The great solution for zerging and stacking
No.
/15chars
I think GW2´s technology can´t handle it – though I don´t know if that´s a thing that came up here in the forum or if it´s official. There is another “action oriented” competitor that actually has skills interrupted when another player is in the way and is really a great thing. Even that good ol trinity tank isn´t always a good thing for you in that scenario :P
What if you know like Zergs and stacking……cause I do….
WOW! This IS a ‘Great’ idea! I can’t believe nobody else, including the Devs, have ever thought of it before….like 14 threads worth of ‘before’…
Zergers gonna zerg, stackers gonna stack. No way around it. Not game breaking either. Some people want to stack. I don’t understand why people complain so much about stuff like this. If you don’t want to do it, then don’t. Stop trying to get rid of it for people who do. Make your own PvE groups specifically stating “no stacking” and people who don’t want to stack will join. It’s like magic.
a stacking debuff that reducing 5% of your abilities each 10 seconds up to 50% reduction, if you have more than five people in 600 radius or more than 3 people in 300 radius.
this is the only thing that will “solve” stacking and zerging, but it will destroy the game….
I’d like to have collision detection just as a matter of principle. Having everyone pass through everything is just bloody stupid. That it would help counter zerging and stacking would just be a nice side benefit.
If it worked only on enemies and did not hinder server mate movement yes im for that. Its not like line of warding mechanics dont exist in the game already. Though to do it all actoss yhe board i dont know how long orhard the pricess would be.
Can you imagine the grief potential? Cause I sure can.
a stacking debuff that reducing 5% of your abilities each 10 seconds up to 50% reduction, if you have more than five people in 600 radius or more than 3 people in 300 radius.
this is the only thing that will “solve” stacking and zerging, but it will destroy the game….
Instead of making it a negative, I would think a better would be to increase the rewards for people spreading out. If less than 6 players (NPCs don’t count) within 1500, +50% increased magic find, wxp, xp, etc. on specific maps (dungeons don’t count). This encourages the small roaming squads or smaller and everyone spreading out more without disrupting or penalizing for giant stacks of players. i.e. one of the major issues with WvW soloing or going off alone in general is that it is typically less character advancement rewarding than in a zerg/blob.