The current state of the game

The current state of the game

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Posted by: Shootsfoot.9276

Shootsfoot.9276

Too much of this game is driven by rewards instead of driven by the actual reward of just being satisfied by beating challenging content.

The whole end game of GW2 is based on extrinsic rewards rather than intrinsic rewards. Unfortunately, that doesn’t leave enough fun in a game to make it worth playing for very long.

Its not challenging content that I am after per se, it is interesting content that I am after, good if its challenging in a sense if it relies on teamwork rather than utilizing a particular class to faceroll encounters.

What you’re seeing there is the other edge of the “let’s get rid of the trilogy” double-edged sword. And I’m in no way saying “bring back the trilogy.”

I’m saying “define the roles better.”

Isn’t that the problem? The situation is any easy content people just going to say defense is useless, let us stack more warrior to make the run faster. If it is harder content people just stack up on the amount of guardian.

The problem is if there is no trilogy, every class should potentially be equal in dps, defense and utility for balance reason. Which sounds very weird because why is a “theif” having equal amount of defense as a guardian.

Yeah, I agree. It makes me wonder what the point of armor class is.

The current state of the game

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Posted by: Shootsfoot.9276

Shootsfoot.9276

Well, in GW1 I would agree that the game was what we made of it. In GW2 it is way more what the developer’s tell us to do – from skills to what to grind to get what.

The lack of choices make the grind much worse than in GW1 where I could decide what I wanted to farm, when and how many times.

Sure, I still had to do enough things to get what I wanted, but I could do 20 things 1 or two times instead of one thing twenty times.

The bottom line is that I found things that I enjoyed farming in GW1. It was up to me.

In GW2, if you don’t enjoy what you are doing to get your exotic armor – too bad. The devs made it that way and you don’t get a choice.

Personally, I like the one where I get the choice to have fun. How can that be so hard to recreate?

You can’t possibly be saying there’s only one way to get exotic armor.

No, of course there isn’t. I’m saying that once you choose what gear you want – there is normally a very repetitious developer imposed grind to get that gear, with no choice to get it any other way.

That is a 180 degree difference from GW1 where you just needed crafting mats and platinum to get gear – which you could get any way you kitten pleased.

And that wasn’t a grind?

It depends on how you define grind. Personally, I don’t find anything to be a grind, in the negative sense of the word, until I get bored or annoyed by doing something repetitive.

In GW2, you just must push through it. In GW1 you could do something completely different and still work towards your goal.

More choice = more fun. How can that be seen as something worth arguing against?

Well, I’m not really arguing against it, but what I’m saying is not everybody was a huge fan of the GW1 model like you are/were.

To me, GW1 felt like a console game. It was on rails, especially with missions. The “expansion” packs — and I realize they weren’t true expansion packs — just added more rails.

We’re not going to agree on this, I realize. I’m just saying that there are a whole bunch of ways to get exotics in this game. You just don’t personally care for any of them, and that’s fine.

But those of us who do like the different ways to get exotics in this game aren’t necessarily wrong.

Yes, I will probably do them, I just miss the fun of doing things my way.

But, I really appreciate the fact that you are one of the most civil people to talk to on these forums even though we have different opinions. That means a lot.

Meh, I can get pretty sarcastic and kitten y. Don’t ever take it personally.

The current state of the game

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Posted by: Shootsfoot.9276

Shootsfoot.9276

This game is only 6 months old. I think we all need to show a little more patience.

The current state of the game

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Posted by: clay.7849

clay.7849

Well, in GW1 I would agree that the game was what we made of it. In GW2 it is way more what the developer’s tell us to do – from skills to what to grind to get what.

The lack of choices make the grind much worse than in GW1 where I could decide what I wanted to farm, when and how many times.

Sure, I still had to do enough things to get what I wanted, but I could do 20 things 1 or two times instead of one thing twenty times.

The bottom line is that I found things that I enjoyed farming in GW1. It was up to me.

In GW2, if you don’t enjoy what you are doing to get your exotic armor – too bad. The devs made it that way and you don’t get a choice.

Personally, I like the one where I get the choice to have fun. How can that be so hard to recreate?

You can’t possibly be saying there’s only one way to get exotic armor.

No, of course there isn’t. I’m saying that once you choose what gear you want – there is normally a very repetitious developer imposed grind to get that gear, with no choice to get it any other way.

That is a 180 degree difference from GW1 where you just needed crafting mats and platinum to get gear – which you could get any way you kitten pleased.

And that wasn’t a grind?

It depends on how you define grind. Personally, I don’t find anything to be a grind, in the negative sense of the word, until I get bored or annoyed by doing something repetitive.

In GW2, you just must push through it. In GW1 you could do something completely different and still work towards your goal.

More choice = more fun. How can that be seen as something worth arguing against?

Well, I’m not really arguing against it, but what I’m saying is not everybody was a huge fan of the GW1 model like you are/were.

To me, GW1 felt like a console game. It was on rails, especially with missions. The “expansion” packs — and I realize they weren’t true expansion packs — just added more rails.

We’re not going to agree on this, I realize. I’m just saying that there are a whole bunch of ways to get exotics in this game. You just don’t personally care for any of them, and that’s fine.

But those of us who do like the different ways to get exotics in this game aren’t necessarily wrong.

Yes, I will probably do them, I just miss the fun of doing things my way.

But, I really appreciate the fact that you are one of the most civil people to talk to on these forums even though we have different opinions. That means a lot.

Meh, I can get pretty sarcastic and kitten y. Don’t ever take it personally.

I really think this game can be really good. ArenaNet just needs to decide what group of people they want to play the game. Make it for them. And, forget about kitten off the rest.

You just can’t make a game that makes everyone happy.

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Posted by: Wayfinder.8452

Wayfinder.8452

I agree with OP.

GW1 had rails, yes. GW2 is the same just mixed in with more grind for gear, because lets face it gear grind in GW1 was mainly cosmetic while this is not the case in GW2 where you have to invest a lot more time in getting optimal stats.

I’m not sure I’ll keep playing after the next patch as well. I stopped playing after the release of ascended items and just came back 1-2 months ago, but as it is I’m just doing my daily routine and logging off. I don’t do dungeons anymore because apparently I am not playing class X DPS. I do realize that this is not ANet’s fault, but I do feel with the current state of online games we’ve been spoiled to expect issues to be fixed asap before new content is added.

I wish the next patch would have most of the current game issues fixed or remedied, but after the last patch I’m not hopeful as it just introduced more polarizing content.

The man who can wield the power of this sword can summon to him an army
more deadly than any that walks this earth. Put aside the Ranger.
Become who you were born to be. I give hope to men. I keep none for myself.

