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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

They have changed dailies so many times, I am fairly sure that this worst of all incarnations will soon be replaced with something better.

Oh wait, it’s ANet. Nope it is here to stay, because Metrix said so.

Replacing fun by knowledge is really the way to go to motivate all those new players you got with the NPE.

This is all so contradicting. It is like the left hand at ANet does not know what the right hand is doing.

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Posted by: Carighan.6758

Carighan.6758

Replacing fun by knowledge is really the way to go to motivate all those new players you got with the NPE.

Because old dailies were so much fun, yep. That’s totally not the main issue with them, that they were this ginormous chore which took up quite a lot of time, especially if you were after AP.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Because old dailies were so much fun, yep. That’s totally not the main issue with them, that they were this ginormous chore which took up quite a lot of time, especially if you were after AP.

And pretty much the exact same thing every day. Salvage ten items, kill bunnies, do quests, gather, kill some mobs, rinse/repeat. Throw in talk to the Laurel Vendor or kill some underwater mobs, and there you go.

Gone to Reddit.

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Posted by: Astral Projections.7320

Astral Projections.7320

You obviously didn’t understand my point when I was talking about immersion. It’s not the zerg itself, it’s how the event scaling can’t handle that number of people.

Before I could relax and play. I would stand there and pay attention to to npc’s chatter. Stand around and watch what they were doing. Now it’s “if you snooze you lose”. If you don’t watch for the mobs, if you don’t race over to where they are spawning then you won’t be able to tag one of the few, weak mobs that appear and it’s much harder to get credit. It changed the game from enjoying the event and what was going on and any lore to “mob tag”

In addition, in case you didn’t know. Events show on the map from all across the map and also with your pointer. Every single daily event I’ve done has had at least 20 people doing it with me. The event pops. People from all across the map wp then run to it. I haven’t seen one daily event so far without at least 20 others getting there within a few minutes and the event mobs being inadequate to the numbers.

Seems like you haven’t been paying attention for all 79 levels that you went through. When your a higher level than the current map you get scaled down respectively to that level, in other words that green downward facing arrow next to your number 80 indicates that your only slightly more effective then the lowbie – mainly becuase skills/traits you have unlocked however you won’t completely blow them out of the water. The good majority of low leveled players are in the eotm karma train where they bypass this if they want with the badge,land claimer, sentry kills. This is only for 1 day and gradually drops off as time goes on, theyll survive its not completely game breaking as in they wont be able to play the following day as normal. Remember complete the daily a player needs to do 3 out of 12, just because you choose to handicap yourself by limiting to only pve doesn’t mean that applies to other players.

I main a mesmer – the worst tagging class as well as I play standard shatter spec. I can run across the map to tag an event as long as its above 5% and still get gold reward, I don’t ever play in a party. Your doing something completely wrong if your not beating me, espically if your read text which indicates you were there at the start of the event and still having trouble getting credit – SMH. If you dont like being a group hit the mobs and run away, as long as you don’t leave the map youll still get credit for the event.

Im up for the challenge, please list w/e map you had trouble with and ill point you to the least likely to be zerged events.

last start zone I remember was yesterday metrica province:

Option 1- Do you do world bosses? Chances are probably yes, so on said day arrive early and do the pre event chain. Each step in the chain counts as an event counts as an event, so from start to finish youll be done with daily event by the end. Sure this will go against your antizerg desire but at the same time youll get your world boss, daily event done as well as the world events are big enough that they don’t step on the toes of low leveled players – afterwards you can go to w/e map you wish and leisurely immerse yourself in w/e event your heart desires.

Fun fact: All starter areas, except plains of ashford, have a world boss with event chains that can fulfill by do the pre events. Even still the plains of ashford has around 68 events not including fail events.

Option 2 – ( speaking specifically for metrica province so as to not to cause confusion) suppose you arrive late to fire elemental or you miss it completely – no worries stop the waterworks. There is around a total of 63 events not including chain fail events, the mass wont be at each one. As odd as it sounds at Thaumanova Reactor once fire elemental is done has 3 destroy monster events, across the map at the inquest base is another mostly avoid area, on the sides of the map there are events.

here are clues : the more remote/ off the path the event is the less likely people will be willing to travel out to it.

The easier to access or if its a defense event – the more people will be there – players like easy fast farmable events.

This is an open world massive MULTIPLAYER online rpg – your not always going to be the only player at events – get over it

Thanks for the offer to help. I’ll friend you. I’m typically on at reset and I’ll look for you then and give you a whisper.

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Replacing fun by knowledge is really the way to go to motivate all those new players you got with the NPE.

Because old dailies were so much fun, yep. That’s totally not the main issue with them, that they were this ginormous chore which took up quite a lot of time, especially if you were after AP.

Running around, doing stuff, gaining the dailies on the run while having fun is fun.

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Posted by: Djinn.9245

Djinn.9245

What I see here are a bunch of experienced players saying that other players who are just trying to play the game and get their dailies like they used to (just playing the game) should do a bunch of research so they know there are X events in one area of any particular map that respawn rapidly so you can go stand there (instead of playing the game) and wait with a ground-targeted AoE to hopefully just tag a mob (since every other experienced player will be there as well) so you can get a completion.

I’m not sure why just being able to play the game wasn’t a good way to do the dailies. This is sooo much better.

Bolded part is the important one. If I have to explain this, I’m not sure you’d get the explanation. In any case, trying:

The idea of a daily system is (and was, there was a blog post before the old one!) to entice people to do things they may not already be doing by offering additional rewards for doing that.

I believe you that there was a blog post, but do you really think the openworld PvE dailies are enticing players to do things they haven’t done? You think people haven’t gathered 10 nodes before? And you think it matters where those nodes are gathered?And you think its a good strategy to encourage the entire game to go to Brisbane for events? You think inexperienced players have a good time trying to complete this Daily with all the vets zerging around?

