The Unintended Failure that was SW?
takes you 2hr to do 5 dungeons? wow.
CoF 15m
HotW 20-25m
TA 15-20m
SE 15m
CA 20m
=~95 min -1h 35m
but if you do
arah 30+
CoE 30…yes 2h…someone goes afk, someone is not geared, someone 1st try and not telling it etc etc…
You run dungeons the wrong way, that is the issue.
Ac12 – 20m
CM123 – 20m
TA12 – 20m
Arah 123 – 40m
Se13 – 15m
Cof1 – 5m
Time spent – 2 hours 00 minutes
Reward – Raw 11,25 gold + 12 gold from salvage, loot + 9,80 gold from tokens… Total 33+ gold in 2 hours.
Ironically some of the ones wanting it nerfed are the ones “abusing” it the most. >_> (camping amber, not doing any events, and just running around opening chest relying on others to dig them up.)
While the ones not seeing these numbers, and don’t see a reason for a nerf , aren’t seeing them because they’re not “abusing” it.
They’ll nerf it, and people WILL work around it to get an efficient farm, and they’ll nerf it again, until it becomes “meh” and people leave the map. We’ve all seen this (cough cough Orr cough).
Reward – Raw 11,25 gold + 12 gold from salvage, loot + 9,80 gold from tokens… Total 33+ gold in 2 hours.
waaat 33g, you man must be drunk.
5 dung 1path = 6g dailies, for 12 gold salvage you need 30 ectos (~50 rare is u dont use BL one) so you are telling me you get 50 rares from 5p1 dungeons. LOL
nonsense.
You are just making up non existent problems with this thread.
If you want an organized map then join an organized map… I saw at least 8 organized maps in lfg last night, at least 5 farm maps, and I spawned into at least 2 normal maps with people just playing.
Join the type of map you want to play in. If you don’t want to farm then don’t join a farm map. In fact according to anet if you intentionally try to join the farm map with no intention of farming you can be banned.
I like SW mostly, and on a good map you can get both a ton of chests AND keep all the keeps, but they could definitely tweak things. All they need to do is 1. Remove a few chest spawn points around Amber (my count is around 12 of them in that open field), drop that down to about six or so. 2. Add more chest locations to open areas around the other forts, at least six each, just as convenient to farm as at Amber.
There, problem solved. You’d split the zerg four ways, each of the four groups would be able to run the local content, and also have equal chance to dig up loot when time allows. You still might have a larger zerg at one fort or another, but not by a huge amount.
Also, if they want to encourage players to run the supply yaks, a simple way to do it is that they stop about 2-4 times between A and B where you have to fight off a pack of mobs? Have it so that each time they do so, when they start moving again they either uncover a chest location (requiring a key), or they drop a little bug similar to the Skritt Burglar. This means if you follow the whole track you get 3-4 little rewards which should make it worth taking seriously.
you spend complaining about it on the forums, you’d be
done by now.”
This thread again.
takes you 2hr to do 5 dungeons? wow.
CoF 15m
HotW 20-25m
TA 15-20m
SE 15m
CA 20m
=~95 min -1h 35m
but if you do
arah 30+
CoE 30…yes 2h…someone goes afk, someone is not geared, someone 1st try and not telling it etc etc…
CoF 15 mins?! Or do you mean p1+p2? Because if it takes you 15 mins just for p1, then there might be a problem… Also SE 15 mins… for p3 maybe? P1 should be well under 10 mins as well, even with a mediocre pug group… CoE should also be ~15 mins per path, maybe 20 if the group is slow.
CoF 15 mins?! Or do you mean p1+p2? Because if it takes you 15 mins just for p1, then there might be a problem… Also SE 15 mins… for p3 maybe? P1 should be well under 10 mins as well, even with a mediocre pug group… CoE should also be ~15 mins per path, maybe 20 if the group is slow.
5 mins is ideal zerker group…we are talking bout normal pugs (who often dont know how to play) + occasional dc’s.
but telling me 33g from 5 dungeons only doing 1 path is just fantasy.
I think ultimately it depends on the composition of people when you load up in SW. I ran the storyline on Saturday and early on in the day SW was ticking at all forts. People were doing the coverage. Sure there were gaps where people weren’t at one fort or another but I was at every fort at some point for a defend event and there were people there.
Later in the day it was a different story. Definitely more leechers happy to let others do the work for them and definitely some camping out and ignoring of other areas. Still the entire area is set up as one large farming event. The defend events are really fast spawning and encourage farming.
It has been a far better atmosphere than the previous areas. The previous areas are now all about just doing only certain events for the geodes and calling out false buried chest locations.