The current state of the game

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Posted by: Shootsfoot.9276

Shootsfoot.9276

I really think this game can be really good. ArenaNet just needs to decide what group of people they want to play the game. Make it for them. And, forget about kitten off the rest.

You just can’t make a game that makes everyone happy.

I think they tried to stay too far away from the dreaded “T-word” and pretty much just made it so dps is the answer to everything. They tried to make it a soft trinity mode, but it’s way too soft. There needs to be more definition to people’s functions in parties. While the dodge mechanic is refreshing, it shouldn’t be the answer to everything. In my opinion, it should be a last-ditch avoidance.

Watching my guardian dance around doing constant somersaults in heavy plate armor looks ridiculous to me. I would like to see more interrupt abilities and CC abilities that actually have meaning. Kind of like back in GW1 the Ranger was the interrupt master. If a CC or an interrupt fails, NOW resort to dodging.

I would also like to see third-party healing actually mean something. If people get in serious trouble, let me save them, not toss them a 320 hp heal and hope for the best. If they stand in stuff they shouldn’t be standing in, well, that’s their problem. But at least make it seem as if I’m doing something with heals, because right now it doesn’t feel that way. All it feels like is I have the self-heals to keep myself up long enough to res people who don’t.

And while there doesn’t have to be a designated tank, per se, it should be the front line’s responsibility to keep the mobs off the clothie casters in the back. If an ele gets slammed to the ground because I let somebody get by me…my fault.

I fully-understand people don’t want to sit around and spam in map chat “lf1m, warrior only” nor do we want people excluded from runs because of what they are. But as it currently stands, that is exactly what is happening. Right now Engineers are spurned, as are other classes because they don’t really contribute enough, nor do they damage enough. So here we are essentially all pigeon-holed into a dps role with a very minor secondary role and, ironically, we are looking at “lf1m, warrior, no engineers.”

They have managed to eliminate the trinity so much in the name of not excluding people due to their profession that we are essentially excluding people due to their profession.

Now on a strictly selfish “I am a Guardian” point of view, the shield I’m wearing on my off-hand should actually have a block mechanic. While it’s nice to be able to throw a magic shield up once in a while, having something shoot out of the shield is a bit ridiculous. Let me hit the button and block the hammer swing that’s about to knock my head off.

I also think each weapon should have a set of, say, 15 skills. Of those 15, you can equip (or specialize) in 5 of them.

Gives a bit more flexibility to weapons along with a bit more interest, if you ask me.

The current state of the game

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Posted by: clay.7849

clay.7849

^^ I agree 100%

If they made these changes, I would be much much much happier with the game.

I really don’t care about the grind. Ascended gear irks me a bit. But, give us some clearly defined classes. Make combat interesting again.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

To understand the current state of GW2, one has to look at the “history” of the game.

  1. Game launches
  2. People complain about many things
  3. ANet attempts to address complaints about many things
  4. People complain about some of the features put in to address complaints
  5. ANet attempts to fix the features that were put in to address complaints
  6. People complain about the fixes

Did I miss anything?

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Posted by: Shootsfoot.9276

Shootsfoot.9276

^^ I agree 100%

If they made these changes, I would be much much much happier with the game.

I really don’t care about the grind. Ascended gear irks me a bit. But, give us some clearly defined classes. Make combat interesting again.

I like a little gear treadmill. Not to the extent of WoW, or the other traditional MMOs, but a little doesn’t hurt. To me it’s fun to finally get that piece I’ve wanted, or the achievement or title I’ve been working for.

Funny thing to me is I can’t show it to anybody because it would hurt other’s feelings in the game, apparently.

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Posted by: Shootsfoot.9276

Shootsfoot.9276

To understand the current state of GW2, one has to look at the “history” of the game.

  1. Game launches
  2. People complain about many things
  3. ANet attempts to address complaints about many things
  4. People complain about some of the features put in to address complaints
  5. ANet attempts to fix the features that were put in to address complaints
  6. People complain about the fixes

Did I miss anything?

Yeah, about 30 or so posts.

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Posted by: clay.7849

clay.7849

^^ I agree 100%

If they made these changes, I would be much much much happier with the game.

I really don’t care about the grind. Ascended gear irks me a bit. But, give us some clearly defined classes. Make combat interesting again.

I like a little gear treadmill. Not to the extent of WoW, or the other traditional MMOs, but a little doesn’t hurt. To me it’s fun to finally get that piece I’ve wanted, or the achievement or title I’ve been working for.

Funny thing to me is I can’t show it to anybody because it would hurt other’s feelings in the game, apparently.

No, I agree, I think a little gear treadmill is fine. I prefer it to be based on skin rather than stats, but I’m starting to come around to the WvW being PvE and not worrying so much about the ascended gear thing. Although, I would rather have something like an epic quest rather than do dungeon X amount of times, and oh, here’s some DR to boot.

I absolutely loved many of the solo farms in GW1. Farming the forest in FoW with my R/Rt was a fantastic balance of skill, challenge and reward. Same with doing UW solo.

There is very little balance of skill, challenge and reward in this game.

And speaking of DR, the DR crap kills me. It reminds me of the worst part of ArenaNet – which is that they tend to patch things with very terrible artificial mechanics instead of just finding a better way to do things.

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Posted by: Shootsfoot.9276

Shootsfoot.9276

DR really needs to go.

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Posted by: Naus the Gobbo.5172

Naus the Gobbo.5172

While I like that people are so loud when it comes to expressing their opinions, I think that sometimes people are too quick to judge the future of the game based on a single change, or perhaps multiple changes, that they do not agree with.

Guild Wars II has been out for six months. The devs are still learning how to optimize the gameplay experience for most people.

Some games have been out for many years, and have had a lot of changes that made the gameplay experience worse, but over time those changes were reverted, even improved in some cases. GWII is no different. The devs will learn more and more about what works for the game and what doesn’t work for the game. You just need to give them time.

There is no need to quit the game forever due to a change that you didn’t like. You can take a break and come back whenever you like. And who knows. Perhaps by the time you come back the game will have more to offer.

Don’t get me wrong. If a change has been made to the game that you like, call ArenaNet on it!
The more people who voice their opinions the more information the devs will have about what the playerbase wants. But when you voice your opinion, be constructive.

What we do in life echoes in eternity
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder

The current state of the game

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Posted by: clay.7849

clay.7849

Guild Wars II has been out for six months. The devs are still learning how to optimize the gameplay experience for most people.

Some games have been out for many years, and have had a lot of changes that made the gameplay experience worse, but over time those changes were reverted, even improved in some cases. GWII is no different. The devs will learn more and more about what works for the game and what doesn’t work for the game. You just need to give them time.

