Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment
why sw is better than everything else?
~10 world bosses->1 exotic(spoon) + 12 rares plus occasional rare + 3g (5h time)
~5 daily dungeons – 6 gold + maybe 3 rare (2h time if good group)silverwastes-> 500 chests opened : ~min 5 exotics + 100g worth materials (4h farming)
see the point?
5 dungeons – 6 gold – 2 hours – good group.
lol.
Also, people will burn out and get bored with opening chests eventually. + the shovels don’t actually drop very often if you only defend 1 fort.
I do however think the chests need much better distribution across the map. Almost no chests near any other fort is why people clustered at one fort.
This is 100% a player issue; and not an Anet issue. If players can’t tolerate people playing differently, then that’s their fault and they get what they deserve. And nobody is obliged to do any event anyways.
It is a GW2 design issue. GW2 is designed so that players share common goals to get shared rewards. The bigger the challenge the bigger the reward, theoretically. However this breaks down far too often and lets players get high rewards for little challenge. As soon as this happens some players target these rewards mercilessly and the common goals are discarded in favor of personal gold.
Players should be obliged to complete events (or face similar challenges) to get the highest rewards.
I think the game is designed that players can share common goals to get common rewards. But if they don’t, that’s their choice. In the end, a lot of players play for personal gain, and the developers most likely have realized this better than many others and made cooperation more efficient in most areas of the game, but not usually required.
The correct word is to encourage, not to oblige people to play how you think they should.
And in reality, people are cooperating together to ensure decent rewards, so I don’t see a problem. The only “failures” I see is when people refuse to work together and fail to tolerate different styles of play. Their fault. If it wasn’t, then why are there so many successful maps that are operating very efficiently? They’re doing something right, and others are doing it wrong.
Working as intended. 100% L2p issue. 100% L2t issue. You won’t always get your way, so compromise with people on your map. Failing that, then use the LFG system. Arenanet has already provided the tools for success, so failure can only be attributed to refusal to take advantage. The only issue is the definition of success.
Farmers always say “play as you want” and the answer is always the same – “play as you want but get rewarded appropriately”. Players should get top reward for top level challenging content. That is the encouragement. They should not get top reward for shoveling dirt. That is the problem. There is no learn to play issue as it is just shoveling dirt.
The game is not a success when the exciting, thrilling, content that players are enjoying is probably less exciting than digging up a plant in Farmville.
And people are making more by doing events and “shoveling dirt” in the downtime. Coordinating an efficient farm is considered “skill” too. But of course, it’s easier to simplify everything into unpleasant buzzwords. If you want rewards and challenge, speedrunning dungeons which is the hardest pve content anyways, is still going to beat anything else so it’s still not a problem.
Also, the reward system has many uses, and one of them is to give incentive for people to play the new area. It seems to have worked, so I would dispute this being a failure.
Screenshots?
Dev name?You’ll just have to take my word for it.
Mhm. Sure we will.
And while we’re at it I’ve just got to add that we met a dev who totally said this was intended and that you’re totally making stuff up.
In case you don’t catch on to the the subtlety above – provide evidence before making statements or accept the fact that people will find you funny at best.
Why would I make it up?
so, if I understand this correctly:
ANet finally gives us something rewarding which is also finally a decent way of making some gold by actually playing the game, but there are still people like OP who would rather have no rewards and farm same old dungeons for gold 24/7?
All of Anet’s recent content have failed and become farmfests because they are all unchallenging. People worked at Liadri even though the rewards (goldwise) were very poor. But they felt accomplishment when they succeed. That keeps people in the game.
All the new content are faceroll easy. So you just get it done quickly and what’s left? Grinding for your Ascended gear; hence the farming. Looks good for Anet to have people running around for a change, but in the long run, the game feels tedious.
(Of course another substitute for challenging gameplay is an engaging story, but Anet has never been great at that, and is at the moment pretty terrible at it.)
so, if I understand this correctly:
ANet finally gives us something rewarding which is also finally a decent way of making some gold by actually playing the game, but there are still people like OP who would rather have no rewards and farm same old dungeons for gold 24/7?
There have been good farms in this game. It’s that this one would have a negative impact in the long term if it’s not fixed.
so, if I understand this correctly:
ANet finally gives us something rewarding which is also finally a decent way of making some gold by actually playing the game, but there are still people like OP who would rather have no rewards and farm same old dungeons for gold 24/7?There have been good farms in this game. It’s that this one would have a negative impact in the long term if it’s not fixed.
“have been” is the key phrase there, and they are all essentially gone. Either completely removed, temporary to begin with, or nerfed into non-existence.
Any decent farm at its onset would be classified as ‘having long term repercussions,’ we’ve heard it many times before. Things do have a way of balancing themselves out without needing to be nerfed into oblivion though. The economy will stabilize. It has before.
so, if I understand this correctly:
ANet finally gives us something rewarding which is also finally a decent way of making some gold by actually playing the game, but there are still people like OP who would rather have no rewards and farm same old dungeons for gold 24/7?There have been good farms in this game. It’s that this one would have a negative impact in the long term if it’s not fixed.
“have been” is the key phrase there, and they are all essentially gone. Either completely removed, temporary to begin with, or nerfed into non-existence.
Any decent farm at its onset would be classified as ‘having long term repercussions,’ we’ve heard it many times before. Things do have a way of balancing themselves out without needing to be nerfed into oblivion though. The economy will stabilize. It has before.
I wasn’t necessarily using it in the past tense as if they no longer exist. As far as ai’m aware FGS champ farm, karka farm, and Orr farm haven’t changed.
so, if I understand this correctly:
ANet finally gives us something rewarding which is also finally a decent way of making some gold by actually playing the game, but there are still people like OP who would rather have no rewards and farm same old dungeons for gold 24/7?There have been good farms in this game. It’s that this one would have a negative impact in the long term if it’s not fixed.
“have been” is the key phrase there, and they are all essentially gone. Either completely removed, temporary to begin with, or nerfed into non-existence.
Any decent farm at its onset would be classified as ‘having long term repercussions,’ we’ve heard it many times before. Things do have a way of balancing themselves out without needing to be nerfed into oblivion though. The economy will stabilize. It has before.
I wasn’t necessarily using it in the past tense as if they no longer exist. As far as ai’m aware FGS champ farm, karka farm, and Orr farm haven’t changed.
And even FGS and Orr aren’t what they used to be, from my understanding. The point remains that there have been others that no longer exist or aren’t really worth doing anymore. (Unless all the assorted threads about farming nerfs over the past couple of years are hot air)
People still did them and made gold. It’ just that people have recently gravitated to broken farms that gave out twice the awards.
People still did them and made gold. It’ just that people have recently gravitated to broken farms that gave out twice the awards.
The only thing really ‘broken’ is that the majority of chests are at Amber. If they put more chests at the other locations people would spread out more. That’s essentially the biggest gripe I’m seeing here, is that in farming maps, everyone clusters at Amber instead of spreading across the map to defend all 4 points (and the escorts).
Nerfing the rewards into oblivion so no one gives a rats kitten about the map is not the way to fix it. Especially considering mobs don’t really drop loot (read: rarely, not never), and champs not at all. The chests balance that factor.
People still did them and made gold. It’ just that people have recently gravitated to broken farms that gave out twice the awards.
The only thing really ‘broken’ is that the majority of chests are at Amber. If they put more chests at the other locations people would spread out more. That’s essentially the biggest gripe I’m seeing here, is that in farming maps, everyone clusters at Amber instead of spreading across the map to defend all 4 points (and the escorts).
Nerfing the rewards into oblivion so no one gives a rats kitten about the map is not the way to fix it. Especially considering mobs don’t really drop loot (read: rarely, not never), and champs not at all. The chests balance that factor.
