The Death of Alts...

The Death of Alts...

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Posted by: Zenith.6403

Zenith.6403

TBH I think those that are always saying “anet hates alts” etc are just too greedy….

You WANT to be able to do content more than once a day and get the rewards more than once a day when solo char players can’t do this.

- I don’t think that’s what OP is suggesting. He wants rewards tied to the player (i.e. account) instead of the character that player happens to use at the time. Every progression point that refers to character is timewise multiplied by the number of characters you want to progress, which is the core issue here.

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Posted by: mage.3570

mage.3570

Rephrased:

Character diversification is a completely different animal. Having multiple characters slots is not going to do darn thing for you when it comes to the character diversification. Leveling and progressing multiple characters is something some people can do, some people can’t. It has nothing to do with how many character slots you have and having more slots should not give you a distinct advantage.

But as we all know, more characters slots is always good for storage (a resource). So more alts (another resource) should not be frowned upon by those that don’t have or did not bother to level.

Been there, done that. What’s next?

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Posted by: mtpelion.4562

mtpelion.4562

Here is what I have:

80 Ranger
80 Elementalist
80 Necro
80 Warrior
80 Guardian
74 Thief
22 Mesmer
10 Engineer

I don’t have all of these characters so that I can get more rewards each day. I have all of these characters so that I have more options for how I want to play each day.

To be honest, I’d actually be annoyed if they added more character based rewards because then I would feel compelled to do even more things before I did anything fun each day (every time I log in I do my duty and complete the daily and the world boss circuit before I work on doing whatever I want to do. If I had to do that on multiple characters each day I’d probably give up and quit playing).

Server: Devona’s Rest

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Posted by: Gibson.4036

Gibson.4036

To be fair to ANet, we just had a very good quality of life addition for altaholics in the form of the currency wallet.

I was a little taken aback by laurels when they were first introduced, because it seemed to be really harsh on alts, but really with monthlies and dailies you can rack them up at a reasonable rate and get your ascended jewelry pretty quick, even across multiple characters.

There are a few areas I feel do penalize alts. WvW ranks, Legendaries, and many gem store items like everlasting harvesting tools.

WvW ranks and Legendaries are probably not a soulbound issue though. The real problem there is just the huge cost in time compared to the payoff. If you ranked up in WvW like you do in other areas of the game, it wouldn’t be so bad to rank up alts in serial.

The gem store items, though, make no sense. Two people who play 20 hours a week both buy an everlasting mining pick. One, who only has a single character, is getting 20 hours of mining out of that pick. The other, who plays equally on five characters, either spends five times as much, or only gets 4 hours of mining out of that pick.

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Posted by: mage.3570

mage.3570

…. so that I have more options for how I want to play each day.

Nope, wrong. With the latest update, you will soon find out that having more alts gives you fewer options to play in dungeon groups, as they will demand very specific classes/builds to maximize rewards versus time.

Been there, done that. What’s next?

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Posted by: Korsbaek.9803

Korsbaek.9803

Anet is slowly killing off alts and I don’t understand why… Alts are one of the main driving forces to keep players around, yet every decision kills them a little more.

1. It started with fractals… oh fractals are character bound so you can progress on each characters… (i.e. screw you alts, you have to run 50 fractal runs just to get back to the skill level you are at)

2. Next was laurels… Oh sorry this reward is account bound so your alts will take forever to gear up…

3. Then came daily bonus chests… what you only made alts to get bonus rares? L2GW2!!!

4. Next came WvW ranks… oh you want to play an alt in WvW, sucks to be you, all your bonuses are gone now (i.e. “progression”)

5. After that came time gated crystals… oh you can only get one of these magical crystals a day, good luck ever building gear with these crystals on your alts… that will take 100 years…

6. Here we arrive today with dungeon rewards being switched to account bound for gold AND tokens.

Every time one of these things happened the blind Anet defenders came and swarmed shouting their typical chant… "what you only play alts for X, Learn 2 GW2 and play the “right” way!"

Well guess what… there is no longer a single area of the PvE game left that alts aren’t penalized for, guess it’s time for a new excuse.

1. is easy now as it is fixed(with the exeption of ar but thats something else), lets say that your level 99 on your main and level 1 on your alt, what happens if one in your party opens the fractal will your on your main in LA(same server as him/her) and he opens level 99(fiktiv number i know) and you log your alt?

2. given the amount of laurels needed to gear a alt with full trinkets and amulet will take how long(remember that only amulets are a must from luarals so far) so not a major problem in my oppinion to it does set the person with 8-9 alts back some time but thats all.

3. your bonus rares is all that keeps you in the game? its made to keep the econemy from overflowing;)

4. i understand that as its anoing but it might be because that they cant make a system that makes it possible to have 2+ sets on the same level so you can only have 1 set for all your toons witch i think is worse as my guradian wont have the same as my ele before very late.

5. that i will agree is anoing and worse for alts but how many toons can you need with celestrial stats(given the stats can be trown around tho expensiv) at the same time?