Why does anyone NEED to give the devs time to polish an unpolished game?

What happened to the YEARS of experience they had with GW1, which did break the mold, that they threw out the window?

I honestly don’t see this game surviving past the next couple of good MMO releases.

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Posted by: Leths.6751

Leths.6751

Thing is, I’ve seen lots of people quit his game because of the fact that there is no PvE progression, and rewards not being as good as they should be, in fact read the comments:http://www.youtube.com/watch?v=6vQZyILWlO4

I don’t know this person, but he quit gw2 for good and is never returning to it because of the reward system and no progression, mind you he has gotten to max level fractals.

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Posted by: vladracul.6798

vladracul.6798

i posted it in a new thread but … it was closed because i cant open posts to complain, but aren’t we complaining here? Well my problem is also about the rewards, but in general about how much greedy the game is becoming.

GW2 has reached a status of casino for me because I have never seen a MMO so much based on trading currency, money and speculation. It is like Wall Street!

It is not even one year old but is already invaded by bots and, what is worst about it, ANet amends punishes the players who are really on it for the fun and the amusement of the world of Tyria. This is about, for example, magic find sets broken due to bots that are still out there creating new way to screw the game.

I wouldn’t also even think on farming in dungeons these days coz everybody is there just to get the tokens in the fastest way as possible. In some way dungeons are a funnier and easier way to get good gear than dying to get legionaries.

About the MF, you spend money creating a gear set of MF to farm what you need for your weapon, for example, but ANet thinks is better instead you farm many other lesser valuable things, sell it, gather money and then buy what you need for your weapon. That is the sad story of all lodestone material – charged, corrupted, etc, etc, etc – and so many other items.

Well, what ANet get with it is making people lose some of their virtual money each time they trade one thing and others benefiting from it, is the wheel of fortune spinning. Well for sure, Trade Post is a little version of the capitalist world and that is necessary for the simulated universe of the game, the only difference is, you can trade, in real world, whatever you want.

Then comes the kittentery of the account bound, soulboud, soulbound on acquire and etc limitations of items to make people spend more time in front of the computer just making money or dying to get pretty rare things, and since is even easier to buy a charged lodestone, for example, instead of farming it, you will gather money and that will be boring in my opinion. I would like to have my Kudzu legendary weapon but for sure would be easier to buy it than to farm all things i need.

Also, don’t know about you but i would like to sell some lvl 80 exotic weapon that I used for a while but, changed my mind and found other that suits better the kind of role i like the most my char. to play. You can’t do that. Got tired of some char. of some profession you dislike? Lose your money, you can’t sell their exotics but you can sell to the merchant for some 3s.

GW1 never had that much limitations on trading things and in my humble opinion that was one of the things that made me always comeback to play since you could more easily make a set of great weapons, armor, etc. The grind it became GW2 is not what will make me stay more time having fun on it, sorry but i already got my job and studies. Preferentially a game should catch its players by the excitement of new PLAYABLE things and not by forcing you to make virtual money to acquire them.

I don’t agree that much but I have read people saying the game is getting more bureaucratic and ridiculous like that because of bots. Well, i think is better to hire some staff from Kasperky then? lol… to make your game safe from fraud and code invasion – because it seem ridiculously easy to break this game – than poop in the face of who is there for the good of the game play. On the other hand i think ANet just benefits from this kind of “incident” coz in-game life gets harder and people will be there for longer.

I wont even mention the gemstore, and well… i believe if the lore of the personal story and the story line of the game itself were less tacky and silly I wouldn’t even mind desiring things, objects, I still think killing the claw of jormag is infinitely funnier than that turn off of Arah story mode to kill Zhaitan. Im considering quit the game but for sure from now on my time playing will reduce sloooowly every day.

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Posted by: Vayne.8563

Vayne.8563

Guild Wars II has been out for six months. The devs are still learning how to optimize the gameplay experience for most people.

Some games have been out for many years, and have had a lot of changes that made the gameplay experience worse, but over time those changes were reverted, even improved in some cases. GWII is no different. The devs will learn more and more about what works for the game and what doesn’t work for the game. You just need to give them time.

Why does anyone NEED to give the devs time to polish an unpolished game?

What happened to the YEARS of experience they had with GW1, which did break the mold, that they threw out the window?

I honestly don’t see this game surviving past the next couple of good MMO releases.

Well that’s a relief to me, because I’ve yet to see a good MMO release. Have fun waiting for one.

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Posted by: Poplolita.2638

Poplolita.2638

<.< …
>.>…

clay and shootsfoot, when are you going to marry?

The current state of the game

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Posted by: clay.7849

clay.7849

Guild Wars II has been out for six months. The devs are still learning how to optimize the gameplay experience for most people.

Some games have been out for many years, and have had a lot of changes that made the gameplay experience worse, but over time those changes were reverted, even improved in some cases. GWII is no different. The devs will learn more and more about what works for the game and what doesn’t work for the game. You just need to give them time.

Why does anyone NEED to give the devs time to polish an unpolished game?

What happened to the YEARS of experience they had with GW1, which did break the mold, that they threw out the window?

I honestly don’t see this game surviving past the next couple of good MMO releases.

Well that’s a relief to me, because I’ve yet to see a good MMO release. Have fun waiting for one.

I saw one, it was called Guild Wars 1. But, I guess that wasn’t a real MMO. You’re right though, I haven’t seen a good MMO release, including this one. I guess GW2 will end up like all the rest.

You weren’t seriously hoping that GW2 is gonna survive by some miracle where other MMO’s couldn’t right?

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Posted by: clay.7849

clay.7849

<.< …
>.>…

clay and shootsfoot, when are you going to marry?

Why didn’t you start off with a grade school rhyme too. What are you 10?

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Posted by: thisolderhead.5127

thisolderhead.5127

I think the problem is that, as with the world boss furor and other issues in the past, the door gets closed on newer players, not older ones. Players who’ve done these runs have made out quite well for themselves. Shame for anyone who joins after.

Anything introduced to assist and improve the experience of new players will be cornered, owned, and abused by those with longer /played time and more in game currency…

Unless you progress things vertically and then allow for a “Zero to current” pathway through all that progression. This brings with it a new set of problems…

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

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Posted by: Nappychappy.7046

Nappychappy.7046

I quit months ago do to DR’s, but I still lurk on the forums occasionally.. Looks like I haven’t missed a kitten thing. Same old DR’s, crap drops and broken events..

I really miss launch, the game was fun then.

You are using 21 of 100 infractions ermm, PMs.

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Posted by: Vayne.8563

Vayne.8563

Guild Wars II has been out for six months. The devs are still learning how to optimize the gameplay experience for most people.

