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Posted by: Krestfallen.8025

Krestfallen.8025

And let’s be honest here, the old dailies were not any more “fun” then the new ones. At best, they were passive and ignorable, and most likely they just happened is you wander around open world, where as the new ones cause you to have to decide how you want to complete them, or if you even ever to complete them at all that day.

(emphasis mine).

But that’s exactly my point. I’ve already given numerous examples of how I could look at one of the old dailies, then decide for myself how I wanted to get it. “Do I want my daily kills in a Dungeon or in Silverwastes?” “Hmmm… I could use more quartz, I think I’ll do Daily Gatherer in Dry Top today!”
How on earth does that involve less decision making and agency than “Oookay, time to go view a vista in Ascalon” (oooooh, I get to choose which vista I get to click on, then rapidly hit the skip button because I’ve probably already seen it a dozen times doing map completion on numerous characters). Or how about mandatory, zone specific event zerging? I think the only genuine choice is “which Waypoint am I going warp to first.” After that it’s just “follow the content finder/zerg, tag mobs, complete.” Wow, that really causes me to make more decisions than the old system ever did! (psst, this is sarcasm).

Sure, the old dailies could be done mindlessly, I will concede that. But don’t you for a second pretend that these new ones are some grandiose experiment in player agency or decision making. A checklist of menial chores is just as brain dead as “wandering around open world,” as you seemed to approach the old ones.

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Posted by: Subdue.5479

Subdue.5479

Or, you can look at it for what it is. All but the achievement portion of the rewards have been shifted to s login reward. You log in. Get those, then decide, hmm I need more quartz, do I want to go to dry top or so I want to do the dailies. Or perhaps, I’ll rush through the dailies and then hang out in dry top.

Think of it this way. If instead the ap were included in the login reward and the dailies has done completely different reward, like perhaps 10 gold on completion, or some kind of token for unique equipment, world you be complaining?

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Posted by: Krestfallen.8025

Krestfallen.8025

This game is at the end of the day all about choices. Is you feel the reward for an activity is worth it, then you’ll do it. If you don’t, then you won’t. I personally run past onions, roots, copper, mithril, but I’ll stop for herbs and orichalcum. The rewards for those are worth it for me. I’ll run cof p1, but generally avoid p3. Again, one is worth it for me. This is the same with the dailies. If the ap and token rewards are worth it for you, then you’ll do them. If they’re not, then you won’t. You’re not forced to do them.

On this I 100% agree with you, that is what it comes down to at the end of the day; as it should.

All I’m trying to argue is that there exists a portion of the playerbase (no one can say how many), that were better served with more choices under the old system, and that it seems like that particular game mode was made vastly more restrictive— for reasons that seem arbitrary at best.

But at the end of the day all this is moot. Anet does what it does with very little regards to the input of its playerbase (if you disagree with me here, just chalk it up to jaded cynicism). They’ll continue to do whatever it is they’re doing despite how much feedback we give them (positive or negative).

Anyway, I’m off to work now, but I just wanted to say that I sincerely enjoyed debating with you. I respect your viewpoint, and I hope that you’ve come to respect mine (even if we still do have radically differing opinions).

Anyways, peace!

and p.s. Yes, I would still complain: the point is not what I’m getting rewarded with. The point is that my playstyle (and that of others like me) was being rewarded before, but now isn’t.

(edited by Krestfallen.8025)

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Posted by: Locce.8405

Locce.8405

If they removed the specific objectives from the Daily and instead reverted to just “Daily Events”, “Daily Kills” etc. would we be complaining then? How would that devaluate the argument being made about the Dailies as they are now?

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Posted by: BlueOcean.5380

BlueOcean.5380

I feel many of the old daily events have merit, sort of like the “ding” sound or sparkles in match-3 games. lol I am back to playing Fishdom 3 the last few days. And I realize now that as a PvE player, I enjoyed dinging my condition removal, exploring under water, and the game rewarding me with a “ding” as I watch my daily event completion in the old days. Now there is no “ding”, so I’m having more fun playing Fishdom.

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Posted by: munkiman.3068

munkiman.3068

@Krest

The problem I have is that calling the change as a huge pain for pve players is disingenuous. If you absolutely will not give the content a serious look because you’ve already decided you don’t end to, that’s okay, you don’t have to. Today, one of the PvP dailies was point capture, which can be done without even fighting another of player. One of the wvw dailies was kill a dolyak and the other was claim land, CCC which involves killing a veteran and then sitting on s point for a few seconds. All of these can be easily accomplished without fighting another player. Most days I complete the daily in no more than five to ten minutes.

So…. You managed to do a PvP reward without interacting with the PvP community. You managed to do WvW dailies without (or in the most miniscule of ways) interacting with the WvW community…

If “forcibly” ushering players into these game modes isn’t even having an impact on these game modes/communities (which you yourself just argued) then what, by all that is holy in heaven, is the point of “forcing” us there in the first place?

I repeat: if you can do these achievements without even interacting with thise communities (which you just argued), then what is the point of forcing us to go there in the first place?