6. the dungoen part is to stop some of the mis use of the system that where before(atleast thats my oppinion and sems to be anets to)

but ofc this ís only my oppion off it

Commander Korsbaek lvl 80 Guardian
Ayano Yagami lvl 80 ele

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Rephrased:

Character diversification is a completely different animal. Having multiple characters slots is not going to do darn thing for you when it comes to the character diversification. Leveling and progressing multiple characters is something some people can do, some people can’t. It has nothing to do with how many character slots you have and having more slots should not give you a distinct advantage.

But as we all know, more characters slots is always good for storage (a resource). So more alts (another resource) should not be frowned upon by those that don’t have or did not bother to level.

Just going to point out that you don’t have to level it for it to be a mule….and no, there is nothing wrong with having characters as mules… Still a big difference between this and the initial thought line I was going for though…

Nope, wrong. With the latest update, you will soon find out that having more alts gives you fewer options to play in dungeon groups, as they will demand very specific classes/builds to maximize rewards versus time.

Only if you play with those types of people. A lot of us can clear a dungeon in non-optimized groups in close to the same time as the supposedly optimized speed clear idiots (usually 5-10 minute difference depending on the group and path). So no, having more alts is not limiting anyone, except those closed minded individuals that think class ‘x’ or build ‘y’ is worthless and only class ‘v,b,and d’ or whatever should be taken.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

(edited by LanfearShadowflame.3189)

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Posted by: mtpelion.4562

mtpelion.4562

…. so that I have more options for how I want to play each day.

Nope, wrong. With the latest update, you will soon find out that having more alts gives you fewer options to play in dungeon groups, as they will demand very specific classes/builds to maximize rewards versus time.

What kind of horrible guild do you belong to?

My dungeon groups are with my guildies, and we do them for fun.

Server: Devona’s Rest

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Posted by: Gehenna.3625

Gehenna.3625

This is the most alt-unfriendly MMO I ever played…the most important reason that leveling from 1-80 is just dead boring, because every zone is the same except the scenery. Level 50 would’ve been more than plenty.

What other mmorpg have you played that let you level up other hero and gear up other hero when playing a main? You can get exp and level up items that are account bound you can get skill point items that are account bound you can get max level gear from running many events with your “main.” I am not sure if you can even do that in most mmorpgs i guess you could do that say by buying gear for an alt but there a lot of block in how strong that gear is for most mmorpg.

You guys seem to have a huge discontent of what going on in the game and what you can do in GW2 vs what you must do in other mmorpg.

I said leveling was boring not difficult.

As far as gearing up alts, I currently play SWTOR. In that game I can send gear to other alts. Even gear that I’ve used and is bound to my character I can send to my alts by their gear mod system. I can also get gear from operations (raids) and send that to alts at a small cost. That’s not the point though…

As I said, leveling in this game is totally BORING. Nothing changes as you level up except the scenery, especially since the main story is such a small part and I have to skip the conversations not to make my ears bleed from horrible voice acting.

It’s a game forum. The truth is not to be found here.

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Posted by: Kirschwasser.3972

Kirschwasser.3972

…. so that I have more options for how I want to play each day.

Nope, wrong. With the latest update, you will soon find out that having more alts gives you fewer options to play in dungeon groups, as they will demand very specific classes/builds to maximize rewards versus time.

I play CoF1 very often, never as part of Zerker groups. So if this behavior didn’t prevent me from playing CoF1, I’m sure it’s not going to magically explode into proliferation now.

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Posted by: Deamhan.9538

Deamhan.9538

There is also the reusable gathering tools which are soulbound but should be account bound. Queue “it’s so you have to spend more money” for which I say, ’I’d agree if they were all still for sale’. Their sale was a limited time meaning you can’t still get them all. I believe the axe is still for sale…for now.

Which means that if you put them on one char, you are SOL if you want to delete that char. Soulbound would make sense if you could still buy them all because then, after rerolling, you could buy new ones for your new character.

Anyway…

Reading some of the posts and the incomprensibility of people never ceases to amaze me.

People are too focused on “use alts to earn extra reward” and forget that it is not actually “extra” reward. It is simply reward for the alt.

Let’s break it down since I’m sure even then it will go completely over peoples heads.

One person has just one character while another has two.

There is a daily event and the person with one character has to do this event twice to finish gearing their character. The other person has to do the same but per character. With the event being once a day per account, the person with one character will take two days and the other person will take 4 days.

This seems like it should be that way so far. After all, it should take twice as long to outfit twice the characters right?

But twice as long is only as simple as time played. If the event takes 20 minutes then the first person will take 40 minutes while the second will take 80. Doing it twice vs 4 times. Again, with the above situation, it works out. Twice the time to outfit twice the number of characters.

But what if it was per character per day?

The first person would spend 20min per day over two days for a total of 40min. The other person would spend 40min per day over two days for a total of 80min.

The person with the alt would still have to play for twice as long to outfit twice the number of characters. That’s the bottom line.