The thing I see broken is that you can easily replenish all the crests you used for keys from crests in chests and by doing a few events.
People still did them and made gold. It’ just that people have recently gravitated to broken farms that gave out twice the awards.
The only thing really ‘broken’ is that the majority of chests are at Amber. If they put more chests at the other locations people would spread out more. That’s essentially the biggest gripe I’m seeing here, is that in farming maps, everyone clusters at Amber instead of spreading across the map to defend all 4 points (and the escorts).
Nerfing the rewards into oblivion so no one gives a rats kitten about the map is not the way to fix it. Especially considering mobs don’t really drop loot (read: rarely, not never), and champs not at all. The chests balance that factor.
The thing I see broken is that you can easily replenish all the crests you used for keys from crests in chests and by doing a few events.
I don’t see anything wrong with that myself honestly, but that’s just my view on it.
People still did them and made gold. It’ just that people have recently gravitated to broken farms that gave out twice the awards.
The only thing really ‘broken’ is that the majority of chests are at Amber. If they put more chests at the other locations people would spread out more. That’s essentially the biggest gripe I’m seeing here, is that in farming maps, everyone clusters at Amber instead of spreading across the map to defend all 4 points (and the escorts).
Nerfing the rewards into oblivion so no one gives a rats kitten about the map is not the way to fix it. Especially considering mobs don’t really drop loot (read: rarely, not never), and champs not at all. The chests balance that factor.
The thing I see broken is that you can easily replenish all the crests you used for keys from crests in chests and by doing a few events.
I don’t see anything wrong with that myself honestly, but that’s just my view on it.
It’s because you’re getting a ton of loot and not thinking about its impact.
People still did them and made gold. It’ just that people have recently gravitated to broken farms that gave out twice the awards.
The only thing really ‘broken’ is that the majority of chests are at Amber. If they put more chests at the other locations people would spread out more. That’s essentially the biggest gripe I’m seeing here, is that in farming maps, everyone clusters at Amber instead of spreading across the map to defend all 4 points (and the escorts).
Nerfing the rewards into oblivion so no one gives a rats kitten about the map is not the way to fix it. Especially considering mobs don’t really drop loot (read: rarely, not never), and champs not at all. The chests balance that factor.
The thing I see broken is that you can easily replenish all the crests you used for keys from crests in chests and by doing a few events.
I don’t see anything wrong with that myself honestly, but that’s just my view on it.
It’s because you’re getting a ton of loot and not thinking about its impact.
People are happy, mat prices go down, maps are populated, lots of people playing the game.
Yep this farm is terrible! How will we say that the game is dying if the economy improves and people start playing again!?!?!
People still did them and made gold. It’ just that people have recently gravitated to broken farms that gave out twice the awards.
The only thing really ‘broken’ is that the majority of chests are at Amber. If they put more chests at the other locations people would spread out more. That’s essentially the biggest gripe I’m seeing here, is that in farming maps, everyone clusters at Amber instead of spreading across the map to defend all 4 points (and the escorts).
Nerfing the rewards into oblivion so no one gives a rats kitten about the map is not the way to fix it. Especially considering mobs don’t really drop loot (read: rarely, not never), and champs not at all. The chests balance that factor.
The thing I see broken is that you can easily replenish all the crests you used for keys from crests in chests and by doing a few events.
I don’t see anything wrong with that myself honestly, but that’s just my view on it.
It’s because you’re getting a ton of loot and not thinking about its impact.
People are happy, mat prices go down, maps are populated, lots of people playing the game.
Yep this farm is terrible! How will we say that the game is dying if the economy improves and people start playing again!?!?!
And you’re not considering the impact as well.
People still did them and made gold. It’ just that people have recently gravitated to broken farms that gave out twice the awards.
The only thing really ‘broken’ is that the majority of chests are at Amber. If they put more chests at the other locations people would spread out more. That’s essentially the biggest gripe I’m seeing here, is that in farming maps, everyone clusters at Amber instead of spreading across the map to defend all 4 points (and the escorts).
Nerfing the rewards into oblivion so no one gives a rats kitten about the map is not the way to fix it. Especially considering mobs don’t really drop loot (read: rarely, not never), and champs not at all. The chests balance that factor.
The thing I see broken is that you can easily replenish all the crests you used for keys from crests in chests and by doing a few events.
I don’t see anything wrong with that myself honestly, but that’s just my view on it.
It’s because you’re getting a ton of loot and not thinking about its impact.
People are happy, mat prices go down, maps are populated, lots of people playing the game.
Yep this farm is terrible! How will we say that the game is dying if the economy improves and people start playing again!?!?!
And you’re not considering the impact as well.
You mean the impact like the market being flooded with twister in a jar trinkets, silk prices going down because there are more of them being generated, t5 and t6 prices fluctuating because more are being pumped into the economy and it hasn’t had a chance to stabalize? You mean those types of things? All the same things that get impacted anytime something changes that brings some flux to supply?
People still did them and made gold. It’ just that people have recently gravitated to broken farms that gave out twice the awards.
The only thing really ‘broken’ is that the majority of chests are at Amber. If they put more chests at the other locations people would spread out more. That’s essentially the biggest gripe I’m seeing here, is that in farming maps, everyone clusters at Amber instead of spreading across the map to defend all 4 points (and the escorts).
Nerfing the rewards into oblivion so no one gives a rats kitten about the map is not the way to fix it. Especially considering mobs don’t really drop loot (read: rarely, not never), and champs not at all. The chests balance that factor.
The thing I see broken is that you can easily replenish all the crests you used for keys from crests in chests and by doing a few events.
I don’t see anything wrong with that myself honestly, but that’s just my view on it.
It’s because you’re getting a ton of loot and not thinking about its impact.
People are happy, mat prices go down, maps are populated, lots of people playing the game.
Yep this farm is terrible! How will we say that the game is dying if the economy improves and people start playing again!?!?!
And you’re not considering the impact as well.
You mean the impact like the market being flooded with twister in a jar trinkets, silk prices going down because there are more of them being generated, t5 and t6 prices fluctuating because more are being pumped into the economy and it hasn’t had a chance to stabalize? You mean those types of things? All the same things that get impacted anytime something changes that brings some flux to supply?
Would you prefer prices of all items to fall to vendor prices? Would you prefer the TP to be removed entirely and everything purchasable from vendors for a specific price?
People still did them and made gold. It’ just that people have recently gravitated to broken farms that gave out twice the awards.
The only thing really ‘broken’ is that the majority of chests are at Amber. If they put more chests at the other locations people would spread out more. That’s essentially the biggest gripe I’m seeing here, is that in farming maps, everyone clusters at Amber instead of spreading across the map to defend all 4 points (and the escorts).
Nerfing the rewards into oblivion so no one gives a rats kitten about the map is not the way to fix it. Especially considering mobs don’t really drop loot (read: rarely, not never), and champs not at all. The chests balance that factor.
The thing I see broken is that you can easily replenish all the crests you used for keys from crests in chests and by doing a few events.
I don’t see anything wrong with that myself honestly, but that’s just my view on it.
It’s because you’re getting a ton of loot and not thinking about its impact.
People are happy, mat prices go down, maps are populated, lots of people playing the game.
Yep this farm is terrible! How will we say that the game is dying if the economy improves and people start playing again!?!?!
And you’re not considering the impact as well.
You mean the impact like the market being flooded with twister in a jar trinkets, silk prices going down because there are more of them being generated, t5 and t6 prices fluctuating because more are being pumped into the economy and it hasn’t had a chance to stabalize? You mean those types of things? All the same things that get impacted anytime something changes that brings some flux to supply?
Would you prefer prices of all items to fall to vendor prices? Would you prefer the TP to be removed entirely and everything purchasable from vendors for a specific price?
