The multi-guild system & why guilds are pointless.

The multi-guild system & why guilds are pointless.

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Posted by: Eileithia.5246

Eileithia.5246

Could be for any number of reasons, mind you, but the fact that when someone logs on to find NONE of their members representing is discouraging and disheartening to say the least.

If something like this happens I would say it comes down to the leadership and vetting process. People should play together because they WANT to play together. Every guild I’ve been in over my gaming history has had very different rules, and playstyles. I’ve been in the hardcore, phone-tree raiding guilds, and the complete laid-back casual guilds. The one thing that kept these guilds together more than anything else was that each member WANTED to play with the other members of the guild.

I’ve never logged in and seen more than 50% of my guild running with someone else. It just doesn’t happen. But every “real” member (See my previous post about a few we’ve added for PUG convenience) of the guild is vetted with the officers, and goes through a trial period to see if they jive with the group. I don’t understand these guilds of 100s-1000s of members. What’s the point. there’s no personality, and it’s just a massive chat room and way more drama than what needs to be in a video game. Hell, our EQ2 guild had 28 members, and raid size was 24. EVERY member attended every raid, and we rotated out the 4 that sat. But every single one of those guild members had a trial period, and testing period to make sure that they were good players as well as good people.

I consider almost all of the members of my current guild (we have some new recruits) to be personal friends, not just random people we’ve picked up for the sake of “filling the ranks”.

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Posted by: fizzypop.6458

fizzypop.6458

I love the feature, I think the real problem is to many guilds have no sense of quality when they recruit members. If you go around picking up trash, then soon you have a lot of trash.

So many guilds will recruit anyone and everyone. Have some standards BEFORE they are in your guild.

Xenite, I’m not sure who that comment was directed towards, if any. But nearly everyone in this thread who runs or is part of leadership of a guild has expressed they have quality control when recruiting.

What is your idea of quality control? Do you have them submit an application and accept them if they do so? How many people do you deny memebership too? I’ve read this whole thread I haven’t seen anyone really say outright they have any real quality control.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

Could be for any number of reasons, mind you, but the fact that when someone logs on to find NONE of their members representing is discouraging and disheartening to say the least.

If something like this happens I would say it comes down to the leadership and vetting process. People should play together because they WANT to play together. Every guild I’ve been in over my gaming history has had very different rules, and playstyles. I’ve been in the hardcore, phone-tree raiding guilds, and the complete laid-back casual guilds. The one thing that kept these guilds together more than anything else was that each member WANTED to play with the other members of the guild.

I’ve never logged in and seen more than 50% of my guild running with someone else. It just doesn’t happen. But every “real” member (See my previous post about a few we’ve added for PUG convenience) of the guild is vetted with the officers, and goes through a trial period to see if they jive with the group. I don’t understand these guilds of 100s-1000s of members. What’s the point. there’s no personality, and it’s just a massive chat room and way more drama than what needs to be in a video game. Hell, our EQ2 guild had 28 members, and raid size was 24. EVERY member attended every raid, and we rotated out the 4 that sat. But every single one of those guild members had a trial period, and testing period to make sure that they were good players as well as good people.

I consider almost all of the members of my current guild (we have some new recruits) to be personal friends, not just random people we’ve picked up for the sake of “filling the ranks”.

Thank you for another reply. I agree with you 100%. That example of mine you quoted was a hypothetical example and I’ve never seen it happen. I am on the same page with you. Ventrilo, doing events, and a guild forum site have assisted in making sure that most of the members are on first name basis with each other and actually enjoy playing with each other.

This thread is a compilation of other leaders, members, ex members, and my experiences over the course of this game’s short life span to date. Unless I specify otherwise, these are general examples not really partaining to any one guild specifically.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

I love the feature, I think the real problem is to many guilds have no sense of quality when they recruit members. If you go around picking up trash, then soon you have a lot of trash.

So many guilds will recruit anyone and everyone. Have some standards BEFORE they are in your guild.

Xenite, I’m not sure who that comment was directed towards, if any. But nearly everyone in this thread who runs or is part of leadership of a guild has expressed they have quality control when recruiting.