The account based time gating only serves to extend the calander days for people to gear out alts with no change what-so-ever to the actual hours spent playing.

IMO it’s a very poor and shady method to try and keep people playing and I wonder if they are having trouble holding on to players.

Here’s a hint ANet, it’s called interesting content. You know, content that keeps people interested in the game and therefore playing the game.

It’s time for these companies to stop talking to professional psychologists about how to trick people into thinking that they need to keep on playing and start talking to the player base to see what development they would like to see that would keep them playing.

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Posted by: Paulytnz.7619

Paulytnz.7619

Well should you be able to out do ppl who do not have alts? Think about it if they let every thing be hero bound as in event dailies etc.. then the game would move from the casual type of play to the more hardcore type of play. This is simply not what GW2 is about. Even when you look to other games most dailies are only one time per account most of the time any way.

People who have alt characters did NOT get them for free. They spent hours leveling each up, or spent gold (which took hours to farm) to level via crafting. Therefore, it is only fair that hard work gives better or more rewards. This should be an option available to those who feel they would like to play that way. Those who feel this is too much (i.e. those with one main) should just back off and not criticize others for the way they enjoy the game.

Right now, ANET is limiting the way players can play GW2 … and going against the promises they made in their manifesto. Simply unfair and bad business practice.

“hard work”? Here I was thinking I was having FUN playing on all my alts and learning their different play styles. Really, “hard work”? If that is how some people feel about having alts I would suggest to them that they reconsider having them tbh….. They also might want to ask themselves why they REALLY do have alts and what they really want from them and they should be honest with themselves.

Since when did this business of being a hero become being a business?

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Posted by: wolfpaq.7354

wolfpaq.7354

.

Actually he’s complaining that he can’t work twice as hard and gear up 2 characters (twice the effort) in the same amount of time that someone with one character gears up his (same duration). Which is a different.

I’ll concede to this point, but it sounds more like he wants to be able to use two alts to gear up one in shorter time, which is an option that people without alts simply don’t have. If tokens were soulbound, that’d be a different issue… but it’d create its own mess of issues all the same.

At the end of the day, I think the change to alt-tokens is an unintended side effect of the token wallet implementation and, if I’m right, we’ll see the change reverted.

I think it was more a side effect of the dungeon reward changes but I suspect that it wasn’t a side effect. ArenaNet realized people were capable of gearing up multiple characters at once and had to put a stop to that.

We’ll see. I hope I’m wrong and they fix it, but I’m not holding my breath.

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Posted by: Nepocrates.3642

Nepocrates.3642

…. so that I have more options for how I want to play each day.

Nope, wrong. With the latest update, you will soon find out that having more alts gives you fewer options to play in dungeon groups, as they will demand very specific classes/builds to maximize rewards versus time.

What I am reading here is if I have one Character and it happens not to be the Character you state I NEED TO HAVE for that dungeon then I have to make an alt so I can have that specific class/build.

Before the Patch
Uber Group finishes in X mins
Other Group finishes in X + Y Mins

After Patch
Uber Group finishes in X mins
Other Group finishes in X + Y Mins

you still need that very specific class/builds to maximize you reward vs time before and after the patch. What has changed except the rewards for alts?

Yeah it sucks for those that played a certain way and now it is gone but that is life in an MMO

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Posted by: IndigoSundown.5419

IndigoSundown.5419

All of these alt-unfriendly decisions by ANet are the result of an attempt to keep players in the game. Sub MMO’s also make design decisions to slow players down. WoW is very alt-unfriendly, at least in PvE, if you are intending to get them raid ready and progress with multiple characters, seek rep with multiple characters, etc.

At launch, GW2 was a lot more alt-friendly than it is now. It’s an aspect of the game that is making me look at other titles going forward — something which I would not even have considered before last November.

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Posted by: Caramel Ham.4891

Caramel Ham.4891

I agree with op. The final death for alts is the account bound dungeon rewards.

I have 4 level 80’s. Engineer, Warrior, Ele, and guardian.

Guardian being my the last alt I leveled so hes not as geared as the others. Basically this change forces me to ONLY concentrate on my pve tier 1 toons. Which are my Warrior and Guardian.

My Engi was pretty geared and needed 1-2 more zerker gears. Was my secondary toon before this change. Will be relegated to farming WvW for achievements.

My Ele needs to change all her gear from PTV to Knights and Zerker. Was planning to gear her after finishing my Engi. Prob will never get the chance to play her again. With ascended armor coming out….

Now whats the point of gearing them up when the Guardian class is a much better class for pve than the others? So basically I will forego my plans to gear those two toons and gear up my Guardian instead.

So what the problem you might ask? Take a look at the game and you will find out. I don’t think we need yet another Guardian out of thousands in the game…..The game would have been enhanced by me going Ele and Engi instead.

To top it all of, the alt holic that I am, I was planning to level a Mesmer. Which I will and spend the time to do it….yet another Mesmer out of thousands.