Some games have been out for many years, and have had a lot of changes that made the gameplay experience worse, but over time those changes were reverted, even improved in some cases. GWII is no different. The devs will learn more and more about what works for the game and what doesn’t work for the game. You just need to give them time.

Why does anyone NEED to give the devs time to polish an unpolished game?

What happened to the YEARS of experience they had with GW1, which did break the mold, that they threw out the window?

I honestly don’t see this game surviving past the next couple of good MMO releases.

Well that’s a relief to me, because I’ve yet to see a good MMO release. Have fun waiting for one.

I saw one, it was called Guild Wars 1. But, I guess that wasn’t a real MMO. You’re right though, I haven’t seen a good MMO release, including this one. I guess GW2 will end up like all the rest.

You weren’t seriously hoping that GW2 is gonna survive by some miracle where other MMO’s couldn’t right?

Guild Wars 2 will not only survive, it will thrive. Maybe without you and players like you, but there are still plenty of players like me and the people I play with. Lots and lots of people don’t like this game. Lots and lots of people do like this game. You can say the same about WoW, which is undoubtedly successful. Lots of people hate Wow, but it’s irrelevant, because lots of people play it. The same is true of Guild Wars 2.

And it doesn’t need ten million people to be successful. So this game won’t go the way most games have gone. Rift is still around and doing fine.

The problems that many games have had on launch, for the most part, aren’t part of Guild Wars 2’s problems. Two years from now, you’ll still be saying this game won’t survive, but it will probably have a higher population than it does now.

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Posted by: thisolderhead.5127

thisolderhead.5127

I quit months ago

This is why posting should cost Karma.

due to DR’s, but I still lurk on the forums occasionally.. Looks like I haven’t missed a kitten thing. Same old DR’s, crap drops and broken events..

I really miss launch, the game was fun then.

Launch – when the events were broken and nothing dropped due to bugs?

Things have improved quite a bit, you won’t hear that here though – I suspect most sooking comes from folks who can hack the forums more than they could a fractal.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

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Posted by: Vayne.8563

Vayne.8563

I quit months ago do to DR’s, but I still lurk on the forums occasionally.. Looks like I haven’t missed a kitten thing. Same old DR’s, crap drops and broken events..

I really miss launch, the game was fun then.

The game is more fun for me now than it was at launch. Not having basic things working like the marketplace sucked quite badly. Most personal stories were bugged and just about all of Orr. There’s been a lot of improvement since then.

As for DR, I’ve been playing this game for six months and NEVER experienced DR. Not once. Maybe it’s about playing a game instead of farming a game. Some of us enjoy this game because we play it.

If the farmers are the only ones complaining, Anet is doing something right.

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Posted by: clay.7849

clay.7849

Guild Wars II has been out for six months. The devs are still learning how to optimize the gameplay experience for most people.

Some games have been out for many years, and have had a lot of changes that made the gameplay experience worse, but over time those changes were reverted, even improved in some cases. GWII is no different. The devs will learn more and more about what works for the game and what doesn’t work for the game. You just need to give them time.

Why does anyone NEED to give the devs time to polish an unpolished game?

What happened to the YEARS of experience they had with GW1, which did break the mold, that they threw out the window?

I honestly don’t see this game surviving past the next couple of good MMO releases.

Well that’s a relief to me, because I’ve yet to see a good MMO release. Have fun waiting for one.

I saw one, it was called Guild Wars 1. But, I guess that wasn’t a real MMO. You’re right though, I haven’t seen a good MMO release, including this one. I guess GW2 will end up like all the rest.

You weren’t seriously hoping that GW2 is gonna survive by some miracle where other MMO’s couldn’t right?

Guild Wars 2 will not only survive, it will thrive. Maybe without you and players like you, but there are still plenty of players like me and the people I play with. Lots and lots of people don’t like this game. Lots and lots of people do like this game. You can say the same about WoW, which is undoubtedly successful. Lots of people hate Wow, but it’s irrelevant, because lots of people play it. The same is true of Guild Wars 2.

And it doesn’t need ten million people to be successful. So this game won’t go the way most games have gone. Rift is still around and doing fine.

The problems that many games have had on launch, for the most part, aren’t part of Guild Wars 2’s problems. Two years from now, you’ll still be saying this game won’t survive, but it will probably have a higher population than it does now.

Wow, your points are brilliant and moving. With such a strong argument, who can deny that you are correct? The one that got me the most was when you said you and your friends will keep playing it for a long time. That was when I knew I lost the argument.

One a less sarcastic note, you’ve never been a good history student eh?

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Posted by: clay.7849

clay.7849

I quit months ago do to DR’s, but I still lurk on the forums occasionally.. Looks like I haven’t missed a kitten thing. Same old DR’s, crap drops and broken events..

I really miss launch, the game was fun then.

The game is more fun for me now than it was at launch. Not having basic things working like the marketplace sucked quite badly. Most personal stories were bugged and just about all of Orr. There’s been a lot of improvement since then.

As for DR, I’ve been playing this game for six months and NEVER experienced DR. Not once. Maybe it’s about playing a game instead of farming a game. Some of us enjoy this game because we play it.

If the farmers are the only ones complaining, Anet is doing something right.

Wow, never experienced DR? I guess you never tried to do two dungeon runs in one day to work towards a set of exotic armor?

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Posted by: Vayne.8563

Vayne.8563

Guild Wars II has been out for six months. The devs are still learning how to optimize the gameplay experience for most people.

Some games have been out for many years, and have had a lot of changes that made the gameplay experience worse, but over time those changes were reverted, even improved in some cases. GWII is no different. The devs will learn more and more about what works for the game and what doesn’t work for the game. You just need to give them time.

Why does anyone NEED to give the devs time to polish an unpolished game?

What happened to the YEARS of experience they had with GW1, which did break the mold, that they threw out the window?

I honestly don’t see this game surviving past the next couple of good MMO releases.

Well that’s a relief to me, because I’ve yet to see a good MMO release. Have fun waiting for one.

I saw one, it was called Guild Wars 1. But, I guess that wasn’t a real MMO. You’re right though, I haven’t seen a good MMO release, including this one. I guess GW2 will end up like all the rest.

You weren’t seriously hoping that GW2 is gonna survive by some miracle where other MMO’s couldn’t right?

Guild Wars 2 will not only survive, it will thrive. Maybe without you and players like you, but there are still plenty of players like me and the people I play with. Lots and lots of people don’t like this game. Lots and lots of people do like this game. You can say the same about WoW, which is undoubtedly successful. Lots of people hate Wow, but it’s irrelevant, because lots of people play it. The same is true of Guild Wars 2.

