have been talked to for more details on how the service functions.

EDIT: I also like town clothes and the dress would be an awesome addition.

EDIT 2: The hanger is a nice idea, but you need to include something in the mock-up to get this idea across. It could be as simple as adding a number above the closet section. So it could say 12/15, when you hover over it a tooltip says you are currently using 12 out of the 15 available closet spaces and clicking on the number sends you to the gem store and highlights the hanger so players can easily buy the expansion.

(edited by Mattsta.8694)

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Posted by: digitalruse.9085

digitalruse.9085

Signed. Stamped.

I’d say if you could add a search bar for those of us whose closets get big, that would be handy.

Nicely done.

Qwerkk – Asuran Engineer

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Posted by: Allaraina.8614

Allaraina.8614

Signed. Stamped.

I’d say if you could add a search bar for those of us whose closets get big, that would be handy.

Nicely done.

I am looking at making a v. 2.0 and definitely adding a search bar. I see myself having a massive closet so that’s a definite must have.

@ Mattsta.8694: I agree that that the sample is a bit cluttered and I definitely could have done a better job cleaning it up. I love town clothes and love the idea of them adding more so in a future version I’m thinking of adding a separate tab for them, maybe a bit the way the hero tab is set up for traits/skill points/etc.

Adding a hanger icon would also be a good idea. I was thinking of having hangers either as a consumable currency (consume 1 hanger to add x item to your ‘closet’ as an ‘infinite’ skin – infinite so long as you have crystals/stones with which to withdraw it) or simply consuming hangers off the bat to add more ‘slots’ to the drawer where you just drag and drop more items so long as you have not yet unlocked that skin. The window would have to be programmed to gray out items you have already ‘unlocked’ so that you can’t drop in the same skin twice.

That said, the view-able inventory in the bottom left should probably only be showing any items with skins you have not yet unlocked since it might be silly to show anything else in that window.

If you have a moment would you be willing to make a mockup of your idea? I’d like to see it!

My 18 characters are waiting for outfits from GW1 like Tuxedos! WE GOT DWAYNA! =D
http://asuratime.tumblr.com/

(edited by Allaraina.8614)

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Posted by: Dark Jericho.8609

Dark Jericho.8609

This is amazing.

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Posted by: Mattsta.8694

Mattsta.8694

Adding a hanger icon would also be a good idea. I was thinking of having hangers either as a consumable currency (consume 1 hanger to add x item to your ‘closet’ as an ‘infinite’ skin – infinite so long as you have crystals/stones with which to withdraw it) or simply consuming hangers off the bat to add more ‘slots’ to the drawer where you just drag and drop more items so long as you have not yet unlocked that skin. The window would have to be programmed to gray out items you have already ‘unlocked’ so that you can’t drop in the same skin twice.

That said, the view-able inventory in the bottom left should probably only be showing any items with skins you have not yet unlocked since it might be silly to show anything else in that window.

If you have a moment would you be willing to make a mockup of your idea? I’d like to see it!

Ah, I see. I was thinking of the hanger as like buying a bank tab where it would open up slots to use, not a consumable to put things in one at a time. So the number in mine wouldn’t really be applicable to what you were saying.

Having the full inventory depends on what it is you want to accomplish. If you want it to be that you pull out skins that you then use in your inventory, then the inventory probably isn’t needed at all in the window (skins would be used in the actual inventory and the hanger could open a new window like transmutation stones to deposit new skins). I was thinking more of the wardrobe also functions as the skin applier/transumation stone so the full inventory is needed. In that case, even items that have skins that are already unlocked in the wardrobe would need to appear so they can be changed to another unlocked skin.

Here is the mock-up of what I was thinking: http://i.imgur.com/Pzf3Kq8.jpg

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Posted by: Latinkuro.9420

Latinkuro.9420

just wanted to say kudos

also,

Now a.net give us a timetable for implementation and monetization options please.

See, I’m not greedy I know you have to make money but….
it’s a give and take kinda thing yah know.

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Posted by: runeblade.7514

runeblade.7514

I like it until the point where there is a gem shop item to increase the closet size.

There shouldn’t be a gem store item for this.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: MakubeC.3026

MakubeC.3026

This is sweet.
I’m hoping to get something like this with the upcoming feature patch.
If we don’t get it, then Devs should really take a look on this.

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Posted by: Allaraina.8614

Allaraina.8614

Ah, I see. I was thinking of the hanger as like buying a bank tab where it would open up slots to use, not a consumable to put things in one at a time. So the number in mine wouldn’t really be applicable to what you were saying.