OTR
There is no way you can remove drama. Even in cities, there’s drama. What can you expect if it’s a zone with events and loots? Drama happens simply because we’re humans, and we have feelings and we’re varied. One person’s likes is another’s hate. The best way to minimize drama is to respect one another, and realize that the world can never be perfect, learn from it, improve if you can/want and/or move on.
TL;DR: Anything the dev makes, be it zone or events or QoL or whatever, someone is bound to hate/like it/them.
[Aeon of Wonder]
Maguuma Server
QQ much? you are mistaken on several accounts –
1) its not much of a farm, as you need shovels to reveal chests, and those have 20% chance of breaking. also, the radar skill has 12(?) seconds CD.
2) people are fighting in Amber because thats where they are fighting. i was in a map the other night and we couldn’t field a large-enough defence force, so we stuck on blue and sometimes switched to red. is that farming? no. thats playing the game.
sheesh, stop complaining about every single little thing, especially when that thing is a none-issue.
takes you 2hr to do 5 dungeons? wow.
CoF 15m
HotW 20-25m
TA 15-20m
SE 15m
CA 20m
=~95 min -1h 35m
but if you do
arah 30+
CoE 30…yes 2h…someone goes afk, someone is not geared, someone 1st try and not telling it etc etc…
You run dungeons the wrong way, that is the issue.
Ac12 – 20m
CM123 – 20m
TA12 – 20m
Arah 123 – 40m
Se13 – 15m
Cof1 – 5mTime spent – 2 hours 00 minutes
Reward – Raw 11,25 gold + 12 gold from salvage, loot + 9,80 gold from tokens… Total 33+ gold in 2 hours.
Let’s see…gw2dungeons.net quoted efficient times:
AC1/2 15 min/20 min = 35 min for AC
CM 1/2/3 20min/20min/15min = 55 min for CM
TA1/2 15min/15min = 30 min for TA (we’re over 2 hours here already)
Arah 1/2/3 35min/30min/25min = 90 min for Arah
SE1/3 10 min/15 min = 25 min for SE
Cof1 10 min
Total: 245 minutes or 4 hours.
So… I played SW all weekend, with my husband and one other guildie, and we honestly didn’t see any of the drama that this thread (and a few others) have been complaining about.
We were in one semi-organized map that did really well at holding the forts, but didn’t succeed in the breach event. Which no one had issues with, it was an ‘ok, we can try again next time.’
Got into one completely pug map, no commanders, that did really well – calling out who needed help and were and did succeed in killing all 5 champs during the breach event (the first and only time we’ve succeeded thus far). I managed to kill 3 of the 4 legendaries in that map too.
We were in several other just pug maps that went back and forth on holding, retaking, etc.
In these all of these instances, people went hunting for chests between siege events or as they went along the escort events, but no drama, no issues.
The end of the day yesterday we got into a pure farming map, but that’s what everyone was there for. They did the amber defense events, and the rebuilding events (all successfully) and they killed the amber breach champ (troll i think that one is), and did chest farming between events. No drama, though plenty of hilarious map chat.
Maybe we’re just really super lucky with our maps?
It’s good to see that the Devs still believe that players will do an event “right”. Sadly though more and more players choose how to play solely on accumulation of gold per hour.
They don’t want to spend actual cash for gem store items or want those few very expensive items on the TP ASAP. Too many players reduce gameplay of any genre game to a series of mechanics. Story no longer matters. Setting no longer matters. Any and all sense of RP is gone. You aren’t an elven archer anymore, you are a range specialist with a variety of spike and AoE damage abilities. You aren’t fighting back the hoard attacking a town for the sake of the town. You’re doing a task to get a reward. Too many players have become mercs, sell-swords out for themselves with no imperative to fight for the greater good.
So like every great meta event they’ve tried before. This one will also have to be nerfed reward wise because too many players simply want to line their pockets by doing the least work possible (just like porting in just before a boss battle so they wouldn’t have to be bothered doing the pre-event tasks).
On one hand I applaud the devs for trying to stick to their story telling vision. But on the other, sadly they will have to begrudgingly take into account the greedy human nature of their clientele who for the most part don’t care about story, only what rewards they can get the fastest.
reward design should be built into level design/progression design. Its not that people are bastids, its that if you have to design rewards to incentivize proper play. If you want people to go to college dont offer them a free gold mine for not going to college. Also, though they may hate to do it, they need to embrace the idealogy of earning more through skillfull play. If your going to offer chests with cool loot, at least make it a dangerous area to be in.
game has severe risk/reward issues.
As to the people saying use lfg, that isnt a horrible solution for differing playstyles, but if that is the solution they need to build it into the game design. lfg is not that embedded a tool that the average player thinks to use it. Many players dont even concieve of using people as taxis.
It’s a drama we’ve seen oh, so many times. Will the devs ever learn?