You mean…. like it was in GW1?
chuckle
Things will stabilize. It won’t be that drastic.
People still did them and made gold. It’ just that people have recently gravitated to broken farms that gave out twice the awards.
The only thing really ‘broken’ is that the majority of chests are at Amber. If they put more chests at the other locations people would spread out more. That’s essentially the biggest gripe I’m seeing here, is that in farming maps, everyone clusters at Amber instead of spreading across the map to defend all 4 points (and the escorts).
Nerfing the rewards into oblivion so no one gives a rats kitten about the map is not the way to fix it. Especially considering mobs don’t really drop loot (read: rarely, not never), and champs not at all. The chests balance that factor.
The thing I see broken is that you can easily replenish all the crests you used for keys from crests in chests and by doing a few events.
I don’t see anything wrong with that myself honestly, but that’s just my view on it.
It’s because you’re getting a ton of loot and not thinking about its impact.
People are happy, mat prices go down, maps are populated, lots of people playing the game.
Yep this farm is terrible! How will we say that the game is dying if the economy improves and people start playing again!?!?!
And you’re not considering the impact as well.
You mean the impact like the market being flooded with twister in a jar trinkets, silk prices going down because there are more of them being generated, t5 and t6 prices fluctuating because more are being pumped into the economy and it hasn’t had a chance to stabalize? You mean those types of things? All the same things that get impacted anytime something changes that brings some flux to supply?
Would you prefer prices of all items to fall to vendor prices? Would you prefer the TP to be removed entirely and everything purchasable from vendors for a specific price?
You mean…. like it was in GW1?
chuckle
Things will stabilize. It won’t be that drastic.
Yeah, they’ll stabilize when we reach the point where the farm isn’t worth it anymore.
People still did them and made gold. It’ just that people have recently gravitated to broken farms that gave out twice the awards.
The only thing really ‘broken’ is that the majority of chests are at Amber. If they put more chests at the other locations people would spread out more. That’s essentially the biggest gripe I’m seeing here, is that in farming maps, everyone clusters at Amber instead of spreading across the map to defend all 4 points (and the escorts).
Nerfing the rewards into oblivion so no one gives a rats kitten about the map is not the way to fix it. Especially considering mobs don’t really drop loot (read: rarely, not never), and champs not at all. The chests balance that factor.
The thing I see broken is that you can easily replenish all the crests you used for keys from crests in chests and by doing a few events.
I don’t see anything wrong with that myself honestly, but that’s just my view on it.
It’s because you’re getting a ton of loot and not thinking about its impact.
People are happy, mat prices go down, maps are populated, lots of people playing the game.
Yep this farm is terrible! How will we say that the game is dying if the economy improves and people start playing again!?!?!
And you’re not considering the impact as well.
You mean the impact like the market being flooded with twister in a jar trinkets, silk prices going down because there are more of them being generated, t5 and t6 prices fluctuating because more are being pumped into the economy and it hasn’t had a chance to stabalize? You mean those types of things? All the same things that get impacted anytime something changes that brings some flux to supply?
Would you prefer prices of all items to fall to vendor prices? Would you prefer the TP to be removed entirely and everything purchasable from vendors for a specific price?
You mean…. like it was in GW1?
chuckle
Things will stabilize. It won’t be that drastic.
Yeah, they’ll stabilize when we reach the point where the farm isn’t worth it anymore.
if you put it that way. The price of tier 6 material surely wont’ drop to 16 copper.
I’m not sure what the price would be, but definately not 16 copper.
The price won’t drop to vendor price. I think you are exaggerating things too much. I think there is more issue people wont’ do other content. For example the other post where people say world boss is empty.
People still did them and made gold. It’ just that people have recently gravitated to broken farms that gave out twice the awards.
The only thing really ‘broken’ is that the majority of chests are at Amber. If they put more chests at the other locations people would spread out more. That’s essentially the biggest gripe I’m seeing here, is that in farming maps, everyone clusters at Amber instead of spreading across the map to defend all 4 points (and the escorts).
Nerfing the rewards into oblivion so no one gives a rats kitten about the map is not the way to fix it. Especially considering mobs don’t really drop loot (read: rarely, not never), and champs not at all. The chests balance that factor.
The thing I see broken is that you can easily replenish all the crests you used for keys from crests in chests and by doing a few events.
I don’t see anything wrong with that myself honestly, but that’s just my view on it.
It’s because you’re getting a ton of loot and not thinking about its impact.
People are happy, mat prices go down, maps are populated, lots of people playing the game.
Yep this farm is terrible! How will we say that the game is dying if the economy improves and people start playing again!?!?!
And you’re not considering the impact as well.
You mean the impact like the market being flooded with twister in a jar trinkets, silk prices going down because there are more of them being generated, t5 and t6 prices fluctuating because more are being pumped into the economy and it hasn’t had a chance to stabalize? You mean those types of things? All the same things that get impacted anytime something changes that brings some flux to supply?
Would you prefer prices of all items to fall to vendor prices? Would you prefer the TP to be removed entirely and everything purchasable from vendors for a specific price?
You mean…. like it was in GW1?
chuckle
Things will stabilize. It won’t be that drastic.
Yeah, they’ll stabilize when we reach the point where the farm isn’t worth it anymore.
if you put it that way. The price of tier 6 material surely wont’ drop to 16 copper.
I’m not sure what the price would be, but definately not 16 copper.
They won’t drop that far due to their starting price before the update. Silk has a high chance of reaching that amount though.
People still did them and made gold. It’ just that people have recently gravitated to broken farms that gave out twice the awards.
The only thing really ‘broken’ is that the majority of chests are at Amber. If they put more chests at the other locations people would spread out more. That’s essentially the biggest gripe I’m seeing here, is that in farming maps, everyone clusters at Amber instead of spreading across the map to defend all 4 points (and the escorts).
Nerfing the rewards into oblivion so no one gives a rats kitten about the map is not the way to fix it. Especially considering mobs don’t really drop loot (read: rarely, not never), and champs not at all. The chests balance that factor.
The thing I see broken is that you can easily replenish all the crests you used for keys from crests in chests and by doing a few events.
I don’t see anything wrong with that myself honestly, but that’s just my view on it.
It’s because you’re getting a ton of loot and not thinking about its impact.
People are happy, mat prices go down, maps are populated, lots of people playing the game.
Yep this farm is terrible! How will we say that the game is dying if the economy improves and people start playing again!?!?!
And you’re not considering the impact as well.
You mean the impact like the market being flooded with twister in a jar trinkets, silk prices going down because there are more of them being generated, t5 and t6 prices fluctuating because more are being pumped into the economy and it hasn’t had a chance to stabalize? You mean those types of things? All the same things that get impacted anytime something changes that brings some flux to supply?
Would you prefer prices of all items to fall to vendor prices? Would you prefer the TP to be removed entirely and everything purchasable from vendors for a specific price?
You mean…. like it was in GW1?
chuckle
Things will stabilize. It won’t be that drastic.
Yeah, they’ll stabilize when we reach the point where the farm isn’t worth it anymore.
if you put it that way. The price of tier 6 material surely wont’ drop to 16 copper.
I’m not sure what the price would be, but definately not 16 copper.
They won’t drop that far due to their starting price before the update. Silk has a high chance of reaching that amount though.
Silk was 8 copper before. And I honestly dont’ care about it. I dont ’think the world is falling because silk was 8 copper before.
If silk really reach 8 copper, I’ll say thankyou because I dont’ like ascended armor costing that much.
And if item price really depreciated that much, I’ll be doing dungeon instead because I can buy alot of items with the gold I farmed from dungeon directly.
That’s probably the whole point you get most gold from dungeon, but you mainly get material in the open world.
