The Great Champ Revamp
Unique mobs. Yeah. At least this way, they would have an excuse to drop greens.
Unique mobs. Yeah. At least this way, they would have an excuse to drop greens.
Just like GW1! Maybe not BiS items, but unique skins are always desirable!
Well, on a serious note, they did have non BiS greens in Factions and NF. Uniques are always fun. I have wanted more exotics for some time in the game. It seems like we have very few to pick from.
Now for events like the LS or Storyline, there’s no problem with “Champion Risen or Champion Aetherblade Scrub” or whatever…but for the constant world bosses, there should be unique names and unique weapons. With a very, very rare chance to drop. That would keep people farming different areas of the game I think.
Yes please. 15 char
ROUSED TO RAGE
All Champions have a new ability called Roused to Rage – for each unique player character that attacks them they gain 1 stack of this buff for 2 minutes, which provides a small amount of Power and Condition Damage and a moderate amount of Toughness. The buff may stack to 25 and dissipates while not in combat. Player controlled pets and minions to not contribute to RtR stacking.
(the two minute limit is so griefers who put one shot into the champ and then move on don’t leave a permanent stack.)
Champ farming just needs to scale faithfully to the number of number of players present. Make the fights more of a struggle when the kill is going to produce 28 champ lootbags instead of 3…
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Only a very small, vocal minority on these forums find champ trains “controversial”, simply because they hate the idea that not everyone else buys into their specific special snowflake idea of how the game should be played. It would be amusing had it not reached the tragic levels it has of late.
It’s funny, people go on about “elitism” and yet it is those who hide behind a warped version of the “play how I want” mantra which are most likely to try and get other people and their playstyles nerfed or otherwise shafted. It is not enough for them to play how they want, we all must play how they want.
As for your idea, my two thoughts are -
1. It wouldn’t work for a variety of fundamental reasons.
2. It would be a far better idea had you suggested keeping the current system in place and adding additional named, random mobs which can drop “cool stuffz”. i.e. a system which would allow those who enjoy the trains/coffers to continue enjoying what they do and to add an element in for those that want to wander around looking for named mobs which can potentially get them nice skins.
Well most of it seems good, the coins though would kinda make joining the train mandatory for those of us who like to collect skins, and I’m fine with trains as long as I don’t have to do them and they don’t bother me.