The current state of the game

The current state of the game

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I quit months ago do to DR’s, but I still lurk on the forums occasionally.. Looks like I haven’t missed a kitten thing. Same old DR’s, crap drops and broken events..

I really miss launch, the game was fun then.

The game is more fun for me now than it was at launch. Not having basic things working like the marketplace sucked quite badly. Most personal stories were bugged and just about all of Orr. There’s been a lot of improvement since then.

As for DR, I’ve been playing this game for six months and NEVER experienced DR. Not once. Maybe it’s about playing a game instead of farming a game. Some of us enjoy this game because we play it.

If the farmers are the only ones complaining, Anet is doing something right.

Wow, never experienced DR? I guess you never tried to do two dungeon runs in one day to work towards a set of exotic armor?

IF I were the kind of guy who needed to get everything as fast as I could, I would run the same dungeon over and over. But see, some of us have patience and don’t really care if I get it today or tomorrow.

I have occassionally run three explorable paths of the same dungeon in one day, just for the hell of it. And I didn’t see diminishing returns because I find running the same dungeon path over and over again boring.

Even a couple of days in a row, I probably wouldn’t run the same path. Some people need everything yesterday. I’m not one of those people.

And since I KNOW about that very specific case of diminshing returns, I’d reason out it’s even more efficient for me timewise to not run the same path twice in the same day.

So yeah, I never experienced that.

Man you’re making a lot of assumptions and points when I was just pointing out that you have experienced DR.

You say you have never experienced DR, but you said you have also run the same path multiple times in a dungeon. You are aware that you get less tokens through the DR system if you run the same path more than once in a day?

So, what you said is false. You have experienced DR. Why do you feel the need to lie to people?

No, I never ran the same path, is what I said, because it would bore me. Not on the same day. I’ve run three different paths in the same day.

Aside from that, when most people complain/talk about DR, it’s not dungeon tokens they’re referring too, because that DR is well known. That is to say, it’s been published.

People who mostly complain about DR are talking about diminishing drops when farming a specific area. Like the people who complain about DR when farming sparks or Orr. The dungeon thing I could care less about. Because I could care less about dungeons. They’re okay. Not my think personally.

So I’ve never run the same path of a dungeon twice in the same day and I’ve never experienced DR in the open world. You should stop calling people liars. It makes you look really bad.

The other point you’d miss is that I live in Australia. The reset server time would allow me to do THE SAME path of a dungeon twice on the same day, let’s say Monday, without experiencing DR. That means once before server reset and once after. In the same way I’ve gotten two daily rewards in the same day by finishing one just before the dailies reset.

(edited by Vayne.8563)

The current state of the game

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Guild Wars II has been out for six months. The devs are still learning how to optimize the gameplay experience for most people.

Some games have been out for many years, and have had a lot of changes that made the gameplay experience worse, but over time those changes were reverted, even improved in some cases. GWII is no different. The devs will learn more and more about what works for the game and what doesn’t work for the game. You just need to give them time.

Why does anyone NEED to give the devs time to polish an unpolished game?

What happened to the YEARS of experience they had with GW1, which did break the mold, that they threw out the window?

I honestly don’t see this game surviving past the next couple of good MMO releases.

Well that’s a relief to me, because I’ve yet to see a good MMO release. Have fun waiting for one.

I saw one, it was called Guild Wars 1. But, I guess that wasn’t a real MMO. You’re right though, I haven’t seen a good MMO release, including this one. I guess GW2 will end up like all the rest.

You weren’t seriously hoping that GW2 is gonna survive by some miracle where other MMO’s couldn’t right?

Guild Wars 2 will not only survive, it will thrive. Maybe without you and players like you, but there are still plenty of players like me and the people I play with. Lots and lots of people don’t like this game. Lots and lots of people do like this game. You can say the same about WoW, which is undoubtedly successful. Lots of people hate Wow, but it’s irrelevant, because lots of people play it. The same is true of Guild Wars 2.

And it doesn’t need ten million people to be successful. So this game won’t go the way most games have gone. Rift is still around and doing fine.

The problems that many games have had on launch, for the most part, aren’t part of Guild Wars 2’s problems. Two years from now, you’ll still be saying this game won’t survive, but it will probably have a higher population than it does now.

Wow, your points are brilliant and moving. With such a strong argument, who can deny that you are correct? The one that got me the most was when you said you and your friends will keep playing it for a long time. That was when I knew I lost the argument.