In every MMO I know, Dailies are encouragement only for new players. For vets, they become a rote way to get extra stuff. And for new players this new Daily system must be a disaster forcing them to deal with the entire game in one zone.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: echo.2053

echo.2053

And how do you get ectos from that?

Every time you do one of the daily achievments you get a bonus chest. For completing exotic crafter you get Chest of the Crafter which Contains 3 Globs of Ectoplasm and 2 Scrolls of Experience.

its posted in the wiki http://wiki.guildwars2.com/wiki/Daily
its been posted here on the forums several times
its said in the map chat at least one time a day when this achievement is made available- which is how i found out
Most players powerlevel by crafting – Artificer is one of the cheapest crafts
Most players dont like clicking staacks of luck so they combine it through the Artificer

Your avg player has to go pretty far out of his/her way on a reg basis to not find out by accident or given this knowledge.

Echo,

A geared and traited level 80 is generally much more than just, “slightly,” more powerful than a low level character and will, generally, “blow them out of the water.”

The downscaling system is better than nothing but thats about it.

Challenge accepted – hopefully tonights reset gives a good one

Bender the offender – Proud violator of 17 safe spaces –

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Posted by: Subdue.5479

Subdue.5479

That’s essentially what you’re saying. If you could think of a single reason why improving the scaling of events based on the number participating in it, you’d have just given one, but instead you chose to ignore the question, and instead pose a strawman argument.

Are you done telling me what I’m essentially saying or do you need more time to tell me what I’m saying? Since, you know, I haven’t said anything as far as answering your question so far. Because arguing a point I haven’t made, with yourself, makes much more sense.

But don’t mind me. I’m just being argumentative even though I’ve ignored your question.

Seeing the contradictions yet?

This is your second post after my question in which you’ve failed to answer my question, so I’ll just ask it, again.

What do you feel would be the downside to improving the scaling of events to more appropriately match the number of players working on said events?

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Posted by: Subdue.5479

Subdue.5479

What I see here are a bunch of experienced players saying that other players who are just trying to play the game and get their dailies like they used to (just playing the game) should do a bunch of research so they know there are X events in one area of any particular map that respawn rapidly so you can go stand there (instead of playing the game) and wait with a ground-targeted AoE to hopefully just tag a mob (since every other experienced player will be there as well) so you can get a completion.

I’m not sure why just being able to play the game wasn’t a good way to do the dailies. This is sooo much better.

Bolded part is the important one. If I have to explain this, I’m not sure you’d get the explanation. In any case, trying:

The idea of a daily system is (and was, there was a blog post before the old one!) to entice people to do things they may not already be doing by offering additional rewards for doing that.

I believe you that there was a blog post, but do you really think the openworld PvE dailies are enticing players to do things they haven’t done? You think people haven’t gathered 10 nodes before? And you think it matters where those nodes are gathered?And you think its a good strategy to encourage the entire game to go to Brisbane for events? You think inexperienced players have a good time trying to complete this Daily with all the vets zerging around?

In every MMO I know, Dailies are encouragement only for new players. For vets, they become a rote way to get extra stuff. And for new players this new Daily system must be a disaster forcing them to deal with the entire game in one zone.

Actually, you’ve already got examples on the forums of people saying they tried something because of the dailies and ended up enjoying it enough to try it again, so yes, it’s working.

As for events, like I’ve stated in this thread, the scaling of events does need to be improved. They clearly weren’t designed to have so many people doing them, and they scale too little. That’s not a problem with the daily though, it’s a problem with scaling of events.

As for the easy dailies, I don’t know if you’ve noticed but they’re structured so that each game mode has 2 quick and easy dailies, and 2 difficult dailies, so that you can choose to do easy ones in one mode, then one easy one in another, and just breeze past them, or you can choose to do all three in the same mode, and take a bit more time. Again, that’s to create incentive to move around to different content.

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Posted by: Maxwell.7843

Maxwell.7843

I think the WvW new dailies are really, really good.

The PvP daylies are ok: I’m not a fan of “X class winner”, the first days it lead to weird team compositions (like 4 lvl2 X classes) but now I see that way less, so I figure people have understood that nobody forces them to create a new toon just for a daily.

I’m sorry to say that I do not enjoy the new PvE dailies; I think the previous iteration was far superior.
They are specific in a weird way, while WvW and PvP are generic (as a daily should be). A lot of people say that you are not forced to do them, and I agree, but that is not a reason to make PvE daily less enjoyable than the dailies from the other categories.

A person should be able to do the PvE dailies with the same level of “comfort” (or “ease”, or whatever) the other dailies offer.
Chopping wood you don’t need doesn’t seem like a good reason to teleport to a particular map, in my opinion. It feels clunky and weird. A daily should be something you naturally do during you gaming session.

The new dailies feel like a good step forward for WvW and PvP, and an incomprehensible step back for PvE.

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

This is your second post after my question in which you’ve failed to answer my question, so I’ll just ask it, again.

What do you feel would be the downside to improving the scaling of events to more appropriately match the number of players working on said events?

I’m curious as to why you even need me to answer the question? You’ve already answered it for me, haven’t you? I mean, I don’t want to sound argumentative for the sake of being argumentative, to use your words, but you’ve already put the words in my mouth and drawn your own conclusion.

What would be the point of offering any answer, or opposing opinion, when you’ve already reach the conclusion anything I would say is strawman because, to use your words again, if I could offer one I would’ve by now.

Right?

In other words, you’ve told me anything I have to say you wouldn’t believe in so many words. So what would be the point of giving you an answer then?

Gone to Reddit.