And it doesn’t need ten million people to be successful. So this game won’t go the way most games have gone. Rift is still around and doing fine.

The problems that many games have had on launch, for the most part, aren’t part of Guild Wars 2’s problems. Two years from now, you’ll still be saying this game won’t survive, but it will probably have a higher population than it does now.

Wow, your points are brilliant and moving. With such a strong argument, who can deny that you are correct? The one that got me the most was when you said you and your friends will keep playing it for a long time. That was when I knew I lost the argument.

One a less sarcastic note, you’ve never been a good history student eh?

Sarcasm doesn’t win arguments. It shows that the perpetrator of sarcasm has run out of legitimate points.

You say you guess Guild Wars 2 will end up like all the rest. It’s a bad guess. You have nothing to base it on but your theory that other people want what you want. And some do. And some don’t. So the question becomes, are there enough players like me to support this game and make it successful. I suspect that there is.

I don’t really have to be eloquent. Time will tell. In two years time, come around and see if Guild Wars 2 is dead.

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Posted by: Vayne.8563

Vayne.8563

I quit months ago do to DR’s, but I still lurk on the forums occasionally.. Looks like I haven’t missed a kitten thing. Same old DR’s, crap drops and broken events..

I really miss launch, the game was fun then.

The game is more fun for me now than it was at launch. Not having basic things working like the marketplace sucked quite badly. Most personal stories were bugged and just about all of Orr. There’s been a lot of improvement since then.

As for DR, I’ve been playing this game for six months and NEVER experienced DR. Not once. Maybe it’s about playing a game instead of farming a game. Some of us enjoy this game because we play it.

If the farmers are the only ones complaining, Anet is doing something right.

Wow, never experienced DR? I guess you never tried to do two dungeon runs in one day to work towards a set of exotic armor?

IF I were the kind of guy who needed to get everything as fast as I could, I would run the same dungeon over and over. But see, some of us have patience and don’t really care if I get it today or tomorrow.

I have occassionally run three explorable paths of the same dungeon in one day, just for the hell of it. And I didn’t see diminishing returns because I find running the same dungeon path over and over again boring.

Even a couple of days in a row, I probably wouldn’t run the same path. Some people need everything yesterday. I’m not one of those people.

And since I KNOW about that very specific case of diminshing returns, I’d reason out it’s even more efficient for me timewise to not run the same path twice in the same day.

So yeah, I never experienced that.

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Posted by: clay.7849

clay.7849

I quit months ago do to DR’s, but I still lurk on the forums occasionally.. Looks like I haven’t missed a kitten thing. Same old DR’s, crap drops and broken events..

I really miss launch, the game was fun then.

The game is more fun for me now than it was at launch. Not having basic things working like the marketplace sucked quite badly. Most personal stories were bugged and just about all of Orr. There’s been a lot of improvement since then.

As for DR, I’ve been playing this game for six months and NEVER experienced DR. Not once. Maybe it’s about playing a game instead of farming a game. Some of us enjoy this game because we play it.

If the farmers are the only ones complaining, Anet is doing something right.

Wow, never experienced DR? I guess you never tried to do two dungeon runs in one day to work towards a set of exotic armor?

IF I were the kind of guy who needed to get everything as fast as I could, I would run the same dungeon over and over. But see, some of us have patience and don’t really care if I get it today or tomorrow.

I have occassionally run three explorable paths of the same dungeon in one day, just for the hell of it. And I didn’t see diminishing returns because I find running the same dungeon path over and over again boring.

Even a couple of days in a row, I probably wouldn’t run the same path. Some people need everything yesterday. I’m not one of those people.

And since I KNOW about that very specific case of diminshing returns, I’d reason out it’s even more efficient for me timewise to not run the same path twice in the same day.

So yeah, I never experienced that.

Man you’re making a lot of assumptions and points when I was just pointing out that you have experienced DR.

You say you have never experienced DR, but you said you have also run the same path multiple times in a dungeon. You are aware that you get less tokens through the DR system if you run the same path more than once in a day?

So, what you said is false. You have experienced DR. Why do you feel the need to lie to people?

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Posted by: clay.7849

clay.7849

Guild Wars II has been out for six months. The devs are still learning how to optimize the gameplay experience for most people.

Some games have been out for many years, and have had a lot of changes that made the gameplay experience worse, but over time those changes were reverted, even improved in some cases. GWII is no different. The devs will learn more and more about what works for the game and what doesn’t work for the game. You just need to give them time.

Why does anyone NEED to give the devs time to polish an unpolished game?

What happened to the YEARS of experience they had with GW1, which did break the mold, that they threw out the window?

I honestly don’t see this game surviving past the next couple of good MMO releases.

Well that’s a relief to me, because I’ve yet to see a good MMO release. Have fun waiting for one.

I saw one, it was called Guild Wars 1. But, I guess that wasn’t a real MMO. You’re right though, I haven’t seen a good MMO release, including this one. I guess GW2 will end up like all the rest.

You weren’t seriously hoping that GW2 is gonna survive by some miracle where other MMO’s couldn’t right?

Guild Wars 2 will not only survive, it will thrive. Maybe without you and players like you, but there are still plenty of players like me and the people I play with. Lots and lots of people don’t like this game. Lots and lots of people do like this game. You can say the same about WoW, which is undoubtedly successful. Lots of people hate Wow, but it’s irrelevant, because lots of people play it. The same is true of Guild Wars 2.

And it doesn’t need ten million people to be successful. So this game won’t go the way most games have gone. Rift is still around and doing fine.

The problems that many games have had on launch, for the most part, aren’t part of Guild Wars 2’s problems. Two years from now, you’ll still be saying this game won’t survive, but it will probably have a higher population than it does now.

Wow, your points are brilliant and moving. With such a strong argument, who can deny that you are correct? The one that got me the most was when you said you and your friends will keep playing it for a long time. That was when I knew I lost the argument.

One a less sarcastic note, you’ve never been a good history student eh?

Sarcasm doesn’t win arguments. It shows that the perpetrator of sarcasm has run out of legitimate points.

You say you guess Guild Wars 2 will end up like all the rest. It’s a bad guess. You have nothing to base it on but your theory that other people want what you want. And some do. And some don’t. So the question becomes, are there enough players like me to support this game and make it successful. I suspect that there is.

I don’t really have to be eloquent. Time will tell. In two years time, come around and see if Guild Wars 2 is dead.

There is no way to win this argument until we see what happens. Although, history and logic is on my side.

I was just lolling at your logic that because you and your friends like the game, it won’t die. You do know that there are a lot of dead games people are still playing right?

