The Guild Issue

The Guild Issue

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Posted by: Adry.7512

Adry.7512

Being in a guild is not fun. Now ik a lot of you have fun with your guilds, but in reality you usually do the same stuff with the same people….when a guild is suppose to consist of over 250 players. I understand its fun is a small group aspect, but in a larger scale it’s not fun at all. To be honest in my 3+ years of playing this game, I have not met a SINGLE guild that i like/enjoy being with. I never have fun with them, they never help me out, I never hangout with them, i never feel like i even want to be involved cause they dont incorporate their playerbase. Sadly, the best thing to happen to guilds in GW2 is guild housing, but thats it, we have nothing to do as a team. Guild missions are very simple and uninteresting, so let’s not even bother mentioning that. Very few guilds actually successfully manage to involve their community in events/tasks and missions….VERY few. we need a more complex and structured guild system. IDK how many guilds ive left simply because of the fact that its a waste of my time. IDK how many times ive asked a question in guild chat, just to have maybe one-two players respond…after a while. I have better luck asking in map chat, rather than guild chat.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

How would more complex guilds get people to respond to you in guild chat or help you find people you like? And what exactly is a more complex guild?

Be careful what you ask for
ANet may give it to you.

The Guild Issue

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Those sound like issues with the guilds you’ve joined, rather than the mechanics of guilds in GW2.

What would help is if GW2 provided tools for guilds to recruit or members to search for guilds. At the moment, unless you read the ‘right’ post on reddit|forums|world-specific-website or unless you’re in the right map and the right time, you have no way to connect to new guilds.

LF-Guild/Recruitment tools won’t, of course, guarantee that people will find a good fit; they would increase the chances.

John Smith: “you should kill monsters, because killing monsters is awesome.”

The Guild Issue

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Posted by: meissa.4239

meissa.4239

Those sound like issues with the guilds you’ve joined, rather than the mechanics of guilds in GW2.

What would help is if GW2 provided tools for guilds to recruit or members to search for guilds. At the moment, unless you read the ‘right’ post on reddit|forums|world-specific-website or unless you’re in the right map and the right time, you have no way to connect to new guilds.

LF-Guild/Recruitment tools won’t, of course, guarantee that people will find a good fit; they would increase the chances.

THIS
some way for people to find a guild/for people to advertise their guild [other than spamming map chat lmao…] would be really great.

“Caithe, someday you’ll see. Tyria needs me.” — Scarlet Briar

The Guild Issue

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Posted by: Adry.7512

Adry.7512

Well, I was thinking of implying a better guild system, by making then more relevant, maybe adding guild structure, such as divisions. Each division would have its own job and specialization. Eg: stealth, front line, etc. I believe guilds are an opportunity for communities to expand, instead of just sitting there.

The Guild Issue

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Posted by: Adry.7512

Adry.7512

Those sound like issues with the guilds you’ve joined, rather than the mechanics of guilds in GW2.

What would help is if GW2 provided tools for guilds to recruit or members to search for guilds. At the moment, unless you read the ‘right’ post on reddit|forums|world-specific-website or unless you’re in the right map and the right time, you have no way to connect to new guilds.

LF-Guild/Recruitment tools won’t, of course, guarantee that people will find a good fit; they would increase the chances.

I completely agree.

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Posted by: Khisanth.2948

Khisanth.2948

Well, I was thinking of implying a better guild system, by making then more relevant, maybe adding guild structure, such as divisions. Each division would have its own job and specialization. Eg: stealth, front line, etc. I believe guilds are an opportunity for communities to expand, instead of just sitting there.

That would be putting the cart before the horse.

More likely than not it would just be a waste a resources because it would be created and nobody would use it because there is nothing in the game that would benefit from that structure.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Well, hopefully, the rest of the ‘State of the Game’ you are so pleased with makes up for the short-comings you find with Guilds.

Good luck.

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Posted by: lewnatic.3279

lewnatic.3279

Agreed that a guild-searching tool would be a fantastic addition. The activity of members sounds more to me like an issue with the guilds you’re joining, but I think that could be heavily remedied by the addition of a searchable database.
It would be easy to specify what your guild does in an accessible place, in addition you could talk about whether or not being active in guild chat is encouraged, etc. (Some guilds who don’t talk much might be better for shy people, or those without a lot of time to commit.)

Guild messages have been improved but I would like to see more features added to it to make it easier to broadcast events and such. Maybe a “guild schedule” tab could be added?

As for the guild missions, I agree that they’re very simple, but I like the system and think that Anet should continue to pursue creating more diversity within it.

The Guild Issue

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Posted by: Adry.7512

Adry.7512

Well, hopefully, the rest of the ‘State of the Game’ you are so pleased with makes up for the short-comings you find with Guilds.

