The New Dailies -- Feedback welcome
ok, i have to clarify a few things that keep popping up. The first one is that they did not decrease the amount of dailies. There were 12 before. There are 12 now. If you must suggest that they decreased the dailies for you then say “the decreased the amount of dailies I do (PVE only player) from 8 to 4.” which is a true statement. (sorry sintax type stuff bothers me a little)
Second: the old reward system IS incorperated in the login rewards (mostly)
*The amount of laurels that you get are not decreased in any way. In fact, they are increased (significantly if you so choose). Time for math
Day 2: 1 laurel
Day 9: 2 laurels
Day 16: 3 laurels
Day 23: 4 laurels
Day 7: 10 laurels
Day 21: 15 laurels
Total: 35 laurels guarenteed
thats 1 for each day and 7 above that for each 28 day login cycle.
Some of you will say that you got 10/monthly, which is true. There are 2 things that address this. The first is that 28 days is not a month. 12 X 28 is 336 which is 29 days short of a full year. So there are actually 13 cycles for login rewards in a year (if you play every day). That would be 7 X 13 which is 91 laurels. The old monthly rate was 10/month, so 120 per year. That leaves 29 that you are short, BUT on day 28 you recieve a chest that allows you to choose between a bag/box of laurels and some other stuff. This bag has been confirmed on the wiki to have 20 laurels in it. In 2 cycles of choosing laurels you will actually have 11 more than you could get under the old system. After that you would have 11 more cycles to pick something else (or even more laurels!)
*Luck has also increased. At 50/day for 28 days you get 1400. add 500/month and you have 1900 that needs to be met. You are given the following in the new system:
Day 3: 200 luck
Day 10: 400 luck
Day 17: 600 luck
Day 24: 800 luck
Total: 2000 luck/ cycle guarenteed
More luck with the new method
*Experience: you can get more than the minimum reward amount
The old way was 5% of level per achievement and 5% for the full daily so 30%/day, so 8.4 levels per 28 days (minimum). The monthly gave 3% per tier of achievement and some more for completing it (couldnt find how much). So at minimum, you get 48 + completion %. I’ll use 1 full level for the monthly number. So thats 9.4 levels minimum per 28 day cycle. The new rewards for XP are:
Day 6: 1 tome of knowledge
Day 13: 2 tomes
Day 20: 3 tomes
Day 27: 4 tomes
Total: 10 tomes guarenteed. Also you can pick more on day 28- 6 tomes per the wiki
It is likely youll get more than before unless you went well beyond what was required
*Coins (money): debateable
In the old daily you got 5 silver (sometimes a tiny bit more) per day, so that would be 1.4 gold per 28 days. monthlies gave 50 silver, so thats 1.9 gold per 28 days total.
Each new daily chest gives you some coins (1 or 2 silver), but you also have the following:
Day 5: Bag of crafing materials
Day 12: Bag of more crafting materials
Day 14: Bag of exotic equipment
Day 28: +2% gold drop permanently
most exotics sell for about 2 gold on the TP, but should the TP be brought up for these?
Mystic Coins: You recieve less mystic coins under the new system
old system gave 1 per day and 20 per month (48 per 28 day cycle roughly)
the new system gives:
Day 1: 2 MCs
Day 8: 4 MCs
Day 15: 6 MCs
Day 22: 8 MCs
Total: 20 Mystic Coins
That is significantly less.
TL;DR Luck and experience gain is more under the new system. Laurels can be more under the new system if you choose bag of plentiful laurels on day 28 twice. Coins can be debated, but are likely also more on the new system. Mystic Coins are the ONLY thing you can easily say you recieve less of. Stop saying you wont get enough laurels in the new system, that is completely wrong.
Gates Of Madness
Jewelcrafting to 500!
For PVE, I have some concerns over the overtly specific tasks such as kill X world boss, because X boss only spawns at a certain time. I would prefer this to be something like kill ANY world boss or kill X or Y or Z world boss.
If the Event completer one was Region instead of Zone, then it would be great. Especially if the Region required was pure RNG so some days the Regions would all land on the same one for at least 3 categories.
I agree. Even better, make the dailies different between players. So you have players in every single map, instead of cramming into just one specific map.
My two cents:
For PVE, I have some concerns over the overtly specific tasks such as kill X world boss, because X boss only spawns at a certain time. I would prefer this to be something like kill ANY world boss or kill X or Y or Z world boss.
For PvP, win a match with X profession is not a good idea. Your match is going to overloaded with X profession. 5 vs 5 decap engineers! Allow some leeway like win with 4 random professions instead.
For WvW, do we really need the extra badges of honors? Can we get something else? like traps, blueprints, wvw food, ascended mats, bag of loot maybe?
These are my concerns as well, that and i still think one random general PvE goal could be added. I think if they did daily kills, called it across all modes that would be enough.
Disambiguation:
LAURELS
- Laurels were earned by completing the daily and monthly and are now gained by logging in.
- It will be possible to get more laurels in the new system in 28 days than it was in 28-31 days before (Max of 55 available now, max of 38-41 available before). Obviously, this calculation excludes laurels from achievement milestone chests.
- At various stages during the 28 days, a player will be either behind or ahead in laurel acquisition compared to the old system.
- A greater percentage of the total available laurels are back-loaded. In the old system, a greater percentage were front-loaded because 25% were from the monthlies, which could be completed in as little as one day.
- Before, if one completed every daily and the monthly and played 27 days in a 30 day month, one was out 3 laurels. Now, one would be out the 20 laurels in the Chest of Plentiful Laurels available as a choice on Day 28. However, one would only be out 2 laurels compared to the old system (37 then v. 35 now).