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Posted by: Hawkian.6580

Hawkian.6580

I quit months ago do to DR’s, but I still lurk on the forums occasionally.. Looks like I haven’t missed a kitten thing. Same old DR’s, crap drops and broken events..

I really miss launch, the game was fun then.

The game is more fun for me now than it was at launch. Not having basic things working like the marketplace sucked quite badly. Most personal stories were bugged and just about all of Orr. There’s been a lot of improvement since then.

As for DR, I’ve been playing this game for six months and NEVER experienced DR. Not once. Maybe it’s about playing a game instead of farming a game. Some of us enjoy this game because we play it.

If the farmers are the only ones complaining, Anet is doing something right.

Wow, never experienced DR? I guess you never tried to do two dungeon runs in one day to work towards a set of exotic armor?

IF I were the kind of guy who needed to get everything as fast as I could, I would run the same dungeon over and over. But see, some of us have patience and don’t really care if I get it today or tomorrow.

I have occassionally run three explorable paths of the same dungeon in one day, just for the hell of it. And I didn’t see diminishing returns because I find running the same dungeon path over and over again boring.

Even a couple of days in a row, I probably wouldn’t run the same path. Some people need everything yesterday. I’m not one of those people.

And since I KNOW about that very specific case of diminshing returns, I’d reason out it’s even more efficient for me timewise to not run the same path twice in the same day.

So yeah, I never experienced that.

Man you’re making a lot of assumptions and points when I was just pointing out that you have experienced DR.

You say you have never experienced DR, but you said you have also run the same path multiple times in a dungeon. You are aware that you get less tokens through the DR system if you run the same path more than once in a day?

So, what you said is false. You have experienced DR. Why do you feel the need to lie to people?

He didn’t say that; are you being serious in this post?

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Posted by: Halanna.3927

Halanna.3927

Well the state of the forums is making state of the game threads lol.

A lot of ppl wanted the open world to have a use and that what Anet seems to be aiming for. If you look at a trend with these forms and how the game changes there is a 2 month delay from the forums to the game. They are changing things base off these forums to a point but there is a delay on them.

If this game is being changed and driven by the posts on these forums then the entire game from front to back is in trouble.

If Anet and the Devs didn’t have a clear vision for the game, didn’t already have a years long plan on the direction they wanted the game to go and what additions (or possible subtractions) they want to make to the game in not only a development plan but a business plan – then GW2 is doomed.

Making snap decisions and knee jerk changes to the game due to forum posts is not intelligent game design.

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Posted by: clay.7849

clay.7849

I quit months ago do to DR’s, but I still lurk on the forums occasionally.. Looks like I haven’t missed a kitten thing. Same old DR’s, crap drops and broken events..

I really miss launch, the game was fun then.

The game is more fun for me now than it was at launch. Not having basic things working like the marketplace sucked quite badly. Most personal stories were bugged and just about all of Orr. There’s been a lot of improvement since then.

As for DR, I’ve been playing this game for six months and NEVER experienced DR. Not once. Maybe it’s about playing a game instead of farming a game. Some of us enjoy this game because we play it.

If the farmers are the only ones complaining, Anet is doing something right.

Wow, never experienced DR? I guess you never tried to do two dungeon runs in one day to work towards a set of exotic armor?

IF I were the kind of guy who needed to get everything as fast as I could, I would run the same dungeon over and over. But see, some of us have patience and don’t really care if I get it today or tomorrow.

I have occassionally run three explorable paths of the same dungeon in one day, just for the hell of it. And I didn’t see diminishing returns because I find running the same dungeon path over and over again boring.

Even a couple of days in a row, I probably wouldn’t run the same path. Some people need everything yesterday. I’m not one of those people.

And since I KNOW about that very specific case of diminshing returns, I’d reason out it’s even more efficient for me timewise to not run the same path twice in the same day.

So yeah, I never experienced that.

Man you’re making a lot of assumptions and points when I was just pointing out that you have experienced DR.

You say you have never experienced DR, but you said you have also run the same path multiple times in a dungeon. You are aware that you get less tokens through the DR system if you run the same path more than once in a day?

So, what you said is false. You have experienced DR. Why do you feel the need to lie to people?

He didn’t say that; are you being serious in this post?

Which part didn’t he say? Because, I’ll quote the two parts below that are mutually exclusive, yet he says they happened:

As for DR, I’ve been playing this game for six months and NEVER experienced DR. Not once.

I have occassionally run three explorable paths of the same dungeon in one day

You can’t run the same path more than once in a day without experiencing DR. End of story. He lied.

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Posted by: Shootsfoot.9276

Shootsfoot.9276

<.< …
>.>…

clay and shootsfoot, when are you going to marry?

No clue what you meant by that, but if it was an attempt at an insult, well…didn’t work.

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Posted by: Shootsfoot.9276

Shootsfoot.9276

Guild Wars II has been out for six months. The devs are still learning how to optimize the gameplay experience for most people.

Some games have been out for many years, and have had a lot of changes that made the gameplay experience worse, but over time those changes were reverted, even improved in some cases. GWII is no different. The devs will learn more and more about what works for the game and what doesn’t work for the game. You just need to give them time.

Why does anyone NEED to give the devs time to polish an unpolished game?

What happened to the YEARS of experience they had with GW1, which did break the mold, that they threw out the window?

I honestly don’t see this game surviving past the next couple of good MMO releases.

Well that’s a relief to me, because I’ve yet to see a good MMO release. Have fun waiting for one.

I saw one, it was called Guild Wars 1. But, I guess that wasn’t a real MMO. You’re right though, I haven’t seen a good MMO release, including this one. I guess GW2 will end up like all the rest.

You weren’t seriously hoping that GW2 is gonna survive by some miracle where other MMO’s couldn’t right?

Guild Wars 2 will not only survive, it will thrive. Maybe without you and players like you, but there are still plenty of players like me and the people I play with. Lots and lots of people don’t like this game. Lots and lots of people do like this game. You can say the same about WoW, which is undoubtedly successful. Lots of people hate Wow, but it’s irrelevant, because lots of people play it. The same is true of Guild Wars 2.

And it doesn’t need ten million people to be successful. So this game won’t go the way most games have gone. Rift is still around and doing fine.

The problems that many games have had on launch, for the most part, aren’t part of Guild Wars 2’s problems. Two years from now, you’ll still be saying this game won’t survive, but it will probably have a higher population than it does now.

Wow, your points are brilliant and moving. With such a strong argument, who can deny that you are correct? The one that got me the most was when you said you and your friends will keep playing it for a long time. That was when I knew I lost the argument.

One a less sarcastic note, you’ve never been a good history student eh?

Sarcasm doesn’t win arguments. It shows that the perpetrator of sarcasm has run out of legitimate points.