That’s simple. Getting someone there is the toughest part. Once someone is there, the hope is that they’ll find something they like. If they do, great! If they don’t, then oh well , they are rewarded more than they used to be for going a few minutes out of their way.

This game is at the end of the day all about choices. Is you feel the reward for an activity is worth it, then you’ll do it. If you don’t, then you won’t. I personally run past onions, roots, copper, mithril, but I’ll stop for herbs and orichalcum. The rewards for those are worth it for me. I’ll run cof p1, but generally avoid p3. Again, one is worth it for me. This is the same with the dailies. If the ap and token rewards are worth it for you, then you’ll do them. If they’re not, then you won’t. You’re not forced to do them.

No it’s not, you’re again wrong. Arena designs a game either you play or not. There is nothing passed that, not ever, that is design 101, that is gaming, from a player perspective. You all need to stop, seriously, designing games that don’t actually work. Or, you’re not AAA designers of any game.

Feedback works well when people explain what they don’t care for, this is this thread, you might be fine with is, as i’m ok with it. But OK isn’t good enough. I can’t tell you how many designers have to sacrifice good enough for “epic” fun content.

This is the Arena we have now, sadly, and i bet they know it. I’m sad for it, they really need to build games they love, that’s not what is happening now, if you think so, good for you.

[TAO] Founder/Owner and Administrator for the NSP Server Website

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Just accept it.

ANet wants people to play fractals. Achievement hunters deserve to suffer.

They do seem pretty desperate.

Both Anet and the achievement hunters, that is.

Hmmm. I don’t think the AH Crew knows about GuildWars 2 at all. Now Destiny . . . they know all about that.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Subdue.5479

Subdue.5479

@Krest

The problem I have is that calling the change as a huge pain for pve players is disingenuous. If you absolutely will not give the content a serious look because you’ve already decided you don’t end to, that’s okay, you don’t have to. Today, one of the PvP dailies was point capture, which can be done without even fighting another of player. One of the wvw dailies was kill a dolyak and the other was claim land, CCC which involves killing a veteran and then sitting on s point for a few seconds. All of these can be easily accomplished without fighting another player. Most days I complete the daily in no more than five to ten minutes.

So…. You managed to do a PvP reward without interacting with the PvP community. You managed to do WvW dailies without (or in the most miniscule of ways) interacting with the WvW community…

If “forcibly” ushering players into these game modes isn’t even having an impact on these game modes/communities (which you yourself just argued) then what, by all that is holy in heaven, is the point of “forcing” us there in the first place?

I repeat: if you can do these achievements without even interacting with thise communities (which you just argued), then what is the point of forcing us to go there in the first place?

That’s simple. Getting someone there is the toughest part. Once someone is there, the hope is that they’ll find something they like. If they do, great! If they don’t, then oh well , they are rewarded more than they used to be for going a few minutes out of their way.

This game is at the end of the day all about choices. Is you feel the reward for an activity is worth it, then you’ll do it. If you don’t, then you won’t. I personally run past onions, roots, copper, mithril, but I’ll stop for herbs and orichalcum. The rewards for those are worth it for me. I’ll run cof p1, but generally avoid p3. Again, one is worth it for me. This is the same with the dailies. If the ap and token rewards are worth it for you, then you’ll do them. If they’re not, then you won’t. You’re not forced to do them.

No it’s not, you’re again wrong. Arena designs a game either you play or not. There is nothing passed that, not ever, that is design 101, that is gaming, from a player perspective. You all need to stop, seriously, designing games that don’t actually work. Or, you’re not AAA designers of any game.

Feedback works well when people explain what they don’t care for, this is this thread, you might be fine with is, as i’m ok with it. But OK isn’t good enough. I can’t tell you how many designers have to sacrifice good enough for “epic” fun content.

This is the Arena we have now, sadly, and i bet they know it. I’m sad for it, they really need to build games they love, that’s not what is happening now, if you think so, good for you.

You are being this on your specific view, when in all likelihood the vast majority of players are fine with and even happy with the changes. Since apparently simply stressing it makes it so, you’re wrong.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Some responses in italics within quoted post.

“We used to be able to do it before,” doesn’t really mean anything though.

Bull gravy. It doesn’t mean anything to you. It is an obvious concern to others who you are trying to dismiss, though.

The dailies were replaced by the login reward for all intent and purposes, and the new dailies are really something different.

Then why are AP tied to new dailies? They were part of the old daily rewards.

What I’m asking is, what is intrinsically flawed with a system that rewards players for venturing into other game modes?

Tying rewards to specific content is fine. It’s better if that tie occurs when the content and/or rewards are introduced. Some people are not going to venture into modes they dislike no matter what ANet does. Taking a reward that was once obtained in one mode and moving it to a different mode (even occasionally) is guaranteed to cheese those people off. How is that a good thing?

Remember when sPvP-only players complained about having to do dungeons to get rewards? Now, there’s a system that allows them to get those rewards without going into dungeons. Why was that reward system put in? Because there was a system that allowed those players to get the skins in PvP. The system was changed. The change included a new way to get the skins without having to dungeon. That’s the way to change an existing reward system.