(edited by Ardenwolfe.8590)

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Posted by: Malkavian.4516

Malkavian.4516

I honestly prefer this new daily system over the previous ones simply because the previous dailies do not feel as fulfilling. Yes, they were easy to achieve but when I am doing a daily achievement, it should at least be something worth doing as opposed to what I do on a regular basis during gameplay particularly in PvE. I honestly think that more options would be very much welcome in addition to what we already have, such as a Jumping Puzzle Daily at a specific location for example or an Explorable/Story Dungeon Daily (not Fractal) to entice more players to try those out.

FOR SKYRIM!!!!!

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Posted by: sfwordsmith.1327

sfwordsmith.1327

Yes, this is a horrible change for folks who are not interested in PvP. I played PvE for hours yesterday – which means exploring areas I haven’t been yet, doing events, heart quests, etc. – and by the end of the day I had zero % completion on any dailies. Obviously, once again, PvE players get shafted for not preferring to play PvP, and for not wanting to be “herded” into doing certain things in certain areas. Really unhappy with this change and I don’t understand why anyone would consider it positive.

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Posted by: Djinn.9245

Djinn.9245

And how do you get ectos from that?

Every time you do one of the daily achievments you get a bonus chest. For completing exotic crafter you get Chest of the Crafter which Contains 3 Globs of Ectoplasm and 2 Scrolls of Experience.

its posted in the wiki http://wiki.guildwars2.com/wiki/Daily
its been posted here on the forums several times
its said in the map chat at least one time a day when this achievement is made available- which is how i found out
Most players powerlevel by crafting – Artificer is one of the cheapest crafts
Most players dont like clicking staacks of luck so they combine it through the Artificer

Your avg player has to go pretty far out of his/her way on a reg basis to not find out by accident or given this knowledge.

First, I was just curious about the ectos, not sure why you are answering so aggressively. I was not playing for about 10 days when the Dailies were first changed – busy with family / holiday stuff.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Malkavian.4516

Malkavian.4516

Take example the daily event, today was Gandarent Field or whatever, went there and sooooooo many people were there, everytime i try to do an event i get there its finished already! took me like 1 hour and half just to get 4 events done, cos i couldn’t find any!!!! they were either done when i get there or bugged……. this system is terrible! it felt like there’s hardly any events going on! and 4 events shouldn’t take 1 hour and half to complete!

Um, here’s what I do: I enable the events compass to point me to the right event (assuming I completed the map already on a particular character). That way, I can at least be informed of which is the nearest event I can go to for completion. If it took you an hour and a half to complete, I guess the reason for that would be is if you either did not complete Gendarren Fields or you did not enable the compass to begin with and had to struggle with the map chat to help you find said events.

FOR SKYRIM!!!!!

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Posted by: Anyandrell.6238

Anyandrell.6238

Old system: I would do the number of kills, gathering, etc while I was doing what was necessary for my character(s) to move forward (mapping, PS, LS, etc). While I was ACTIVELY PLAYING THE GAME in a way I liked to play it. Not at all spoonfed, on the contrary, making my way through Orr or Dry Top or Maelstrom.
New system: I have to waste 10-15 minutes to get back in a beginning area, where I have to view a vista that I had previously viewed (map completion doh) and it makes me feel bad for all the lower levels who are desperately trying to accomplish something in that map.

And yes, I know perfectly what I’m talking about: take the assault on Nebo terrace for example. I just happen to be leveling a new Guardian and she was in that map. The event got so upscaled due to the hordes of level 80s there that my poor level 34 couldn’t make one step without being killed. Change of tactics, switched to my level 80 necro. By the time I got there, the event was so upscaled that there were 3 champ tramplers per square pixel and a complete cacophony of light, skill effects, shouts, rallying and dead players and still couldn’t do much because of how upscaled it was so the event failed.

Tbh, this whole thing of “go in THAT specific map do to this specific thing” is a control issue syndrome. When before we could do that specific thing no matter where we were, does it make sense to you to force you to go back to a lower level map? Nobody gets the “control freak” hint at all? Does it feel good to be told “sit” and “stay” after you paid money to play a game the way it would be enjoyable for you?

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Posted by: Brow.9425

Brow.9425

lets see today’s daily, craft an exotic, nope too expensive,

Exotic luck and ascended mats count for this daily.

Rathan Kelet — Maguuma

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Posted by: Subdue.5479

Subdue.5479

This is your second post after my question in which you’ve failed to answer my question, so I’ll just ask it, again.

What do you feel would be the downside to improving the scaling of events to more appropriately match the number of players working on said events?

I’m curious as to why you even need me to answer the question? You’ve already answered it for me, haven’t you? I mean, I don’t want to sound argumentative for the sake of being argumentative, to use your words, but you’ve already put the words in my mouth and drawn your own conclusion.

What would be the point of offering any answer, or opposing opinion, when you’ve already reach the conclusion anything I would say is strawman because, to use your words again, if I could offer one I would’ve by now.

Right?

In other words, you’ve told me anything I have to say you wouldn’t believe in so many words. So what would be the point of giving you an answer then?

This is your third post after I asked you a very simple question, and yet you continue to dodge it. Again:

What do you feel would be the downside to improving the scaling of events to more appropriately match the number of players working on said events?

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

lets see today’s daily, craft an exotic, nope too expensive,

Exotic luck and ascended mats count for this daily.

I crafted a jeweler’s kit. I think it cost 7 silver to get the bars off the Trading Post. Probably would’ve been cheaper to get the ore instead, but meh.

Seven silver is chicken feed these days.

Gone to Reddit.

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Posted by: Djinn.9245

Djinn.9245

Take example the daily event, today was Gandarent Field or whatever, went there and sooooooo many people were there, everytime i try to do an event i get there its finished already! took me like 1 hour and half just to get 4 events done, cos i couldn’t find any!!!! they were either done when i get there or bugged……. this system is terrible! it felt like there’s hardly any events going on! and 4 events shouldn’t take 1 hour and half to complete!