ACHIEVEMENT POINTS
- AP’s were earned at the rate of 1 AP per one task, with a daily cap of 12 and a monthly cap of 100. Total AP in a 30 day month before was 460, and is currently 300.
- Minimum AP rewarded assuming total completion every day in a 30 day month before was (30×5)+100=250. Currently it would still be 300. There is no difference in AP totals for completing more than the minimum tasks needed for completion.
OTHER REWARDS
- The other old daily rewards were Karma, XP, Mystic Coin, Luck and a chance at a Gem Store item. These rewards were tied to daily completion (5 tasks). Now, all but the XP aand Karma are tied to daily login. XP is part of the login rewards but is also available in the new rewards.
- These rewards are not awarded daily. Instead, they are awarded a few times in each 28 day cycle.
- If one logs in all 28 days, one will be likely to get more gem store items, will get more XP and luck and will get a lot fewer Mystic Coins with the new system.
NEW REWARDS
- The reward chests for the daily tasks are a new reward system. Karma and XP are in at least some of the chests, along with other rewards (Wintersday stuff right now, crafting materials, WXP, etc) that were not part of the old daily rewards.
THE TASKS
- Before, each daily would present 12 tasks. 2 were WvW specific, 2 were sPvP specific. The remaining 8 could include some that were PvE specific. The rest were more generic (could be earned in most PvE zones and in WvW).
- In the old system, there were 12 daily tasks. There are still 12 daily tasks.
- Of the 12 tasks available now, there are 4 tasks each for PvE, WvW and sPvP. Like it or not, this system favors no one mode whereas the old system favored PvE only players.
- Three tasks are now required for completion versus the old five tasks.
- The PvE tasks are less generic. Before, it was possible to get the daily reward playing in most PvE zones — though there were occasional days where this might not be possible.
Disambiguation:
LAURELS
- Laurels were earned by completing the daily and monthly and are now gained by logging in.
- It will be possible to get more laurels in the new system in 28 days than it was in 28-31 days before (Max of 55 available now, max of 38-41 available before). Obviously, this calculation excludes laurels from achievement milestone chests.
- At various stages during the 28 days, a player will be either behind or ahead in laurel acquisition compared to the old system.
- A greater percentage of the total available laurels are back-loaded. In the old system, a greater percentage were front-loaded because 25% were from the monthlies, which could be completed in as little as one day.
- Before, if one completed every daily and the monthly and played 27 days in a 30 day month, one was out 3 laurels. Now, one would be out the 20 laurels in the Chest of Plentiful Laurels available as a choice on Day 28. However, one would only be out 2 laurels compared to the old system (37 then v. 35 now).
ACHIEVEMENT POINTS
- AP’s were earned at the rate of 1 AP per one task, with a daily cap of 12 and a monthly cap of 100. Total AP in a 30 day month before was 460, and is currently 300.
- Minimum AP rewarded assuming total completion every day in a 30 day month before was (30×5)+100=250. Currently it would still be 300. There is no difference in AP totals for completing more than the minimum tasks needed for completion.
OTHER REWARDS
- The other old daily rewards were Karma, XP, Mystic Coin, Luck and a chance at a Gem Store item. These rewards were tied to daily completion (5 tasks). Now, all but the XP aand Karma are tied to daily login. XP is part of the login rewards but is also available in the new rewards.
- These rewards are not awarded daily. Instead, they are awarded a few times in each 28 day cycle.
- If one logs in all 28 days, one will be likely to get more gem store items, will get more XP and luck and will get a lot fewer Mystic Coins with the new system.
NEW REWARDS
- The reward chests for the daily tasks are a new reward system. Karma and XP are in at least some of the chests, along with other rewards (Wintersday stuff right now, crafting materials, WXP, etc) that were not part of the old daily rewards.
THE TASKS
- Before, each daily would present 12 tasks. 2 were WvW specific, 2 were sPvP specific. The remaining 8 could include some that were PvE specific. The rest were more generic (could be earned in most PvE zones and in WvW).
- In the old system, there were 12 daily tasks. There are still 12 daily tasks.
- Of the 12 tasks available now, there are 4 tasks each for PvE, WvW and sPvP. Like it or not, this system favors no one mode whereas the old system favored PvE only players.
- Three tasks are now required for completion versus the old five tasks.
- The PvE tasks are less generic. Before, it was possible to get the daily reward playing in most PvE zones — though there were occasional days where this might not be possible.
Thanks for the breakdown
I wouldn’t say it favored PvE. The only mode that wasn’t favored was PvP. Before you had several general tasks like daily killer/event completer/gatherer that could be completed just as easily through the run of play in WvW to supplement the tasks there.
Thing is that in the current system PvE players need to do 1 or 2 things they dislike. Like doing quests on a map they normally don’t visit, slaying a boss they never heard of (where? timer??), or even fractals (which has nothing to do with PvE at all!). Of course we can just skip it (I did today) and forget about it. The rewards are not that great at all. But its another thing we liked which is gone…
Disambiguation:
LAURELS
- Laurels were earned by completing the daily and monthly and are now gained by logging in.
- It will be possible to get more laurels in the new system in 28 days than it was in 28-31 days before (Max of 55 available now, max of 38-41 available before). Obviously, this calculation excludes laurels from achievement milestone chests.
- At various stages during the 28 days, a player will be either behind or ahead in laurel acquisition compared to the old system.
- A greater percentage of the total available laurels are back-loaded. In the old system, a greater percentage were front-loaded because 25% were from the monthlies, which could be completed in as little as one day.
- Before, if one completed every daily and the monthly and played 27 days in a 30 day month, one was out 3 laurels. Now, one would be out the 20 laurels in the Chest of Plentiful Laurels available as a choice on Day 28. However, one would only be out 2 laurels compared to the old system (37 then v. 35 now).