One a less sarcastic note, you’ve never been a good history student eh?

Sarcasm doesn’t win arguments. It shows that the perpetrator of sarcasm has run out of legitimate points.

You say you guess Guild Wars 2 will end up like all the rest. It’s a bad guess. You have nothing to base it on but your theory that other people want what you want. And some do. And some don’t. So the question becomes, are there enough players like me to support this game and make it successful. I suspect that there is.

I don’t really have to be eloquent. Time will tell. In two years time, come around and see if Guild Wars 2 is dead.

There is no way to win this argument until we see what happens. Although, history and logic is on my side.

I was just lolling at your logic that because you and your friends like the game, it won’t die. You do know that there are a lot of dead games people are still playing right?

You have no logic on your side, and no history either. That’s because just about every single game that’s come down the pike as an MMO after WoW has been more or less a WoW clone. Guild Wars 2 isn’t. So history is irrelevant.

For example, I don’t like most MMOs but I do like Guild Wars 2. There are a number of people I know who don’t like most MMOs that like Guild Wars 2. Because there’s no monthly fee, which hurts a lot of MMOs, because there’s no trinity which I can’t stand, because there’s no fighting over nodes, or tagging mobs, there are a whole lot of things this game has done differently. Hell it’s the first game I ever enjoyed an escort quest in .

So your logic is flawed. And your use of history even more flawed. Yes, every game will eventually die, but there are people who still play UO. Guild Wars 2 won’t ever have the popularity that a game like WoW has. But you know, there are plenty of good books out there that don’t have the popularity of Harry Potter. Does that make them dead?

Hell, even an MMO like Eve Online has continually gotten more players over the years. Why? Because it’s different.

I believe this game is sufficiently different enough to hold onto enough of the playerbase to keep going. And my belief and experience in gaming is no less educated and no less prophetic than yours.

The current state of the game

in Guild Wars 2 Discussion

Posted by: clay.7849

clay.7849

I quit months ago do to DR’s, but I still lurk on the forums occasionally.. Looks like I haven’t missed a kitten thing. Same old DR’s, crap drops and broken events..

I really miss launch, the game was fun then.

The game is more fun for me now than it was at launch. Not having basic things working like the marketplace sucked quite badly. Most personal stories were bugged and just about all of Orr. There’s been a lot of improvement since then.

As for DR, I’ve been playing this game for six months and NEVER experienced DR. Not once. Maybe it’s about playing a game instead of farming a game. Some of us enjoy this game because we play it.

If the farmers are the only ones complaining, Anet is doing something right.

Wow, never experienced DR? I guess you never tried to do two dungeon runs in one day to work towards a set of exotic armor?

IF I were the kind of guy who needed to get everything as fast as I could, I would run the same dungeon over and over. But see, some of us have patience and don’t really care if I get it today or tomorrow.

I have occassionally run three explorable paths of the same dungeon in one day, just for the hell of it. And I didn’t see diminishing returns because I find running the same dungeon path over and over again boring.

Even a couple of days in a row, I probably wouldn’t run the same path. Some people need everything yesterday. I’m not one of those people.

And since I KNOW about that very specific case of diminshing returns, I’d reason out it’s even more efficient for me timewise to not run the same path twice in the same day.

So yeah, I never experienced that.

Man you’re making a lot of assumptions and points when I was just pointing out that you have experienced DR.

You say you have never experienced DR, but you said you have also run the same path multiple times in a dungeon. You are aware that you get less tokens through the DR system if you run the same path more than once in a day?

So, what you said is false. You have experienced DR. Why do you feel the need to lie to people?

No, I never ran the same path, is what I said, because it would bore me. Not on the same day. I’ve run three different paths in the same day.

Aside from that, when most people complain/talk about DR, it’s not dungeon tokens they’re referring too, because that DR is well known. That is to say, it’s been published.

People who mostly complain about DR are talking about diminishing drops when farming a specific area. Like the people who complain about DR when farming sparks or Orr. The dungeon thing I could care less about. Because I could care less about dungeons. They’re okay. Not my think personally.

So I’ve never run the same path of a dungeon twice in the same day and I’ve never experienced DR in the open world. You should stop calling people liars. It makes you look really bad.

The other point you’d miss is that I live in Australia. The reset server time would allow me to do THE SAME path of a dungeon twice on the same day, let’s say Monday, without experiencing DR. That means once before server reset and once after. In the same way I’ve gotten two daily rewards in the same day by finishing one just before the dailies reset.