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Posted by: Gaile Gray

Previous

Gaile Gray

ArenaNet Communications Manager

Next

Hey all. I’ve put together one report on this subject for the devs, and I intend to write up another one after the holiday break.

I’ve changed the subject line to be a bit more neutral and hope that everyone will contribute thoughts on the subject of the new dailies!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

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Posted by: munkiman.3068

munkiman.3068

@Krest

The problem I have is that calling the change as a huge pain for pve players is disingenuous. If you absolutely will not give the content a serious look because you’ve already decided you don’t end to, that’s okay, you don’t have to. Today, one of the PvP dailies was point capture, which can be done without even fighting another of player. One of the wvw dailies was kill a dolyak and the other was claim land, CCC which involves killing a veteran and then sitting on s point for a few seconds. All of these can be easily accomplished without fighting another player. Most days I complete the daily in no more than five to ten minutes.

So…. You managed to do a PvP reward without interacting with the PvP community. You managed to do WvW dailies without (or in the most miniscule of ways) interacting with the WvW community…

If “forcibly” ushering players into these game modes isn’t even having an impact on these game modes/communities (which you yourself just argued) then what, by all that is holy in heaven, is the point of “forcing” us there in the first place?

I repeat: if you can do these achievements without even interacting with thise communities (which you just argued), then what is the point of forcing us to go there in the first place?

That’s simple. Getting someone there is the toughest part. Once someone is there, the hope is that they’ll find something they like. If they do, great! If they don’t, then oh well , they are rewarded more than they used to be for going a few minutes out of their way.

This game is at the end of the day all about choices. Is you feel the reward for an activity is worth it, then you’ll do it. If you don’t, then you won’t. I personally run past onions, roots, copper, mithril, but I’ll stop for herbs and orichalcum. The rewards for those are worth it for me. I’ll run cof p1, but generally avoid p3. Again, one is worth it for me. This is the same with the dailies. If the ap and token rewards are worth it for you, then you’ll do them. If they’re not, then you won’t. You’re not forced to do them.

No it’s not, you’re again wrong. Arena designs a game either you play or not. There is nothing passed that, not ever, that is design 101, that is gaming, from a player perspective. You all need to stop, seriously, designing games that don’t actually work. Or, you’re not AAA designers of any game.

Feedback works well when people explain what they don’t care for, this is this thread, you might be fine with is, as i’m ok with it. But OK isn’t good enough. I can’t tell you how many designers have to sacrifice good enough for “epic” fun content.

This is the Arena we have now, sadly, and i bet they know it. I’m sad for it, they really need to build games they love, that’s not what is happening now, if you think so, good for you.

You are being this on your specific view, when in all likelihood the vast majority of players are fine with and even happy with the changes. Since apparently simply stressing it makes it so, you’re wrong.

You’re making assumptions, I don’t care if i’m wrong. If Arena is profiting, i’m fine, i’m still going to offer my feedback. I still bet you they change it.

[TAO] Founder/Owner and Administrator for the NSP Server Website

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Posted by: Subdue.5479

Subdue.5479

Is there a shortage of ap available in pve? I seem to recall that the living story is a huge chunk of ap accessible exclusively in pve only, and even come with other rewards too.

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Posted by: munkiman.3068

munkiman.3068

Hey all. I’ve put together one report on this subject for the devs, and I intend to write up another one after the holiday break.

I’ve changed the subject line to be a bit more neutral and hope that everyone will contribute thoughts on the subject of the new dailies!

Thanks for the update on this hot button topic. Hope everyone had a great holiday. When is Arena back? Jan 2 or 5?

[TAO] Founder/Owner and Administrator for the NSP Server Website

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Posted by: Ohoni.6057

Ohoni.6057

Hey all. I’ve put together one report on this subject for the devs, and I intend to write up another one after the holiday break.

I’ve changed the subject line to be a bit more neutral and hope that everyone will contribute thoughts on the subject of the new dailies!

Ok, but can we start another thread on the topic “I don’t like the new dailies,” because we are not neutral on the topic.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Sytherek.7689

Sytherek.7689

If they removed the specific objectives from the Daily and instead reverted to just “Daily Events”, “Daily Kills” etc. would we be complaining then? How would that devaluate the argument being made about the Dailies as they are now?

Now, there are aspects of the new dailies I like. Particularly the PvE requirements to go to different zones.

What I don’t like is the lack of choice in various game modes. How does it possibly hurt anything to give us six options in each category instead of four?

It’s probably something silly like dialog box space; they built it for four items only.

Doing that would eliminate my objections.

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Posted by: Tachyon.5897

Tachyon.5897

These new dailies, and the latest LS instalments for that matter, make a mockery of the much vaunted “Guild Wars 2: Play Your Way” mantra.

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Posted by: Subdue.5479

Subdue.5479

If they removed the specific objectives from the Daily and instead reverted to just “Daily Events”, “Daily Kills” etc. would we be complaining then? How would that devaluate the argument being made about the Dailies as they are now?

Now, there are aspects of the new dailies I like. Particularly the PvE requirements to go to different zones.

What I don’t like is the lack of choice in various game modes. How does it possibly hurt anything to give us six options in each category instead of four?