What is your idea of quality control? Do you have them submit an application and accept them if they do so? How many people do you deny memebership too? I’ve read this whole thread I haven’t seen anyone really say outright they have any real quality control.

For my guild specifically, the process for gaining entry is as follows.
Say we get a whisper from someone interested in the guild. We go over briefly some of the rules to ensure that they at least agree to some of our basic rules like Ventrilo being required for runs, etc.

Once we’ve established that representing and ventrilo is required, we then send them to our website to fill out a short Q/A about themselves in which they also agree to have read our rules page, which there is a link to.

Depending on the specific answers to the questions along with the manner in which they are answered (and yes we do take into account basic grammar and punctuation ( you’d be surprised at how many blocks of texts without periods we see )) we assess them and determine as a group of myself and my officers whether or not this individual is right for our guild.

In my specific case it’s people who were previously offers (Note PREVIOUSLY) being lazy and just inviting anyone with a mild interest in the guild. And we’re largely playing catch-up with the stragglers from that ordeal.

As far as other guilds go I can’t really speak on their behalf but I hope that gives you some insight as to what people agree to and claim to have agreed to to gain entry into our guild.

(edited by TehPwnerer.7215)

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Posted by: TehPwnerer.7215

TehPwnerer.7215

I will be back in a few hours or so to continue my side of the discussion. I look forward to seeing the replies that pop up while I’m gone and will read each one when I return.

Thanks!

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Posted by: Norelation.3067

Norelation.3067

In my personal opinion the degradation lies not with the feature it’s self but with the community of people who use it. You have guilds who want a lot of active members who are all out to help each other and have a good time. Great. The problem comes in with the “A lot.”. I can’t speak for everyone but I meet a lot of people on this game whom I can nearly consider “The dregs of society.”. Guild recruitment is a science, it requires screening. I my self am a member of a guild in which there is no screening process. Invite a horde of people and encourage them to do WvWvW, and that’s it. In other words, I think because of the system people have stopped treating guilds as a given instead of a privilege and a formality. Hence the problem.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

In my personal opinion the degradation lies not with the feature it’s self but with the community of people who use it. You have guilds who want a lot of active members who are all out to help each other and have a good time. Great. The problem comes in with the “A lot.”. I can’t speak for everyone but I meet a lot of people on this game whom I can nearly consider “The dregs of society.”. Guild recruitment is a science, it requires screening. I my self am a member of a guild in which there is no screening process. Invite a horde of people and encourage them to do WvWvW, and that’s it. In other words, I think because of the system people have stopped treating guilds as a given instead of a privilege and a formality. Hence the problem.

Thank you! Yes, I agree completely with your reply and I’m glad you worded it that way as I’ve been having a bit of trouble finding the right words. Thank you for the reply, I can’t stress enough how much I agree with you.

I think because of the system people have stopped treating guilds as a given instead of a privilege and a formality. Hence the problem.

That right there is the biggest aspect of what I’ve been trying to say.
Thanks!

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Posted by: fizzypop.6458

fizzypop.6458

I love the feature, I think the real problem is to many guilds have no sense of quality when they recruit members. If you go around picking up trash, then soon you have a lot of trash.

So many guilds will recruit anyone and everyone. Have some standards BEFORE they are in your guild.

Xenite, I’m not sure who that comment was directed towards, if any. But nearly everyone in this thread who runs or is part of leadership of a guild has expressed they have quality control when recruiting.

What is your idea of quality control? Do you have them submit an application and accept them if they do so? How many people do you deny memebership too? I’ve read this whole thread I haven’t seen anyone really say outright they have any real quality control.

For my guild specifically, the process for gaining entry is as follows.
Say we get a whisper from someone interested in the guild. We go over briefly some of the rules to ensure that they at least agree to some of our basic rules like Ventrilo being required for runs, etc.

Once we’ve established that representing and ventrilo is required, we then send them to our website to fill out a short Q/A about themselves in which they also agree to have read our rules page, which there is a link to.