Good luck.

I love the state of the game….a lot. Guilds is a side issue….well guilds in general have always been a side issue in this game….LOOL get it? huh huh?!

The Guild Issue

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Posted by: Adry.7512

Adry.7512

Agreed that a guild-searching tool would be a fantastic addition. The activity of members sounds more to me like an issue with the guilds you’re joining, but I think that could be heavily remedied by the addition of a searchable database.
It would be easy to specify what your guild does in an accessible place, in addition you could talk about whether or not being active in guild chat is encouraged, etc. (Some guilds who don’t talk much might be better for shy people, or those without a lot of time to commit.)

Guild messages have been improved but I would like to see more features added to it to make it easier to broadcast events and such. Maybe a “guild schedule” tab could be added?

As for the guild missions, I agree that they’re very simple, but I like the system and think that Anet should continue to pursue creating more diversity within it.

You’re awesome! yea my thoughts exactly.

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Posted by: SkyShroud.2865

SkyShroud.2865

Involving the whole guild is indeed a difficult thing to do. As time passes, the members who once join that activities will stop turning up. A good example is guild missions though there still some that come but is just a handful.

There isn’t really a lot of guild scale activities you can do, no, there is actually a lot but many of those activities can be done with pugs as well and thus it become limited. For world boss like triple trouble, you need massive numbers, so that is out. For WvW, you will need to be on the same server and some people just dislike doing WvW (/shrugs), so WvW is complicated. Raid? Is just for 10-men and it is rather gear intensive. JP? You don’t do JP every week right? It gets rather old fast.

I remember I used to have temple runs every week before megaserver, at that time, there isn’t that much pugs regularly taking down temples and the scale of the events really fit a guild perfectly but meh, megaserver came.

Guild in this game is rather sad.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)

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Posted by: Vayne.8563

Vayne.8563

Guilds at this point are completely depending upon those running the guild. Fortunately my guild has a group of people running it that are always helping out and running things with people. We have three events a week, pretty much every week but we play together most days.

If the people running the show encourage engagement, people will be engaged, but it’s work and not everyone knows how to do it.

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Posted by: Reverence.6915

Reverence.6915

Dunno about this problem. As the leader of a WvW guild, I’ve never run into those issues that you’ve just raised.

Expac sucks for WvW players. Asura master race
Beastgate | Faerie Law
Currently residing on SBI

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Posted by: Baamoink.4281

Baamoink.4281

Guilds at this point are completely depending upon those running the guild. Fortunately my guild has a group of people running it that are always helping out and running things with people. We have three events a week, pretty much every week but we play together most days.

If the people running the show encourage engagement, people will be engaged, but it’s work and not everyone knows how to do it.

Pretty much this. Get some dedicated people leading community events on a regular basis in the guild, it keeps people engaged and more active. Running guild-made events as well is a great way to encourage participation.

Guild: Mantle Assasins [MA] – Guild Leader
Server: Far Shiverpeaks EU

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Posted by: DoctorDing.5890

DoctorDing.5890

Compared with GW1, guilds just don’t seem to matter very much in GW2.
I’m sure there are some happy, thriving guilds out there but it does not feel like there is the vibrant diversity of guilds we had in GW1 and they don’t seem to have much of a role. Maybe it’s the gameplay style, maybe gaming habits have changed, maybe it’s something else. /shrug

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Compared with GW1, guilds just don’t seem to matter very much in GW2.
I’m sure there are some happy, thriving guilds out there but it does not feel like there is the vibrant diversity of guilds we had in GW1 and they don’t seem to have much of a role. Maybe it’s the gameplay style, maybe gaming habits have changed, maybe it’s something else. /shrug

It might be the influence, or cost, of tools such as LFG. One reason for guilds was to have a pool of people you can call upon to help you out or to do content such as dungeons or achievements. If you can get into a pug group in a few seconds with the LFG then it reduces the role of guildies getting together to do things. If people don’t need their guild they interact with it less and the guilds are less important to the game.

Be careful what you ask for
ANet may give it to you.

The Guild Issue

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Posted by: Aeolus.3615

Aeolus.3615

Adry.7512

Guilds are just chat rooms, with grind for WvW win gimmicks (banners spamming).
Oh.. and pve blob spam events to kill a mob with huge pool health….

Compared with GW1, guilds just don’t seem to matter very much in GW2.(…) /shrug

Another big mistake from Anet…

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: PopeUrban.2578

PopeUrban.2578

None of the things you are listing are a problem with the guild systems. They’re all issues with the guilds you have joined.

Guilds are social structures, and guild halls are long term communal goals for those social structures.