ACHIEVEMENT POINTS
- AP’s were earned at the rate of 1 AP per one task, with a daily cap of 12 and a monthly cap of 100. Total AP in a 30 day month before was 460, and is currently 300.
- Minimum AP rewarded assuming total completion every day in a 30 day month before was (30×5)+100=250. Currently it would still be 300. There is no difference in AP totals for completing more than the minimum tasks needed for completion.
OTHER REWARDS
- The other old daily rewards were Karma, XP, Mystic Coin, Luck and a chance at a Gem Store item. These rewards were tied to daily completion (5 tasks). Now, all but the XP aand Karma are tied to daily login. XP is part of the login rewards but is also available in the new rewards.
- These rewards are not awarded daily. Instead, they are awarded a few times in each 28 day cycle.
- If one logs in all 28 days, one will be likely to get more gem store items, will get more XP and luck and will get a lot fewer Mystic Coins with the new system.
NEW REWARDS
- The reward chests for the daily tasks are a new reward system. Karma and XP are in at least some of the chests, along with other rewards (Wintersday stuff right now, crafting materials, WXP, etc) that were not part of the old daily rewards.
THE TASKS
- Before, each daily would present 12 tasks. 2 were WvW specific, 2 were sPvP specific. The remaining 8 could include some that were PvE specific. The rest were more generic (could be earned in most PvE zones and in WvW).
- In the old system, there were 12 daily tasks. There are still 12 daily tasks.
- Of the 12 tasks available now, there are 4 tasks each for PvE, WvW and sPvP. Like it or not, this system favors no one mode whereas the old system favored PvE only players.
- Three tasks are now required for completion versus the old five tasks.
- The PvE tasks are less generic. Before, it was possible to get the daily reward playing in most PvE zones — though there were occasional days where this might not be possible.
Thanks for the breakdown
I agree — that’s really helpful information. Thanks, IndigoSundown!
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Most of you seem to forget that the ONLY remaining daily reward are 10 APs.
No newbie should bother about not getting them until he has access to every game aspect/map.
Most dailies are quite easy. Collecting a few ores/wood/plants… finding a vista… a few events in a map… the only changed thing is the WHERE, since you have a specified map / area to do it. But thats not a big problem if you have a few silvers for porting around.
And again: All former rewards are covered by the daily log in reward system. The daily achievements are only for AP!!
What dailies do ppl hate?
Apparently anything that might be slightly different than what they were used to with the old system.
Teon — let’s be fair. The system changed in significant ways, and some players are going to prefer the new one, others the old. I don’t think it’s fair to flag the feedback here (or at least all the feedback here ) as a straight comment or whine against change itself. Try to view the input more along the lines of “I liked the old system better” or even “I think [this change] would have been preferable.” In the end, each player is entitled to his/her opinion and is free to share it here (as long as it’s not off the rails on language, of course).
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
I wouldn’t say it favored PvE. The only mode that wasn’t favored was PvP. Before you had several general tasks like daily killer/event completer/gatherer that could be completed just as easily through the run of play in WvW to supplement the tasks there.
Yep. I still think PvE was favored over WvW.
- Daily kills — I could get that done in one Melandru pre-event. There are mobs in WvW, but they don’t swarm like in PvE. Players do, but zergs are harder to kill.
- Gatherer — some people went to WvW to gather, but how many didn’t? The zerg waits for no man.
- Kill variety — do players really go to WvW to kill mobs?
All of that aside, what I was really pointing to is that the current four WvW tasks, even the ones that involve killing NPC’s, are directly related to the primary game-play in WvW, which is the control of territory… well, except for the Badge-spender one, but the amount needed to complete is more along the lines of buying siege than buying gear.
(edited by IndigoSundown.5419)
What dailies do ppl hate?
Apparently anything that might be slightly different than what they were used to with the old system.
Teon — let’s be fair. The system changed in significant ways, and some players are going to prefer the new one, others the old. I don’t think it’s fair to flag the feedback here (or at least all the feedback here ) as a straight comment or whine against change itself. Try to view the input more along the lines of “I liked the old system better” or even “I think [this change] would have been preferable.” In the end, each player is entitled to his/her opinion and is free to share it here (as long as it’s not off the rails on language, of course).
Since you’re responding…
My feedback is this. Please try not to pigeon-hole players into, a profession (see PvP), to spending/earning a certain currency (see WvW) or specifically, special PvE content in general. I think you’d have a lessened amount of feedback issues if you guys stick to that formula.
The more you narrow player choice, the worst it’s going to be, that’s pretty much a proven method that happens all over the gaming world.
I know you guys are trying to get players to spread out and do specific content, but you’re going to need a much different (outside of previously implemented stuff, like dailies) to invoke that kind of thing.
Oh and bring us Nicholas Jr. Jr. and his trusty Dolyak grandchildren I mean, it’s definitely gotta be a family thing :P
I wouldn’t say it favored PvE. The only mode that wasn’t favored was PvP. Before you had several general tasks like daily killer/event completer/gatherer that could be completed just as easily through the run of play in WvW to supplement the tasks there.
Yep. I still think PvE was favored over WvW.
- Daily kills — I could get that done in one Melandru pre-event. There are mobs in WvW, but they don’t swarm like in PvE. Players do, but zergs are harder to kill.
- Gatherer — some people went to WvW to gather, but how many didn’t? The zerg waits for no man.
- Kill variety — do players really go to WvW to kill mobs?
All of that aside, what I was really pointing to is that the current four WvW tasks, even the ones that involve killing NPC’s, are directly related to the primary game-play in WvW, which is the control of territory… well, except for the Badge-spender one, but the amount needed to complete is more along the lines of buying siege than buying gear.