You say you guess Guild Wars 2 will end up like all the rest. It’s a bad guess. You have nothing to base it on but your theory that other people want what you want. And some do. And some don’t. So the question becomes, are there enough players like me to support this game and make it successful. I suspect that there is.

I don’t really have to be eloquent. Time will tell. In two years time, come around and see if Guild Wars 2 is dead.

There is no way to win this argument until we see what happens. Although, history and logic is on my side.

I was just lolling at your logic that because you and your friends like the game, it won’t die. You do know that there are a lot of dead games people are still playing right?

Yet at the same time you’re saying it’s going to die because you don’t like the game?

Seriously, man.

Think before you type.

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Posted by: clay.7849

clay.7849

Yet at the same time you’re saying it’s going to die because you don’t like the game?

Seriously, man.

Think before you type.

No, no, no. I’m not saying it’s gonna die because its a bad game, I’m saying that history repeats itself and, as such, whether this game is GW2 or any other new MMO on the market, it has a very low chance of success.

SWOTR was the fastest selling MMO of all time, quicker to 2M sales than GW2. Although, GW2 can be debated as quickest because of getting to 3M, SWOTR is still dead. And that means, the same can happen to GW2.

I don’t think it is hard to argue that GW2 was released in a beta state. Look at many of the games that were released in that state. Dead.

Come to think of it, there aren’t really that many “healthy” games still out there.

So, I think it is silly to assume that an MMO is going to be successful and be around for years with a healthy population simply because people like it. Lots of people liked the the same MMO’s that are now dead.

And, here is the worst part. I think many many many people can agree that one of the best parts of GW2 are the DE’s. They are one of the best parts of the game. However, if the population does start to fall, and these DE’s are less populated, what happens then? I think we can logically assume there is a possibility that it deters other people from playing as well.

I honestly don’t think there is anything GW2 that is so revolutionary and groundbreaking that it would keep people to stay for longer than the normal playing time of an MMO – which is around a year. History is what tells us that this is the norm, and anything else would be exceptional. Giving the reason for it being exceptional as, “my friends and I really like to play it” is just a really really bad argument as to why it will stick.

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Posted by: Poplolita.2638

Poplolita.2638

<.< …
>.>…

clay and shootsfoot, when are you going to marry?

Why didn’t you start off with a grade school rhyme too. What are you 10?

It was a joke.
Edit: When someone doesn’t get a joke, and then uses age to insult me. It really shows me how low his level of maturity really is.

(edited by Poplolita.2638)

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Posted by: Poplolita.2638

Poplolita.2638

<.< …
>.>…

clay and shootsfoot, when are you going to marry?

No clue what you meant by that, but if it was an attempt at an insult, well…didn’t work.

It didn’t work because it wasn’t an attempt at an insult at all. If you didn’t get the joke, so be it. If you read your responses to clay posts closely, you’ll see where It really comes from.

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Posted by: clay.7849

clay.7849

<.< …
>.>…

clay and shootsfoot, when are you going to marry?

Why didn’t you start off with a grade school rhyme too. What are you 10?

It was a joke.

I get that it was a joke. It just wouldn’t be funny for anyone over the age of 10.

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Posted by: Nappychappy.7046

Nappychappy.7046

I quit months ago

This is why posting should cost Karma.

due to DR’s, but I still lurk on the forums occasionally.. Looks like I haven’t missed a kitten thing. Same old DR’s, crap drops and broken events..

I really miss launch, the game was fun then.

Launch – when the events were broken and nothing dropped due to bugs?

Things have improved quite a bit, you won’t hear that here though – I suspect most sooking comes from folks who can hack the forums more than they could a fractal.

Muscle memory is a kitten, eh?

Any ways, back to launch when everything worked pretty well excluding the TP, a handful of events that people still don’t do and 2-3 skill points, the game was much better. It was the closest representation manifesto thus far. Excluding the exploits, the game was extremely fun to play. The rewards were rewarding, the grind was non existent it was simple “farming” and endgame was the “entire game”.

The newer content added the carrot on the stick effect and diminishing returns just made a longer stick, one that I don’t fancy chasing.

I had fun at launch, definitely got my 60 bucks worth, can’t say the same for what I spent in the cash shop, but considering the fact that I had 1,200 hours of play then I can’t complain to much.

You are using 21 of 100 infractions ermm, PMs.

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Posted by: Shootsfoot.9276

Shootsfoot.9276

Yet at the same time you’re saying it’s going to die because you don’t like the game?

Seriously, man.

Think before you type.

No, no, no. I’m not saying it’s gonna die because its a bad game, I’m saying that history repeats itself and, as such, whether this game is GW2 or any other new MMO on the market, it has a very low chance of success.

SWOTR was the fastest selling MMO of all time, quicker to 2M sales than GW2. Although, GW2 can be debated as quickest because of getting to 3M, SWOTR is still dead. And that means, the same can happen to GW2.

I don’t think it is hard to argue that GW2 was released in a beta state. Look at many of the games that were released in that state. Dead.

Come to think of it, there aren’t really that many “healthy” games still out there.

So, I think it is silly to assume that an MMO is going to be successful and be around for years with a healthy population simply because people like it. Lots of people liked the the same MMO’s that are now dead.

And, here is the worst part. I think many many many people can agree that one of the best parts of GW2 are the DE’s. They are one of the best parts of the game. However, if the population does start to fall, and these DE’s are less populated, what happens then? I think we can logically assume there is a possibility that it deters other people from playing as well.

I honestly don’t think there is anything GW2 that is so revolutionary and groundbreaking that it would keep people to stay for longer than the normal playing time of an MMO – which is around a year. History is what tells us that this is the norm, and anything else would be exceptional. Giving the reason for it being exceptional as, “my friends and I really like to play it” is just a really really bad argument as to why it will stick.

I see what you’re saying. Don’t agree with it, but I see.

Time will tell.

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Posted by: Poplolita.2638

Poplolita.2638

<.< …
>.>…

clay and shootsfoot, when are you going to marry?

Why didn’t you start off with a grade school rhyme too. What are you 10?

It was a joke.

I get that it was a joke. It just wouldn’t be funny for anyone over the age of 10.

When someone doesn’t get a joke, and then uses age to insult me. It really shows me how low his level of maturity really is.

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Posted by: Shootsfoot.9276

Shootsfoot.9276

<.< …
>.>…

clay and shootsfoot, when are you going to marry?

No clue what you meant by that, but if it was an attempt at an insult, well…didn’t work.

It didn’t work because it wasn’t an attempt at an insult at all. If you didn’t get the joke, so be it. If you read your responses to clay posts closely, you’ll see where It really comes from.

