The "Heavy-Armor-Thing"
It is all in how you play your build. I play a ranger and routinely run 37+ fractals with a regular group and I am far from useless. I played a trap condition build and recently switched over to a power prec crit build. My survivability is quite good, of course most of the time I am at 1500 range and I actualy know how to play and dodge stuff rather than just try to sit there and soak it up. Rangers are also really good at kiting mobs around if needed.
I have a 80 guardian, Necro, and Ranger and I have to say I really like playing my ranger. That being said though the guardian does offer a lot of support to the group in the form of boons, healing (if specced right) and just outright survivability (if specced for it) It all really boils down to people not being closed minded.
Please stop the “You just do not understand other classes” posts. It is not true.
I do agree that fun can be had with many different combinations of classes, but some parts of this game are just a means to an end, like CoF. Need gold , want it fast, not interested in wasting time. 4 wars + my mesmer is the fastest way, but I don’t care as much as others so as long as at least two of the group are War/Guardian I am happy enough. It is always MUCH slower than a full war/mesmer group.
No class can match the damage of a warrior and survive as well at the same time, add a Guardian and you increase everyones survivability.
lastly, Warriors are easy for anyone to play and I am less concerned you might just be bad at your class, die constantly and really make my play time a nightmare.
My advice, join a guild and play with that guild. I have even tried some combos of classes in fractals that went completely wrong with guildies, but we tried anyway for the challenge. 2 ele, 2 thiefs and a necro for fractals, sure why not lets see if we are good enough.
When I play in PuGs I want the best possible outcome so I do my best to stack the deck in my favor.
But the thing is, the “You just do not understand other classes” is true. People often also do stupid things like comparing range damage to melee damage, which obviously should be different since it’s safer to dps from range, so naturally the damage is lower.
A melee class will have a harder time to survive than a ranged class, especially if they are glasscannons. And if they go down they deal no damage. It’s all ok in a place like CoF, but dragging those same warriors to another place they will be dead very often.
There is also a much wider range of bad warriors than the harder classes, since it’s an easy class to play. This doesnt help one bit when they cant take a single hit before going down due to being a GC. And once people start going down the run gets even slower.
I’ve ran plenty of dungeons with GC warriors in groups and they are very often dead and a dead weight we must rezz. It just becomes much more obvious in fractals than in easier regular exp dungeons.
Recenty I ran SE with my warrior (balanced spec and gear) with 2 other warriors, a guardian and an elementalist. The two other warriors were zerk GS warriors and I cant keep track of how many times they were downed and dead while the rest of us kept fighting. They were constantly face tanking whatever mobs we fought while I danced in and out of melee range utilizing both my bow and axes. And if I did get hit it wouldnt be the end of the world since I can take a few hits and have pretty decent regen.
The GC specs work in some places, but in others they are a risk.
(edited by SneakyErvin.3056)
With all professions at 80, I tend to agree with Syphen, my ranger has insane dps and reasonable survivability. Guardian needs a heal set before l’ll take her in and axe war is not geared yet as it was my last to 80 when l realised wammo is the way to go. At least until Anet balance professions. Shame about engi, l made mine after the class was nerfed yet there’s so much potential and still great in certain situations for Aoe dmg.
(edited by Siliconmana.3816)
Warriors:
5 signets leads to +200 precision
heavy armor leads to +200 toughness
warrior has high base health pool
This means that 200 less toughness has to be invested for same durability. These points can then be invested in more precision or power.
Not to mentiokittensignet warrior is extremely easy to play.
I do agree your engineer probably does more damage and your guild knows it. However a pug has to know for sure, and because of that, an easy-mode zerk warrior is preferred because skill isn’t a variable to consider.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Warriors:
5 signets leads to +200 precision
heavy armor leads to +200 toughness
warrior has high base health poolThis means that 200 less toughness has to be invested for same durability. These points can then be invested in more precision or power.
Not to mentiokittensignet warrior is extremely easy to play.
I do agree your engineer probably does more damage and your guild knows it. However a pug has to know for sure, and because of that, an easy-mode zerk warrior is preferred because skill isn’t a variable to consider.