Depending on the specific answers to the questions along with the manner in which they are answered (and yes we do take into account basic grammar and punctuation ( you’d be surprised at how many blocks of texts without periods we see )) we assess them and determine as a group of myself and my officers whether or not this individual is right for our guild.

In my specific case it’s people who were previously offers (Note PREVIOUSLY) being lazy and just inviting anyone with a mild interest in the guild. And we’re largely playing catch-up with the stragglers from that ordeal.

As far as other guilds go I can’t really speak on their behalf but I hope that gives you some insight as to what people agree to and claim to have agreed to to gain entry into our guild.

So how many people do you deny membership to on a weekly or monthly basis? Why are you allowing members to invite? I run a small mostly IRL guild and the only people who can invite are me and my husband. My point is if you on average accept 90% of applications you aren’t really being as picky as you think you are.

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Posted by: Rellin.3914

Rellin.3914

I did not read the thread, just the OP, and he is 100% correct. Guilds are pointless as they exist right now. Not that you really need a guild in this game for anything anyway.

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Posted by: Kaleden.9386

Kaleden.9386

I don’t think you can pin it solely on the multi-guild system. FFXI had a multi-guild system which functioned quite well. For instance, I had roughly 3 linkshells: one for friends, one for Dynamis, and one for Limbus.

The question is why aren’t your players representing your guild? Perhaps they joined for a purpose which your guild no longer fulfills – be it social or activity based. Unlike FFXI where you needed a guild in order to experience content, GW2 is extremely accessible to all. As such, players get to go where they please. The only real exception might be WvW where keep upgrades and siege equipment can have considerable cost, but PUGing is still a very viable option.

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Posted by: fizzypop.6458

fizzypop.6458

I don’t think you can pin it solely on the multi-guild system. FFXI had a multi-guild system which functioned quite well. For instance, I had roughly 3 linkshells: one for friends, one for Dynamis, and one for Limbus.

The question is why aren’t your players representing your guild? Perhaps they joined for a purpose which your guild no longer fulfills – be it social or activity based. Unlike FFXI where you needed a guild in order to experience content, GW2 is extremely accessible to all. As such, players get to go where they please. The only real exception might be WvW where keep upgrades and siege equipment can have considerable cost, but PUGing is still a very viable option.

God this. Multi-guilds aren’t the problem.

(edited by fizzypop.6458)

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Posted by: Dana Hawkeye.9724

Dana Hawkeye.9724

I love the multi-guild system and always wished it had been implemented in GW1.

I personally am in 4 guilds. Two of which are on different servers, these being guilds I once belonged to in GW1 and have some great friends in them (mostly for chat purposes). The other two, one is my own very small guild of which are family and very old GW1 friends (also used as a Bank extension) and the main guild of which I am a member, also from GW1 – the guild DVDF.

I usually have my main character representing the main Guild and the others my small family guild. I alt hop daily as each character is doing different aspects of crafting and i need them to refine any materials that have been farmed.

For me, multi-guilds works.

Scouts of Tyria [SoT]
Gandara

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Posted by: mulch.2586

mulch.2586

Yet again I’m plagued with a lack of functional forums software to do a quote… Soooo much is just not ready for launch yet.

Mentioned above is the idea of multi-guild chat. Even if it were just like separable chat channels that we could join, that’d be a big hurdle. Ideally we’d get guild alliances. So much of the issues in this thread are exacerbated by limited software.

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Posted by: mulch.2586

mulch.2586

I did not read the thread, just the OP, and he is 100% correct. Guilds are pointless as they exist right now. Not that you really need a guild in this game for anything anyway.

Need? Not anymore than you need a party for a dungeon run, or need exotic gear at 80.

As a single-player game, GW2 is really sucky. Without community, it’s a really really bad version of the witcher.