Notice a pattern here? Since Anet has made Alts so much more harder and time consuming to level. I will only put the time to gear and level tier 1 pve toons. Why waste my time on anything else?

and before someone mentions that Ele and Engi are good classes for WvW, if you already didn’t notice, I hate WvW and only play PvE. I only do WvW for the monthly.

tldr version.
pve players will only concentrate now on tier 1 pve toons. Soon enough the game will only have War, Mes, and Guar toons. That’s bad for the game. Not only that, all leveling zones will be pretty much (more) empty now since less people are leveling alts.

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Posted by: zenleto.6179

zenleto.6179

Well should you be able to out do ppl who do not have alts? Think about it if they let every thing be hero bound as in event dailies etc.. then the game would move from the casual type of play to the more hardcore type of play. This is simply not what GW2 is about. Even when you look to other games most dailies are only one time per account most of the time any way.

Maybe, if that’s what you want to do.

The problem is that, to me, each character should be either it’s own unique thing (basically it’s own account) or should be considered part of the account.

However, ANet makes progression (story dungeons, leveling, map completion, dyes, fractal level, WvW ranks) per character and rewards (boss chests, dungeon tokens, laurels) per account.

This means that over a 20 day period, you are better off having a single character than running multiple characters. Maybe that’s fine. But this game originally appeared very alt friendly, and many people have developed characters with that expectation. It’s a little disappointing to see it change.

I find it a lot easier to agree with this than the opening post. I find I can’t defend Anet in these sorts of threads anymore but the OP left me just thinking “So what?”.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

People seem to think that alts are some reward factory thing, that is your own thinking, it was never implied or intended in the OP.

What I want is to put in x amount of work and get y reward for whatever character I am playing. I don’t want all this account bound stuff that leads to hundreds of restrictions on what I can and can’t do with my alts. Sure I guess in that sense the game could almost be seen as “alt friendly” since I never actually have to play my alt in order to level, get gear, karma, money, etc.

But that’s exactly the problem. I want to play a different character with his/her own progression, but I can’t do that due to how anet keeps changing things. In the beginning of the game it was possible, but they have been making it harder and harder for me to just play alts as a different character.

Now if I decide to do something on my main it basically auto progresses my alts as well without the option to actually use my alts to do their own progression, and that is what I have a problem with.

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

I alted since the beginning, but with all these issues the OP mentions, I’m still trying to decide wich character to main, incredible hard cause you always miss something, but it’s getting out of hand. All progress and grinding for nothing? No thanks, so this leaves me only choice of maining one of my 8×80 profs.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

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Posted by: Dog.1472

Dog.1472

As a former FF XI player, this game is pretty much turning into hell for me.

I really, really miss having the game treat me as a single person rather than 8 different people. My characters are all me, why do I have to go do the same crap all over again if I just want to change jobs? Ugh

“Please, you can look down on people without having to be physically above them.
As an asura, I do this all the time.”

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Posted by: Battousai Kenji.9053

Battousai Kenji.9053

As someone who has 10 80’s and 15 chars slots, after this change, i feel like crap, i was enjoying the new event and then i herd about this…and i’m really speechless i mean i though Anet was learning, but sometimes i just don’t know. I guess there is now no need to level up the rest of them. Instead of fixing Dungeons which the rewards are as joke as well, they pretty much killed them, as well as Alts, GG Anet, GG.

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Posted by: zenleto.6179

zenleto.6179

Now if I decide to do something on my main it basically auto progresses my alts as well without the option to actually use my alts to do their own progression, and that is what I have a problem with.

Based on this sentence I must have misread what you were saying about Fractal and WvW levels. You want to level up each character separately, which is the current system, or you do not?

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

i park my less used characters at trolls end jumping chest.

i enjoy the extra silver coins and some chance at rares / exotics

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Posted by: AlietteFaye.7316

AlietteFaye.7316

Actually, it started when they switched dyes from being account-wide to character-specific. Just sayin’.

twitch.tv/aliettefaye

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Posted by: Stooperdale.3560

Stooperdale.3560

I think the OP and people like him need to look at the big picture. You can play an alt of any level in WvW. Getting top level gear for an alt isn’t too difficult and gear still isn’t needed at all in sPvP. Karma, gold, and barter tokens collected on one character can be spent by another. Item drops are never soul bound. Crafting resources are shared and crafted items are never soul bound There’s a shared bank and now shared wallet.

To say that GW2 is not friendly to players with alts is a bit silly. If it now takes just as long for a player with 3 characters to collect dungeon tokens as it does for a player with 1 character, what exactly is so wrong with that?

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Posted by: gurugeorge.9857

gurugeorge.9857

This reminds me of the complaint you sometimes see in EVE Online. In that game, because progression can be done offline, some people get it into their heads that they’re entitled to be able to progress their alts at the same time as they’re progressing their main. An analogous entitlement illusion seems to be at play here.

But no MMO has ever done that kind of thing. You progress only the character you play, in every MMO.