Again, that’s a really long series of posts when you could have just answered the question with, I’ve never run a dungeon twice in one day.

Furthermore, I don’t know why people think that running three DIFFERENT paths in a dungeon is running the dungeon more than once?

I thought 1/3 + 1/3 + 1/3 = 1 NOT 2 or 3…

I guess my math skills just aren’t up to par with all of the geniuses here.

The current state of the game

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I quit months ago do to DR’s, but I still lurk on the forums occasionally.. Looks like I haven’t missed a kitten thing. Same old DR’s, crap drops and broken events..

I really miss launch, the game was fun then.

The game is more fun for me now than it was at launch. Not having basic things working like the marketplace sucked quite badly. Most personal stories were bugged and just about all of Orr. There’s been a lot of improvement since then.

As for DR, I’ve been playing this game for six months and NEVER experienced DR. Not once. Maybe it’s about playing a game instead of farming a game. Some of us enjoy this game because we play it.

If the farmers are the only ones complaining, Anet is doing something right.

Wow, never experienced DR? I guess you never tried to do two dungeon runs in one day to work towards a set of exotic armor?

IF I were the kind of guy who needed to get everything as fast as I could, I would run the same dungeon over and over. But see, some of us have patience and don’t really care if I get it today or tomorrow.

I have occassionally run three explorable paths of the same dungeon in one day, just for the hell of it. And I didn’t see diminishing returns because I find running the same dungeon path over and over again boring.

Even a couple of days in a row, I probably wouldn’t run the same path. Some people need everything yesterday. I’m not one of those people.

And since I KNOW about that very specific case of diminshing returns, I’d reason out it’s even more efficient for me timewise to not run the same path twice in the same day.

So yeah, I never experienced that.

Man you’re making a lot of assumptions and points when I was just pointing out that you have experienced DR.

You say you have never experienced DR, but you said you have also run the same path multiple times in a dungeon. You are aware that you get less tokens through the DR system if you run the same path more than once in a day?

So, what you said is false. You have experienced DR. Why do you feel the need to lie to people?

He didn’t say that; are you being serious in this post?

Which part didn’t he say? Because, I’ll quote the two parts below that are mutually exclusive, yet he says they happened:

As for DR, I’ve been playing this game for six months and NEVER experienced DR. Not once.

I have occassionally run three explorable paths of the same dungeon in one day

You can’t run the same path more than once in a day without experiencing DR. End of story. He lied.

Yes, I’ve run THREE EXPLORABLE PATHS, not the same explorable path over and over. In addition to your reprehensibility to insult, we can now savor your inability to read.

Each explorable path of the same dungeon, is still the same dungeon. If I run all three paths of AC, which are all different in the same day, I won’t experience DR. I’d have to run the same explorable path to experience that.

This doesn’t make me a liar. This is simply you drawing a bad conclusion from what I wrote. By calling me a liar, you only make yourself look bad.

Why must you resort to sarcasm and personal attacks. Could it be because you have nothing to back up what you’re saying?

The current state of the game

in Guild Wars 2 Discussion

Posted by: clay.7849

clay.7849

Oh, and sorry for the double post, but I am specifically talking about the dungeon token DR that I have a problem with. I don’t farm. But, like you, I don’t care for dungeons, so if I do decide to get dungeon exotic, it would be nice if I could accumulate the tokens as quickly as possible so I can get it over with and go back to things I enjoy doing.

The current state of the game

in Guild Wars 2 Discussion

Posted by: Zhaneel.9208

Zhaneel.9208

Well, in GW1 I would agree that the game was what we made of it. In GW2 it is way more what the developer’s tell us to do – from skills to what to grind to get what.

The lack of choices make the grind much worse than in GW1 where I could decide what I wanted to farm, when and how many times.

Sure, I still had to do enough things to get what I wanted, but I could do 20 things 1 or two times instead of one thing twenty times.

The bottom line is that I found things that I enjoyed farming in GW1. It was up to me.

In GW2, if you don’t enjoy what you are doing to get your exotic armor – too bad. The devs made it that way and you don’t get a choice.

Personally, I like the one where I get the choice to have fun. How can that be so hard to recreate?

Agreed. They messed up big time in limiting players to this extent.