Since you believe in economy so much. The market always correct itself.
That being said, I find it more of a problem when other people says Behemoth in queensdale is dead and no one do it any more.
People still did them and made gold. It’ just that people have recently gravitated to broken farms that gave out twice the awards.
The only thing really ‘broken’ is that the majority of chests are at Amber. If they put more chests at the other locations people would spread out more. That’s essentially the biggest gripe I’m seeing here, is that in farming maps, everyone clusters at Amber instead of spreading across the map to defend all 4 points (and the escorts).
Nerfing the rewards into oblivion so no one gives a rats kitten about the map is not the way to fix it. Especially considering mobs don’t really drop loot (read: rarely, not never), and champs not at all. The chests balance that factor.
The thing I see broken is that you can easily replenish all the crests you used for keys from crests in chests and by doing a few events.
I don’t see anything wrong with that myself honestly, but that’s just my view on it.
It’s because you’re getting a ton of loot and not thinking about its impact.
People are happy, mat prices go down, maps are populated, lots of people playing the game.
Yep this farm is terrible! How will we say that the game is dying if the economy improves and people start playing again!?!?!
And you’re not considering the impact as well.
You mean the impact like the market being flooded with twister in a jar trinkets, silk prices going down because there are more of them being generated, t5 and t6 prices fluctuating because more are being pumped into the economy and it hasn’t had a chance to stabalize? You mean those types of things? All the same things that get impacted anytime something changes that brings some flux to supply?
Would you prefer prices of all items to fall to vendor prices? Would you prefer the TP to be removed entirely and everything purchasable from vendors for a specific price?
You mean…. like it was in GW1?
chuckle
Things will stabilize. It won’t be that drastic.
Yeah, they’ll stabilize when we reach the point where the farm isn’t worth it anymore.
if you put it that way. The price of tier 6 material surely wont’ drop to 16 copper.
I’m not sure what the price would be, but definately not 16 copper.
They won’t drop that far due to their starting price before the update. Silk has a high chance of reaching that amount though.
Silk was 8 copper before. And I honestly dont’ care about it. I dont ’think the world is falling because silk was 8 copper before.
If silk really reach 8 copper, I’ll say thankyou because I dont’ like ascended armor costing that much.
And if item price really depreciated that much, I’ll be doing dungeon instead because I can buy alot of items with the gold I farmed from dungeon directly.
That’s probably the whole point you get most gold from dungeon, but you mainly get material in the open world.
Since you believe in economy so much. The market always correct itself.
That being said, I find it more of a problem when other people says Behemoth in queensdale is dead and no one do it any more.
So how about if they made every item in the game to have a max price of 1G or even make everything free. Everyone would be happy as they’d have everything they wanted. That’s what’s most important, right? That everyone is happy?
The market will correct itself by stabilizing at the price point that matches the new supply level. Just look what the foxfire farm did to elder wood prices? Elder wood prices fell to vendor level because the supply levels quickly surpassed the demand levels. You’ll see the same thing with silk if this continues.
Other items will be more gradual such as tier 5 and 6 fine mats. They have a lower drop rate and are coming from a much higher price point. They will still continue to fall until players do not find it valuable to continue that farm just like when they stopped doing the foxfire farm en masse.
If you have no issue with silk falling to vendor levels again then I’m pretty sure you feel that way about every other item as well. After all, I’m sure you don’t like paying 1K+ for precursors and would prefer them to be at the 250G level or less like someone else wants them.
People still did them and made gold. It’ just that people have recently gravitated to broken farms that gave out twice the awards.
The only thing really ‘broken’ is that the majority of chests are at Amber. If they put more chests at the other locations people would spread out more. That’s essentially the biggest gripe I’m seeing here, is that in farming maps, everyone clusters at Amber instead of spreading across the map to defend all 4 points (and the escorts).
Nerfing the rewards into oblivion so no one gives a rats kitten about the map is not the way to fix it. Especially considering mobs don’t really drop loot (read: rarely, not never), and champs not at all. The chests balance that factor.
The thing I see broken is that you can easily replenish all the crests you used for keys from crests in chests and by doing a few events.
I don’t see anything wrong with that myself honestly, but that’s just my view on it.
It’s because you’re getting a ton of loot and not thinking about its impact.
People are happy, mat prices go down, maps are populated, lots of people playing the game.
Yep this farm is terrible! How will we say that the game is dying if the economy improves and people start playing again!?!?!
And you’re not considering the impact as well.
You mean the impact like the market being flooded with twister in a jar trinkets, silk prices going down because there are more of them being generated, t5 and t6 prices fluctuating because more are being pumped into the economy and it hasn’t had a chance to stabalize? You mean those types of things? All the same things that get impacted anytime something changes that brings some flux to supply?
Would you prefer prices of all items to fall to vendor prices? Would you prefer the TP to be removed entirely and everything purchasable from vendors for a specific price?
You mean…. like it was in GW1?
chuckle
Things will stabilize. It won’t be that drastic.
Yeah, they’ll stabilize when we reach the point where the farm isn’t worth it anymore.
I’ve heard that song and dance before, honestly. And it didn’t turn out anywhere nearly as bad as people thought it would.
People still did them and made gold. It’ just that people have recently gravitated to broken farms that gave out twice the awards.
The only thing really ‘broken’ is that the majority of chests are at Amber. If they put more chests at the other locations people would spread out more. That’s essentially the biggest gripe I’m seeing here, is that in farming maps, everyone clusters at Amber instead of spreading across the map to defend all 4 points (and the escorts).
Nerfing the rewards into oblivion so no one gives a rats kitten about the map is not the way to fix it. Especially considering mobs don’t really drop loot (read: rarely, not never), and champs not at all. The chests balance that factor.
The thing I see broken is that you can easily replenish all the crests you used for keys from crests in chests and by doing a few events.
I don’t see anything wrong with that myself honestly, but that’s just my view on it.
It’s because you’re getting a ton of loot and not thinking about its impact.
People are happy, mat prices go down, maps are populated, lots of people playing the game.
Yep this farm is terrible! How will we say that the game is dying if the economy improves and people start playing again!?!?!
And you’re not considering the impact as well.
You mean the impact like the market being flooded with twister in a jar trinkets, silk prices going down because there are more of them being generated, t5 and t6 prices fluctuating because more are being pumped into the economy and it hasn’t had a chance to stabalize? You mean those types of things? All the same things that get impacted anytime something changes that brings some flux to supply?
Would you prefer prices of all items to fall to vendor prices? Would you prefer the TP to be removed entirely and everything purchasable from vendors for a specific price?
You mean…. like it was in GW1?
chuckle
Things will stabilize. It won’t be that drastic.
Yeah, they’ll stabilize when we reach the point where the farm isn’t worth it anymore.
I’ve heard that song and dance before, honestly. And it didn’t turn out anywhere nearly as bad as people thought it would.
Elder wood logs due to foxfire farm. A lot of the other materials fell in price too (ancient logs, orichalcum ore).
People have said it about other things too but it has never happened because the problem was fixed before it could come to pass.
So how about if they made every item in the game to have a max price of 1G or even make everything free. Everyone would be happy as they’d have everything they wanted. That’s what’s most important, right? That everyone is happy?
The market will correct itself by stabilizing at the price point that matches the new supply level. Just look what the foxfire farm did to elder wood prices? Elder wood prices fell to vendor level because the supply levels quickly surpassed the demand levels. You’ll see the same thing with silk if this continues.
Other items will be more gradual such as tier 5 and 6 fine mats. They have a lower drop rate and are coming from a much higher price point. They will still continue to fall until players do not find it valuable to continue that farm just like when they stopped doing the foxfire farm en masse.