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Posted by: Vangy.7403

Vangy.7403

I Believe that WoW had introduced a nice system in guilds when they put in game their perks.. so basicaly every member in guild builded some kind of reputation with the guild that give them nice extra perks. if you left the guild and within some hours come back the guild reputation stil exist as before.. BUT if you leave and go to another guild u are losing your previous reputation with the previous guild.. so basicaly you have to think twice if you wanna leave a guild.. cause that reputation meter was hard to fill and could takes weeks or even months depends of how much u were playing.
I believe that system is good for guild hop hop and i think its very easy to put in the current system of guild wars.. Also it would be could to add Alliances of guilds like they had it on GW1 so small guilds can survive by not disband but actually be in an alliance with a bigger clan. the system as it is now i agree completely that is very Problematic.

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Posted by: MrsAngelD.6971

MrsAngelD.6971

Sorry I only read the first page of the thread (it’s a lot to read!..lol).

I am a guild leader, My guild currently has 83 members. Of those 83 members myself & my husband are the leaders and we have 5 officers. We didn’t pick our officers lightly. In order to join our guild our members MUST fill out our small application on the website.

Our website is fairly active, I utilize all the tools available through it’s interface including, calender, news(I personally write articles about the events our guild holds), and forums. I’ve also setup a Facebook page, twitter account, and Google + page for our guild. My officers have each picked one activity a month which they organize and run, we have a monthly screenshot contest in which our members have a chance to win 1 gold, 50 silver or 25 silver. One Saturday a month one of the officers has a trivia contest with prizes, on another Saturday another officer organized a jumping puzzle race with prizes(even a prize just for showing up), and on even another Saturday we do a type of scavenger hunt with prizes where we pick one area of the game and the officers hide and give clues to their locations and must be found, whoever finds and officer wins a chance to pick 3 items from the guild stash portion of our guild bank. We also just started doing an official WvW night which is coordinated with another guild in our alliance it was a great success and for the first time since launch our mumble server had 29 people logged in and what a great time we had. My guild is active, fun and friendly.

I am not against multi-guilding in fact a good portion of my members are also members of other guilds. That being said I think it’s really up to the leadership to make the guild a place members want to be an participate in. Your title comes with more than just a title it’s you taking on the responsibility of making sure that all your members have a good time and enjoy their experience in game.

I personally started my guild with the attitude that I want to make friends, and by that I don’t mean just some people who share a guild name with me, I mean making lasting friends with the people I come in contact with. So far since headstart it’s been a great experience.

(edited by MrsAngelD.6971)

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Posted by: Hycinthus.6483

Hycinthus.6483

I have only read the first page, but I’d like to offer my perspective as a guild member.

Yes, I am guilty of many of those things the OP mentioned due to the multi-guilding feature, and it is not really intentional. One morning, I actually asked a question, and was being helped and shown places by this one person, and not until 1 week later I realized that was the Guild Leader. Also I don’t remember the name of my guild at the top of my head, nor do I know any of the officers, and I feel bad now saying this, because I feel like a bad person now.

Yes, you can tell me it’s all my fault for not caring, and I agree and I apologize, but I also feel there are many people like me and the problem has been exacerbated by the multi-guild feature. I have to say whenever I hear someone recruiting, and it sounds very nice “we have upgrades, vent, etc etc”, I immediately sent a tell to join, and voila just like that I got an invite. So since the joining part is not a big deal, then I in turn feel that the guild itself is not a big deal.

Then after joining, sometimes I realize there’s only 5 people representing, and it does look bad on the guild, because basically those people can’t even hear what my chat, and no one welcomes me once I joined.

The conclusion is, the problem is multi-faceted. One is the attitude of casual players like me, and the other is the multi-guild feature that is enhancing the ‘casualness’ of everything, so nothing seems too serious anymore. Getting /gkicked is no longer a big deal.

Also one thing I’d like to discuss is, perhaps the attitude of many MMO players are changing. I feel we are in the phase of many “MMO-hoppers”, of many players hopping from one MMO to the next. Back when it used to only be EQ or WoW, people were loyal to the MMO, they cared about their reputation, they had nowhere else to go. With so many MMOs to choose from, casual has become the new thing, just like where the gaming industry is headed today.