It’s probably something silly like dialog box space; they built it for four items only.

Doing that would eliminate my objections.

World it though? Are you asking for more choices or more -easy- choices? If there we two additional choices each day but they were to the effect of “complete arah p4” and "complete skipping stones in under 15 minutes, would you be okay with that?

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Posted by: Ashen.2907

Ashen.2907

Hey all. I’ve put together one report on this subject for the devs, and I intend to write up another one after the holiday break.

I’ve changed the subject line to be a bit more neutral and hope that everyone will contribute thoughts on the subject of the new dailies!

Ok, but can we start another thread on the topic “I don’t like the new dailies,” because we are not neutral on the topic.

Yeah, as much as I do like the dailies it seems weird that its somehow disallowed to have an honestly critical (without being offensive) topic title. This really implies that Anet is no longer open to feedback other than positive or neutral.

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Posted by: Subdue.5479

Subdue.5479

These new dailies, and the latest LS instalments for that matter, make a mockery of the much vaunted “Guild Wars 2: Play Your Way” mantra.

Play as you want was specifically about being able to get end game gear stats through multiple channels. That a number of people have chosen to take the quote out of context is not the game’s fault.

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Posted by: Filaha.1678

Filaha.1678

These new dailies, and the latest LS instalments for that matter, make a mockery of the much vaunted “Guild Wars 2: Play Your Way” mantra.

So did dungeons. I couldn’t get those dungeon armour skins by playing WvW.

And those fractals, having skins impossible to get while running a world boss train.

And those dang PvP rewards, that I can’t get by doing karma train in EOTM.

Get the point?

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Posted by: Subdue.5479

Subdue.5479

I would argue the change in title is more about receiving feedback from both camps in more equal numbers rather than mostly from those who agree with the title, not necessarily a message that they won’t review negative feedback.

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Posted by: Filaha.1678

Filaha.1678

Hey all. I’ve put together one report on this subject for the devs, and I intend to write up another one after the holiday break.

I’ve changed the subject line to be a bit more neutral and hope that everyone will contribute thoughts on the subject of the new dailies!

Ok, but can we start another thread on the topic “I don’t like the new dailies,” because we are not neutral on the topic.

Yeah, as much as I do like the dailies it seems weird that its somehow disallowed to have an honestly critical (without being offensive) topic title. This really implies that Anet is no longer open to feedback other than positive or neutral.

Gaile didn’t say you can’t dislike the changes in the thread.

She changed the thread title so that people don’t have to feel like they’re only allowed to post here because they dislike it, and that the thread is for feedback in general, not just complaining about it.

Take off the tinfoil hat.

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Posted by: Mala.3861

Mala.3861

I can see the title change has already brought forth the intended result.

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Posted by: Sytherek.7689

Sytherek.7689

If they removed the specific objectives from the Daily and instead reverted to just “Daily Events”, “Daily Kills” etc. would we be complaining then? How would that devaluate the argument being made about the Dailies as they are now?

Now, there are aspects of the new dailies I like. Particularly the PvE requirements to go to different zones.

What I don’t like is the lack of choice in various game modes. How does it possibly hurt anything to give us six options in each category instead of four?

It’s probably something silly like dialog box space; they built it for four items only.

Doing that would eliminate my objections.

World it though? Are you asking for more choices or more -easy- choices? If there we two additional choices each day but they were to the effect of “complete arah p4” and "complete skipping stones in under 15 minutes, would you be okay with that?

I asked for more choices. Period.
And earlier, I asked for a better balance. Visiting a vista is a stupidly simple way to get AP. Doing four events only creates mindless zergs.

Hard does not equal interesting.
Fun does not mean simple.

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Posted by: Mr Snotty Pants.3980

Mr Snotty Pants.3980

Crazy as it sounds, some of us liked the old content of dailies, as much as the rewards. Or, more specifically, the way you could integrate dailies with an hour or two of casual PVE play — it was good background content.

That’s what’s gone with the new login and dailies — it’s much more get out of the way content. I don’t know how to enjoy this content — it doesn’t seem to have been built for enjoyment — just to gate rewards.

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Posted by: phaktorphive.7854

phaktorphive.7854

So did dungeons. I couldn’t get those dungeon armour skins by playing WvW.

And those fractals, having skins impossible to get while running a world boss train.

And those dang PvP rewards, that I can’t get by doing karma train in EOTM.

Get the point?

Yeah, but that has always been that way.. for people that liked the old daily system we just had a facet of the game taken away from us which is getting a reward for playing the way i want to. Now i can just log in, collect my hero cookie and sit in LA.

I can live with the new system. I can live with my “special” reward for logging in. but come on, give us more options. Adding more choices and more freedom where to do dailies like before shouldn’t hurt the new system for people that like it.

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Posted by: Subdue.5479

Subdue.5479

If they removed the specific objectives from the Daily and instead reverted to just “Daily Events”, “Daily Kills” etc. would we be complaining then? How would that devaluate the argument being made about the Dailies as they are now?

Now, there are aspects of the new dailies I like. Particularly the PvE requirements to go to different zones.