The current state of the game

in Guild Wars 2 Discussion

Posted by: clay.7849

clay.7849

I quit months ago do to DR’s, but I still lurk on the forums occasionally.. Looks like I haven’t missed a kitten thing. Same old DR’s, crap drops and broken events..

I really miss launch, the game was fun then.

The game is more fun for me now than it was at launch. Not having basic things working like the marketplace sucked quite badly. Most personal stories were bugged and just about all of Orr. There’s been a lot of improvement since then.

As for DR, I’ve been playing this game for six months and NEVER experienced DR. Not once. Maybe it’s about playing a game instead of farming a game. Some of us enjoy this game because we play it.

If the farmers are the only ones complaining, Anet is doing something right.

Wow, never experienced DR? I guess you never tried to do two dungeon runs in one day to work towards a set of exotic armor?

IF I were the kind of guy who needed to get everything as fast as I could, I would run the same dungeon over and over. But see, some of us have patience and don’t really care if I get it today or tomorrow.

I have occassionally run three explorable paths of the same dungeon in one day, just for the hell of it. And I didn’t see diminishing returns because I find running the same dungeon path over and over again boring.

Even a couple of days in a row, I probably wouldn’t run the same path. Some people need everything yesterday. I’m not one of those people.

And since I KNOW about that very specific case of diminshing returns, I’d reason out it’s even more efficient for me timewise to not run the same path twice in the same day.

So yeah, I never experienced that.

Man you’re making a lot of assumptions and points when I was just pointing out that you have experienced DR.

You say you have never experienced DR, but you said you have also run the same path multiple times in a dungeon. You are aware that you get less tokens through the DR system if you run the same path more than once in a day?

So, what you said is false. You have experienced DR. Why do you feel the need to lie to people?

He didn’t say that; are you being serious in this post?

Which part didn’t he say? Because, I’ll quote the two parts below that are mutually exclusive, yet he says they happened:

As for DR, I’ve been playing this game for six months and NEVER experienced DR. Not once.

I have occassionally run three explorable paths of the same dungeon in one day

You can’t run the same path more than once in a day without experiencing DR. End of story. He lied.

Yes, I’ve run THREE EXPLORABLE PATHS, not the same explorable path over and over. In addition to your reprehensibility to insult, we can now savor your inability to read.

Each explorable path of the same dungeon, is still the same dungeon. If I run all three paths of AC, which are all different in the same day, I won’t experience DR. I’d have to run the same explorable path to experience that.

This doesn’t make me a liar. This is simply you drawing a bad conclusion from what I wrote. By calling me a liar, you only make yourself look bad.

Why must you resort to sarcasm and personal attacks. Could it be because you have nothing to back up what you’re saying?

I think your incomprehensibility to write is greater than my ability to read your mind when you said you ran three paths. Had you said the word “different” paths, then it would be much more clear. However, you did not differentiate, which means that it is at the reader’s discretion to choose what you mean since your writing skills are clearly lacking.

Sorry, but you just keep failing on many many levels here.

Also, what exactly is the point you think I am failing to back up. You simply said you never experienced DR, I said then you must not have run a dungeon more than once, and then you went on a tirade.

It is pretty clear that if you run a dungeon more than once, you will experience DR. I mean it is a developer imposed mechanic in the game. Unless, you don’t believe that exists, but then you would just be fooling yourself.

I do apologize that I misread your ambiguous post and that appears to have made you quite irritable.

(edited by clay.7849)

The current state of the game

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I quit months ago do to DR’s, but I still lurk on the forums occasionally.. Looks like I haven’t missed a kitten thing. Same old DR’s, crap drops and broken events..

I really miss launch, the game was fun then.

The game is more fun for me now than it was at launch. Not having basic things working like the marketplace sucked quite badly. Most personal stories were bugged and just about all of Orr. There’s been a lot of improvement since then.

As for DR, I’ve been playing this game for six months and NEVER experienced DR. Not once. Maybe it’s about playing a game instead of farming a game. Some of us enjoy this game because we play it.

If the farmers are the only ones complaining, Anet is doing something right.

Wow, never experienced DR? I guess you never tried to do two dungeon runs in one day to work towards a set of exotic armor?

IF I were the kind of guy who needed to get everything as fast as I could, I would run the same dungeon over and over. But see, some of us have patience and don’t really care if I get it today or tomorrow.

I have occassionally run three explorable paths of the same dungeon in one day, just for the hell of it. And I didn’t see diminishing returns because I find running the same dungeon path over and over again boring.