They could do daily kills in all modes though, it just doesn’t have to be specific. Player kills or mob kills would be fine for all modes. However, i haven’t seen much complaints from either of the other modes to the change in dailies. PvP players i don’t think care all that much about them, or at least aren’t as vocal. I honestly think dailies are mostly a PvE thing, but it’s nice to have in WvW/PvP as a side bonus.
I don’t really mind this new system, but it can sometimes feel odd. Like, I had to do Ascalon miner the other day, and went to one of the zones and was only there to find some nodes and never did anything else there. It felt like a chore, wasted time. Under the old system, I just did want I wanted to do, and the achievements happened along the way. This new system makes you go out of your way to get specific things in specific zones. But again they are easy so it’s not a major drama.
But I feel like I’m being sent somewhere I didn’t really want to go – it feels artificial and clunky.
Just want to add my concerns/points. I usually play and complete each new update and then take a break/ take regular breaks away from the game for a week or two.
Concerns:
-Laurel gains are severely lowered for me as I have to log in every day as opposed to just blitzing my monthly in a day or two for a quick 10 laurels + whatever dailies I do.
-AP Monthly ap was a nice boost at the start of each month and accrued in a more noticeable manner than doing dailies.
-The system rewards you for literally doing nothing, I feel like that is very poor design.
Recommendations:
Literally just remove the daily login rewards system, put the laurels back onto the daily achievement system and keep monthlies around.
You can keep the daily changes on AP and replace the chance of an extra item on the daily with a random bag each time (the same bags from the login rewards minus that exotic bag).
I feel that to be a better system as it doesn’t reward check in log out behaviour and more rewards actively playing.
11x level 80’s 80+ Titles 2600+ skins , still a long way to go.
I feel that to be a better system as it doesn’t reward check in log out behaviour and more rewards actively playing.
Believe it or not there are people who have such busy lives that on some days they don’t have time for anything but logging in saying Hi to game friends and logging out and even that might be cutting into time they have to little of. I love the new system for them, they aren’t losing out on the 1 currency that can only be gotten 1 way, Anet IMO was thinking of all their players not just the dedicated able to play every single day player. Thank you Anet for giving them the chance to get Laurels too.
I feel that to be a better system as it doesn’t reward check in log out behaviour and more rewards actively playing.
Believe it or not there are people who have such busy lives that on some days they don’t have time for anything but logging in saying Hi to game friends and logging out and even that might be cutting into time they have to little of. I love the new system for them, they aren’t losing out on the 1 currency that can only be gotten 1 way, Anet IMO was thinking of all their players not just the dedicated able to play every single day player. Thank you Anet for giving them the chance to get Laurels too.
I don’t think you read my whole post, I was saying specifically because I don’t play every day that the other system worked better?
If I did decide to login on any given day I could always complete my daily for a laurel ,now there are cases where I have to wait up to 7 days to gain another. Similarly I could technically just login and do the monthly in a day getting 10 laurels each month for one day now there is an extended barrier on my ability to do so.
Separate issue but by all means login and say hi to your friends but if you don’t do anything you don’t get anything. I feel you were attempting to use the “I have a life” flawed argument to try and make my stance seem invalid.
11x level 80’s 80+ Titles 2600+ skins , still a long way to go.
I feel that to be a better system as it doesn’t reward check in log out behaviour and more rewards actively playing.
Believe it or not there are people who have such busy lives that on some days they don’t have time for anything but logging in saying Hi to game friends and logging out and even that might be cutting into time they have to little of. I love the new system for them, they aren’t losing out on the 1 currency that can only be gotten 1 way, Anet IMO was thinking of all their players not just the dedicated able to play every single day player. Thank you Anet for giving them the chance to get Laurels too.
I don’t think you read my whole post, I was saying specifically because I don’t play every day that the other system worked better?
If I did decide to login on any given day I could always complete my daily for a laurel ,now there are cases where I have to wait up to 7 days to gain another. Similarly I could technically just login and do the monthly in a day getting 10 laurels each month for one day now there is an extended barrier on my ability to do so.
Separate issue but by all means login and say hi to your friends but if you don’t do anything you don’t get anything. I feel you were attempting to use the “I have a life” flawed argument to try and make my stance seem invalid.
Guesstimate how many days of the year, on average, that you would not be able to play the game. After that, calculate how many laurels you would get under the new system keeping in mind that you get 35 every 28 days and a 20 laurel bonus (still speculation) if you choose it. Compare what you would have gotten with the old system.
The above is regarding quantity. Unfortunately frequency is something you’d lose out on if you only need a few more at a given time.
(edited by Ayrilana.1396)
Far fewer choices in pve for those who only do pve. This is an amazingly crappy change. I thought we were going to get more options not less. You already did Less and people HATED it. You can’t be that clueless Anet.
Add more options!
I’m with you. I find it HARDER to complete now with the changes, even though it’s only 3, there’s less choices and the 3 I am able to do tend to take more time than the 5 we used to have. I have limited play time, won’t be able to do my dailies with the same regularity now.
I thought the way they did it before was just fine, I didn’t hear about people complaining. As the saying goes ‘if it ain’t broke… don’t fix it’
The old system was better for me. When I got home from a double shift at work with just under an hour before reset, I at least had a chance to pick up a couple of AP’s but when I come home and I’m looking for 4 events in one area and a World Boss event that doesn’t even kick off for another 1 hour and 17 minutes, there’s no point even trying. Might be different for others, but for me the chests that drop for individual dailies don’t make up for it.
I don’t think you read my whole post, I was saying specifically because I don’t play every day that the other system worked better?
If I did decide to login on any given day I could always complete my daily for a laurel ,now there are cases where I have to wait up to 7 days to gain another. Similarly I could technically just login and do the monthly in a day getting 10 laurels each month for one day now there is an extended barrier on my ability to do so.