What I don’t like is the lack of choice in various game modes. How does it possibly hurt anything to give us six options in each category instead of four?

It’s probably something silly like dialog box space; they built it for four items only.

Doing that would eliminate my objections.

World it though? Are you asking for more choices or more -easy- choices? If there we two additional choices each day but they were to the effect of “complete arah p4” and "complete skipping stones in under 15 minutes, would you be okay with that?

I asked for more choices. Period.
And earlier, I asked for a better balance. Visiting a vista is a stupidly simple way to get AP. Doing four events only creates mindless zergs.

Hard does not equal interesting.
Fun does not mean simple.

That doesn’t answer my question though. If they added more choices but this choices were more time consuming or difficult than the existing choices, would they satisfy you?

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Posted by: Sytherek.7689

Sytherek.7689

If they removed the specific objectives from the Daily and instead reverted to just “Daily Events”, “Daily Kills” etc. would we be complaining then? How would that devaluate the argument being made about the Dailies as they are now?

Now, there are aspects of the new dailies I like. Particularly the PvE requirements to go to different zones.

What I don’t like is the lack of choice in various game modes. How does it possibly hurt anything to give us six options in each category instead of four?

It’s probably something silly like dialog box space; they built it for four items only.

Doing that would eliminate my objections.

World it though? Are you asking for more choices or more -easy- choices? If there we two additional choices each day but they were to the effect of “complete arah p4” and "complete skipping stones in under 15 minutes, would you be okay with that?

I asked for more choices. Period.
And earlier, I asked for a better balance. Visiting a vista is a stupidly simple way to get AP. Doing four events only creates mindless zergs.

Hard does not equal interesting.
Fun does not mean simple.

That doesn’t answer my question though. If they added more choices but this choices were more time consuming or difficult than the existing choices, would they satisfy you?

Yes.

The tasks should have graduated rewards. Finishing a difficult jumping puzzle should reward more than visiting a safe vista.

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Posted by: phaktorphive.7854

phaktorphive.7854

That doesn’t answer my question though. If they added more choices but this choices were more time consuming or difficult than the existing choices, would they satisfy you?

Well that depends, but then again i never found the old dailies time consuming or hard either, as a matter of fact so easy to the point that if you didn’t sit in LA the entire time you were logged in they would get done in a very reasonable amount of time without having to think about it. So if by more choices you mean options similar to the old dailies than i would be more satisfied.

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Posted by: Morte.5916

Morte.5916

Meh. I rolled a level 1 underwater fractal and soloed it to get the “Daily Fractal”. Kill a few krait, swim down a dark tunnel and kite a giant jellyfish into some electric fields. Done in a few minutes. [..]

But I didn’t need fractals to do my daily because I went to wvw, found a yak and killed it. And for fun I followed the zerg around for about an hour (wvw xp booster) and took everything in sight.

I’m an open world PvEer, never been in an explorable dungeon. In the interests of science, I just soloed the aquatic fractal (once I worked out how to get it). I do not feel one tiny bit happier about being pushed into fractals, even though I’ve just soloed one. It’s not about difficulty, I don’t want someone else choosing what I do today, in my recreation. Work is bad enough.

I’m not WvWer but I learned enough from map completion to know that I can solo a tower door to get at the PoI inside but I can’t solo the lord and his crew. I might solo a camp, if I built for it and sussed out the AI, but not today. So, like you, I loaded up the WvW map and looked for dolyaks. It was an awfully long way, and I thought “I really don’t want 10AP that badly”. But I suspect that if I had plodded off to kill a dolyak, I wouldn’t have thought “hey these new dailies aren’t so bad” afterwards, for the reasons above.

Then there are the low level map zergs, where you need to precast DOT AOE to tag things. Those are just awful. What were you thinking, Anet? Almost every player in the game would have told you this would happen. How can you be so *#?&ing stupid? Did it come from management too senior to argue with or something?

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Posted by: BlueOcean.5380

BlueOcean.5380

I’m still playing GW2 despite playing Fishdom too. :p lol. Just want to say I really love this game and would like to side with the people who want the old dailies back.

Reason:
Old dailes were akin to match-3 games’s ding and flashing. It really keep the PvE players going. It made players try to remember where the mobs that cast condition are, where the underwater regions are, etc. It brought GW2 zones into players life as part of their history in the game world.

This is how players attach to a game. Each day they are reminded of their own knowledge, and become more attached.

I do feel the daily event being 3 is nice and shorter than the old 5. Appreciate the “3” for people with busy schedules. But losing those events may be detrimental to long-term revenue to this game.

Imagine if all of a sudden match-3 games no longer matched much.

I suspect the pleasure for many PvE player is actually (whether we are aware or not) in the thoughts we develop knowledge and can plan how to achieve a random set of 3 achievements in one zone. Those of us who take pride in our PvE world knowledge grin to ourselves.. meanwhile we are hooked to this game like addicts. :p

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Posted by: Subdue.5479

Subdue.5479

If they removed the specific objectives from the Daily and instead reverted to just “Daily Events”, “Daily Kills” etc. would we be complaining then? How would that devaluate the argument being made about the Dailies as they are now?