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Posted by: Gibson.4036

Gibson.4036

But no MMO has ever done that kind of thing. You progress only the character you play, in every MMO.

That’s not even entirely true of GW2. Achievements are per account, and now give bonuses to all of your characters. You can also earn things like karma on one character, and use them on another character.

In Final Fantasy, one character can do all classes, so that muddies the waters.

It’s just not as cut and dried as you imply.

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Posted by: Pictures.8954

Pictures.8954

The one that hurts the most is the WvW character progression. The Guard buffs of 250 vit and 100 power/condition damage is quite a big advantage given a player of equal skill and equipment. I know a ton of people who used to enjoy playing different characters for WvW, but are now pigeon holed to one character strictly due to the aforementioned buffs. Those buffs are not miniscule at all.

I run a ton of dungeons and don’t really have a problem with it. I do miss the token gathering on multiple characters, but I can live with it.

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Posted by: runeblade.7514

runeblade.7514

I thought it was obvious why Arenanet did this,

$$$$$$$$$$$$$$$$$$$$$$.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Vella the knight.6072

Vella the knight.6072

I have as well felt the pain of this about half of my game time was my alts either getting the extra bonus farm or tokens from a dungeon to enjoy different kinda of wvw combat. But lot of the stuff going account bound made me not put much effort into alts and was finishing up the last to classes mesmer and ele and now I have no reason to finish them because now they just suck up resources now.
and other half has been my main guardian who I love but now having bought char slots few chars with extra bags slots I feel cheated of my Time, money, ingame resources wasted.

but this brought me to a nice point its allowing me to have an easier time putting time in FFxiv in a few weeks and only come on for daily log off and go back to ARR.
I’ll still play gw2 from time to time but these changes to the alts factor has put me off playing them.

I don’t hate gw2 but some of the changes don’t make me or allow me to put more time into it

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Posted by: ASaturnus.4980

ASaturnus.4980

Let’s break it down since I’m sure even then it will go completely over peoples heads.

One person has just one character while another has two.

There is a daily event and the person with one character has to do this event twice to finish gearing their character. The other person has to do the same but per character. With the event being once a day per account, the person with one character will take two days and the other person will take 4 days.

This seems like it should be that way so far. After all, it should take twice as long to outfit twice the characters right?

But twice as long is only as simple as time played. If the event takes 20 minutes then the first person will take 40 minutes while the second will take 80. Doing it twice vs 4 times. Again, with the above situation, it works out. Twice the time to outfit twice the number of characters.

But what if it was per character per day?

The first person would spend 20min per day over two days for a total of 40min. The other person would spend 40min per day over two days for a total of 80min.

This example doesn’t fit the situation in GW2 very well.
Is there any event that you can only do once per day and account that you need to outfit your character? I wouldn’t know what that would be, despite having 6 alts on 80.
Here’s an example that fits GW2 much better:
There’s a dungeon path that gives you 5 gold in 10 minutes. The next best path gives 5 gold in 20 minutes.
Now the first person you mentioned does the fast path. After that, since he can’t get the same reward twice per day, he does the other path. So he gets 10 gold in 30 minutes.
The other person from your example does the same, since alts don’t get the reward either. Now, if the reward was character based, the second person could simply switch to his alt and do the fast path again. So he will get 10 gold in 20 minutes. A clear advantage.

I maintain that what you’re asking for is an advantage for alts, not fair treatment.

In Final Fantasy, one character can do all classes, so that muddies the waters.

Yeah, and it will take longer for every class to level after your first. There’s little doubt that FF XIV will be less alt-friendly than GW2. In fact, I don’t know any MMO that is more alt-friendly than GW2.

(edited by ASaturnus.4980)

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Posted by: AlietteFaye.7316

AlietteFaye.7316

I think the OP and people like him need to look at the big picture. You can play an alt of any level in WvW. Getting top level gear for an alt isn’t too difficult and gear still isn’t needed at all in sPvP. Karma, gold, and barter tokens collected on one character can be spent by another. Item drops are never soul bound. Crafting resources are shared and crafted items are never soul bound There’s a shared bank and now shared wallet.

To say that GW2 is not friendly to players with alts is a bit silly. If it now takes just as long for a player with 3 characters to collect dungeon tokens as it does for a player with 1 character, what exactly is so wrong with that?

I have to disagree with you. The fact that there are certain aspects of the game like the ones you mentioned where they seem to favor having alts is actually what makes it extremely frustrating. There are so many back and forths of “this is okay on alts” and “this is not okay on alts” in the game that it’s just annoying to players that like having multiple characters. I’ll list a few examples.

Dungeons. Before this patch, the daily first time dungeon completion was character-bound. Meaning, you could get your first daily CoF P1 (for example) 60 token reward on as many characters as you had. However, Dungeon DR is account-wide. If you ran that path again too soon, it would have you DR’d to 20.