Regardless of how you use to gain your 10 laurels, all you have to do now is literally log in for 2 seconds and close the game once a day. Even if you don’t feel like playing, you’re no longer forced to grind out the daily. This system was made for people like you and me. You can get 55 laurels a month just by logging in, 5x more than you ever got before in less time it took you to do the monthly.
And if you can’t spend 2 seconds logging in but have the time to spend on the forums complaining about this, I don’t think laurels don’t mean much to you.
I was looking this over tonight… I see 35 laurels a month.. previous months I could get 38 to 41 a month depending on how many days per month there is.. So I already see a decrease there.That is not counting holiday events that happens a couple times a year..You can more those months as always. Now as for working on my new character now I have to break away from that to do the daily.. Hence lvl 20 character..And since I have a 80 lvl account guess what I have to go on that account to do the daily and not work on my level 20… Something is not clicking right here so just because I have a lower account means i can not work on it because of this new policy if I want to do my daily..Basically it has been forced on us to do this.. For some people the new system might work but I see some flaws in it already… I am holding some serious judgement on the whole new system to see what they do to change it.. Companies do not change things for the players benefit 90% of the time..
I don’t think you read my whole post, I was saying specifically because I don’t play every day that the other system worked better?
If I did decide to login on any given day I could always complete my daily for a laurel ,now there are cases where I have to wait up to 7 days to gain another. Similarly I could technically just login and do the monthly in a day getting 10 laurels each month for one day now there is an extended barrier on my ability to do so.
Regardless of how you use to gain your 10 laurels, all you have to do now is literally log in for 2 seconds and close the game once a day. Even if you don’t feel like playing, you’re no longer forced to grind out the daily. This system was made for people like you and me. You can get 55 laurels a month just by logging in, 5x more than you ever got before in less time it took you to do the monthly.
And if you can’t spend 2 seconds logging in but have the time to spend on the forums complaining about this, I don’t think laurels don’t mean much to you.
I don’t like that though. It’s just so lazy and reeks of ANet bribing players into logging in to boost their “metrics”. I don’t want to be rewarded for literally doing nothing. There needs to be some sense of accomplishment.
People are already complaining about this game being easy mode. Giving players the old daily rewards, and now exotics and other incentives, simply for logging into the game feels incredibly cheap and reinforces that sentiment.
(edited by Amroth.2170)
I play for maybe an hour, 5x a week, almost exclusively PvE. I am a dad with three kids, and this is about as much as I can handle, but I love it. I have two 80 characters but I like playing my lower level guys, too. I enjoyed the daily goals part of the game before. Now, not so much—it seems like I need to have every zone in the game unlocked to be able to handle higher level content in PvE for one of the three goals, and I’m being pressed toward playing old characters instead of new ones.
I suppose I’ll have a different stopping place now, something like “let’s see if I can level today.” The concurrent goals (leveling, daily goals) worked nicely in tandem before, kind of a “oh, ten more minutes” thing. But it seems to me that there’s less of a hook for new players in the daily goals—like this is a seasoned veteran reward system rather than something that is broadly immersive from the get-go. And a “log in every day” goal feels more like an iPhone app than an MMO. There are some good things about MMO culture that shouldn’t be ported to device culture, I think. The new system seems more geared toward inculcating the player to logging in and less geared toward addicting the player to perfecting his/her character’s skills, if that makes sense. I encourage the game developers to consider revamping this again, in a way that will be more broadly inviting to new players on the PvE side.
I was looking this over tonight… I see 35 laurels a month.. previous months I could get 38 to 41 a month depending on how many days per month there is.. So I already see a decrease there.That is not counting holiday events that happens a couple times a year..You can more those months as always. Now as for working on my new character now I have to break away from that to do the daily.. Hence lvl 20 character..And since I have a 80 lvl account guess what I have to go on that account to do the daily and not work on my level 20… Something is not clicking right here so just because I have a lower account means i can not work on it because of this new policy if I want to do my daily..Basically it has been forced on us to do this.. For some people the new system might work but I see some flaws in it already… I am holding some serious judgement on the whole new system to see what they do to change it.. Companies do not change things for the players benefit 90% of the time..
There are 13 28-day cycles in a year, and only 12 months per year. You can’t compare the cycles 1to1.
I absolutely kittening hate the new dailies and I don’t see myself playing as much anymore because of yet another needless change for the sake of change. kitten the new daily crap. kitten the “new player experience”. Fix the kitten that actually needs fixing. I’m mad bro.
I don’t think you read my whole post, I was saying specifically because I don’t play every day that the other system worked better?
If I did decide to login on any given day I could always complete my daily for a laurel ,now there are cases where I have to wait up to 7 days to gain another. Similarly I could technically just login and do the monthly in a day getting 10 laurels each month for one day now there is an extended barrier on my ability to do so.
Regardless of how you use to gain your 10 laurels, all you have to do now is literally log in for 2 seconds and close the game once a day. Even if you don’t feel like playing, you’re no longer forced to grind out the daily. This system was made for people like you and me. You can get 55 laurels a month just by logging in, 5x more than you ever got before in less time it took you to do the monthly.
And if you can’t spend 2 seconds logging in but have the time to spend on the forums complaining about this, I don’t think laurels don’t mean much to you.
I don’t like that though. It’s just so lazy and reeks of ANet bribing players into logging in to boost their “metrics”. I don’t want to be rewarded for literally doing nothing. There needs to be some sense of accomplishment.
People are already complaining about this game being easy mode. Giving players the old daily rewards, and now exotics and other incentives, simply for logging into the game feels incredibly cheap and reinforces that sentiment.
I can understand where you’re coming from, but getting a sense of accomplishment from completing your daily is a bit exaggerated. It’s a currency locked behind a time gated mechanic used to get people to log into the game every day. I appreciate that I don’t have to grind it out anymore on days I don’t feel like playing.