Now, there are aspects of the new dailies I like. Particularly the PvE requirements to go to different zones.

What I don’t like is the lack of choice in various game modes. How does it possibly hurt anything to give us six options in each category instead of four?

It’s probably something silly like dialog box space; they built it for four items only.

Doing that would eliminate my objections.

World it though? Are you asking for more choices or more -easy- choices? If there we two additional choices each day but they were to the effect of “complete arah p4” and "complete skipping stones in under 15 minutes, would you be okay with that?

I asked for more choices. Period.
And earlier, I asked for a better balance. Visiting a vista is a stupidly simple way to get AP. Doing four events only creates mindless zergs.

Hard does not equal interesting.
Fun does not mean simple.

That doesn’t answer my question though. If they added more choices but this choices were more time consuming or difficult than the existing choices, would they satisfy you?

Yes.

The tasks should have graduated rewards. Finishing a difficult jumping puzzle should reward more than visiting a safe vista.

This i can agree with then. Encouraging players to attempt more difficult content is as valuable as encouraging them to try other game modes.

What I would not agree with is bringing back the old generic dailies that would allow people to get the daily without going out of their way at all.

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Posted by: munkiman.3068

munkiman.3068

If they removed the specific objectives from the Daily and instead reverted to just “Daily Events”, “Daily Kills” etc. would we be complaining then? How would that devaluate the argument being made about the Dailies as they are now?

Now, there are aspects of the new dailies I like. Particularly the PvE requirements to go to different zones.

What I don’t like is the lack of choice in various game modes. How does it possibly hurt anything to give us six options in each category instead of four?

It’s probably something silly like dialog box space; they built it for four items only.

Doing that would eliminate my objections.

World it though? Are you asking for more choices or more -easy- choices? If there we two additional choices each day but they were to the effect of “complete arah p4” and "complete skipping stones in under 15 minutes, would you be okay with that?

I asked for more choices. Period.
And earlier, I asked for a better balance. Visiting a vista is a stupidly simple way to get AP. Doing four events only creates mindless zergs.

Hard does not equal interesting.
Fun does not mean simple.

That doesn’t answer my question though. If they added more choices but this choices were more time consuming or difficult than the existing choices, would they satisfy you?

I’m not sure what kill 5o ambient things means to you, but yeah, ther have been at least 2 post that gave random “do this stuff”

If that is your focus, your short sighted.

[TAO] Founder/Owner and Administrator for the NSP Server Website

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Posted by: Subdue.5479

Subdue.5479

If they removed the specific objectives from the Daily and instead reverted to just “Daily Events”, “Daily Kills” etc. would we be complaining then? How would that devaluate the argument being made about the Dailies as they are now?

Now, there are aspects of the new dailies I like. Particularly the PvE requirements to go to different zones.

What I don’t like is the lack of choice in various game modes. How does it possibly hurt anything to give us six options in each category instead of four?

It’s probably something silly like dialog box space; they built it for four items only.

Doing that would eliminate my objections.

World it though? Are you asking for more choices or more -easy- choices? If there we two additional choices each day but they were to the effect of “complete arah p4” and "complete skipping stones in under 15 minutes, would you be okay with that?

I asked for more choices. Period.
And earlier, I asked for a better balance. Visiting a vista is a stupidly simple way to get AP. Doing four events only creates mindless zergs.

Hard does not equal interesting.
Fun does not mean simple.

That doesn’t answer my question though. If they added more choices but this choices were more time consuming or difficult than the existing choices, would they satisfy you?

I’m not sure what kill 5o ambient things means to you, but yeah, ther have been at least 2 post that gave random “do this stuff”

If that is your focus, your short sighted.

I don’t see how this is at all relevant to the statement you quoted.

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Posted by: Countess Aire.9410

Countess Aire.9410

Hey all. I’ve put together one report on this subject for the devs, and I intend to write up another one after the holiday break.

I’ve changed the subject line to be a bit more neutral and hope that everyone will contribute thoughts on the subject of the new dailies!

I have no issue with the new daily. It is nice to be able to jump on get the daily done. The events rotation is fun. I also like the WvW components. Not a PvPer but that is okay. Great job. Thanks for the game.

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Posted by: Ohoni.6057

Ohoni.6057

She changed the thread title so that people don’t have to feel like they’re only allowed to post here because they dislike it, and that the thread is for feedback in general, not just complaining about it.

If people want to start a positive (or neutral) thread on the topic then they can do that, but this thread was started as a negative one, and should remain as such so long as people continue to want to discuss the topic.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Astralporing.1957

Astralporing.1957

Anet is not responsible for your choice of things you refuse to do.

They are however responsible for the choice of options they offer to me. I don’t need to like what they offer, but they do need to offer what people like. Or they will go out of business.

Actions, not words.
Remember, remember, 15th of November

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Posted by: BlueOcean.5380

BlueOcean.5380

Suggestion:

  • Three PvE dailies, but make events at most racial-theme-specific. Keep most, if not all old dailies on the random roster to generate 3 required PvE dailies per day.