WvW Rank. You have to spend so much time to rank up to the higher levels in WvW, and then it’s per character. Nobody wants that. It is a huge waste of time, and it promotes you favoring to use only a single character in WvW, regardless of if you enjoy playing on multiple. In my own case, nearly all of 8 of my characters are rank 8, whereas if I had actually just played on one, they’d be of a higher rank and I could have purchased new abilities, or upgraded to better abilities.

But then you go into SPvP, and your SPvP rank is all account-bound. Because when they were making the game, they thought that it would an annoying waste of time to have to re-rank every time you wanted to play a new class.

It’s so wishy-washy. That’s why it bothers players.

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Posted by: Vayne.8563

Vayne.8563

There seems to be an assumption going on here that I’m not sure is true. Many, if not most, altoholics don’t make alts for profit. They make alts for immersion or RP purposes, or because they like a change of perspective.

Those who must have and insist on BIS gear on every character, in my opinion, aren’t a majority. In fact, I don’t even think they’re that big of a minority. They’re in the same boat as min-maxers.

Those who do this think everyone with alts does this. I have 19 characters, and I don’t really care how fast they get geared or whether they have BIS gear, because I don’t want or need to be a coatrack for greatness.

My characters aren’t their armor.

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Posted by: Astralporing.1957

Astralporing.1957

I play my alts because they are fun, not because I could reap extra rewards from them.

Neither do I. Unfortunately, it’s not about any extra rewards. I don’t ask to earn more for my alts, but i also don’t want to earn less.

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

Didn’t read this thread.

Dungeon rewards got changed because of people complaining about farming. You never know in what form the nerf bat is going to hit.

This way they didn’t have to change a popular farmed dungeon.

I speak for my self and no one else. Only fools believe they speak for a majority.

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Posted by: justkoh.4073

justkoh.4073

Its frustrating that I can only get one laurel and one charged quartz a day. If they’d let me do 2, that’s already a 50% reduction in the time needed to equip all my 12 characters.

On the other hand, if I could get rewards from ALL my alts, I might play myself to death trying to equip them. Now I can happily shut down my GW2 client knowing I’ve done all I can for the day. Its a mercy in a way.

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Posted by: Amadan.9451

Amadan.9451

i would see a problem with this if i wanted to gear all my character with celestial armors, but:
- ascended armor are on their way (so probably celestial exotic will be outdated by than)
- celestial armor are good for some builds and useless for some other
- ascended trinkets can be purchased in many ways not necessarily time gated and alt unfriendly (also, ascended stats are just +2 better than exotic, very underpowered, so if don’t think to use an alt for fractals i won’t bother give them all of the existing gears, they can have the millions rings i find here and there).
- colors, do you really use them all in all of your toons? is really needed to have all of them in all the alts you have?
- account bound legendaries, i’m too lazy to unequip my legendary, stick it in the bank, changing alt, search a bank, equip it in my other alt, play, unequip, stick in bank, changing alt, search a bank, equip it, play… so i don’t have an issue with that.

as far as i can tell, this game is very alt friendly to me since there are so many account bound rewards. i could die if i had to do everything with the alt that i want to gear up, instead, i can play every alt i like and give them the rewards.
the real problem is the time gating quarts, but that is a problem even if you have only one alt and it is another issue altogether

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Posted by: Michaels Vessel.9364

Michaels Vessel.9364

Well its pretty simple what im gonna do i have 6 chara slots all of them 80s i was thinking in buying at least 4 more chara slots for remaining professions and extras next week but after this changes i wont spend anymore gems on chara slots. I wont waste my time levling a new chara just to serve as a mule or as some say play when i fell like it if i dont have anthing to do with it i wont want to play with it. To do things once a day i do it with my main THATS why its my main.

(edited by Michaels Vessel.9364)

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Posted by: Gary Bobby Ferguson.3980

Gary Bobby Ferguson.3980

As someone who has 10 80’s and 15 chars slots, after this change, i feel like crap, i was enjoying the new event and then i herd about this…and i’m really speechless i mean i though Anet was learning, but sometimes i just don’t know. I guess there is now no need to level up the rest of them. Instead of fixing Dungeons which the rewards are as joke as well, they pretty much killed them, as well as Alts, GG Anet, GG.

I feel as though I’m in the same boat with 8 level 80s. I’m feeling pretty depressed about the changes as well; my progress and accomplishments feel like they have lost any and all value they had before the patch. Feels a lot like loosing a lot of money on a large investment: utterly disheartening.

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Posted by: Deamhan.9538

Deamhan.9538

Let’s break it down since I’m sure even then it will go completely over peoples heads.

One person has just one character while another has two.

There is a daily event and the person with one character has to do this event twice to finish gearing their character. The other person has to do the same but per character. With the event being once a day per account, the person with one character will take two days and the other person will take 4 days.

This seems like it should be that way so far. After all, it should take twice as long to outfit twice the characters right?

But twice as long is only as simple as time played. If the event takes 20 minutes then the first person will take 40 minutes while the second will take 80. Doing it twice vs 4 times. Again, with the above situation, it works out. Twice the time to outfit twice the number of characters.