I personally don’t have any of the issues you have. People in my guild immediately log in and the first thing they do is see what other guild members are doing, who wants to do stuff together, etc. I definately do not (and wouldn’t want to) run a 250 person guild. Our membership hovers around 20-30 people, with various levels of activity. As the guy in charge I’d like it if more people were active more often, sure, but it seems like you’re joining faceless zerg guilds and expecting them to work like smaller more social guilds.

Try joining a smaller more social guild?

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: DoctorDing.5890

DoctorDing.5890

Compared with GW1, guilds just don’t seem to matter very much in GW2.
I’m sure there are some happy, thriving guilds out there but it does not feel like there is the vibrant diversity of guilds we had in GW1 and they don’t seem to have much of a role. Maybe it’s the gameplay style, maybe gaming habits have changed, maybe it’s something else. /shrug

It might be the influence, or cost, of tools such as LFG. One reason for guilds was to have a pool of people you can call upon to help you out or to do content such as dungeons or achievements. If you can get into a pug group in a few seconds with the LFG then it reduces the role of guildies getting together to do things. If people don’t need their guild they interact with it less and the guilds are less important to the game.

Plus, GW1 was all instanced so the only help you had was the help you took in with you. In open world GW2 there are usually a few random folks around the place so you don’t even need the LFG or groups for most stuff. Even in HoT where you do often need help the chat window normally does the trick.

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Posted by: Khisanth.2948

Khisanth.2948

Compared with GW1, guilds just don’t seem to matter very much in GW2.
I’m sure there are some happy, thriving guilds out there but it does not feel like there is the vibrant diversity of guilds we had in GW1 and they don’t seem to have much of a role. Maybe it’s the gameplay style, maybe gaming habits have changed, maybe it’s something else. /shrug

Are you trying to make some vague reference to GvG? Otherwise I don’t see anything in GW1 that required a guild. My guild exists for the same reason in both game, as a chat channel primarily.

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Posted by: Khisanth.2948

Khisanth.2948

Try joining a smaller more social guild?

but a guild has to have 250+ people!

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Posted by: chefdiablo.6791

chefdiablo.6791

The most organized and collectively helpful guilds that I have been in over the years have been WvW guilds.

I have never joined a raid guild, or dungeon based guild because that is content that I do not like. Some of the larger guilds have done said content, but I haven’t joined a large guild since the launch of HoT. I can’t say if those guilds are as collectively focused on everyone’s success or not.

Many WvW guilds have disbanded or had become inactive with the DBL release. In some cases I don’t even see signs of previously active guilds on my server any longer. This is a bit more difficult to sort out now that the WvW merger has taken place, but I still don’t see very many familiar names and guilds that once existed.

I can see why the TS would feel that there is little to no guild support for PvE content. Apart from the regular WvW guilds, there are very few PvE based guilds that seem to do much outside of raids these days.

I wonder if an overhaul of the guild experience system would help with that. In my current guild that bar does not move very much if at all lately. If anyone else logs in, it is largely members focused on solo content or HoT farming/hunting for completion stuff. Our guild hall is at a standstill because the few of us willing to donate just can’t grind out the gold and materials at a fun pace to further the cause.

Guilds in GW2 do seem to lack in purpose unless you are focused on some specific types of group content. Especially those that can include larger numbers, but they are not always rewarding on a guild level.

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Posted by: DoctorDing.5890

DoctorDing.5890

Compared with GW1, guilds just don’t seem to matter very much in GW2.
I’m sure there are some happy, thriving guilds out there but it does not feel like there is the vibrant diversity of guilds we had in GW1 and they don’t seem to have much of a role. Maybe it’s the gameplay style, maybe gaming habits have changed, maybe it’s something else. /shrug

Are you trying to make some vague reference to GvG? Otherwise I don’t see anything in GW1 that required a guild. My guild exists for the same reason in both game, as a chat channel primarily.

No, I did not say guilds were required for GW1, just that they seemed more relevant than in GW2. I think gaming has moved on a little and also that being able to join 5 guilds has somewhat diluted the whole guild thing.

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Posted by: Vayne.8563

Vayne.8563

Compared with GW1, guilds just don’t seem to matter very much in GW2.
I’m sure there are some happy, thriving guilds out there but it does not feel like there is the vibrant diversity of guilds we had in GW1 and they don’t seem to have much of a role. Maybe it’s the gameplay style, maybe gaming habits have changed, maybe it’s something else. /shrug

Are you trying to make some vague reference to GvG? Otherwise I don’t see anything in GW1 that required a guild. My guild exists for the same reason in both game, as a chat channel primarily.

No, I did not say guilds were required for GW1, just that they seemed more relevant than in GW2. I think gaming has moved on a little and also that being able to join 5 guilds has somewhat diluted the whole guild thing.

For PvE, guilds weren’t really all that important and I’m not sure why you think they were. I did all the content in GW 1 two man with my wife and heroes.