Having the full inventory depends on what it is you want to accomplish. If you want it to be that you pull out skins that you then use in your inventory, then the inventory probably isn’t needed at all in the window (skins would be used in the actual inventory and the hanger could open a new window like transmutation stones to deposit new skins). I was thinking more of the wardrobe also functions as the skin applier/transumation stone so the full inventory is needed. In that case, even items that have skins that are already unlocked in the wardrobe would need to appear so they can be changed to another unlocked skin.

Here is the mock-up of what I was thinking: http://i.imgur.com/Pzf3Kq8.jpg

I like how clean that looks! You know how in the ‘skills and traits’ section of the hero window there are three sub tabs? It would be nice to see two sub tabs here, one for town clothes and one for armor/weapon skins. Or maybe split it into three: weapons, armor, town clothes.

To me it is important to have it be part of the hero window as opposed to using something like the pvp locker because,

1. the pvp locker can only store one object per square (I think…)
2. It should be easily accessible for all characters, especially if you just got new gear and want to keep going in your dungeon/quest instead of dropping what you’re doing to dash off to a major hub. If some skins already are easy to get a hold of (achievement skins) then it makes sense in my mind to do that with the rest.

I thought on it some more and using the window as a general ‘skin applier’ makes sense. It also goes back to converting transmutation crystals/stones to a currency that appear somewhere in that tab. The skins should definitely be searchable and organized in a way that makes sense (by set or armor type or something like that). And they should be infinite (so long as you have crystals/stones by which to purchase them).

My 18 characters are waiting for outfits from GW1 like Tuxedos! WE GOT DWAYNA! =D
http://asuratime.tumblr.com/

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Posted by: DarksunG.9537

DarksunG.9537

TLDR go look at the attachment

Eh.. That system is clunky & has an unnecessary number of clicks. Cosmetics should be automatically unlocked when you put a piece on & should be choseable in a drop-down for each armor piece (like how you change your skills in your skill bar). Like this:

Attachments:

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Posted by: Mattsta.8694

Mattsta.8694

I like how clean that looks! You know how in the ‘skills and traits’ section of the hero window there are three sub tabs? It would be nice to see two sub tabs here, one for town clothes and one for armor/weapon skins. Or maybe split it into three: weapons, armor, town clothes.

To me it is important to have it be part of the hero window as opposed to using something like the pvp locker because,

1. the pvp locker can only store one object per square (I think…)
2. It should be easily accessible for all characters, especially if you just got new gear and want to keep going in your dungeon/quest instead of dropping what you’re doing to dash off to a major hub. If some skins already are easy to get a hold of (achievement skins) then it makes sense in my mind to do that with the rest.

The tabs sounds like a good idea. For the first reason why you are opposed to the PvP locker, it actually can be set up to be an unlocked with infinite withdrawal (which is why I like the idea of using it since it is already kindof setup to do it). If you go to the sigil/runes section of the locker, once you put one of any kind in you can continually pull the sigil/rune out as many times as you want. You can even hold down alt to withdraw stacks of the item. The armor/weapon skins currently are just one in/one out, but the sigil/runes show that it could be switched over to an unlock once/infinite out set up.

I get where you are coming at on 2, but I don’t think it is that big of a concern to need to wait to go back to town for something like that. I’m not against it being in the hero panel. If it is a locker or NPC, then there could be things like the bank access items for those that want that convenience (or it could just be another tab on the bank itself). I guess I just like the idea of there being a physical closet somewhere in the game that is storing all this stuff for me.

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Posted by: Crossaber.8934

Crossaber.8934

TLDR go look at the attachment

Eh.. That system is clunky & has an unnecessary number of clicks. Cosmetics should be automatically unlocked when you put a piece on & should be choseable in a drop-down for each armor piece (like how you change your skills in your skill bar). Like this:

This is a good idea, and we all understand Anet needs income. I will say with each skin change will consume 1 transmute stone automatically. This way people will possible use more transmute stone than currently.

On top of this, i think it should give a fitting room for all skin and color change, then click confirm to proceed. The system will calculate the transmute stone needed and consume. The fitting room should let us see some basic animations like run, weapon stance, attack, jump in order to check for clipping issues. As of now it is very annoying to transmute a new piece before seeing the clipping issues. (like phoenix shoulder that clip right into my mesmer’s face while in greatsword stance)

(edited by Crossaber.8934)

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Posted by: tigirius.9014

tigirius.9014

This game has needed a LOTRO style wardrobe since the beginning, and they do need lots more clothes it’s really limited compared to other titles. People used to make the excuse that it was limited only because it was a new game, well we’re coming up on 2 year mark here folks, they said they were hiring, surely they have some graphics folks down there in the dungeon somewhere who can churn out some clothing from time to time or armor redux that don’t look like what’s already in the game, but with fire.

Balance Team: Please Fix Mine Toolbelt Positioning!