But what if it was per character per day?

The first person would spend 20min per day over two days for a total of 40min. The other person would spend 40min per day over two days for a total of 80min.

This example doesn’t fit the situation in GW2 very well.
Is there any event that you can only do once per day and account that you need to outfit your character? I wouldn’t know what that would be, despite having 6 alts on 80.
Here’s an example that fits GW2 much better:
There’s a dungeon path that gives you 5 gold in 10 minutes. The next best path gives 5 gold in 20 minutes.
Now the first person you mentioned does the fast path. After that, since he can’t get the same reward twice per day, he does the other path. So he gets 10 gold in 30 minutes.
The other person from your example does the same, since alts don’t get the reward either. Now, if the reward was character based, the second person could simply switch to his alt and do the fast path again. So he will get 10 gold in 20 minutes. A clear advantage.

I maintain that what you’re asking for is an advantage for alts, not fair treatment.

In Final Fantasy, one character can do all classes, so that muddies the waters.

Yeah, and it will take longer for every class to level after your first. There’s little doubt that FF XIV will be less alt-friendly than GW2. In fact, I don’t know any MMO that is more alt-friendly than GW2.

Was it your intent to be deceitful? After all you completely ignored the remaining half of that scenario.

Path 1 = 5g in 10 min
Path 2 = 5g in 20 min

Player one does both paths gaining 10g in 30min
Player two does both paths gaining 10g in 30min
Player two then does both paths again with their alt gaining another 10g in 30min

Twice the reward but taking twice the time so it still works out to be the same amount of gold/time. In addition to that, since player two is using two characters then that 20g is basically being divided between gearing both characters.

But as stated, even if the characters involved don’t need the gold and are already max geared, it still works out to be the same gold/hour.

As for my previous example, it would relate if dailies were per character.

If it took 20min to do a daily and you got one laurel per daily while being able to do them once per character, then that is one laurel per character per day. What this would do is after 30days (just throwing the number out there) both players would be able to by an ascended trinket for their character. The difference is, player two would have enough to buy one for each of their alts too.

Now this doesn’t seem fair except that if the second player had just the one alt, they spent twice the amount of time playing over those same 30 days. So where player one only spent 20min each day for 30 days, player two spent 40min per day. That is what makes it fair, what makes it balanced.

It applies to my hypothetical situation just as it applies to your dungeon example. Provided you actually complete the scenario and not cut it short to suit you.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Its frustrating that I can only get one laurel and one charged quartz a day. If they’d let me do 2, that’s already a 50% reduction in the time needed to equip all my 12 characters.

On the other hand, if I could get rewards from ALL my alts, I might play myself to death trying to equip them. Now I can happily shut down my GW2 client knowing I’ve done all I can for the day. Its a mercy in a way.

You can earn more than one Laurel, if you do the Daily PvP achievements. Of course, I never found them fun so I tried it a few times and bowed out.

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Posted by: LadyRhonwyn.2501

LadyRhonwyn.2501

My characters aren’t their armor.

Well, mine are, kind of… But I got 80 levels to figure out what armour I’ll get one day for that character. And he should gather enough gold during his trip to 80 to get that armour he wants.

I think I don’t have a problem with alts is because I don’t rush the leveling. You can get 1 laurel a day and 10 laurels every 30 days (so around 50 laurels a month). Leveling a character to 80 takes me about 2 months. Which means 100 laurels by the time my character is lvl80. And I don’t expect to be kitted out from the start (of lvl80) in max gear (why would I, I’m in no hurry), if I need to wait another month to get that other super-duper trinket, I’ll wait another month.

(edited by LadyRhonwyn.2501)

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Posted by: Dante.1508

Dante.1508

Well should you be able to out do ppl who do not have alts? Think about it if they let every thing be hero bound as in event dailies etc.. then the game would move from the casual type of play to the more hardcore type of play. This is simply not what GW2 is about. Even when you look to other games most dailies are only one time per account most of the time any way.

Yes you should, you put all the extra effort and time to make alts which keeps people playing the game, or they’d most likely leave.. yes for the extra work and it is they do deserve more than one character players..

There seems to be an assumption going on here that I’m not sure is true. Many, if not most, altoholics don’t make alts for profit. They make alts for immersion or RP purposes, or because they like a change of perspective.

Those who must have and insist on BIS gear on every character, in my opinion, aren’t a majority. In fact, I don’t even think they’re that big of a minority. They’re in the same boat as min-maxers.

Those who do this think everyone with alts does this. I have 19 characters, and I don’t really care how fast they get geared or whether they have BIS gear, because I don’t want or need to be a coatrack for greatness.

My characters aren’t their armor.

All my Alts bar the two lower levels have Exotic level gears, i’d have Ascended if it was feasible to have it, but Anet in its infinite wisdom destroyed that idea..

(edited by Dante.1508)

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Posted by: Vayne.8563

Vayne.8563

Its frustrating that I can only get one laurel and one charged quartz a day. If they’d let me do 2, that’s already a 50% reduction in the time needed to equip all my 12 characters.