Um, here’s what I do: I enable the events compass to point me to the right event (assuming I completed the map already on a particular character). That way, I can at least be informed of which is the nearest event I can go to for completion. If it took you an hour and a half to complete, I guess the reason for that would be is if you either did not complete Gendarren Fields or you did not enable the compass to begin with and had to struggle with the map chat to help you find said events.

What she actually said is that it took a long time because when she got to an event is was finished already. I have had the same experience no matter how close an event is. The problem is the number of players and more specifically the number of geared vets who can kill everything almost instantly.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Subdue.5479

Subdue.5479

And how do you get ectos from that?

Every time you do one of the daily achievments you get a bonus chest. For completing exotic crafter you get Chest of the Crafter which Contains 3 Globs of Ectoplasm and 2 Scrolls of Experience.

its posted in the wiki http://wiki.guildwars2.com/wiki/Daily
its been posted here on the forums several times
its said in the map chat at least one time a day when this achievement is made available- which is how i found out
Most players powerlevel by crafting – Artificer is one of the cheapest crafts
Most players dont like clicking staacks of luck so they combine it through the Artificer

Your avg player has to go pretty far out of his/her way on a reg basis to not find out by accident or given this knowledge.

First, I was just curious about the ectos, not sure why you are answering so aggressively. I was not playing for about 10 days when the Dailies were first changed – busy with family / holiday stuff.

Combining luck into higher rarities has been around since luck itself was introduced into the game almost a year ago. It’s not something that came about in the 10 days you were off on holiday.

Also, in the previous dailies, it would trigger completion for the Daily Crafter achievement, so there’s absolutely no reason to think it wouldn’t work with Daily Exotic Crafter.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Even as someone who likes the new daily system I agree that this is a flaw. Poor event scaling can ruin the process.

In general there are some pretty serious flaws with events in the megaserver system.

This.

The process as observed in several Gendarren Fields events.

  1. Player calls out event as it starts.
  2. First player(s) there engage mobs. Down-leveled players, even 1 or 2, have an easy time of it.
  3. More players arrive. Mobs melt as soon as they get in range.
  4. In order to get a tag for event credit, players move closer to the spawn point.
  5. Players at the leading edge kill mobs instantly.
  6. Players in the back move to the leading edge.
  7. Repeat.
  8. Everyone is sitting right at the spawn point (or the point where mobs become vulnerable, depending on whether a particular event has invulnerable mobs).
  9. Players attack empty air until mobs appear. If invulnerability is in play, they parallel, precede or trail the moving mobs, attacking as they go.
  10. If there are multiple spawn points, 4-9 happen at all of them.
  11. Event ends, players type in Map Chat, “Event?”
  12. Rinse and repeat.

(edited by IndigoSundown.5419)

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Posted by: Astral Projections.7320

Astral Projections.7320

And how do you get ectos from that?

Every time you do one of the daily achievments you get a bonus chest. For completing exotic crafter you get Chest of the Crafter which Contains 3 Globs of Ectoplasm and 2 Scrolls of Experience.

its posted in the wiki http://wiki.guildwars2.com/wiki/Daily
its been posted here on the forums several times
its said in the map chat at least one time a day when this achievement is made available- which is how i found out
Most players powerlevel by crafting – Artificer is one of the cheapest crafts
Most players dont like clicking staacks of luck so they combine it through the Artificer

Your avg player has to go pretty far out of his/her way on a reg basis to not find out by accident or given this knowledge.

Echo,

A geared and traited level 80 is generally much more than just, “slightly,” more powerful than a low level character and will, generally, “blow them out of the water.”

The downscaling system is better than nothing but thats about it.

Challenge accepted – hopefully tonights reset gives a good one

Good, good. ^^

For the second map, where we wander around harvesting nodes and doing events till I tire of it, I was thinking,Timberline Falls. It will be good to have company. I think I’ve got a couple of spare hours for that today.

And after that, another map maybe. Tonight of course. I wouldn’t dream of taking up more than one days of worth of your time for this challenge. I can play for a good 6 hours or so after reset today.

And by the way, you made a couple of wrong assumptions in your previous post to me.
1) “just because you choose to handicap yourself by limiting to only pve doesn’t mean that applies to other players.”
I started doing PvP and WvW when these new dailies began. I said so in a previous post in this thread. Don’t assume things just because you missed it.
2) “r read text which indicates you were there at the start of the event and still having trouble getting credit”
I’m not having trouble getting credit. I said I’m holding back so others can get credit.
3) “Sure this will go against your antizerg desire but at the same time youll get your world boss,”
I actually like zergs. In their proper place and where the events are designed for them.
4) “starter areas, except plains of ashford, have a world boss with event chains that can fulfill by do the pre events.” If I’m in the starter zone and it’s in the timer of the world boss, I do the pre-events. I’ve always done them, including the collection event at Shatterer where I’m sometimes the only person.

You make too many inaccurate assumptions about other people based on your opinion of them that you gained by a fast and careless read through the forums and not on the facts.

(edited by Astral Projections.7320)

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Posted by: Sizer.5632

Sizer.5632

Old system: I would do the number of kills, gathering, etc while I was doing what was necessary for my character(s) to move forward (mapping, PS, LS, etc). While I was ACTIVELY PLAYING THE GAME in a way I liked to play it. Not at all spoonfed, on the contrary, making my way through Orr or Dry Top or Maelstrom.
New system: I have to waste 10-15 minutes to get back in a beginning area, where I have to view a vista that I had previously viewed (map completion doh) and it makes me feel bad for all the lower levels who are desperately trying to accomplish something in that map.