So, I logged in and went to Silverwastes to work on AP and titles. Everything is going fine at first until I make it to Amber. I was surprised to see so many people there in one spot. There were banners and a bonfire, so I knew that there was something here that was good, but I didn’t know just what it was. . . yet. The chests. I still don’t quite understand their mechanic on how they spawn, but they’re everywhere. Why here? I still don’t know, maybe there’s big clumps of them other places, just not discovered yet. Well I had a bunch of keys, so I’ll jump in and get some too, I’m just not going to spend hours here like everyone else is.
Then it happened. Defense phase hit and someone calls out in map chat, “Blue needs help”. Silence for awhile, then again “Is anyone coming?” Silence again, then “Why am I the only one here at Blue?” Finally someone replies, “Why don’t you join us at Amber, we’re all here”. Then the guy at Blue states the obvious “Isn’t that what we are not supposed to be doing?” referring to us being all gathered at one fort.
So there it was, letting certain events fail so you could benefit in other places. How many times has this happened before and it keeps repeating itself? Now one of two things will happen to this chest farm based on Anet’s history of these things. 1. There will be a slight nerf to chests, but ultimately inconsequential. 2. A big nerf that causes players to completely abandon the map. My bet is on number one. What’s sad is that’s obvious something will be done soon, and it’s not even a week old yet.
So do the devs truly not understand that if we players are given a choice of events or loot that we will always choose loot. Loot seems to be the one thing we are all drawn too in this game or any other games. We like those rewards, it keeps us going!. So then my not amp up the rewards for defense? Those events are a lot of work and the rewards aren’t that much better – again this is a pattern we are oh so familiar with. If it was worth the time and effort to do these events we would spend the time doing what the map was designed for rather than focusing on a unintentional side effect of bandit chests. This can also be said for all those things in dungeons, fractals, WvW and other PvE things we just skip rather than fulfilling the original design.
It’s been over two years and it seems that they are still not learning from the mistakes of the past.
OP – what you’re saying is ridiculous. Let me explain why.
I understand how participating in an event and letting it fail on purpose can be seen as an issue but honestly not caring about an event and not bothering with it isn’t the same.
You could consider it unintended if people fail the event they’re dong on purpose but if they just don’t bother with an event is it really the same?
All over the game’s map there are events nobody is doing and nobody cares about because they’re somewhere else doing somewhat else. Does that mean they’re wrong? No.
Does it mean they’re abusing the game? No.
If I don’t care about an event I won’t do it and that’s just it. There’s no reason to think things should be otherwise.
I don’t recall signing any paper giving me an obligation to complete every event I come across.
Also – if we all like loot – why are we complaining here? We’re finally getting some loot in this game. Why are you crying about it?
It’s a drama we’ve seen oh, so many times. Will the devs ever learn?
So, I logged in and went to Silverwastes to work on AP and titles. Everything is going fine at first until I make it to Amber. I was surprised to see so many people there in one spot. There were banners and a bonfire, so I knew that there was something here that was good, but I didn’t know just what it was. . . yet. The chests. I still don’t quite understand their mechanic on how they spawn, but they’re everywhere. Why here? I still don’t know, maybe there’s big clumps of them other places, just not discovered yet. Well I had a bunch of keys, so I’ll jump in and get some too, I’m just not going to spend hours here like everyone else is.
Then it happened. Defense phase hit and someone calls out in map chat, “Blue needs help”. Silence for awhile, then again “Is anyone coming?” Silence again, then “Why am I the only one here at Blue?” Finally someone replies, “Why don’t you join us at Amber, we’re all here”. Then the guy at Blue states the obvious “Isn’t that what we are not supposed to be doing?” referring to us being all gathered at one fort.
So there it was, letting certain events fail so you could benefit in other places. How many times has this happened before and it keeps repeating itself? Now one of two things will happen to this chest farm based on Anet’s history of these things. 1. There will be a slight nerf to chests, but ultimately inconsequential. 2. A big nerf that causes players to completely abandon the map. My bet is on number one. What’s sad is that’s obvious something will be done soon, and it’s not even a week old yet.
So do the devs truly not understand that if we players are given a choice of events or loot that we will always choose loot. Loot seems to be the one thing we are all drawn too in this game or any other games. We like those rewards, it keeps us going!. So then my not amp up the rewards for defense? Those events are a lot of work and the rewards aren’t that much better – again this is a pattern we are oh so familiar with. If it was worth the time and effort to do these events we would spend the time doing what the map was designed for rather than focusing on a unintentional side effect of bandit chests. This can also be said for all those things in dungeons, fractals, WvW and other PvE things we just skip rather than fulfilling the original design.
It’s been over two years and it seems that they are still not learning from the mistakes of the past.
OP – what you’re saying is ridiculous. Let me explain why.
I understand how participating in an event and letting it fail on purpose can be seen as an issue but honestly not caring about an event and not bothering with it isn’t the same.