On the other hand, if I could get rewards from ALL my alts, I might play myself to death trying to equip them. Now I can happily shut down my GW2 client knowing I’ve done all I can for the day. Its a mercy in a way.

You can earn more than one Laurel, if you do the Daily PvP achievements. Of course, I never found them fun so I tried it a few times and bowed out.

This isn’t correct. You can get a laurel from either the PvP daily or the PvE daily, but not both. This was changed many months ago.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Its frustrating that I can only get one laurel and one charged quartz a day. If they’d let me do 2, that’s already a 50% reduction in the time needed to equip all my 12 characters.

On the other hand, if I could get rewards from ALL my alts, I might play myself to death trying to equip them. Now I can happily shut down my GW2 client knowing I’ve done all I can for the day. Its a mercy in a way.

You can earn more than one Laurel, if you do the Daily PvP achievements. Of course, I never found them fun so I tried it a few times and bowed out.

This isn’t correct. You can get a laurel from either the PvP daily or the PvE daily, but not both. This was changed many months ago.

Really? I swore I got the rewards . . . though I only did it once, saw the reward screen, “Kiel Every Day” update, and said “huh, that’s neat”. I don’t pay attention to my Laurel count all that closely . . . so if I’m mistaken then so be it

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Posted by: HumaCarrionEater.8254

HumaCarrionEater.8254

I felt like WoW was the most alt unfriendly game I ever played, because every single second you spent on an alt was a second you weren’t spending on gearing your raiding main. It felt selfish and not fun to play alts for that reason, because none of the rewards carried over to your main.

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Posted by: Jski.6180

Jski.6180

@ TooBz.3065

Sry for being late to respond greed not a bad thing realty its just to what level are you willing to make the gap between the haves and the have nots when it comes to question of alts being able to make gear out put that much faster.

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Server : FA

(edited by Jski.6180)

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Posted by: CrossedHorse.4261

CrossedHorse.4261

I don’t mind starting from scratch again with my alts – in fact, I’d rather the new wallet system didn’t store all my gold together because I view a new character as a new start. Therefore it would make no sense for that new character to start at rank X in WvW for instance, because I’ve earned those bonuses on my main for my main.

I don’t run fractals, but similarly to above, to me it makes sense that I’d have to start from the beginning again with a new character. I just don’t see the point in having a new character if it has all the same bonuses as my older characters – it would mean very little to do with them, so I’d probably stop making alts altogether.

I agree that the crystals could be frustrating, but I don’t even bother charging them now. I have a ton in the bank that are sitting doing nothing because nothing I craft with them is so significantly better than anything else I can get that it’s worth fussing over. This is, obviously, my personal opinion here and I appreciate that others may feel differently about this.

If anything, laurels are better being account bound for me. I can very, very quickly do my daily on my 80 (thus cutting down time spent getting the laurel) and save them up for my alts. Yes, I realise if I could do them every day on each alt it might be faster, but then I’d have to grind through about 20 dailies each day, which is not at all something I want to do – besides, I don’t need laurel stuff until level 80, and my alts aren’t all arriving at 80 at the same time. By the time the next one’s up, the previous one is all kitted out.

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Posted by: Onis.2418

Onis.2418

“Alts are you, but you are not your alts”.
A lot of the rewards are account bound (daily chests, laurels, crystals), but we also get a lot of character restricted things such as armor, fractals/storymodes and wvw progression.

I’m mostly annoyed that there’s not many things that really compensate having alts. Overall it’s just a bunch of negative things, when you count the worth in money/time.
The only positive thing that comes to mind is that you can put your lvl 80 alt to a daily JP chest – which is kinda pointless because the rewards are just blues and greens usually and you’d have to keep the character there rendering it quite useless in the end.

Naturally I made alts because I wanted alts – I like having the variety and even if I need to pay in money and time for them, I don’t mind. But I also don’t think it’s very fair at the moment. I don’t think we should get daily rewards on all alts because that would be unfair to others – but I do believe we should have more account bound things if anet is going to treat every alt as the same person. Possibly even things we can copy to alts like how we unlock the achievement gears.

If the TP mining pick would have been unlockable like that I would have bought it in a heartbeat. Currently it is just worthless to me – I switch between 4-5 characters on daily basis and running in and out of bank for a mining pick just isn’t going to happen. Nor am I going to pay individual ones for each of my characters (which would be 7200 gems currently) – that just doesn’t make sense either.

Overall I wish there was consistency to anets logic. Either the alts are different characters that each get their rewards and penalties… or they’re the same person, who gets the same rewards and penalties.

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Posted by: Sil.4560

Sil.4560

I don’t think it’s about alts at all. I think it’s about Anet intentionally dragging out playtime as much as possible for players. All of this time gated content and soulbound crap are just an excuse to have us only accomplish a little bit day after day for each and every character we might choose to play. They’re desperate to keep us playing and this is their method.