And yes, I know perfectly what I’m talking about: take the assault on Nebo terrace for example. I just happen to be leveling a new Guardian and she was in that map. The event got so upscaled due to the hordes of level 80s there that my poor level 34 couldn’t make one step without being killed. Change of tactics, switched to my level 80 necro. By the time I got there, the event was so upscaled that there were 3 champ tramplers per square pixel and a complete cacophony of light, skill effects, shouts, rallying and dead players and still couldn’t do much because of how upscaled it was so the event failed.

Tbh, this whole thing of “go in THAT specific map do to this specific thing” is a control issue syndrome. When before we could do that specific thing no matter where we were, does it make sense to you to force you to go back to a lower level map? Nobody gets the “control freak” hint at all? Does it feel good to be told “sit” and “stay” after you paid money to play a game the way it would be enjoyable for you?

No part of the daily is required for you to do any other content in game. They are 100% optional. Whining about being told what to do in order to get a specific reward in a video game is just silly. Itd be like whining that needing do dungeons to get dungeon armor is also the devs “controlling you”.

Also, like the other 50 people in this thread have said, you should have just skipped the event and crafted an essence of luck which wouldnt take more than 30s. And if people didnt know how to do that, making a thread asking for advice would still take a lot less time than these posts take to write.

Borolis Pass – [TOVL]
Aeneaaa – 80 engineer
Aeeneaa – 80 Ele

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Posted by: Filaha.1678

Filaha.1678

Save up 20 fine essences of luck. Grab a character with Artificer at 0. Refine luck up to exotic. Receive 3 ectoplasm. Not hard, great pay-off.

The average player who either isn’t a crafter or who only crafts on one or two characters looks at “Exotic” as the level under “Ascended” and therefore a very high level of crafting. And if they aren’t a crafter or only craft on one character to make bags or whatever they aren’t likely to know that Artificers are the only profession that comes with Exotic crafting at level 0.

Well then, it’s a good thing for this new daily system, isn’kitten

Because now those people get to learn about crafting luck items through artificing into higher luck items to reduce numbers of clicks.

They now have to do less clicks in order to get through stacks of luck items!

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Posted by: DieFinn.3594

DieFinn.3594

I can live with the new dailys, like they are. But on thing is bugging me. Why is “Do 4 Events” only on one Map. If it were on a Zone (like Maguuma) the player will scatter more (hopefully) and the events of one maps wouldn´t be overrun.

I haven´d read the thread, so sorry if this was mentioned before.

Have a nice gaming day

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Posted by: Erukk.1408

Erukk.1408

I was able to complete the PvE daily is about 5mins. Which is a new record I think for me.

1) I skipped the event daily today since the others were a lot easier to do.
2) I crafted an exotic essence of luck from my growing stash from SW salvages.
3) WP’ed to Queensdale to get the vista by the monastery.
4) Went to Frostgorge Sound to mine from mithril.

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Posted by: Chewablesleeptablet.3185

Chewablesleeptablet.3185

Those who do not like the new change must be really lazy. It takes seconds to complete these achievements now. this new daily system is actually way better. do not change thing Anet.

Instead of asking for a revert on something that is actually less flawed than the previous iteration , how about we actually revert something that deserves it. like the NPE trait system.

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Posted by: Blaeys.3102

Blaeys.3102

I have never seen Gendarren Fields as alive on an early Sunday morning as I did this morning – even during launch. (I realize it was full of people during Scarlett’s invasion, but Im talking about people doing events in the zone).

I even hung out after my dailies just to enjoy the large group fun – especially with the updated event in Nebo Terrace.

I think these dailies are doing exactly what they were intended to do, while simultaneously making dailies easier to complete and adding new (albeit small) rewards.

I approve of the new system considerably.

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Posted by: ArchonWing.9480

ArchonWing.9480

As usual people cherry pick the bad daily (which existed in previous instances). WvW players had to capture a keep for a daily, which isn’t always possible though I guess the reward was better. Maybe the Genderran fields achievement needed a better reward to balance it out.

-Exotic Crafter can be gotten by just salvaging items you find and crafting the luck. This is the only daily I cared about getting because of the ectos.
-Krytan Vista viewer is semi-bad, but you can get it in divinity’s reach where the Winteresday stuff is happening.
-Shiverpeaks Miner is bad, I’ll be honest. I didn’t do it. But it rewards crappy mithril, so who cares.
Genederran fields was also boring, so I didn’t do it.
- Finished daily by killing 5 guards in wvw.

If I really wanted 10 AP, I could have easily done it in pve, but I didn’t have to. Several ectos is way more important than 10 AP towards a crappy achievement chest.

Also, solo your own events. :S Why do you need to zerg non-group events anyways?

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: IndigoSundown.5419

IndigoSundown.5419

  1. Shiverpeaks Miner is bad, I’ll be honest. I didn’t do it. But it rewards crappy mithril, so who cares.
  2. Also, solo your own events. :S Why do you need to zerg non-group events anyways?
  1. You can also mine copper, iron and platinum in the Shiverpeaks. Iron and Plat are more valuable than Mithril. And I got several types of ore in the reward chest.
  2. Hard to do if you’re playing at a busy time. There are players wandering around looking for events who’ll call out and link a WP. I used to solo events all the time before Mega-server. Not so much anymore, especially in <drum roll> *The Daily Zone!"

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Posted by: Beldin.5498

Beldin.5498

-Shiverpeaks Miner is bad, I’ll be honest. I didn’t do it. But it rewards crappy mithril, so who cares.

Yeah .. took me 10 seconds after logging in to Timberline Falls an mine a rich platinum ore.
Oh .. and reward was 2 T6 scales and also some more lower tier scales and stuff.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Ayrilana.1396

Ayrilana.1396

I mean, more choices is better than less, but if you’re going to fix it, why not fix it right? – More choices, less specificity.(for all game modes)

You mean more choices that can be completed easily.

Why do you assume that’s what we mean? The old dailies had “Kill 40 mobs” or whatever. What we object to is being limited in our open-PvE choices AND being given specific maps instead of choosing where we want to play. And no one said we wanted only easy stuff.