Even a couple of days in a row, I probably wouldn’t run the same path. Some people need everything yesterday. I’m not one of those people.

And since I KNOW about that very specific case of diminshing returns, I’d reason out it’s even more efficient for me timewise to not run the same path twice in the same day.

So yeah, I never experienced that.

Man you’re making a lot of assumptions and points when I was just pointing out that you have experienced DR.

You say you have never experienced DR, but you said you have also run the same path multiple times in a dungeon. You are aware that you get less tokens through the DR system if you run the same path more than once in a day?

So, what you said is false. You have experienced DR. Why do you feel the need to lie to people?

He didn’t say that; are you being serious in this post?

Which part didn’t he say? Because, I’ll quote the two parts below that are mutually exclusive, yet he says they happened:

As for DR, I’ve been playing this game for six months and NEVER experienced DR. Not once.

I have occassionally run three explorable paths of the same dungeon in one day

You can’t run the same path more than once in a day without experiencing DR. End of story. He lied.

Yes, I’ve run THREE EXPLORABLE PATHS, not the same explorable path over and over. In addition to your reprehensibility to insult, we can now savor your inability to read.

Each explorable path of the same dungeon, is still the same dungeon. If I run all three paths of AC, which are all different in the same day, I won’t experience DR. I’d have to run the same explorable path to experience that.

This doesn’t make me a liar. This is simply you drawing a bad conclusion from what I wrote. By calling me a liar, you only make yourself look bad.

Why must you resort to sarcasm and personal attacks. Could it be because you have nothing to back up what you’re saying?

I think your incomprehensibility to write is greater than my ability to read your mind when you said you ran three paths. Had you said the word “different” paths, then it would be much more clear. However, you did not differentiate, which means that it is at the reader’s discretion to choose what you mean since your writing skills are clearly lacking.

Sorry, but you just keep failing on many many levels here.

Also, what exactly is the point you think I am failing to back up. You simply said you never experienced DR, I said then you must not have run a dungeon more than once, and then you went on a tirade.

It is pretty clear that if you run a dungeon more than once, you will experience DR. I mean it is a developer imposed mechanic in the game. Unless, you don’t believe that exists, but then you would just be fooling yourself.

I do apologize that I misread your ambiguous post and that appears to have made you quite irritable.

Other people understood what I said. Strange, huh?

But anyway I’m done with you. Have a nice life. In two years, I’m pretty sure I’ll still be playing this game and I’m pretty sure it’ll still be successful. I hope you find a game you like too.

The current state of the game

in Guild Wars 2 Discussion

Posted by: clay.7849

clay.7849

Other people understood what I said. Strange, huh?

But anyway I’m done with you. Have a nice life. In two years, I’m pretty sure I’ll still be playing this game and I’m pretty sure it’ll still be successful. I hope you find a game you like too.

And yes, by the rules of the English language it was ambiguous and up to interpretation. I’m sorry you didn’t pay attention in English class when you had the chance.

Also, I hope I find a game I like too. The only one that ever really made me happy was GW1, but sadly that game is dead now.

And, yes, I hope that this game is around in two years for you. Unfortunately for you, history isn’t on your side.

The current state of the game

in Guild Wars 2 Discussion

Posted by: clay.7849

clay.7849

Guild Wars II has been out for six months. The devs are still learning how to optimize the gameplay experience for most people.

Some games have been out for many years, and have had a lot of changes that made the gameplay experience worse, but over time those changes were reverted, even improved in some cases. GWII is no different. The devs will learn more and more about what works for the game and what doesn’t work for the game. You just need to give them time.

Why does anyone NEED to give the devs time to polish an unpolished game?

What happened to the YEARS of experience they had with GW1, which did break the mold, that they threw out the window?

I honestly don’t see this game surviving past the next couple of good MMO releases.

Well that’s a relief to me, because I’ve yet to see a good MMO release. Have fun waiting for one.

I saw one, it was called Guild Wars 1. But, I guess that wasn’t a real MMO. You’re right though, I haven’t seen a good MMO release, including this one. I guess GW2 will end up like all the rest.

You weren’t seriously hoping that GW2 is gonna survive by some miracle where other MMO’s couldn’t right?

Guild Wars 2 will not only survive, it will thrive. Maybe without you and players like you, but there are still plenty of players like me and the people I play with. Lots and lots of people don’t like this game. Lots and lots of people do like this game. You can say the same about WoW, which is undoubtedly successful. Lots of people hate Wow, but it’s irrelevant, because lots of people play it. The same is true of Guild Wars 2.