Signet warrior is also terrible to dungeon runs, only people that don’t know better run it.
hi,
i run a warrior, and a thief full gear and 80, but i’m leveling a ele and slowly all other professions.
the wole thread is based on why zerker warrior is better than everything else, o guardian.
on their own they are not, my gf has 80 guard and while almost god mode is too slow by himself dps-wise, and a zerker warrior is a slow bag of s*** on himself.
two guard and two warr will simply double the negative effect, but mixing them is good cause makes both buils viable at least so 1 single hit won’t one-shot the warrior and a guardian won’t take ages to finish.
so, yeah for cof p1 full zerker rules, but start getting out of cof ppl, we’ll see a revamp soon…..!
and you’ll realize that a non crappy-zerker warrior is even more usefull, axe/mace-warhorn tanky warrior is sweet for cof, or arah, or anything not so dam easy.
people wants gold? lol i guessed they wanted to play an entertaining game, not just a egendary grind to get not so legendary stuff..
said that yeah warr and guardian rocks, warrior in particualr for great group buff, surviveability, dps, thoughness, hp pool armor (yeah is may main and i say is op!).
but i found eles to be also usefull, and thief to extremly rocks in wvw and has thos stealthy things….
mesmer rocks too, a profession i don’t like in dungeon is the ranger, becuse usually they use it just cos “oh pet is cute!” and is probably the most buggy profession for that crappy pet messing around like a rag doll.
engi…. well if you chose it, well kitten happens, anet dosen’t love you and nerf you, so… lol
for necro i don’t really know if i find one i have no problem, but i expect him to stack tons of condition cause that is what they shine for.. you know also my warr can stack bleeding but really?
said so, what are we talking about? if i’m in apug and someone start kicking ppl cause they are not full zerkr heavy crap, i kick him first, if someone asks for gear check i kick him first, and always have my gf on my side supporting me lol so no way to those stupid elitist kids.
btw i see short time left for the 4warr 1 mesmer all-star, since as easy as it is, is hard to find ppl for cof p2, ac is not viable anymore that way, just corf p1 “revamp”(lol) and we’ll see a 10% of them will be still present..
for guardian, well 1 or two in agrup is till a must, but is well balanced, a full heavy party is unfair, but also a no heavy armor is.
cheers!!
Warriors:
5 signets leads to +200 precision
heavy armor leads to +200 toughness
warrior has high base health poolThis means that 200 less toughness has to be invested for same durability. These points can then be invested in more precision or power.
Not to mentiokittensignet warrior is extremely easy to play.
I do agree your engineer probably does more damage and your guild knows it. However a pug has to know for sure, and because of that, an easy-mode zerk warrior is preferred because skill isn’t a variable to consider.
I would take ANY class over a signet warrior, especially one of the less liked classes like engi, ranger, necro. Because those that stick to those classes to 80 and beyond are usually good at playing them and enjoy them.
A signet warrior on the other hand just proves the player is terrible with class knowledge even after 80 levels. Slap berserk gear on him and chances are he will spend more time on his back than on his feet.
I rather have a group where people are on their feet most of the time and bring steady dps, instead of a little face tank burst with big numbers before the dpser takes a dirt nap.
Most people just look at big numbers and never on individual situations. Bosses are generally easier with alot of ranged dps, since the bosses will never comes close to the group to deal damage. And when the bosses do use ranged attacks they are easy to spot and dodge away from. One exception is Alpha, staying within melee range is better, but then again it doesnt matter if you are heavy armor or not on him if people stack he does no damage.
No, I have not played a Warrior or Guardian yet, not really into them.
Is the difference in damage output so obvious? I will take my engineer for example again, I do a lot of damage with my granade-build or bombbuild (at least I think so) whilst healing my party members to some degree (bombkit).
Warriors are by FAR the highest damage dealers. Engineers are near the bottom if not at the bottom of the damage dealing list.
If you think you are doing a ton of damage, you are flat wrong and you wouldn’t even believe what Warriors pump out.
Guardians are needed for boons and heals and the ability to ‘tank’.
Mesmers are desired because they are 2nd for damage behind Warriors while also providing boons, portal, time warp, etc.