I made a post earlier that removed the zone specific requirements but increased the completion requirements.

  • Complete 15 events
  • Gather 30 times from any node
  • Complete two explorable/story paths
  • Complete a full fractal run
  • Daily activity participation
  • Defeat two world/temple bosses
  • Defeat 100 enemies
  • Complete three jumping puzzles
  • Complete a personal story instance

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Posted by: Sinifair.1026

Sinifair.1026

Personally, I like the new dailies, they work very well for me.
- The Dailies are not hardcore content. It’s meant to introduce the different areas of the game and what there is to do. Events, crafting materials, dungeons along with PvP and WvW, it’s meant to teach new players. It also comes with an incentive for veterans in forms of chests for each completed daily assignment.
- I’m being eased into the PvP and WvW scene, and I’m actually enjoying myself, since I’m not required to stay long, if it’s not my type of content, but I’m enjoying the casual approach I can take to it and still enjoy content I might otherwise not have tried.

That’s great that you are enjoying the changes. I really mean it – I’m glad that you are having fun. But why are you arguing that everyone else should have fun in the same way that you do? Some people do not want to be “eased into the PvP and WvW scene”. Or Fractals or Dungeons or Jumping Puzzles, or Activities, or whichever option each person doesn’t happen to like. Shouldn’t we be allowed to have fun in GW2 the way we always have? With access to the same Achievement rewards that everyone else gets?

I’m not argumenting that people should play my way to get rewards, but that the different task asked of you in the PvE, PvP and WvW areas are casual and a good way to introduce you to them, and offers new players and veterans alike a reason to do them.

It’s not that I don’t get your point. Getting rewarded for the content you enjoy doing? I’m all for it, however, I don’t think that the dailies should reward you for that content. Rather, the reward system for the different contents still needs some tweaking.
- Doing content and feeling the progression for your character and towards your goal is key in any game that wants to keep you invested.

As stated, dailies meant to teach new players some of the core features the game has to offer. An introduction, you might call it. Why there is so much commotion around it, I don’t understand. There are far more serious issues troubling me in GW2 than dailies.
- You’re meant to just try out the different content, and not for very long, either. And the compensation for doing so far outweighs any complaints. We’re getting more for these tasks than ever before, yet people still complain? I think they’ve designed them to get people into the content that was given us to begin with, and where I’ve been, it feels like it did at launch. Crowded areas, players doing events and helping each other out. It’s great. Even the Mega Servers didn’t revive the world as much as these new dailies seem to have done.

(edited by Sinifair.1026)

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Posted by: MrsKryten.5104

MrsKryten.5104

I like the concept of the new daily system. I like logging in to have a chest waiting for me and the menu of daily items to select from (wish we could access that particular menu again as I like the layout). I only need to complete three activities to get ten AP (yay!). I like getting loot for completing other dailies as well. I also like how it encourages exploring other game modes. It got me back into PvP and I also tried fractals again. I like having the game reward players for trying new things. I already do WvW so between PvE and WvW, I can get the new daily done fairly quickly. I think the new format is promising but could use some tweaks:

1. Gathering seems too specific. Maybe this could be changed to include all gathering instead of just one type of node. I bought nodes in my home instance so I could get most of the gathering daily done as it used to exist, but now I have to run around a map looking for that one final plant/tree/ore to gather. I purchased a home portal stone for the same reason which now seems like a waste of gems since I won’t always get credit for gathering at home anymore (unless I swap it to another character along with my infinite gathering tools). It’s not a hardship, but it has decreased the value of things I’ve bought from the gem store.

2. Requiring a win in PvP on a specific profession has been a problem. I like being encouraged to try new professions, but maybe it could be changed to get a certain amount of points or something along those lines. Trying for a win causes people to rage quit in practice mode (which players new to a profession most likely are playing instead of arenas) when the other team is in the lead so the score gets more lopsided making it frustrating for players who do stick around. I realize that some players will probably leave the match as soon as they get whatever achievement they need though so I’m not sure what is the best course for this type of achievement.

3. World boss spawn rates can be an issue. I like fighting world bosses, but sometimes my schedule does not allow me to fight, say, Karka Queen because of the spawn rate. Maybe this achievement could be a bit more generic so that several different bosses could be selected from and killed for credit.

4. Needs more PvE and PvP options/variety. As a WvW regular, the WvW dailies are just as doable as before. You don’t really have to go out of your way to get them and they are not as specific as the PvE and PvP options (if they were, the equivalent would be something like capture a tower in blue borderlands). WvW dailies are good on that front. But if you mostly PvP and don’t main one of the daily professions, you now have to fight using that profession (assuming you have even have that profession). Some people don’t enjoy group instances so it’s a problem if two of the PvE dailies are fractals or dungeons. Adding more options to PvE would help as I imagine that’s the content most people play. Tweaking PvP would help as well for the regulars as well as new players as team comps are now weird with the profession requirement.

Overall, I like the format changes and shaking things up a bit, encouraging people to explore and try new things. I just think it needs some tweaking so that it’s not so overly specific in PvE and PvP modes.

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Posted by: Carighan.6758

Carighan.6758

Running around, doing stuff, gaining the dailies on the run while having fun is fun.

Compared to now, which is even less impacting. You gain the rewards the moment you log in, you can then play whatever you want without feeling forced to go into PvE to finish your dailies.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Carighan.6758

Carighan.6758

In every MMO I know, Dailies are encouragement only for new players. For vets, they become a rote way to get extra stuff. And for new players this new Daily system must be a disaster forcing them to deal with the entire game in one zone.

The thing is, that “extra stuff” is still there, and still given as a rote. Hence my comment about the actual replacement for Old Dailies being Log-In Rewards.
The new daily system serves entirely as something essentially giving you slightly specialized champ bags extra, in small numbers, either if you happen to be around or if you go the distance to do what they want you to do.