And it doesn’t need ten million people to be successful. So this game won’t go the way most games have gone. Rift is still around and doing fine.

The problems that many games have had on launch, for the most part, aren’t part of Guild Wars 2’s problems. Two years from now, you’ll still be saying this game won’t survive, but it will probably have a higher population than it does now.

Wow, your points are brilliant and moving. With such a strong argument, who can deny that you are correct? The one that got me the most was when you said you and your friends will keep playing it for a long time. That was when I knew I lost the argument.

One a less sarcastic note, you’ve never been a good history student eh?

Sarcasm doesn’t win arguments. It shows that the perpetrator of sarcasm has run out of legitimate points.

You say you guess Guild Wars 2 will end up like all the rest. It’s a bad guess. You have nothing to base it on but your theory that other people want what you want. And some do. And some don’t. So the question becomes, are there enough players like me to support this game and make it successful. I suspect that there is.

I don’t really have to be eloquent. Time will tell. In two years time, come around and see if Guild Wars 2 is dead.

There is no way to win this argument until we see what happens. Although, history and logic is on my side.

I was just lolling at your logic that because you and your friends like the game, it won’t die. You do know that there are a lot of dead games people are still playing right?

You have no logic on your side, and no history either. That’s because just about every single game that’s come down the pike as an MMO after WoW has been more or less a WoW clone. Guild Wars 2 isn’t. So history is irrelevant.

Um WoW = themepark MMO.

GW2 = themepark MMO.

The reason people call things WoW clones are because they compare to WoW as a themepark MMO game. GW2 sits in that same category and as such can be called a WoW clone.

I’m glad you found one example out of hundreds that stuck around and used that for your argument. Clearly, one example out of hundreds should be considered the rule and not the exception. You aren’t by chance high right now are you? That could account for your logic sensors not working correctly.

The current state of the game

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Guild Wars II has been out for six months. The devs are still learning how to optimize the gameplay experience for most people.

Some games have been out for many years, and have had a lot of changes that made the gameplay experience worse, but over time those changes were reverted, even improved in some cases. GWII is no different. The devs will learn more and more about what works for the game and what doesn’t work for the game. You just need to give them time.

Why does anyone NEED to give the devs time to polish an unpolished game?

What happened to the YEARS of experience they had with GW1, which did break the mold, that they threw out the window?

I honestly don’t see this game surviving past the next couple of good MMO releases.

Well that’s a relief to me, because I’ve yet to see a good MMO release. Have fun waiting for one.

I saw one, it was called Guild Wars 1. But, I guess that wasn’t a real MMO. You’re right though, I haven’t seen a good MMO release, including this one. I guess GW2 will end up like all the rest.

You weren’t seriously hoping that GW2 is gonna survive by some miracle where other MMO’s couldn’t right?

Guild Wars 2 will not only survive, it will thrive. Maybe without you and players like you, but there are still plenty of players like me and the people I play with. Lots and lots of people don’t like this game. Lots and lots of people do like this game. You can say the same about WoW, which is undoubtedly successful. Lots of people hate Wow, but it’s irrelevant, because lots of people play it. The same is true of Guild Wars 2.

And it doesn’t need ten million people to be successful. So this game won’t go the way most games have gone. Rift is still around and doing fine.

The problems that many games have had on launch, for the most part, aren’t part of Guild Wars 2’s problems. Two years from now, you’ll still be saying this game won’t survive, but it will probably have a higher population than it does now.

Wow, your points are brilliant and moving. With such a strong argument, who can deny that you are correct? The one that got me the most was when you said you and your friends will keep playing it for a long time. That was when I knew I lost the argument.

One a less sarcastic note, you’ve never been a good history student eh?

Sarcasm doesn’t win arguments. It shows that the perpetrator of sarcasm has run out of legitimate points.

You say you guess Guild Wars 2 will end up like all the rest. It’s a bad guess. You have nothing to base it on but your theory that other people want what you want. And some do. And some don’t. So the question becomes, are there enough players like me to support this game and make it successful. I suspect that there is.

I don’t really have to be eloquent. Time will tell. In two years time, come around and see if Guild Wars 2 is dead.

There is no way to win this argument until we see what happens. Although, history and logic is on my side.