If you have no issue with silk falling to vendor levels again then I’m pretty sure you feel that way about every other item as well. After all, I’m sure you don’t like paying 1K+ for precursors and would prefer them to be at the 250G level or less like someone else wants them.
I’m not really arguing with you with anything besides if you think the SW chest farm(which is just FGS champ farm with 3 times more drop) will make the material price drop to vendor value.
All I’m saying is you exaggerated the effect a bit much.
If I’m a game designer, I’ll probably fix the SW farm myself.
So how about if they made every item in the game to have a max price of 1G or even make everything free. Everyone would be happy as they’d have everything they wanted. That’s what’s most important, right? That everyone is happy?
The market will correct itself by stabilizing at the price point that matches the new supply level. Just look what the foxfire farm did to elder wood prices? Elder wood prices fell to vendor level because the supply levels quickly surpassed the demand levels. You’ll see the same thing with silk if this continues.
Other items will be more gradual such as tier 5 and 6 fine mats. They have a lower drop rate and are coming from a much higher price point. They will still continue to fall until players do not find it valuable to continue that farm just like when they stopped doing the foxfire farm en masse.
If you have no issue with silk falling to vendor levels again then I’m pretty sure you feel that way about every other item as well. After all, I’m sure you don’t like paying 1K+ for precursors and would prefer them to be at the 250G level or less like someone else wants them.
I’m not really arguing with you with anything besides if you think the SW chest farm(which is just FGS champ farm with 3 times more drop) will make the material price drop to vendor value.
All I’m saying is you exaggerated the effect a bit much.
If I’m a game designer, I’ll probably fix the SW farm myself.
It’s arguably greater than 3 times the drop. You also have much more people doing it than you would see doing the FGS farm.
CoF 15 mins?! Or do you mean p1+p2? Because if it takes you 15 mins just for p1, then there might be a problem… Also SE 15 mins… for p3 maybe? P1 should be well under 10 mins as well, even with a mediocre pug group… CoE should also be ~15 mins per path, maybe 20 if the group is slow.
5 mins is ideal zerker group…we are talking bout normal pugs (who often dont know how to play) + occasional dc’s.
but telling me 33g from 5 dungeons only doing 1 path is just fantasy.
I said 33+ gold from 12 ~ dungeons. Learn to read.
So how about if they made every item in the game to have a max price of 1G or even make everything free. Everyone would be happy as they’d have everything they wanted. That’s what’s most important, right? That everyone is happy?
The market will correct itself by stabilizing at the price point that matches the new supply level. Just look what the foxfire farm did to elder wood prices? Elder wood prices fell to vendor level because the supply levels quickly surpassed the demand levels. You’ll see the same thing with silk if this continues.
Other items will be more gradual such as tier 5 and 6 fine mats. They have a lower drop rate and are coming from a much higher price point. They will still continue to fall until players do not find it valuable to continue that farm just like when they stopped doing the foxfire farm en masse.
If you have no issue with silk falling to vendor levels again then I’m pretty sure you feel that way about every other item as well. After all, I’m sure you don’t like paying 1K+ for precursors and would prefer them to be at the 250G level or less like someone else wants them.
I’m not really arguing with you with anything besides if you think the SW chest farm(which is just FGS champ farm with 3 times more drop) will make the material price drop to vendor value.
All I’m saying is you exaggerated the effect a bit much.
If I’m a game designer, I’ll probably fix the SW farm myself.
It’s arguably greater than 3 times the drop. You also have much more people doing it than you would see doing the FGS farm.
ok regardless sky isn’t falling. And item price wont’ drop to vendor value. I think the main point is what you said is a bit of exaggeration.
So how about if they made every item in the game to have a max price of 1G or even make everything free. Everyone would be happy as they’d have everything they wanted. That’s what’s most important, right? That everyone is happy?
The market will correct itself by stabilizing at the price point that matches the new supply level. Just look what the foxfire farm did to elder wood prices? Elder wood prices fell to vendor level because the supply levels quickly surpassed the demand levels. You’ll see the same thing with silk if this continues.
Other items will be more gradual such as tier 5 and 6 fine mats. They have a lower drop rate and are coming from a much higher price point. They will still continue to fall until players do not find it valuable to continue that farm just like when they stopped doing the foxfire farm en masse.
If you have no issue with silk falling to vendor levels again then I’m pretty sure you feel that way about every other item as well. After all, I’m sure you don’t like paying 1K+ for precursors and would prefer them to be at the 250G level or less like someone else wants them.
I’m not really arguing with you with anything besides if you think the SW chest farm(which is just FGS champ farm with 3 times more drop) will make the material price drop to vendor value.
All I’m saying is you exaggerated the effect a bit much.
If I’m a game designer, I’ll probably fix the SW farm myself.
It’s arguably greater than 3 times the drop. You also have much more people doing it than you would see doing the FGS farm.
ok regardless sky isn’t falling. And item price wont’ drop to vendor value. I think the main point is what you said is a bit of exaggeration.
It won’t because they’ll likely fix it before it reaches that point.
So how about if they made every item in the game to have a max price of 1G or even make everything free. Everyone would be happy as they’d have everything they wanted. That’s what’s most important, right? That everyone is happy?
The market will correct itself by stabilizing at the price point that matches the new supply level. Just look what the foxfire farm did to elder wood prices? Elder wood prices fell to vendor level because the supply levels quickly surpassed the demand levels. You’ll see the same thing with silk if this continues.
Other items will be more gradual such as tier 5 and 6 fine mats. They have a lower drop rate and are coming from a much higher price point. They will still continue to fall until players do not find it valuable to continue that farm just like when they stopped doing the foxfire farm en masse.
If you have no issue with silk falling to vendor levels again then I’m pretty sure you feel that way about every other item as well. After all, I’m sure you don’t like paying 1K+ for precursors and would prefer them to be at the 250G level or less like someone else wants them.
I’m not really arguing with you with anything besides if you think the SW chest farm(which is just FGS champ farm with 3 times more drop) will make the material price drop to vendor value.
All I’m saying is you exaggerated the effect a bit much.
If I’m a game designer, I’ll probably fix the SW farm myself.
It’s arguably greater than 3 times the drop. You also have much more people doing it than you would see doing the FGS farm.
ok regardless sky isn’t falling. And item price wont’ drop to vendor value. I think the main point is what you said is a bit of exaggeration.
It won’t because they’ll likely fix it before it reaches that point.
ya, whatever. There is no way of proving it anyway.
And seriously, even if you farm for an hour in SW, you’ll only get like 15 tier 6 material. I think you exaggerated the effects a bit, that’s all I’m saying.
Did somebody here like tie up all their gold in silk? I don’t know why you would get so bent out of shape about it. Silk does not drive the economy, it used to be absolutely worthless. If it drops in price, it will only be matching the drops we’ve already had from elder wood and mithril ore. And silk is, let’s be honest, overpriced.
Do not understand people, man. One minute it’s “Inflation is out of control, in my day Twilight only cost a quarter!” and the next it’s “Deflation is going to get out of control, Twilight is only going to cost a quarter!” Since I’m on the side that thinks prices are on the side of too high for most things in the game, I’m inclined to think there is no issue here that isn’t going to be resolved with small tweaks to the event. What, is there going to be some tragedy because more people start to make ascended armor now?
So how about if they made every item in the game to have a max price of 1G or even make everything free. Everyone would be happy as they’d have everything they wanted. That’s what’s most important, right? That everyone is happy?
The market will correct itself by stabilizing at the price point that matches the new supply level. Just look what the foxfire farm did to elder wood prices? Elder wood prices fell to vendor level because the supply levels quickly surpassed the demand levels. You’ll see the same thing with silk if this continues.