(edited by Hycinthus.6483)

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I had two thoughts to fix this. 1) A person’s influence earned goes to all the guilds s/he is in. This means that a person who is in multiple guilds is getting more bang for their buck, but so what. However, the guild bonuses would not stack, they would just get the best of each type. 2) Return to the system used in GW1, with multiple guilds being able to join together in an alliance.

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Posted by: Hycinthus.6483

Hycinthus.6483

I love the feature, I think the real problem is to many guilds have no sense of quality when they recruit members. If you go around picking up trash, then soon you have a lot of trash.

So many guilds will recruit anyone and everyone. Have some standards BEFORE they are in your guild.

Well, maybe this is fair but maybe this is not. I feel like I am being recruited by guilds often, and I join many guilds as well, but I sure hope I am not trash. I feel like trash though, because I am in guilds where there were no vetting process, no quality control, but please don’t blame me, because when you offer perks and advertise, I will take up the offer.

And then if I see the guild does not live up to its expectations, then I quit. Perhaps I am trash, but there are also a LOT of trash guilds also out there.

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Posted by: teviko.6049

teviko.6049

After deliberating some more, another reason that this multi-guild system doesn’t work (imho). Sorry, this will seem like a rant on the game in the whole, but the symptom the OP is refering to is a direct result of the rest of teh game.

Why do you need to be a guild. You don’t need to be in a guild to:

a) do dungeons
b) do WvW
c) do sPvP/tPvP
d) do zone/map completion
e) dynamic events
f) anything pve related

Without some ‘thing’ out in the world to bring people for a single purpose, most people don’t flock to guilds to be a part of a guild. It’s more to have a tag, or ‘say’ you have aguild mainly. No need to be loyal, to stick around to see your guildmates (or firends) advance.

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Posted by: SoulTrain.2157

SoulTrain.2157

i dont see the problem with being in more then one guild. it seems like mostly the ones that are bothered are the guild leaders who want their idea of a guild that they named and designed an idea around that noone else had a say in to spread by using the people that join it to in some way advertise it for them.

like i could understand some friends who got together and designed and agreed on a name to and an idea for it and the rules for it because you helped create that idea. but if i join a guild called “the doom of tyria” (dunno if this is a real guild) i had no help in creating that guild all im doing is joining it and advertising it for you hoping i will get a group for some dungeons out of it.

If i ever joined a guild permanently i would want to join one from the begining by helping name it and the idea for it and rules and see if it succeeds or not. i guess its just an extra challenge in the game to eventually accomplish.

so as i say i dont see the problem with joining a bunch of guilds to get help from then leave once you want one permanently. and also it lets you try out more. you may like the type of people in another one more, but if you join only one you may miss out on a great one that appeals to you more later.

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Posted by: Ayan.1750

Ayan.1750

I haven’t gone through all the replies so I don’t know if it was mentioned or not, but here’s the problem: (hint: it’s not with the guild system)

The game doesn’t have anything in it that REQUIRES a good group to complete. Anything can be half kittened and completed 90% of the time. That’s why you don’t see people who need to belong to guilds that can accomplish things that you otherwise can’t with pick up groups. Such a thing doesn’t exist.

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Posted by: Lyonell.1753

Lyonell.1753

You don’t need to have multiple guilds if you don’t want to. I been in the same guild since day 2, I never represented any other, nor does the important people in my guild. Important people as the group of friends who are the guild and not the mindless members who join to abuse guild perks/banners. Even if you could have only 1 guild, what different would it make? Look at WoW guilds, 200+ members. 15 Raiders. 185 pointless members who are there to get guild perks.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

I don’t think you can pin it solely on the multi-guild system. FFXI had a multi-guild system which functioned quite well. For instance, I had roughly 3 linkshells: one for friends, one for Dynamis, and one for Limbus.

The question is why aren’t your players representing your guild? Perhaps they joined for a purpose which your guild no longer fulfills – be it social or activity based. Unlike FFXI where you needed a guild in order to experience content, GW2 is extremely accessible to all. As such, players get to go where they please. The only real exception might be WvW where keep upgrades and siege equipment can have considerable cost, but PUGing is still a very viable option.