Benefit:

  • Players can exercise their game geography muscle and participate in a game of match designed by themselves. They will not feel being told to perform a menial task, but the task becomes a challenge that they can elect to solve on their own knowledge.
  • When zone restriction is racial-zone based, it focus player population, but not to an extreme.

(edited by BlueOcean.5380)

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Posted by: SFMonkey.4680

SFMonkey.4680

If they removed the specific objectives from the Daily and instead reverted to just “Daily Events”, “Daily Kills” etc. would we be complaining then? How would that devaluate the argument being made about the Dailies as they are now?

Now, there are aspects of the new dailies I like. Particularly the PvE requirements to go to different zones.

What I don’t like is the lack of choice in various game modes. How does it possibly hurt anything to give us six options in each category instead of four?

It’s probably something silly like dialog box space; they built it for four items only.

Doing that would eliminate my objections.

World it though? Are you asking for more choices or more -easy- choices? If there we two additional choices each day but they were to the effect of “complete arah p4” and "complete skipping stones in under 15 minutes, would you be okay with that?

I asked for more choices. Period.
And earlier, I asked for a better balance. Visiting a vista is a stupidly simple way to get AP. Doing four events only creates mindless zergs.

Hard does not equal interesting.
Fun does not mean simple.

I agree with Sytherek. More options would be best.
I agree that gradiated rewards is also a good idea.

I’d also like the option to do more than 3 and get rewarded for all those that I do.

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Posted by: Filaha.1678

Filaha.1678

She changed the thread title so that people don’t have to feel like they’re only allowed to post here because they dislike it, and that the thread is for feedback in general, not just complaining about it.

If people want to start a positive (or neutral) thread on the topic then they can do that, but this thread was started as a negative one, and should remain as such so long as people continue to want to discuss the topic.

And the official authority on the matter decided that the thread should be “the” discussion thread, positive, neutral, or negative, so as to avoid repeat threads on the same subject. It’s not your forum to decide who should post in which threads.

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Posted by: Filaha.1678

Filaha.1678

Anet is not responsible for your choice of things you refuse to do.

They are however responsible for the choice of options they offer to me. I don’t need to like what they offer, but they do need to offer what people like. Or they will go out of business.

People like fractals. People like vistas. People like gathering. People like not having to leave WvW in order to get 10 AP. Clearly, they are offering what people like.

Whether you like it or not is irrelevant to the whole. They don’t need to offer what you like.

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Posted by: sadatoni.6524

sadatoni.6524

What are fractals doing in the dailies for PVE? They should have their own category.

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Posted by: Vlad Morbius.1759

Vlad Morbius.1759

People like fractals. People like vistas. People like gathering. People like not having to leave WvW in order to get 10 AP. Clearly, they are offering what people like.

Whether you like it or not is irrelevant to the whole. They don’t need to offer what you like.

I don’t like fractals and you certainly don’t speak for me. I don’t like this change at all and neither you nor the one behind it will convince me otherwise. Like I’ve said if they don’t want me to play the game the way i want to no problem i can just stop playing, actually I’m in the process of downloading DAI and upgrading WoW, so I’ll have plenty of options while they pull their heads out of the sand. When it hits the fan and the players start dropping off I just hope the right people take the hit for these poor decisions.

Vini, Vidi, Vici, Viridis…I came, I saw, I conquered…I got a green??

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Posted by: poke.3051

poke.3051

Many ppl complaining about new daily system. I wasn’t happy too when I heard about it.
But at the end, many players are push to discover land’s in gw2 and enjoy beautiful views. Not only Orr or Silverwasted lands.
Reward system is maybe not amazing but far much better than it was before.
Complains about I’m pve player is totally bs, most of this guys don’t even f
run fractals etc.
I’m very pleasant with new system, thx guys.

ps. sorry for my borken english

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Posted by: Filaha.1678

Filaha.1678

I don’t like fractals and you certainly don’t speak for me.

You aren’t people. You are a person. You are irrelevant to what “people” like.

Like I’ve said if they don’t want me to play the game the way i want to no problem i can just stop playing,

That’s cool. There’s actually nothing stopping you from playing the way you want, but if you want to claim that there is…

actually I’m in the process of downloading DAI and upgrading WoW, so I’ll have plenty of options while they pull their heads out of the sand. When it hits the fan and the players start dropping off I just hope the right people take the hit for these poor decisions.

If players start dropping off all because they have to go a little bit out of their way to get AP (which, if you didn’t notice, you will have to do, period, if you want the major AP rewards) then the game has more problems than dailies. Clearly, they should completely ignore “fixing” dailies and work on other portions of the game.

And if you’re already planning to leave… well, then they don’t really need to please you, do they? Clearly you’ll be difficult to actually please if the only thing keeping you here is the dailies. They should focus on the people who either are happy with the changes or don’t mind the changes, as they’ll clearly be easier to please and retain.

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Posted by: Locce.8405

Locce.8405

What I would not agree with is bringing back the old generic dailies that would allow people to get the daily without going out of their way at all.

In that case your preferences just do not match with those of the players complaining about just that issue. I can agree on disagreeing with you.