I don’t think you read my whole post, I was saying specifically because I don’t play every day that the other system worked better?
If I did decide to login on any given day I could always complete my daily for a laurel ,now there are cases where I have to wait up to 7 days to gain another. Similarly I could technically just login and do the monthly in a day getting 10 laurels each month for one day now there is an extended barrier on my ability to do so.
Regardless of how you use to gain your 10 laurels, all you have to do now is literally log in for 2 seconds and close the game once a day. Even if you don’t feel like playing, you’re no longer forced to grind out the daily. This system was made for people like you and me. You can get 55 laurels a month just by logging in, 5x more than you ever got before in less time it took you to do the monthly.
And if you can’t spend 2 seconds logging in but have the time to spend on the forums complaining about this, I don’t think laurels don’t mean much to you.
I don’t like that though. It’s just so lazy and reeks of ANet bribing players into logging in to boost their “metrics”. I don’t want to be rewarded for literally doing nothing. There needs to be some sense of accomplishment.
People are already complaining about this game being easy mode. Giving players the old daily rewards, and now exotics and other incentives, simply for logging into the game feels incredibly cheap and reinforces that sentiment.
I can understand where you’re coming from, but getting a sense of accomplishment from completing your daily is a bit exaggerated. It’s a currency locked behind a time gated mechanic used to get people to log into the game every day. I appreciate that I don’t have to grind it out anymore on days I don’t feel like playing.
I got my laurel for actually playing the game. Whether that was a half hour or an hour of whatever content I felt like playing, I was still actively doing something. Now I get the laurel for literally nothing. Cheapens the experience for me. It’s not a big deal, but its the thought that counts, you know? If ANet is that desperate for people to sign in… well I don’t want to be a party to that scheme.
I don’t think you read my whole post, I was saying specifically because I don’t play every day that the other system worked better?
If I did decide to login on any given day I could always complete my daily for a laurel ,now there are cases where I have to wait up to 7 days to gain another. Similarly I could technically just login and do the monthly in a day getting 10 laurels each month for one day now there is an extended barrier on my ability to do so.
Regardless of how you use to gain your 10 laurels, all you have to do now is literally log in for 2 seconds and close the game once a day. Even if you don’t feel like playing, you’re no longer forced to grind out the daily. This system was made for people like you and me. You can get 55 laurels a month just by logging in, 5x more than you ever got before in less time it took you to do the monthly.
And if you can’t spend 2 seconds logging in but have the time to spend on the forums complaining about this, I don’t think laurels don’t mean much to you.
I don’t like that though. It’s just so lazy and reeks of ANet bribing players into logging in to boost their “metrics”. I don’t want to be rewarded for literally doing nothing. There needs to be some sense of accomplishment.
People are already complaining about this game being easy mode. Giving players the old daily rewards, and now exotics and other incentives, simply for logging into the game feels incredibly cheap and reinforces that sentiment.
I can understand where you’re coming from, but getting a sense of accomplishment from completing your daily is a bit exaggerated. It’s a currency locked behind a time gated mechanic used to get people to log into the game every day. I appreciate that I don’t have to grind it out anymore on days I don’t feel like playing.
I got my laurel for actually playing the game. Whether that was a half hour or an hour of whatever content I felt like playing, I was still actively doing something. Now I get the laurel for literally nothing. Cheapens the experience for me. It’s not a big deal, but its the thought that counts, you know? If ANet is that desperate for people to sign in… well I don’t want to be a party to that scheme.
Perhaps the laurels should just be locked behind actually participation intensive content then. That way it’s actually an accomplishment rather than just something that passively happens. Maybe it’s, “defeat tequatl” or “capture stonemist.” Or, maybe you can get the Laurel when you log in and then decide for yourself what you might want to do to earn that Laurel.
I was looking this over tonight… I see 35 laurels a month.. previous months I could get 38 to 41 a month depending on how many days per month there is.. So I already see a decrease there.That is not counting holiday events that happens a couple times a year..You can more those months as always. Now as for working on my new character now I have to break away from that to do the daily.. Hence lvl 20 character..And since I have a 80 lvl account guess what I have to go on that account to do the daily and not work on my level 20… Something is not clicking right here so just because I have a lower account means i can not work on it because of this new policy if I want to do my daily..Basically it has been forced on us to do this.. For some people the new system might work but I see some flaws in it already… I am holding some serious judgement on the whole new system to see what they do to change it.. Companies do not change things for the players benefit 90% of the time..
There are 13 28-day cycles in a year, and only 12 months per year. You can’t compare the cycles 1to1.
Only one month out of the year has 28 days for the complete month and that is February…Even figuring out say per old system vrs new system I would get more laurels from the old system period…
(edited by jdkentucky.2871)
My two cents:
For PVE, I have some concerns over the overtly specific tasks such as kill X world boss, because X boss only spawns at a certain time. I would prefer this to be something like kill ANY world boss or kill X or Y or Z world boss.
For PvP, win a match with X profession is not a good idea. Your match is going to overloaded with X profession. 5 vs 5 decap engineers! Allow some leeway like win with 4 random professions instead.
For WvW, do we really need the extra badges of honors? Can we get something else? like traps, blueprints, wvw food, ascended mats, bag of loot maybe?
No thought was put into the reward for wvw – you get more badges from a random chest after capping a supply camp in eotm, and almost as much wexp…
The one thing wvw players don’t want are more badges or wexp – they need other stuff, like laurels for ascended trinkets etc, t6 mats, basically almost anything other than badges.