Other items will be more gradual such as tier 5 and 6 fine mats. They have a lower drop rate and are coming from a much higher price point. They will still continue to fall until players do not find it valuable to continue that farm just like when they stopped doing the foxfire farm en masse.
If you have no issue with silk falling to vendor levels again then I’m pretty sure you feel that way about every other item as well. After all, I’m sure you don’t like paying 1K+ for precursors and would prefer them to be at the 250G level or less like someone else wants them.
I’m not really arguing with you with anything besides if you think the SW chest farm(which is just FGS champ farm with 3 times more drop) will make the material price drop to vendor value.
All I’m saying is you exaggerated the effect a bit much.
If I’m a game designer, I’ll probably fix the SW farm myself.
It’s arguably greater than 3 times the drop. You also have much more people doing it than you would see doing the FGS farm.
ok regardless sky isn’t falling. And item price wont’ drop to vendor value. I think the main point is what you said is a bit of exaggeration.
It won’t because they’ll likely fix it before it reaches that point.
ya, whatever. There is no way of proving it anyway.
And seriously, even if you farm for an hour in SW, you’ll only get like 15 tier 6 material. I think you exaggerated the effects a bit, that’s all I’m saying.
One person gets 15 but multiply that across the number of players that are doing it. That’s what you’re missing. If you disagree then look at the price history of tier 6 materials since the 4th.
People still did them and made gold. It’ just that people have recently gravitated to broken farms that gave out twice the awards.
The only thing really ‘broken’ is that the majority of chests are at Amber. If they put more chests at the other locations people would spread out more. That’s essentially the biggest gripe I’m seeing here, is that in farming maps, everyone clusters at Amber instead of spreading across the map to defend all 4 points (and the escorts).
Nerfing the rewards into oblivion so no one gives a rats kitten about the map is not the way to fix it. Especially considering mobs don’t really drop loot (read: rarely, not never), and champs not at all. The chests balance that factor.
The thing I see broken is that you can easily replenish all the crests you used for keys from crests in chests and by doing a few events.
I don’t see anything wrong with that myself honestly, but that’s just my view on it.
It’s because you’re getting a ton of loot and not thinking about its impact.
People are happy, mat prices go down, maps are populated, lots of people playing the game.
Yep this farm is terrible! How will we say that the game is dying if the economy improves and people start playing again!?!?!
And you’re not considering the impact as well.
You mean the impact like the market being flooded with twister in a jar trinkets, silk prices going down because there are more of them being generated, t5 and t6 prices fluctuating because more are being pumped into the economy and it hasn’t had a chance to stabalize? You mean those types of things? All the same things that get impacted anytime something changes that brings some flux to supply?
Would you prefer prices of all items to fall to vendor prices? Would you prefer the TP to be removed entirely and everything purchasable from vendors for a specific price?
You mean…. like it was in GW1?
chuckle
Things will stabilize. It won’t be that drastic.
Yeah, they’ll stabilize when we reach the point where the farm isn’t worth it anymore.
I’ve heard that song and dance before, honestly. And it didn’t turn out anywhere nearly as bad as people thought it would.
Elder wood logs due to foxfire farm. A lot of the other materials fell in price too (ancient logs, orichalcum ore).
People have said it about other things too but it has never happened because the problem was fixed before it could come to pass.
Elder wood was never overly expensive to begin with due to being plentiful. The drop in ori and ancient is extremely minor and has stabilized. The addition to foxfire makes up for the reduction of cost in elder as it removes more gold through its transaction fees than elder used to (being more highly priced). It balanced itself out.
So how about if they made every item in the game to have a max price of 1G or even make everything free. Everyone would be happy as they’d have everything they wanted. That’s what’s most important, right? That everyone is happy?
The market will correct itself by stabilizing at the price point that matches the new supply level. Just look what the foxfire farm did to elder wood prices? Elder wood prices fell to vendor level because the supply levels quickly surpassed the demand levels. You’ll see the same thing with silk if this continues.
Other items will be more gradual such as tier 5 and 6 fine mats. They have a lower drop rate and are coming from a much higher price point. They will still continue to fall until players do not find it valuable to continue that farm just like when they stopped doing the foxfire farm en masse.
If you have no issue with silk falling to vendor levels again then I’m pretty sure you feel that way about every other item as well. After all, I’m sure you don’t like paying 1K+ for precursors and would prefer them to be at the 250G level or less like someone else wants them.
I’m not really arguing with you with anything besides if you think the SW chest farm(which is just FGS champ farm with 3 times more drop) will make the material price drop to vendor value.
All I’m saying is you exaggerated the effect a bit much.
If I’m a game designer, I’ll probably fix the SW farm myself.
It’s arguably greater than 3 times the drop. You also have much more people doing it than you would see doing the FGS farm.
ok regardless sky isn’t falling. And item price wont’ drop to vendor value. I think the main point is what you said is a bit of exaggeration.
It won’t because they’ll likely fix it before it reaches that point.
ya, whatever. There is no way of proving it anyway.
And seriously, even if you farm for an hour in SW, you’ll only get like 15 tier 6 material. I think you exaggerated the effects a bit, that’s all I’m saying.
One person gets 15 but multiply that across the number of players that are doing it. That’s what you’re missing. If you disagree then look at the price history of tier 6 materials since the 4th.
Not all of those people are going to turn around and sell it though. Some of the people farming are doing it for their own use, not for gold generation
So how about if they made every item in the game to have a max price of 1G or even make everything free. Everyone would be happy as they’d have everything they wanted. That’s what’s most important, right? That everyone is happy?
The market will correct itself by stabilizing at the price point that matches the new supply level. Just look what the foxfire farm did to elder wood prices? Elder wood prices fell to vendor level because the supply levels quickly surpassed the demand levels. You’ll see the same thing with silk if this continues.
Other items will be more gradual such as tier 5 and 6 fine mats. They have a lower drop rate and are coming from a much higher price point. They will still continue to fall until players do not find it valuable to continue that farm just like when they stopped doing the foxfire farm en masse.
If you have no issue with silk falling to vendor levels again then I’m pretty sure you feel that way about every other item as well. After all, I’m sure you don’t like paying 1K+ for precursors and would prefer them to be at the 250G level or less like someone else wants them.
I’m not really arguing with you with anything besides if you think the SW chest farm(which is just FGS champ farm with 3 times more drop) will make the material price drop to vendor value.
All I’m saying is you exaggerated the effect a bit much.
If I’m a game designer, I’ll probably fix the SW farm myself.
It’s arguably greater than 3 times the drop. You also have much more people doing it than you would see doing the FGS farm.
ok regardless sky isn’t falling. And item price wont’ drop to vendor value. I think the main point is what you said is a bit of exaggeration.
It won’t because they’ll likely fix it before it reaches that point.
ya, whatever. There is no way of proving it anyway.
And seriously, even if you farm for an hour in SW, you’ll only get like 15 tier 6 material. I think you exaggerated the effects a bit, that’s all I’m saying.
One person gets 15 but multiply that across the number of players that are doing it. That’s what you’re missing. If you disagree then look at the price history of tier 6 materials since the 4th.
Look at the price history past the last month. It’s a reversion to the norm. It’s a little sharper than normal from a 6-month perspective, but completely normal from a 12-month perspective.
I’m looking at Armored Scale in particular right now. It’s currently at the price point it was in April of this year after a several month period of skyrocketing. The only method of price correction downward they have is a sudden, drastic increase in supply. And now it’s there.
(edited by wwwes.1398)
So how about if they made every item in the game to have a max price of 1G or even make everything free. Everyone would be happy as they’d have everything they wanted. That’s what’s most important, right? That everyone is happy?
The market will correct itself by stabilizing at the price point that matches the new supply level. Just look what the foxfire farm did to elder wood prices? Elder wood prices fell to vendor level because the supply levels quickly surpassed the demand levels. You’ll see the same thing with silk if this continues.