I was just lolling at your logic that because you and your friends like the game, it won’t die. You do know that there are a lot of dead games people are still playing right?

You have no logic on your side, and no history either. That’s because just about every single game that’s come down the pike as an MMO after WoW has been more or less a WoW clone. Guild Wars 2 isn’t. So history is irrelevant.

Um WoW = themepark MMO.

GW2 = themepark MMO.

The reason people call things WoW clones are because they compare to WoW as a themepark MMO game. GW2 sits in that same category and as such can be called a WoW clone.

I’m glad you found one example out of hundreds that stuck around and used that for your argument. Clearly, one example out of hundreds should be considered the rule and not the exception. You aren’t by chance high right now are you? That could account for your logic sensors not working correctly.

Disneyworld is a themepark, Six Flags is a theme park. There’s a world of difference between them.

Just the idea that I can’t stand most MMOs, including WoW, but I enjoy Guild Wars 2 should prove they’re not the same. If you can’t see the difference, shrugs. No big deal.

As for English, I spent many years editing for a living. Has nothing to do with casual forum posting.

Again, have a nice life.

The current state of the game

in Guild Wars 2 Discussion

Posted by: clay.7849

clay.7849

Disneyworld is a themepark, Six Flags is a theme park. There’s a world of difference between them.

Just the idea that I can’t stand most MMOs, including WoW, but I enjoy Guild Wars 2 should prove they’re not the same. If you can’t see the difference, shrugs. No big deal.

As for English, I spent many years editing for a living. Has nothing to do with casual forum posting.

Again, have a nice life.

So you understand that what you wrote was ambiguous enough to merit that it could have been interpreted wrong?

Furthermore, I am happy to see that because you like GW2 and don’t like WoW we can all place them in separate and district categories and proclaim GW2 to be the most unique MMO ever made and not any way shape or form like WoW.

Seriously, were you an editor for your middle school newspaper because your logic continues to astound me. I never knew that your opinion was the only one that mattered and was the end to all arguments. Simply amazing!

The current state of the game

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Disneyworld is a themepark, Six Flags is a theme park. There’s a world of difference between them.

Just the idea that I can’t stand most MMOs, including WoW, but I enjoy Guild Wars 2 should prove they’re not the same. If you can’t see the difference, shrugs. No big deal.

As for English, I spent many years editing for a living. Has nothing to do with casual forum posting.

Again, have a nice life.

So you understand that what you wrote was ambiguous enough to merit that it could have been interpreted wrong?

Furthermore, I am happy to see that because you like GW2 and don’t like WoW we can all place them in separate and district categories and proclaim GW2 to be the most unique MMO ever made and not any way shape or form like WoW.

Seriously, were you an editor for your middle school newspaper because your logic continues to astound me. I never knew that your opinion was the only one that mattered and was the end to all arguments. Simply amazing!

You really think you look good,. saying stuff like this. I’m saying that if something was ambiguous, you might ask for clarification instead of jumping to conclusions, particularly before you started calling names. As I said, other people understood. This brings your comprehension far more into question than my ability to express myself.

They’re not in different categories. Just like all action movies aren’t in different categories but some are more succesful than others. Painting a game with a broad stroke genre, and saying that its’ the same as another game in the same broad stroke genre shows a lack of understanding about games.

I’ll go further. Guild Wars 2 isn’t just a theme park MMO, and a fantasy-genre theme park MMO.

And it’s still completely different from WoW and different people will enjoy and play it.

And yes, I’m still not going to start calling you names. That’s your game, not mine.

The current state of the game

in Guild Wars 2 Discussion

Posted by: lothefallen.7081

lothefallen.7081

I find that the story pales in comparison to how well GW1 story was delivered. The face to face, “middle school plays”, as i like to call them, seem to detract from the overall immersion of the experience. To this day i still remember the cutscenes in GW1 with Khilbron and the Mursaat, with Adelbern and Rurik…the story seemed to be delivered so much better in GW1 because they werent trying to unite the races all together and make everything so worldly. Even in the Bonus Mission Pack in GW1, the stories were 10 times more enticing than any dungeon or personal story ive played through. They seem to have valued quantity over quality when they designed this game. I just feel that GW2 story is extremely unfocused and the manner in which they deliver it is just not believable and enthralling as it was in GW1. I still remember fighting Titans in the Ring Of Fire, The Shining Blade and The White Mantle and how the Maguuma jungle used to look in the deepest parts. GW1 just seemed to have a lot more character. The feeling is intangible, so it’s not easy to explain, suffice to say i feel GW1 just delivered a better story experience from Prophecies all the way to Nightfall. It felt epic and every campaign story was engaging and immersive. GW2 just feels so homogenized and devoid of this character. Dynamic events really do nothing to bring the story to life, they just make GW2 feel so casual and theme-park-y. I would probably recommend that ArenaNet forgo the personal story and just make the story more focused. Something about the foundation just feels wrong, in my eyes this is no spiritual successor to GW1.