You could consider it unintended if people fail the event they’re dong on purpose but if they just don’t bother with an event is it really the same?
All over the game’s map there are events nobody is doing and nobody cares about because they’re somewhere else doing somewhat else. Does that mean they’re wrong? No.
Does it mean they’re abusing the game? No.If I don’t care about an event I won’t do it and that’s just it. There’s no reason to think things should be otherwise.
I don’t recall signing any paper giving me an obligation to complete every event I come across.
Also – if we all like loot – why are we complaining here? We’re finally getting some loot in this game. Why are you crying about it?
i think his point is not they shouldnt give loot, its that they should make all events compete for giving good rewards if well executed.
CoF 15 mins?! Or do you mean p1+p2? Because if it takes you 15 mins just for p1, then there might be a problem… Also SE 15 mins… for p3 maybe? P1 should be well under 10 mins as well, even with a mediocre pug group… CoE should also be ~15 mins per path, maybe 20 if the group is slow.
5 mins is ideal zerker group…we are talking bout normal pugs (who often dont know how to play) + occasional dc’s.
but telling me 33g from 5 dungeons only doing 1 path is just fantasy.
You do realize that if you run with pugs and they dc you can just kick and replace yes?
Or 4 man from there. Not that hard.
So… I played SW all weekend, with my husband and one other guildie, and we honestly didn’t see any of the drama that this thread (and a few others) have been complaining about.
We were in one semi-organized map that did really well at holding the forts, but didn’t succeed in the breach event. Which no one had issues with, it was an ‘ok, we can try again next time.’
Got into one completely pug map, no commanders, that did really well – calling out who needed help and were and did succeed in killing all 5 champs during the breach event (the first and only time we’ve succeeded thus far). I managed to kill 3 of the 4 legendaries in that map too.
We were in several other just pug maps that went back and forth on holding, retaking, etc.
In these all of these instances, people went hunting for chests between siege events or as they went along the escort events, but no drama, no issues.
The end of the day yesterday we got into a pure farming map, but that’s what everyone was there for. They did the amber defense events, and the rebuilding events (all successfully) and they killed the amber breach champ (troll i think that one is), and did chest farming between events. No drama, though plenty of hilarious map chat.
Maybe we’re just really super lucky with our maps?
Nope you aren’t lucky. There isn’t any actual drama that I can see after visiting over a dozen maps. I suspect the people complaining couldn’t play this weekend and are upset that they are missing out on this farm. They are trying to make up fake drama to get it nerfed since they are missing out.
LFG provides everyone with a map they want with little need for drama.
So… I played SW all weekend, with my husband and one other guildie, and we honestly didn’t see any of the drama that this thread (and a few others) have been complaining about.
We were in one semi-organized map that did really well at holding the forts, but didn’t succeed in the breach event. Which no one had issues with, it was an ‘ok, we can try again next time.’
Got into one completely pug map, no commanders, that did really well – calling out who needed help and were and did succeed in killing all 5 champs during the breach event (the first and only time we’ve succeeded thus far). I managed to kill 3 of the 4 legendaries in that map too.
We were in several other just pug maps that went back and forth on holding, retaking, etc.
In these all of these instances, people went hunting for chests between siege events or as they went along the escort events, but no drama, no issues.
The end of the day yesterday we got into a pure farming map, but that’s what everyone was there for. They did the amber defense events, and the rebuilding events (all successfully) and they killed the amber breach champ (troll i think that one is), and did chest farming between events. No drama, though plenty of hilarious map chat.
Maybe we’re just really super lucky with our maps?
Nope you aren’t lucky. There isn’t any actual drama that I can see after visiting over a dozen maps. I suspect the people complaining couldn’t play this weekend and are upset that they are missing out on this farm. They are trying to make up fake drama to get it nerfed since they are missing out.
LFG provides everyone with a map they want with little need for drama.
I am crossing my fingers that they don’t nerf this, and it’s not because I’m making gold from it either. (I only actually made like 4gold from it lol) I guess if I sold all the mats I salvaged I would be, but since I don’t, it’s more it’s a gold savings for me. Still trying to get my ascended stuff made (sometimes having a life really cramps my play time lol). Not to mention it was a blessing to be able to get dragonite so easily.
Personally speaking. If map defense isn’t balanced, then offense shouldn’t be balanced either. If the majority of the “defenders” are gathered at one fort (for farming), then the enemy should concentrate their forces there and upscale them.
This should mean more frequent spawns, larger groups of spawns and stronger spawns. At the very least, players would need to spread out to farm and defend when needed. Searching for and opening chests during battle, especially in a hot zone, should make the enemy notice that there’s a distracted defender here and they should take advantage of the situation. Sneak attack! These enemies will track you.