Sure, maybe that’s only encouraging to new players (though from our guild alone, sorry, that’s really not what is happening), but veteran players get the rewards the moment they log in, so they’d have 0 motivation to do the new dailies (but neither would it be an issue for them to ignore them). However, I see veterans go WvW, sPvP or into zones long not visited for them.

So either the skinner box effect is so strong that it easily makes people do things for no tangible reward just because a little text tells them they ought to (and in that case, kitten I’m scared), or there’s more to the new dailies than just something for newbies.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Cassandra Nea.2507

Cassandra Nea.2507

My take on the new dailies:
They don’t really bother me – but I wish they did.

Before, I would log in – wonder what to do – look at the list of optional dailies, and let that guide me into various activities.

Now, I log in – get a bag of goods – look at the dailies, and think “Nah, I don’t really want to go to Ascalon today”.

I really like the extra bag of goodies you get from doing each of the dailies, but if I don’t feel like going to a vista in Timberline Falls that day, I simply won’t do it.

And I don’t feel like I am missing out on anything by not doing it.

The end result for me? I log in, get my bag of daily goods and log out again. Where before I would log in, look at the list of dailies and spend at least half an hour completing as many as I needed to get my laurel.

Before: Half an hour in game or more, which might or might not lead to me spending more time in game.

Now: 5 minutes or less.

I know people will tell me that I can just make up a list of tasks to do, and it will be like having the old list of dailies. But it’s just not the same thing for me. I can’t explain it, but the bottom line is that the new system has given me less reason to stay in game once I log in than the old system did.

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Posted by: Tigerlily.3765

Tigerlily.3765

The dailies are quicker to complete than before by far.
I wish they had made this change 6 months ago when I was doing every daily every day.

A few more PvE options would be nice but overall good change imo.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Exotic Crafter? I just made a Dragonite Ingot and it triggered for me. WAY too much Ore out of the gifts Also upgrading Luck works too, and doesn’t require working up skills.

Learning this kind of stuff is what the forums are for . . . ask other players for advice, and hopefully get it.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Katreyn.4218

Katreyn.4218

Overall I can’t really complain. Most are particularly easy and don’t require a lot of effort.

My biggest complaint is the map specific event ones. While its nice to see a map heavily populated. It seems to quite often be the lower level maps which when the events get bombarded can be quite frustrating by finishing way too quickly to achieve credit for any number or people. I think it would be nicer to see an option or three maps to do events possibly as a choice between lower and higher level zones.

But I did have an interesting experience in Gendarran Fields last night with Nebo Terrace event. Event had to be fully scaled up. So many elites and champs. The horde of people were getting knocked around like pinballs by the trampling centaurs. xD

But with the addition of the log-in rewards I don’t feel guilty skipping a daily so overall I’m pretty pleased with the experience.

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Posted by: DeWolfe.2174

DeWolfe.2174

Running around Gendarran Fields for 30 minutes already trying to do events. Absolutely fabulous experience (sarcasm) running to events, only to have them already been nuked by the “comfortable” level of players in these Mega Server instances.

30 minutes for just one part of the PvE daily. Yet, how fast can an sPvP player get their daily in? This system Still needs to fairly balanced across the play modes. Also, a dungeon category added for instanced play. That includes FotM to that category.

[AwM] of Jade Quarry.

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Posted by: ArchonWing.9480

ArchonWing.9480

  1. Shiverpeaks Miner is bad, I’ll be honest. I didn’t do it. But it rewards crappy mithril, so who cares.
  2. Also, solo your own events. :S Why do you need to zerg non-group events anyways?
  1. You can also mine copper, iron and platinum in the Shiverpeaks. Iron and Plat are more valuable than Mithril. And I got several types of ore in the reward chest.
  2. Hard to do if you’re playing at a busy time. There are players wandering around looking for events who’ll call out and link a WP. I used to solo events all the time before Mega-server. Not so much anymore, especially in <drum roll> *The Daily Zone!"

— Oh I meant I wasn’t impressed by the rewards last time I did it. It didn’t give me anything good. Usually logger or forager gives me more worthwhile stuff. And the Shiverpeaks zones are just too far out of my way to bother waypointing back and forth.
— Yea it can be annoying but even these days I can find events to do as long as they are lesser known and just keep quiet first, at least until it starts and I get credit for it. Event dailies have always been my least favorite though.

There are also certain zones I just flat out dislike. You could reward 1g for doing a Brisbane Events or Dredgehaunt Cliffs daily, but I’d never do it regardless of how easy it is, just because I hate that zone.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Astralporing.1957

Astralporing.1957

I believe you that there was a blog post, but do you really think the openworld PvE dailies are enticing players to do things they haven’t done?

Even the defenders of the system do not seem to truly believe it, as they apparently think that the default behaviour should be to do them in the least time possible, using all loopholes and shortcuts you can find. And laugh at posters that actually went at the dailies the normal way.

Running around Gendarran Fields for 30 minutes already trying to do events. Absolutely fabulous experience (sarcasm) running to events, only to have them already been nuked by the “comfortable” level of players in these Mega Server instances.

That… was interesting experience. Fortunately guardian staff farmer can tag anything, but still those events were unreal. Champ spider? Died in 7 seconds. Treasure Skritt that had the misfortune to spawn in the middle of a zerg? 4 seconds. People were often calling events when they were already ending.
At least some of the Toxic offshoot events take longer and couldn’t be speeded too much by zerg dps. That way at least the level-appropriate players had some chance. I really felt sorry for them, those that i saw/heard in chat looked completely lost and confused.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Manasa Devi.7958

Manasa Devi.7958

Even the defenders of the system do not seem to truly believe it, as they apparently think that the default behaviour should be to do them in the least time possible, using all loopholes and shortcuts you can find. And laugh at posters that actually went at the dailies the normal way.