Beyond my disappointments with the story, i have a lot of issues with the depth of combat. GW1, to be frank, kept me playing based on the enjoyment of the combat system alone for almost all my years playing it. There was always a new build, a new class, a new team role, or an elite skill to capture. The combat system felt so infinite and extremely rewarding. There was just so much customization, it was incredible. On top of that, the skills themselves were deep. Wastrel’s Collapse, Spoil Victor…all kinds of interesting skills. The combat system worked well, skills were designed well, mechanics were sound and GW1 is one of the few games where trinity actually shines. I’ve never felt any type of personal satisfaction or epicness in WvW as i had in AB on the KurzicK home map, monking for my team as they’re breaking into the base. My role felt important, i felt needed as i needed my team. That map, that pvp format…just so rewarding, all the different battle situations..they seem paltry in GW2. The feeling of cripshotting a straggler in an AB map..the feeling of bulls-striking some monk running away. I would log into GW, AB with my guild all day and not even care about the rewards. I can’t even begin to go into depth on the problems with the combat system in GW2, but ill just say it’s too easy. Role identity is almost non-existent. Combat depth deteriorates to zerg with no defined, effectual class roles. Designers have no idea how to design encounters in this game. In GW1, monsters had player available skills which added so much depth to the game. You literally had to change your build and team composition depending on the area. Your team composition could make or break you.

Team integrity in GW1 mattered so much more than in GW2, which is troublesome because GW2 is actually an MMO. My biggest concern for this game moving forward regard the fact that players seem to play more for rewards as the combat system isnt inherently rewarding. It’s spammy, stale, homogeneous, and shallow. I can’t put my finger on the disconnect between GW1 and GW2, but GW2 just isnt as fun or inherently enjoyable for me. Although this wouldn’t be a problem if the game was designed differently, i just feel that the point of departure is the lack of trinity and the use of down state as a band-aid to cover it up. Down state is an absolutely terrible cop-out mechanic. It adds no depth or anything to the game, in fact, it really marginalizes death and what depth this game could have been designed with if it had a direct healer class and attributes, buffs, traits, etc. were designed with that in mind. You got your * handed to you? No problem, either hit your heal button for max hp back or wait for your friends to take 4 seconds to pick you up off the ground.

Have you seen the world boss encounters? Everything just deteriorates to zerg or exploitation while people hammer 111 for free loot. Dungeons are the same, stack up, autoattack, loot. The game has very little depth to it at this point. I find myself questioning whether i care about this game beyond the shiny loot. I never cared about loot so much in GW1 because playing the game was inherently fun, not a tedious, shallow, time-gated, artificial number- gated bore. Everything has become all about loot rather than gameplay.


The Ardent Aegis
http://aa-guild.shivtr.com/

(edited by lothefallen.7081)

The current state of the game

in Guild Wars 2 Discussion

Posted by: clay.7849

clay.7849

The post above sums up everything I feel about GW1 and GW2.

The current state of the game

in Guild Wars 2 Discussion

Posted by: Meret.5943

Meret.5943

My role felt important, i felt needed as i needed my team.

Yes. No matter if you were frontline, dps, or heals, you made a difference. It’s what each person must decide for themselves, regarding whether they like the trinity or not.

I had no idea it was important to me until I played GW2. Does what I do fulfill a purpose on this team? Does it make me play better or worse knowing that the team is counting on me to perform x y z roles during a fight? Am I up for taking responsibility when I didn’t perform those actions?

The current state of the game

in Guild Wars 2 Discussion

Posted by: Obsidian.1328

Obsidian.1328

lothefallen

Ditto

Obsidian Sky – SoR
I troll because I care

The current state of the game

in Guild Wars 2 Discussion

Posted by: Luquatic.3825

Luquatic.3825

lothefallen.7081

Have my like sir, totally agreed!

A Thief on Desolation