Enemies in possession of a fort should be extremely possessive about anyone treasure hunting nearby.
I would suggest more and/or longer breaks in between battles but chances are the single break we have (Timeout) is probably intended to reduce prolonged large-scale farming. I get the feeling that the shovels everyone gets should all be used in a mad rush to find and loot chests before the next battle cycle.
Edited to add: If people have have enough shovels to farm during events, then they obviously don’t have enough time to use all of them. Perhaps instead of spawn changes, a timeout change could be made. Shovels used on the map during timeout could extend it by a specific amount. Though chances are there would still need to be a Timeout cap in place to allow events to continue. It could be adjusted if needed.
Perhaps chests should not be shared. This would mean you need your own shovels for your own chests. This is why we have so many shovels. One person can create loot for an entire group. Combine multiple shovels with multiple players and you have an incredible amount of potential loot with no time to collect it all. One of these should probably change.
Support your local environmentally friendly farmers.
Asuran Mesmer Mind Tricks: “These aren’t the golems you’re looking for.”
(edited by GamerOnline.3650)
This is 100% a player issue; and not an Anet issue. If players can’t tolerate people playing differently, then that’s their fault and they get what they deserve. And nobody is obliged to do any event anyways.
It is a GW2 design issue. GW2 is designed so that players share common goals to get shared rewards. The bigger the challenge the bigger the reward, theoretically. However this breaks down far too often and lets players get high rewards for little challenge. As soon as this happens some players target these rewards mercilessly and the common goals are discarded in favor of personal gold.
Players should be obliged to complete events (or face similar challenges) to get the highest rewards.
To those complaining about the grind in the new map and those defending it. Both are right and both are wrong.
First thing to remember is that people always go for the road of least resistance. It’s human nature and make perfect sense.
There is another thread about the lack of way-points. Some like it some don’t but you can’t say ‘if you don’t like it, don’t use them’ because then people are punishing them-self for not doing it. It changes the complete nature of a map.
Well with content that is the same. If you make content that rewards x but there is a more easy (not fun but easy) way to earn things most people prefer to do it that way. And those who like to do the content.. Well for them the content isn’t fun anymore because they are also getting pushined for doing it that way simply because when doing that they are getting less rewarded.
The real problem is simply in the rewarding system in GW2. Mainly that it’s so much currency based (what seems related to the cash-shop as a currency based games makes for more gem-sales for gold and of course the fact that you can buy items in the cash-shop for gold also makes currency more important). This currency way of doing things makes that it’s very hard to make truly rewarding content and has turned the game into one big grind.
People will always find some way to easily grind a currency and by doing so all rewards get devaluated from a game-play perspective.
It’s a problem that has been in the game for a long time and while Anet did address many issues and seem to be going in a better direction this one is untouched (maybe they have tried but always failed). Likely because it’s so much entangled with there payment model and that they are not willing to change.
Anyway, the problem has to do with Anet and there way of rewarding.
Both parties in this thread are right. Those saying people should be allowed to play the way they want (grinding) and the people complaining about it. But the problem is somewhere else.
I don’t know why people talk about the developers as if they have no idea what they’re doing. As if they didn’t deliberately build huge numbers of easily obtainable chests into the game coded to provide massive amounts of ascended mats and even obsidian shards (!!!). Or if they didn’t create a single area that’s just filled with them everywhere you walk. Note that the area is deliberately designed to make it a massive pain to farm if you don’t complete the defense events.
Everybody asks for a place to farm and here it is. It might get tweaked to encourage people to spread out either through moving chests or having them only able to open after the breach, but if you’re saying to yourself, “I can’t believe they didn’t realize people would farm it like this”…. well, they probably did.
I know it will probably disappoint some people to learn that Arenanet actually wants them to do this farming and they aren’t getting one over on anybody, but I’m pretty sure this is the case.
I suppose I’m a bit biased, though, because I really like this map and have used LFG extensively to switch between chest farms and event chain maps. And honestly, the rewards are about the same both ways since you can still farm chests in between defense events and after breach.
(edited by wwwes.1398)
Personally speaking. If map defense isn’t balanced, then offense shouldn’t be balanced either. If the majority of the “defenders” are gathered at one fort (for farming), then the enemy should concentrate their forces there and upscale them.
This should mean more frequent spawns, larger groups of spawns and stronger spawns. At the very least, players would need to spread out to farm and defend when needed. Searching for and opening chests during battle, especially in a hot zone, should make the enemy notice that there’s a distracted defender here and they should take advantage of the situation. Sneak attack! These enemies will track you.
Enemies in possession of a fort should be extremely possessive about anyone treasure hunting nearby.
I would suggest more and/or longer breaks in between battles but chances are the single break we have (Timeout) is probably intended to reduce prolonged large-scale farming. I get the feeling that the shovels everyone gets should all be used in a mad rush to find and loot chests before the next battle cycle.