What I can not agree with is you claiming that the majority of players shared your preferences or that players who do not share your preferences should suffer the same restrictions to their gaming experience without complaint just because you like those restrictions. If you wanted to you still could make your own restrictions. Just roll a die to determine in which zone you have to do your events, your kills or your mining. It’s not so easy for us the other way around. If we just ignore the restrictions we miss out on the AP reward. We actually lose something.
What would you lose if you they got rid of the more ridiculous restrictions? Would the earned reward be any less? Why? You sure would not argue that doing events in Queensdale with a huge zerg in tow is any more challenging than doing the same number of events anywhere else in Kryta or even elsewhere in Tyria, would you? So how does it make sense giving a special reward to obedient little puppies in Queensdale when the Daily tells them to be in Queensdale but not to those doing the same number of probably more challenging events anywhere else?

Being obedient is really all the challenge there is to the specific objectives. Visiting a vista? Not anymore challenging in Kryta than in Ascalon, yet when the Daily says it has to be a Krytan vista I have to view a Krytan vista to get my reward.

And just to emphasize it once more: nobody profits if I actually have to go out of my way for the Daily reward. Neither Anet nor any player will gain anything from me viewing a Krytan vista over an Ascalonian one or one in the Maguuma, wherever I really want to be on that given day.
There is nothing good about me having to go out of my way to perform a simple task, not for me, not for anybody else. That’s not how you design a game. That’s how you train a dog to sit up and beg.

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Posted by: Lazuli.2098

Lazuli.2098


What I would not agree with is bringing back the old generic dailies that would allow people to get the daily without going out of their way at all.

Then by that logic you should be all for removing pvp and wvw daily tasks.

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Posted by: Kaz.3196

Kaz.3196

My fiance and I log in as much as we can to find nodes in Cursed Shore and complete dailies. We love to play GW2 together. My fiance was initially positive about the change, and I was initially negative. I wanted to write a comment about it here, but decided to abstain until we could perform a few dailies and evaluate how it affected our play behavior versus pre-patch.

After this past week we’ve both feel the changes have changed gameplay for the worse, not the better. We’re playing a lot less now because the daily objectives feel more modular, and I’ve developed a terrible habit of logging in for the reward. If I’m “just not feeling it” to do the daily objectives, I’ll just log back out. We were also interested in having long-term goals, so we thought the monthly objectives were a great part of the game.

I don’t think the dailies the way they are now help coerce casual gamers like us to play more or play harder. The event completion in certain maps can be difficult due to the sheer number of players completing event objectives. We simply don’t have the speed or the skill to keep up with others. Event completion ends up becoming frustrating and takes a long time.

That said, we like the new diversity of daily objectives such as vista viewer and new gathering objectives and hope to see a lot more of them.

Regardless, we like that the devs are continually making adjustments to the game to make the gaming experience more enjoyable for all. We’re hoping that they manage to find a balance in the new system they’ve implemented.

(edited by Kaz.3196)

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Posted by: phaktorphive.7854

phaktorphive.7854

So a question to everyone that likes the new dailies.. Is there no compromise? Cause you guys like it that makes it the only way, the best way? Get the kitten out of here. People are posting here to let Anet know of their complaints, its a completely valid argument here with the new dailies. There are changes that can be made to make both sides happy. There are a lot of good suggestions here in the midst of all the QQing.

(edited by phaktorphive.7854)

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Posted by: Locce.8405

Locce.8405

I don’t like fractals and you certainly don’t speak for me.

You aren’t people. You are a person. You are irrelevant to what “people” like.

That’s true for everyone of us, yet in total we are still “people”. If we do not like something, it is our job to speak for ourselves and it’s nobody’s job to tell us we should not have spoken because we are not “the people”.

If players start dropping off all because they have to go a little bit out of their way to get AP (which, if you didn’t notice, you will have to do, period, if you want the major AP rewards) then the game has more problems than dailies. Clearly, they should completely ignore “fixing” dailies and work on other portions of the game.

And if you’re already planning to leave… well, then they don’t really need to please you, do they? Clearly you’ll be difficult to actually please if the only thing keeping you here is the dailies. They should focus on the people who either are happy with the changes or don’t mind the changes, as they’ll clearly be easier to please and retain.

I guess I do not have to tell you that it is usually not just one thing that makes people leave a game. Far more often it is a collection of things reducing the enjoyment of the game bit by bit. What I apparently do have to tell you is that this is exactly what is happening for those complaining about the new Dailies and how they were implemented. Their enjoyment is reduced, and it does not matter if that change affects everybody or you specifically, and it does not matter if it’s already enough to make them leave or if a few more negative bits are needed to that effect.
If a customer feels that he gets a worse deal than he used to he is free to give feedback about why he feels that way. Maybe they misunderstood something, maybe they have a good point and a small change would benefit everybody.
Also, arguing that a cause is not worth a complaint because there might be bigger problems is a logical fallacy. We have a problem here that affects at least several customers (we can hardly argue who is the majority unless we force every active player to vote on this issue) and which, in my opinion, can be fixed without affecting anybody negatively.