I was looking this over tonight… I see 35 laurels a month.. previous months I could get 38 to 41 a month depending on how many days per month there is.. So I already see a decrease there.That is not counting holiday events that happens a couple times a year..You can more those months as always. Now as for working on my new character now I have to break away from that to do the daily.. Hence lvl 20 character..And since I have a 80 lvl account guess what I have to go on that account to do the daily and not work on my level 20… Something is not clicking right here so just because I have a lower account means i can not work on it because of this new policy if I want to do my daily..Basically it has been forced on us to do this.. For some people the new system might work but I see some flaws in it already… I am holding some serious judgement on the whole new system to see what they do to change it.. Companies do not change things for the players benefit 90% of the time..
There are 13 28-day cycles in a year, and only 12 months per year. You can’t compare the cycles 1to1.
Only one month out of the year has 28 days for the complete month and that is February…
The new system resets every 28 completions. If you are logging in every day, it will reset 13 times in one year, not 12.
For what it’s worth of my experience, I really dislike the implementation of the Black Lion item, just picked mine up on my 2 accounts. One was a repair canister (i don’t even know why these are still in the game…) and the other was a trading post express. Which I already have like 90 of. It’s like a 10x-worse version of the Black Lion chest, because you get 1 item out of it, and almost all of them are useless. It was better in the old daily system, because no matter what you got, it was just an addon to all the other rewards. When it’s the only reward, it’s very underwhelming.
Also, I noticed that the Total Makeover Kit is no longer a possible reward? Is this intentional?
I was looking this over tonight… I see 35 laurels a month.. previous months I could get 38 to 41 a month depending on how many days per month there is.. So I already see a decrease there.That is not counting holiday events that happens a couple times a year..You can more those months as always. Now as for working on my new character now I have to break away from that to do the daily.. Hence lvl 20 character..And since I have a 80 lvl account guess what I have to go on that account to do the daily and not work on my level 20… Something is not clicking right here so just because I have a lower account means i can not work on it because of this new policy if I want to do my daily..Basically it has been forced on us to do this.. For some people the new system might work but I see some flaws in it already… I am holding some serious judgement on the whole new system to see what they do to change it.. Companies do not change things for the players benefit 90% of the time..
There are 13 28-day cycles in a year, and only 12 months per year. You can’t compare the cycles 1to1.
Only one month out of the year has 28 days for the complete month and that is February…
The new system resets every 28 completions. If you are logging in every day, it will reset 13 times in one year, not 12.
new system 13 x35 =455 old system 365 for 365 days and 12 months 10 laurels per month equals 120 .. 365+120 =485…. kitten smart phones o.O
I don’t have a life I play pretty much everyday but I have friends and family who I know on some days simply do not have the time to do more then sign in say Hi and log out, I am happy that now they are not penalized for being to tired or to busy to play. I’m sorry this new system doesn’t work for you but I am nothing short of thrilled that it works so well for so many people who now won’t be held back by a time gated currency.
I was looking this over tonight… I see 35 laurels a month.. previous months I could get 38 to 41 a month depending on how many days per month there is.. So I already see a decrease there.That is not counting holiday events that happens a couple times a year..You can more those months as always. Now as for working on my new character now I have to break away from that to do the daily.. Hence lvl 20 character..And since I have a 80 lvl account guess what I have to go on that account to do the daily and not work on my level 20… Something is not clicking right here so just because I have a lower account means i can not work on it because of this new policy if I want to do my daily..Basically it has been forced on us to do this.. For some people the new system might work but I see some flaws in it already… I am holding some serious judgement on the whole new system to see what they do to change it.. Companies do not change things for the players benefit 90% of the time..
There are 13 28-day cycles in a year, and only 12 months per year. You can’t compare the cycles 1to1.
Only one month out of the year has 28 days for the complete month and that is February…
The new system resets every 28 completions. If you are logging in every day, it will reset 13 times in one year, not 12.
new system 13 x35 =455 old system 365 for 365 days and 12 months 10 laurels per month equals 120 .. 365+120 =485…. kitten smart phones o.O
At the 28th completion of each cycle you can choose a bag of laurels which contains 20 laurels. Selecting that for at least 2 of the 13 cycles puts you ahead of the old system.
I agree this is not a matter of opinion. It is objectively worse for many players than the old system. What else can I conclude when I was in Iron Marches last night and all you could see were “any events” inquiries repeated over and over again from people who had a hard time finding four events to fill that one requirement of the daily? I was there just to get waypoints on my new toon but I found running around randomly I could not find four events to do there and had to wp to where people said they were happening.
Doing the dailies in WvW might be easier…so far, but the rewards are crap. Badges? We don’t need no stinking badges! You get plenty of badges just running around capping camps. If you are going to give badges make them a decent amount, at least.
(edited by Cuchullain.3104)
You didn’t get anything other than the ap before…
What I dislike about the new system isn’t that I’m not being rewarded, or the difference in the rewards. It is now that I am being told by Arena Net to finish my dailies (PvE), I have to go harvest nodes in one area or another, go get a vista (which if you are at 100 map is stupid), or go do event is this zones or that. I can’t just log do whatever a want and while I’m doing that finish the dailies. If I want to farm Orr events but none of the dailies are in that area I won’t finish them, or if want to finish exploring a region with an alt but I’m not in a region with any dailies again I won’t finish them. You have removed the freedom of choice from the game, and are trying to direct or tell players how and where to play. As a player I dislike that.
What I dislike about the new system isn’t that I’m not being rewarded, or the difference in the rewards. It is now that I am being told by Arena Net to finish my dailies (PvE), I have to go harvest nodes in one area or another, go get a vista (which if you are at 100 map is stupid), or go do event is this zones or that. I can’t just log do whatever a want and while I’m doing that finish the dailies. If I want to farm Orr events but none of the dailies are in that area I won’t finish them, or if want to finish exploring a region with an alt but I’m not in a region with any dailies again I won’t finish them. You have removed the freedom of choice from the game, and are trying to direct or tell players how and where to play. As a player I dislike that.