Edited to add: If people have have enough shovels to farm during events, then they obviously don’t have enough time to use all of them. Perhaps instead of spawn changes, a timeout change could be made. Shovels used on the map during timeout could extend it by a specific amount. Though chances are there would still need to be a Timeout cap in place to allow events to continue. It could be adjusted if needed.
Perhaps chests should not be shared. This would mean you need your own shovels for your own chests. This is why we have so many shovels. One person can create loot for an entire group. Combine multiple shovels with multiple players and you have an incredible amount of potential loot with no time to collect it all. One of these should probably change.
Because the logical thing to do as any force is to attack the position that’s most heavily defended and keep doing that no matter what.
Perfect logic.
I just hope that Arenanet realizes they will never be able to please everyone.
There is never a time where someone is not crying and complaining.
I’m really happy to be a part of the Guild Wars community, but…
The people crying the most on the forums, usually get their way, because the people who are happy have no reason to step in and say “Boy I sure am happy with the game right now” because they are too busy playing and having fun.
You are all making us look bad, and when serious issues need to be addressed…. often times they get buried by threads like these.
Arenanet is fully aware of what is happening in Silverwastes, and if there was a serious problem that couldn’t wait for a later patch we would get “This content has temporarily been disabled” messages.
I do expect a change to the Silverwastes map, since Anet employees have already stated that this is not working as intended…. but in the meantime it is clearly not a serious enough issue to have an immediate hotfix.
Enjoy the copious amount of loot while it lasts.
…and more importantly HAVE FUN!
-snip-
I do expect a change to the Silverwastes map, since Anet employees have already stated that this is not working as intended….
Never saw anything like that.
-snip-
I do expect a change to the Silverwastes map, since Anet employees have already stated that this is not working as intended….
Never saw anything like that.
Neither have I, though I wouldn’t doubt I’d missed it. Maybe he’ll be nice enough to link to it for us.
I farmed for chest for around 5-6 hours on/off during the weekend.
Also i got every achievement done in the new map.
All i used was LFG tool and either joined organised map games or farm games. It’s really not that difficult to join the type of game you need.
I saw no-one complain all weekend except one guy on farm map asked for help on blue we was told it was a farm map, he promplty said his thanks and left for an organised 4 tag map.
There really is no drama here let the players decide for themselves how they want to play the new map and let them.
-snip-
I do expect a change to the Silverwastes map, since Anet employees have already stated that this is not working as intended….
Never saw anything like that.
Neither have I, though I wouldn’t doubt I’d missed it. Maybe he’ll be nice enough to link to it for us.
It was a conversation myself and guild mates had with an anet developer (in game) who was watching people chest farm at amber in Silverwastes.
We asked if this was working as it was intended, and he said “it most certainly is not”
-snip-
I do expect a change to the Silverwastes map, since Anet employees have already stated that this is not working as intended….
Never saw anything like that.
Neither have I, though I wouldn’t doubt I’d missed it. Maybe he’ll be nice enough to link to it for us.
It was a conversation myself and guild mates had with an anet developer (in game) who was watching people chest farm at amber in Silverwastes.
We asked if this was working as it was intended, and he said “it most certainly is not”
Screenshots?
Dev name?
Screenshots?
Dev name?
You’ll just have to take my word for it.
Screenshots?
Dev name?You’ll just have to take my word for it.
As much as I would like to, I believe the phrase is “screenie or didn’t happen” for a reason.
Still, if they change, then they change it. If not, then so be it.
Although, considering the number of complaint threads, if this were actually the case, I would think that someone would have chimed in and said something. They have been doing a bit more of that recently, but I haven’t seen a dev post addressing the issue (was browsing the dev tracker).
Edit: I shot a PM off to Gaile asking if she would check for us. We’ll see if we can get a clarification.
(edited by LanfearShadowflame.3189)
This is 100% a player issue; and not an Anet issue. If players can’t tolerate people playing differently, then that’s their fault and they get what they deserve. And nobody is obliged to do any event anyways.
It is a GW2 design issue. GW2 is designed so that players share common goals to get shared rewards. The bigger the challenge the bigger the reward, theoretically. However this breaks down far too often and lets players get high rewards for little challenge. As soon as this happens some players target these rewards mercilessly and the common goals are discarded in favor of personal gold.
Players should be obliged to complete events (or face similar challenges) to get the highest rewards.
I think the game is designed that players can share common goals to get common rewards. But if they don’t, that’s their choice. In the end, a lot of players play for personal gain, and the developers most likely have realized this better than many others and made cooperation more efficient in most areas of the game, but not usually required.
The correct word is to encourage, not to oblige people to play how you think they should.