Other items will be more gradual such as tier 5 and 6 fine mats. They have a lower drop rate and are coming from a much higher price point. They will still continue to fall until players do not find it valuable to continue that farm just like when they stopped doing the foxfire farm en masse.
If you have no issue with silk falling to vendor levels again then I’m pretty sure you feel that way about every other item as well. After all, I’m sure you don’t like paying 1K+ for precursors and would prefer them to be at the 250G level or less like someone else wants them.
I’m not really arguing with you with anything besides if you think the SW chest farm(which is just FGS champ farm with 3 times more drop) will make the material price drop to vendor value.
All I’m saying is you exaggerated the effect a bit much.
If I’m a game designer, I’ll probably fix the SW farm myself.
It’s arguably greater than 3 times the drop. You also have much more people doing it than you would see doing the FGS farm.
ok regardless sky isn’t falling. And item price wont’ drop to vendor value. I think the main point is what you said is a bit of exaggeration.
It won’t because they’ll likely fix it before it reaches that point.
ya, whatever. There is no way of proving it anyway.
And seriously, even if you farm for an hour in SW, you’ll only get like 15 tier 6 material. I think you exaggerated the effects a bit, that’s all I’m saying.
One person gets 15 but multiply that across the number of players that are doing it. That’s what you’re missing. If you disagree then look at the price history of tier 6 materials since the 4th.
You said the material price will drop to vendor price. I presume you mean most material price will drop to vendor price if the SW farm continue.
I find that hard to believe that’s all. If I would guess it’ll drop to 10 silver or even 5. But will it drop to 16 copper? I highly doubt it.
And you said yourself, people will keep farming it till it is not profirtable. If tier 6 material drop to 16 copper, I can just do a cof in 10 minutes and get 800 tier 6 matieral. Why Would I keep farming the chest.
And you said yourself, people will keep farming it till it is not profirtable. If tier 6 material drop to 16 copper, I can just do a cof in 10 minutes and get 800 tier 6 matieral. Why Would I keep farming the chest.
Don’t think past a week’s time or bring supply/demand into this, that’s not in the spirit of this discussion.
And you said yourself, people will keep farming it till it is not profirtable. If tier 6 material drop to 16 copper, I can just do a cof in 10 minutes and get 800 tier 6 matieral. Why Would I keep farming the chest.
Don’t think past a week’s time or bring supply/demand into this, that’s not in the spirit of this discussion.
ya I’m getting off topic. All I’m saying is people exaggerated too much to prove a points. I’ll move away.
So how about if they made every item in the game to have a max price of 1G or even make everything free. Everyone would be happy as they’d have everything they wanted. That’s what’s most important, right? That everyone is happy?
The market will correct itself by stabilizing at the price point that matches the new supply level. Just look what the foxfire farm did to elder wood prices? Elder wood prices fell to vendor level because the supply levels quickly surpassed the demand levels. You’ll see the same thing with silk if this continues.
Other items will be more gradual such as tier 5 and 6 fine mats. They have a lower drop rate and are coming from a much higher price point. They will still continue to fall until players do not find it valuable to continue that farm just like when they stopped doing the foxfire farm en masse.
If you have no issue with silk falling to vendor levels again then I’m pretty sure you feel that way about every other item as well. After all, I’m sure you don’t like paying 1K+ for precursors and would prefer them to be at the 250G level or less like someone else wants them.
I’m not really arguing with you with anything besides if you think the SW chest farm(which is just FGS champ farm with 3 times more drop) will make the material price drop to vendor value.
All I’m saying is you exaggerated the effect a bit much.
If I’m a game designer, I’ll probably fix the SW farm myself.
It’s arguably greater than 3 times the drop. You also have much more people doing it than you would see doing the FGS farm.
ok regardless sky isn’t falling. And item price wont’ drop to vendor value. I think the main point is what you said is a bit of exaggeration.
It won’t because they’ll likely fix it before it reaches that point.
ya, whatever. There is no way of proving it anyway.
And seriously, even if you farm for an hour in SW, you’ll only get like 15 tier 6 material. I think you exaggerated the effects a bit, that’s all I’m saying.
One person gets 15 but multiply that across the number of players that are doing it. That’s what you’re missing. If you disagree then look at the price history of tier 6 materials since the 4th.
Look at the price history past the last month. It’s a reversion to the norm. It’s a little sharper than normal from a 6-month perspective, but completely normal from a 12-month perspective.
I’m looking at Armored Scale in particular right now. It’s currently at the price point it was in April of this year after a several month period of skyrocketing. The only method of price correction downward they have is a sudden, drastic increase in supply. And now it’s there.
Look at the prices they were at launch. Let’s have them reach those prices.
If you think that prices now are not normal then you have no idea why they increased in the first place and how natural that increase was.
(edited by Ayrilana.1396)
So how about if they made every item in the game to have a max price of 1G or even make everything free. Everyone would be happy as they’d have everything they wanted. That’s what’s most important, right? That everyone is happy?
The market will correct itself by stabilizing at the price point that matches the new supply level. Just look what the foxfire farm did to elder wood prices? Elder wood prices fell to vendor level because the supply levels quickly surpassed the demand levels. You’ll see the same thing with silk if this continues.
Other items will be more gradual such as tier 5 and 6 fine mats. They have a lower drop rate and are coming from a much higher price point. They will still continue to fall until players do not find it valuable to continue that farm just like when they stopped doing the foxfire farm en masse.
If you have no issue with silk falling to vendor levels again then I’m pretty sure you feel that way about every other item as well. After all, I’m sure you don’t like paying 1K+ for precursors and would prefer them to be at the 250G level or less like someone else wants them.
I’m not really arguing with you with anything besides if you think the SW chest farm(which is just FGS champ farm with 3 times more drop) will make the material price drop to vendor value.
All I’m saying is you exaggerated the effect a bit much.
If I’m a game designer, I’ll probably fix the SW farm myself.
It’s arguably greater than 3 times the drop. You also have much more people doing it than you would see doing the FGS farm.
ok regardless sky isn’t falling. And item price wont’ drop to vendor value. I think the main point is what you said is a bit of exaggeration.
It won’t because they’ll likely fix it before it reaches that point.
ya, whatever. There is no way of proving it anyway.
And seriously, even if you farm for an hour in SW, you’ll only get like 15 tier 6 material. I think you exaggerated the effects a bit, that’s all I’m saying.
One person gets 15 but multiply that across the number of players that are doing it. That’s what you’re missing. If you disagree then look at the price history of tier 6 materials since the 4th.
You said the material price will drop to vendor price. I presume you mean most material price will drop to vendor price if the SW farm continue.
I find that hard to believe that’s all. If I would guess it’ll drop to 10 silver or even 5. But will it drop to 16 copper? I highly doubt it.
And you said yourself, people will keep farming it till it is not profirtable. If tier 6 material drop to 16 copper, I can just do a cof in 10 minutes and get 800 tier 6 matieral. Why Would I keep farming the chest.
As I said before, tier 6 would never drop that much. In fact, I never said they would in the first place. Silk would likely reach that point unless they fix the farm. Someone else mentioned that people are keeping the materials for personal use. That doesn’t matter as the prices are still decreasing despite that. You may also have people holding onto the items in hopes of a fix which shoots the prices back up.
Well they could take a page from WoWs handbook and tie the rewards to the events them selves and not idle looting / farming.
When the chivalry thing came up for Wrath of the lich king, the event rewards were tied to tokens obtained from the events repeatable quests (aka events in GW2), not from farming the same mobs over and over again.
If we’re taking pages from WoW can we get some decent story, raids, battlegrounds, arena, mounts, a decent trinity, fishing, pet battles, /follow command, pve rotations consisting of more than 1 or 2 buttons, RaF, no DR, and some honesty or decency from the developers?