The only thing you miss by not doing the dailies, is the AP. Everything else (and more) is now front loaded by being given to you on login. With regards to the AP, there are several key points:
1. If the AP doesn’t matter to you, then you actually have MORE freedom now, as you have no need to do the dailies at all. You’ve logged in, collected your reward, and can do whatever you want from there.
2. If the AP does matter to you, then take solace in the following: the AP you can gain from dailies is capped. Missing a day of dailies doesn’t mean you’ve lost that AP forever, you just won’t get there as fast.
3. If you were actively hunting AP before, you were spending upwards of two hours at times to get them all, and it involved dashing around not only the PVE world, but PVP and WvW as well. What would have taken you hours before now takes around 10 minutes.
The new system has overall MORE freedom than the old one in addition to having more rewards, as the time gated rewards are frontloaded on login.
Why the hell is this thread even still going? Stop complaining about something so minimal, get this thread off the mainstream! >;/
Why the hell is this thread even still going? Stop complaining about something so minimal, get this thread off the mainstream! >;/
Death by a thousand cuts. Many of us see it as part of a larger problem, and its the principle of the matter that bothers us.
Okay, so…after not logging in for anything other than story unlocks for months, I decided to log in and give this new daily thing a look-see. I preface this feedback with the admission that I’ve been fairly dissatisfied with ANet as a company, and with the general direction of the game.
That said…it comes as a great surprise even to myself that I actually don’t mind the change to the dailies. (I need to sit down and breathe now…gimmie a moment…)
I like the log-in rewards. On those days when I don’t have time for anything else (or I am bitterly shaking my fist in the direction of the ANet gods and don’t care to spend any time in the actual game that day) I can peek my head in, look around, and still get something for doing so. I also like that I am not punished for not logging in, since your log-ins don’t have to be consecutive.
The actual dailies themselves will probably be a bit of a sticking point for me until I have more areas of the map opened up (there are still a LOT of areas I do not have access to yet, so dailies in those areas will not be possible until that fact changes). But even if I can only do ONE of the available dailies, I like that I get a reward for completing that one instead of having to do all five of them to get a reward (besides XP, of course).
So…my bottom line is that although I’m not crazy about the dailies being so specific as to be difficult for players without sufficient map completion, I do realize that this is only a temporary setback for me. I mean, eventually I should have access to more and more areas, and then this won’t be a problem.
All in all, though I’ve been pretty critical of GW2 recently, I have to say that I don’t think these changes are that bad. Obviously, though, everyone will have a different opinion, and everyone is of course entitled to express it. That’s what the forums are for, right? :-)
Why the hell is this thread even still going? Stop complaining about something so minimal, get this thread off the mainstream! >;/
Death by a thousand cuts. Many of us see it as part of a larger problem, and its the principle of the matter that bothers us.
And many people are just complaining because they dont understand the new system.
And many more people like the changes, or if they dont like them they still dont see this as anything close to the “larger problem”.
Youre entitled to your opinion but dont assume everyone else agrees and that the game should be molded around that.
Filling the forum with 1000 post whine threads whenever anything changes isnt a good thing for getting devs to pay more attention to community feedback.
Aeneaaa – 80 engineer
Aeeneaa – 80 Ele
Why the hell is this thread even still going? Stop complaining about something so minimal, get this thread off the mainstream! >;/
Death by a thousand cuts. Many of us see it as part of a larger problem, and its the principle of the matter that bothers us.
And many people are just complaining because they dont understand the new system.
And many more people like the changes, or if they dont like them they still dont see this as anything close to the “larger problem”.
Youre entitled to your opinion but dont assume everyone else agrees and that the game should be molded around that.
Filling the forum with 1000 post whine threads whenever anything changes isnt a good thing for getting devs to pay more attention to community feedback.
Conversely, you can ignore complaints at your own risk. If you have that high a volume of people unhappy enough they’re willing to post about it… then maybe you should consider the system you put in place may not be optimal.
I’m never going to complete a daily now that they’ve opted with this ultra-restrictive revamp. I went from having a choice in how I completed my daily to not having a choice at all. This is on the level of Warcraft with the level of bad. So much for GW2 being the alternative MMO.
Why the hell is this thread even still going? Stop complaining about something so minimal, get this thread off the mainstream! >;/
Death by a thousand cuts. Many of us see it as part of a larger problem, and its the principle of the matter that bothers us.
And many people are just complaining because they dont understand the new system.
And many more people like the changes, or if they dont like them they still dont see this as anything close to the “larger problem”.
Youre entitled to your opinion but dont assume everyone else agrees and that the game should be molded around that.
Filling the forum with 1000 post whine threads whenever anything changes isnt a good thing for getting devs to pay more attention to community feedback.
I hate to take the cheap shot but…
These threads would not exist if the Devs actually paid any attention at all to community feedback.
So once again I logged in and was rewarded. Did the 3, got the rewards, sold off the crap I did not need at all and logged off.
Maybe next patch they will have auto play.
I don’t really mind this new system, but it can sometimes feel odd. Like, I had to do Ascalon miner the other day, and went to one of the zones and was only there to find some nodes and never did anything else there. It felt like a chore, wasted time. Under the old system, I just did want I wanted to do, and the achievements happened along the way. This new system makes you go out of your way to get specific things in specific zones. But again they are easy so it’s not a major drama.
But I feel like I’m being sent somewhere I didn’t really want to go – it feels artificial and clunky.
This is a very good summary of how I feel about this new system. I don’t play games to be forced into doing content I don’t want to do. The direction of this game is ArenaNet’s to choose, but if this is the continued direction there is less and less bringing me back each day.