And in reality, people are cooperating together to ensure decent rewards, so I don’t see a problem. The only “failures” I see is when people refuse to work together and fail to tolerate different styles of play. Their fault. If it wasn’t, then why are there so many successful maps that are operating very efficiently? They’re doing something right, and others are doing it wrong.
Working as intended. 100% L2p issue. 100% L2t issue. You won’t always get your way, so compromise with people on your map. Failing that, then use the LFG system. Arenanet has already provided the tools for success, so failure can only be attributed to refusal to take advantage. The only issue is the definition of success.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
As much as I would like to, I believe the phrase is “screenie or didn’t happen” for a reason.
Indeed. And not always even then.
Screenshots?
Dev name?You’ll just have to take my word for it.
As much as I would like to, I believe the phrase is “screenie or didn’t happen” for a reason.
Just a reminder that posting a Dev chat on the form has a tendency to get the thread locked. So the phrase you use is self defeating.
Edit: I shot a PM off to Gaile asking if she would check for us. We’ll see if we can get a clarification.
I second the hope that she can shed a bit of light on the “not working as intended” claim.
Peace.
(edited by Castrin.8972)
And it is a level 80 area, nothing wrong with decent loot at all.
“Decent” loot doesn’t hit the economy like it has….
Look… Most of us have enjoyed it but I also believe that most of us recognize that it is also crazy.
Or maybe I’m putting too much faith in the GW2 community in that belief.
And it is a level 80 area, nothing wrong with decent loot at all.
“Decent” loot doesn’t hit the economy like it has….
Look… Most of us have enjoyed it but I also believe that most of us recognize that it is also crazy.Or maybe I’m putting too much faith in the GW2 community in that belief.
A lot of people are in denial about it because of greed.
Maybe if GW2 didn’t have the worst loot in the history of loot this wouldn’t be a problem. I’m only half kidding. I’m also under 30 gold at the moment. Across 14 characters. Say, where exactly in Silverwastes is this happening?
And it is a level 80 area, nothing wrong with decent loot at all.
“Decent” loot doesn’t hit the economy like it has….
Look… Most of us have enjoyed it but I also believe that most of us recognize that it is also crazy.Or maybe I’m putting too much faith in the GW2 community in that belief.
Yeah it pretty clearly needs to be nerfed. The problem I have is that people are trying to get it nerfed for reasons that they are just making up. No one is forcing people out of maps or preventing completion of events. No one is being mean in map chat like in previous farming incidents. The only issue here is that the loot is wayyyyyy over the top.
Screenshots?
Dev name?You’ll just have to take my word for it.
Mhm. Sure we will.
And while we’re at it I’ve just got to add that we met a dev who totally said this was intended and that you’re totally making stuff up.
In case you don’t catch on to the the subtlety above – provide evidence before making statements or accept the fact that people will find you funny at best.
Needs to be nerfed why, because you said? It’s not on par with your subpar loot rules?
There is a simple solution that doesn’t even involve getting creative with the way they build maps – just stop being so monumentally tight fisted with loot in general in the game, especially armour skins
- of course people fall over themselves like a 19th century Gold Rush when everything that could constitute ease of aquiring or god forbid a small bit of farming is either nerfed, banned or removed and remonetised through the gem store.
People shouldnt have to level and park for example a level 50 JUST so they can have a fighting chance of collecting enough Linen to level a small section of crafting – and even then most of the time still get frikking silk.
All ive had drop for me at Amber is tonnes of mats I think are for ascended and Legendary which im not that bothered to do, more badges and a couple of exotics – I got bored within half an hour – even the OCD’ers will eventually – but this is on the GW2 economics team not us…
When the devs make a game that mostly loot starves you, it’s not surprising people will resort to loot farming at every opportunity, karma trains, silverwastes, pavilion, labyrinth etc. And do it while you can before they nerf it.
I think by now a lot of players have already completed the achievements too so they’ll just slip into chest farming, I did most of mines by the weekend and just finished gold and silver boss kills one last night. You may only get one shovel at amber, but if 20 people get it, it’s more than enough to uncover all the chests in that area. Even if you spread the chests out evenly in all areas, eventually players would just flock to one area anyways.
No point to farming the bosses or legendaries after you’ve done them once, unless you missed out on the tendons from the bosses for the new skins, which don’t interest me. Maybe at least putting the chest loot on them would keep people running them. There’s still organized maps anyways to join if you need anything else done.
We have been complaining about loot for a long time and in the last two events they have given us a decent way to get it, I’m not going to complain about it, it’s nice to get rewarded for putting time into the game. This is one of their best living story updates so far.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
This is 100% a player issue; and not an Anet issue. If players can’t tolerate people playing differently, then that’s their fault and they get what they deserve. And nobody is obliged to do any event anyways.