Blizz is on another level than ANet, at least they straight up ask for 15 a month rather than nickle and dime gem shop. Blizz: “Hey, look, we’re working on an expansion. Sorry you have to repeat the same raid for a year. WoD is gonna be great!” along with all the information you could possibly ask about.
ANet: we uhh… (??? they don’t talk) here’s another hour of LS and a decent farm that we haven’t nerfed in the first 12 hours (WOAH!)
Your ‘policy’ to not inform your players of what is happening is about as smart as a rock and is going to make your game go the way of the dodo.
incoming deleted post in 5…4…..3….
OP’s right Anet this is a mess, I wanna do the titles thingny but what we really need is say 6, 10 or 12 chests per fort, so no one will outbid one fort at the expanse of another. I love this map Anet because I love WvW but not PVP, so this map is a first for me, WvW in a PVE environment, who knew?
So remember Anet no nerfing simply balance the chest accordingly. Also the way it is now does 2 things it prevent us from titles and armor pieces.
To anyone saying to use the LFG tool to find a regular map, sorry but that’s bulkitten. 99% of the LFG is chest farm and LF Tormentor plx.
So how about if they made every item in the game to have a max price of 1G or even make everything free. Everyone would be happy as they’d have everything they wanted. That’s what’s most important, right? That everyone is happy?
The market will correct itself by stabilizing at the price point that matches the new supply level. Just look what the foxfire farm did to elder wood prices? Elder wood prices fell to vendor level because the supply levels quickly surpassed the demand levels. You’ll see the same thing with silk if this continues.
Other items will be more gradual such as tier 5 and 6 fine mats. They have a lower drop rate and are coming from a much higher price point. They will still continue to fall until players do not find it valuable to continue that farm just like when they stopped doing the foxfire farm en masse.
If you have no issue with silk falling to vendor levels again then I’m pretty sure you feel that way about every other item as well. After all, I’m sure you don’t like paying 1K+ for precursors and would prefer them to be at the 250G level or less like someone else wants them.
I’m not really arguing with you with anything besides if you think the SW chest farm(which is just FGS champ farm with 3 times more drop) will make the material price drop to vendor value.
All I’m saying is you exaggerated the effect a bit much.
If I’m a game designer, I’ll probably fix the SW farm myself.
It’s arguably greater than 3 times the drop. You also have much more people doing it than you would see doing the FGS farm.
ok regardless sky isn’t falling. And item price wont’ drop to vendor value. I think the main point is what you said is a bit of exaggeration.
It won’t because they’ll likely fix it before it reaches that point.
ya, whatever. There is no way of proving it anyway.
And seriously, even if you farm for an hour in SW, you’ll only get like 15 tier 6 material. I think you exaggerated the effects a bit, that’s all I’m saying.
One person gets 15 but multiply that across the number of players that are doing it. That’s what you’re missing. If you disagree then look at the price history of tier 6 materials since the 4th.
Look at the price history past the last month. It’s a reversion to the norm. It’s a little sharper than normal from a 6-month perspective, but completely normal from a 12-month perspective.
I’m looking at Armored Scale in particular right now. It’s currently at the price point it was in April of this year after a several month period of skyrocketing. The only method of price correction downward they have is a sudden, drastic increase in supply. And now it’s there.
Look at the prices they were at launch. Let’s have them reach those prices.
If you think that prices now are not normal then you have no idea why they increased in the first place and how natural that increase was.
And the massive increase you can see that happened since the September patch? Natural? Perfectly fine to continue unabated?
To anyone saying to use the LFG tool to find a regular map, sorry but that’s bulkitten. 99% of the LFG is chest farm and LF Tormentor plx.
To be fair, that’s because as soon as an organized map gets posted, it’s full instantly. You just have to keep refreshing and people in the organized maps need to ABT, always be taxiing.
So how about if they made every item in the game to have a max price of 1G or even make everything free. Everyone would be happy as they’d have everything they wanted. That’s what’s most important, right? That everyone is happy?
The market will correct itself by stabilizing at the price point that matches the new supply level. Just look what the foxfire farm did to elder wood prices? Elder wood prices fell to vendor level because the supply levels quickly surpassed the demand levels. You’ll see the same thing with silk if this continues.
Other items will be more gradual such as tier 5 and 6 fine mats. They have a lower drop rate and are coming from a much higher price point. They will still continue to fall until players do not find it valuable to continue that farm just like when they stopped doing the foxfire farm en masse.
If you have no issue with silk falling to vendor levels again then I’m pretty sure you feel that way about every other item as well. After all, I’m sure you don’t like paying 1K+ for precursors and would prefer them to be at the 250G level or less like someone else wants them.
I’m not really arguing with you with anything besides if you think the SW chest farm(which is just FGS champ farm with 3 times more drop) will make the material price drop to vendor value.
All I’m saying is you exaggerated the effect a bit much.
If I’m a game designer, I’ll probably fix the SW farm myself.
It’s arguably greater than 3 times the drop. You also have much more people doing it than you would see doing the FGS farm.
ok regardless sky isn’t falling. And item price wont’ drop to vendor value. I think the main point is what you said is a bit of exaggeration.
It won’t because they’ll likely fix it before it reaches that point.
ya, whatever. There is no way of proving it anyway.
And seriously, even if you farm for an hour in SW, you’ll only get like 15 tier 6 material. I think you exaggerated the effects a bit, that’s all I’m saying.
One person gets 15 but multiply that across the number of players that are doing it. That’s what you’re missing. If you disagree then look at the price history of tier 6 materials since the 4th.
Look at the price history past the last month. It’s a reversion to the norm. It’s a little sharper than normal from a 6-month perspective, but completely normal from a 12-month perspective.
I’m looking at Armored Scale in particular right now. It’s currently at the price point it was in April of this year after a several month period of skyrocketing. The only method of price correction downward they have is a sudden, drastic increase in supply. And now it’s there.
Look at the prices they were at launch. Let’s have them reach those prices.
If you think that prices now are not normal then you have no idea why they increased in the first place and how natural that increase was.
And the massive increase you can see that happened since the September patch? Natural? Perfectly fine to continue unabated?
Yes. I say natural in that they occurred due to the progression from a relatively new economy to one that is more established and stable. Other changes since then were caused by shifts in demand and/or supply due to changes by Anet to fundamentally alter one aspect of the game (ascended, wardrobe).
This is not the same as a single event that behaves outside of the norm of other events due to an oversight. It’s an abnormality and not something that’s supposed to be present for the long term.
When accounting for the changes made in the game (ascended, wardrobe, etc), prices have been relatively stable. There’s minor inflation and the normal fluctuates in price due to supply/demand.
If the other forts contained roughly an equal number of chests in a readily available area, people would probably spread out across the farming designated maps.
Not necessarily. You see, the key point here is less the number of chests in the area, and more the number of available shovels. If everyone farms at the same place, the number of shovels available (and thus dug up chests) is bigger. Not in total, but per person farming.
It’s not like they aren’t doing the events, because from what I’ve seen, they are. Just only in the amber area, as opposed to across the map, because that’s where the greatest grouping of chests are.
I’m not sure if there’s really the biggest number of chests here. It’s just that it’s the biggest open space near a keep. I’d be surprised if the chest density elsewhere was lower – but at amber they are the easiest to see and run to. Also, people know that Amber is the farming spot, so they don’t even try to do the same at other forts.
Not that it would change anything – it would still be more efficient for all farmers to be in one spot, instead of spread out.
The better idea would likely be for each succesful event to spawn some chests nearby (and get rid of shovels), or make the shovel drop chance dependant on number of defended forts (or, even better, their tier).
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