Of course that’s what they do, because the dailies are stupid and annoying, and get in the way of doing fun things.

If the new system is meant to encourage people to play content they usually don’t do, the PvE dailies fail miserably. If I hadn’t had much interest in PvE to begin with, these dailies would confirm that it’s not worth playing. All the remotely interesting achievements have been removed. Daily puzzle jumper? Gone. Daily story dungeon completer? Gone. Daily dungeon completer (explorable paths)? Gone. Daily personal story completer? Gone. Fractals is the only substantial PvE daily that’s still there. Two different ones even, possibly appearing on the same day.

Apart from Fractals, what’s left are the really easy and annoying ones, the ones you want to get over quickly because they require gameplay that’s not inherently entertaining, like standing on top of a building in a racial capital. Plus, a few that aren’t even actual PvE achievements, so kitten only know why they’re in that category. Things like using the mystic forge and crafting exotics.

None of that is likely to tempt non-PvE players to go play more PvE. And why would they? WvW and PvP players can pretty much finish their dailies while going their usual merry ways. The system obviously isn’t meant to get players to play outside their comfort zones, it’s specifically geared to only do that to PvE players. And not by making WvW/PvP more attractive. Perish the thought. It is accomplished by making the PvE dailies terribly unattractive. I’ve been killing dolyaks, buying liquid world xp and capturing ruins, because it’s the least painful way to complete the dailies. Absolute rubbish.

(edited by Manasa Devi.7958)

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Posted by: Cormac.3871

Cormac.3871

I can live with the new dailys, like they are. But on thing is bugging me. Why is “Do 4 Events” only on one Map. If it were on a Zone (like Maguuma) the player will scatter more (hopefully) and the events of one maps wouldn´t be overrun.

I haven´d read the thread, so sorry if this was mentioned before.

Have a nice gaming day

It’s to get people onto maps that they haven’t visited in a while. If it were just Shiverpeaks event completer people might just stick to FGS where they know the events, whereas this way you can get them into Dredgehaunt Cliffs which is rarely visited.

Personally I would prefer it if the location each day was different for each person, or for each guild as it would have the same advantage of getting people onto forgotten maps, but not have the overcrowding onto events issue.

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Posted by: Sytherek.7689

Sytherek.7689

There are also certain zones I just flat out dislike. You could reward 1g for doing a Brisbane Events or Dredgehaunt Cliffs daily, but I’d never do it regardless of how easy it is, just because I hate that zone.

I love Dredgehaunt. One of my favorite zones.
And therein lies one of the problems with asking people to do zone-specific tasks.

The old dailies were more generic; they gave people more freedom to choose where to play.

It doesn’t bother me, but people who hate certain zones (I despise Hrathi Highlands, for example) will be displeased if their daily sends them to such places.

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Posted by: Anyandrell.6238

Anyandrell.6238

No part of the daily is required for you to do any other content in game. They are 100% optional. Whining about being told what to do in order to get a specific reward in a video game is just silly. Itd be like whining that needing do dungeons to get dungeon armor is also the devs “controlling you”.

Also, like the other 50 people in this thread have said, you should have just skipped the event and crafted an essence of luck which wouldnt take more than 30s. And if people didnt know how to do that, making a thread asking for advice would still take a lot less time than these posts take to write.

Sorry, do you realize how ridiculous you sound? Assuming that nobody but you knows the essence of luck trick (btw, I don’t need to do essences of luck, I craft at least a dozen exotics daily and yes, I got all my crafts to max. All.), that everybody “whines”. No, I do not whine. I stand up for myself, having the audacity to demand that what I paid for has quality. Going on the assumption way, I presume that when you order filet mignon and pay ahead, if they serve you a chalupa you just happily eat it because you don’t want to sound like a whiner?

I simply tried to make the new daily fun. The way the old one was. It didn’t work. It will not work. Happy tailwagging.

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Posted by: Vayne.8563

Vayne.8563

No part of the daily is required for you to do any other content in game. They are 100% optional. Whining about being told what to do in order to get a specific reward in a video game is just silly. Itd be like whining that needing do dungeons to get dungeon armor is also the devs “controlling you”.

Also, like the other 50 people in this thread have said, you should have just skipped the event and crafted an essence of luck which wouldnt take more than 30s. And if people didnt know how to do that, making a thread asking for advice would still take a lot less time than these posts take to write.

Sorry, do you realize how ridiculous you sound? Assuming that nobody but you knows the essence of luck trick (btw, I don’t need to do essences of luck, I craft at least a dozen exotics daily and yes, I got all my crafts to max. All.), that everybody “whines”. No, I do not whine. I stand up for myself, having the audacity to demand that what I paid for has quality. Going on the assumption way, I presume that when you order filet mignon and pay ahead, if they serve you a chalupa you just happily eat it because you don’t want to sound like a whiner?

I simply tried to make the new daily fun. The way the old one was. It didn’t work. It will not work. Happy tailwagging.

The old daily wasn’t as fun for me, because it took me longer to get 10 points. The new daily is more fun for me, because I get 10 points in a fraction of the time.

It’s not fun to view a vista or craft an exotic (Even though when I make my daily ascended I get credit anyway).

But 15-20 minutes a day or 10 achievement points is better than we used to have for many of us. And getting those didn’t used to be fun.

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Posted by: Albadaran.1283

Albadaran.1283

Ok to summarize a lot of what’s been saying:
Dailies are done for the 10 achievement points. Not for fun. Even those who play the new dailies often admit that its not for the fun. Especially the PvE dailies are subject of criticisms. Mostly because of the lack of choice. Obvious solution:

Give us more choice!! Instead of 3 out of 4 make it 3 out of 10! Everyone happy!