It is a GW2 design issue. GW2 is designed so that players share common goals to get shared rewards. The bigger the challenge the bigger the reward, theoretically. However this breaks down far too often and lets players get high rewards for little challenge. As soon as this happens some players target these rewards mercilessly and the common goals are discarded in favor of personal gold.
Players should be obliged to complete events (or face similar challenges) to get the highest rewards.
I think the game is designed that players can share common goals to get common rewards. But if they don’t, that’s their choice. In the end, a lot of players play for personal gain, and the developers most likely have realized this better than many others and made cooperation more efficient in most areas of the game, but not usually required.
The correct word is to encourage, not to oblige people to play how you think they should.
And in reality, people are cooperating together to ensure decent rewards, so I don’t see a problem. The only “failures” I see is when people refuse to work together and fail to tolerate different styles of play. Their fault. If it wasn’t, then why are there so many successful maps that are operating very efficiently? They’re doing something right, and others are doing it wrong.
Working as intended. 100% L2p issue. 100% L2t issue. You won’t always get your way, so compromise with people on your map. Failing that, then use the LFG system. Arenanet has already provided the tools for success, so failure can only be attributed to refusal to take advantage. The only issue is the definition of success.
Farmers always say “play as you want” and the answer is always the same – “play as you want but get rewarded appropriately”. Players should get top reward for top level challenging content. That is the encouragement. They should not get top reward for shoveling dirt. That is the problem. There is no learn to play issue as it is just shoveling dirt.
The game is not a success when the exciting, thrilling, content that players are enjoying is probably less exciting than digging up a plant in Farmville.
Just using the LFG tool, it was pretty easy to find maps dedicated to defending/events and others for Shoveling, so I don’t know if it is ruining the game. As a farm for gold, it isn’t compelling enough for me to do something that boring. It is between 10-15g an hour if don’t have a level 50ish alt which can be done many other ways. As a farm for ascended material, skillpoints and obsidian shards, it’s pretty absurd with nothing in game coming close to it. I couldn’t resist opening enough for a stack of obby shards.
(edited by Mister Stygian.2135)
This is 100% a player issue; and not an Anet issue. If players can’t tolerate people playing differently, then that’s their fault and they get what they deserve. And nobody is obliged to do any event anyways.
It is a GW2 design issue. GW2 is designed so that players share common goals to get shared rewards. The bigger the challenge the bigger the reward, theoretically. However this breaks down far too often and lets players get high rewards for little challenge. As soon as this happens some players target these rewards mercilessly and the common goals are discarded in favor of personal gold.
Players should be obliged to complete events (or face similar challenges) to get the highest rewards.
I think the game is designed that players can share common goals to get common rewards. But if they don’t, that’s their choice. In the end, a lot of players play for personal gain, and the developers most likely have realized this better than many others and made cooperation more efficient in most areas of the game, but not usually required.
The correct word is to encourage, not to oblige people to play how you think they should.
And in reality, people are cooperating together to ensure decent rewards, so I don’t see a problem. The only “failures” I see is when people refuse to work together and fail to tolerate different styles of play. Their fault. If it wasn’t, then why are there so many successful maps that are operating very efficiently? They’re doing something right, and others are doing it wrong.
Working as intended. 100% L2p issue. 100% L2t issue. You won’t always get your way, so compromise with people on your map. Failing that, then use the LFG system. Arenanet has already provided the tools for success, so failure can only be attributed to refusal to take advantage. The only issue is the definition of success.
Farmers always say “play as you want” and the answer is always the same – “play as you want but get rewarded appropriately”. Players should get top reward for top level challenging content. That is the encouragement. They should not get top reward for shoveling dirt. That is the problem. There is no learn to play issue as it is just shoveling dirt.
The game is not a success when the exciting, thrilling, content that players are enjoying is probably less exciting than digging up a plant in Farmville.
If the other forts contained roughly an equal number of chests in a readily available area, people would probably spread out across the farming designated maps. It’s not like they aren’t doing the events, because from what I’ve seen, they are. Just only in the amber area, as opposed to across the map, because that’s where the greatest grouping of chests are.
My time spent in a farming map was rather enjoyable. Fun conversations in map chat. Difficult attack waves (champ and elite wolves all over the place). Chest farming between defense events. For the couple of hours I spent there, it was a great time.
It works out, though; they’ll figure it out when they run out of shovels and realize that they can’t fail events to upscale loot like in some other incidents, they need to win the events to get the loot they want.
Defence event, wall rebuilding. At each of those events, if succesful (and at amber they usually are) 20% of participants get a shovel. Say, 50 people farming, that means between two defence events (which repeat very fast) you get 10 chests on average. For everyone. Add to that occasional caravan tag and veterans spawning. If you add even more people, you can stop worrying about ever running out of shovels.
Remember, remember, 15th of November