C’mon, man. It’s 3 o’clock on a Monday and I’ve been hammered with “figure it out” issues all day at work.

Spell it out for me.

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Posted by: Aylaine.1036

Aylaine.1036

The game feels livelier every time I log in, I have to agree with Vayne. To the people who have quit, hope you guys find a game you like. Though, looking at the upcoming MMO’s, I’d be more worried about those. Neverwinter especially. Anything with PWI attached to it’s name is doomed to be bad. :/

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Posted by: clay.7849

clay.7849

<.< …
>.>…

clay and shootsfoot, when are you going to marry?

Why didn’t you start off with a grade school rhyme too. What are you 10?

It was a joke.

I get that it was a joke. It just wouldn’t be funny for anyone over the age of 10.

When someone doesn’t get a joke, and then uses age to insult me. It really shows me how low his level of maturity really is.

It wasn’t an insult, it was a joke too.

Anyways, I’m surprised your post didn’t start off with, “Sticks and stones…”

(edited by clay.7849)

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Posted by: Hjorje.9453

Hjorje.9453

I quit months ago do to DR’s, but I still lurk on the forums occasionally.. Looks like I haven’t missed a kitten thing. Same old DR’s, crap drops and broken events..

I really miss launch, the game was fun then.

The game is more fun for me now than it was at launch. Not having basic things working like the marketplace sucked quite badly. Most personal stories were bugged and just about all of Orr. There’s been a lot of improvement since then.

As for DR, I’ve been playing this game for six months and NEVER experienced DR. Not once. Maybe it’s about playing a game instead of farming a game. Some of us enjoy this game because we play it.

If the farmers are the only ones complaining, Anet is doing something right.

Wow, never experienced DR? I guess you never tried to do two dungeon runs in one day to work towards a set of exotic armor?

IF I were the kind of guy who needed to get everything as fast as I could, I would run the same dungeon over and over. But see, some of us have patience and don’t really care if I get it today or tomorrow.

I have occassionally run three explorable paths of the same dungeon in one day, just for the hell of it. And I didn’t see diminishing returns because I find running the same dungeon path over and over again boring.

Even a couple of days in a row, I probably wouldn’t run the same path. Some people need everything yesterday. I’m not one of those people.

And since I KNOW about that very specific case of diminshing returns, I’d reason out it’s even more efficient for me timewise to not run the same path twice in the same day.

So yeah, I never experienced that.

Man you’re making a lot of assumptions and points when I was just pointing out that you have experienced DR.

You say you have never experienced DR, but you said you have also run the same path multiple times in a dungeon. You are aware that you get less tokens through the DR system if you run the same path more than once in a day?

So, what you said is false. You have experienced DR. Why do you feel the need to lie to people?

He didn’t say that; are you being serious in this post?

Which part didn’t he say? Because, I’ll quote the two parts below that are mutually exclusive, yet he says they happened:

As for DR, I’ve been playing this game for six months and NEVER experienced DR. Not once.

I have occassionally run three explorable paths of the same dungeon in one day

You can’t run the same path more than once in a day without experiencing DR. End of story. He lied.

I am pretty sure he is talking about the 3 explorable paths each dungeon has, instead of running the same path 3 times. So he didn’t lie. I can’t why you did see that if you played the game and know the dungeons have 3 paths in them. I guess he should have said “each” of the three explorable paths.

Hjorje
______________________________________
Lead, Follow, or get the hell out of my way.

The current state of the game

in Guild Wars 2 Discussion

Posted by: Nappychappy.7046

Nappychappy.7046

Anything with PWI attached to it’s name is doomed to be bad. :/

You’re probably right, I also thought the same with GW2 having NCsoft on the box.

You are using 21 of 100 infractions ermm, PMs.

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Posted by: clay.7849

clay.7849

I quit months ago do to DR’s, but I still lurk on the forums occasionally.. Looks like I haven’t missed a kitten thing. Same old DR’s, crap drops and broken events..

I really miss launch, the game was fun then.

The game is more fun for me now than it was at launch. Not having basic things working like the marketplace sucked quite badly. Most personal stories were bugged and just about all of Orr. There’s been a lot of improvement since then.

As for DR, I’ve been playing this game for six months and NEVER experienced DR. Not once. Maybe it’s about playing a game instead of farming a game. Some of us enjoy this game because we play it.

If the farmers are the only ones complaining, Anet is doing something right.

Wow, never experienced DR? I guess you never tried to do two dungeon runs in one day to work towards a set of exotic armor?

IF I were the kind of guy who needed to get everything as fast as I could, I would run the same dungeon over and over. But see, some of us have patience and don’t really care if I get it today or tomorrow.

I have occassionally run three explorable paths of the same dungeon in one day, just for the hell of it. And I didn’t see diminishing returns because I find running the same dungeon path over and over again boring.

Even a couple of days in a row, I probably wouldn’t run the same path. Some people need everything yesterday. I’m not one of those people.

And since I KNOW about that very specific case of diminshing returns, I’d reason out it’s even more efficient for me timewise to not run the same path twice in the same day.

So yeah, I never experienced that.

Man you’re making a lot of assumptions and points when I was just pointing out that you have experienced DR.

You say you have never experienced DR, but you said you have also run the same path multiple times in a dungeon. You are aware that you get less tokens through the DR system if you run the same path more than once in a day?

So, what you said is false. You have experienced DR. Why do you feel the need to lie to people?

He didn’t say that; are you being serious in this post?

Which part didn’t he say? Because, I’ll quote the two parts below that are mutually exclusive, yet he says they happened:

As for DR, I’ve been playing this game for six months and NEVER experienced DR. Not once.

I have occassionally run three explorable paths of the same dungeon in one day

You can’t run the same path more than once in a day without experiencing DR. End of story. He lied.

I am pretty sure he is talking about the 3 explorable paths each dungeon has, instead of running the same path 3 times. So he didn’t lie. I can’t why you did see that if you played the game and know the dungeons have 3 paths in them. I guess he should have said “each” of the three explorable paths.

I dunno, it seems like a lot of moan and groan when he could have simply said he never did a dungeon twice in one day. Seems to be quite the defensive fellow.

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Posted by: Hawkian.6580

Hawkian.6580

I dunno, it seems like a lot of moan and groan when he could have simply said he never did a dungeon twice in one day. Seems to be quite the defensive fellow.

He explicitly said that he has done a dungeon more than once in a day, in fact doing all three explorable paths of the same dungeon in one day, thus avoiding DR. I don’t know where you went off the rails reading what he said, and I really don’t understand how you saw fit to say he was lying…. but I am leaving room for the possibility that you weren’t serious, in which case, you got me good. :P