Thank you for your reply. It is not the only problem nor is it the sole reason these problems exist, but it’s certainly harmful rather than helpful in most cases that I’ve seen.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

I have only read the first page, but I’d like to offer my perspective as a guild member.

Yes, I am guilty of many of those things the OP mentioned due to the multi-guilding feature, and it is not really intentional. One morning, I actually asked a question, and was being helped and shown places by this one person, and not until 1 week later I realized that was the Guild Leader. Also I don’t remember the name of my guild at the top of my head, nor do I know any of the officers, and I feel bad now saying this, because I feel like a bad person now.

Yes, you can tell me it’s all my fault for not caring, and I agree and I apologize, but I also feel there are many people like me and the problem has been exacerbated by the multi-guild feature. I have to say whenever I hear someone recruiting, and it sounds very nice “we have upgrades, vent, etc etc”, I immediately sent a tell to join, and voila just like that I got an invite. So since the joining part is not a big deal, then I in turn feel that the guild itself is not a big deal.

Then after joining, sometimes I realize there’s only 5 people representing, and it does look bad on the guild, because basically those people can’t even hear what my chat, and no one welcomes me once I joined.

The conclusion is, the problem is multi-faceted. One is the attitude of casual players like me, and the other is the multi-guild feature that is enhancing the ‘casualness’ of everything, so nothing seems too serious anymore. Getting /gkicked is no longer a big deal.

Also one thing I’d like to discuss is, perhaps the attitude of many MMO players are changing. I feel we are in the phase of many “MMO-hoppers”, of many players hopping from one MMO to the next. Back when it used to only be EQ or WoW, people were loyal to the MMO, they cared about their reputation, they had nowhere else to go. With so many MMOs to choose from, casual has become the new thing, just like where the gaming industry is headed today.

Thank you so much for your post and I’m glad you were honest in the way that you treated this feature and gave us some insight as to how you feel about it. Seeing it from the point of view of the players who make up the guilds rather than just the leadership is something we need here and I appreciate your honesty.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

After deliberating some more, another reason that this multi-guild system doesn’t work (imho). Sorry, this will seem like a rant on the game in the whole, but the symptom the OP is refering to is a direct result of the rest of teh game.

Why do you need to be a guild. You don’t need to be in a guild to:

a) do dungeons
b) do WvW
c) do sPvP/tPvP
d) do zone/map completion
e) dynamic events
f) anything pve related

Without some ‘thing’ out in the world to bring people for a single purpose, most people don’t flock to guilds to be a part of a guild. It’s more to have a tag, or ‘say’ you have aguild mainly. No need to be loyal, to stick around to see your guildmates (or firends) advance.

Agreed, thank you for your post. Would you rather say you’re in a tight knit guild of people nobody has ever heard of or a member of the largest guild on the realm? I know most would choose the latter. Thank you for your insight and response.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

I haven’t gone through all the replies so I don’t know if it was mentioned or not, but here’s the problem: (hint: it’s not with the guild system)

The game doesn’t have anything in it that REQUIRES a good group to complete. Anything can be half kittened and completed 90% of the time. That’s why you don’t see people who need to belong to guilds that can accomplish things that you otherwise can’t with pick up groups. Such a thing doesn’t exist.

Thank you for your reply, it has been discussed in this thread a bit. It’s one part of the huge problem. Multi-guild isn’t THE problem, it’s also just another big part of the bigger issue.

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Posted by: Pustulio.8207

Pustulio.8207

I like the Multi-Guild option. I’m in 3 guilds, and each one serves it’s own purpose. One guild is solely focused on the PvE stuff, one guild handles the PvP stuff, and the other is nothing but farming / crafting. Whichever one I’m in the mood for, is the one I represent. I’m sorry if this sounds like criticism, but, have you considered that maybe it’s the “You MUST represent ME if you want to be here” attitude that’s making your guild seem “less than good”?. It should NEVER be assumed that it’s someone else’s fault that they don’t represent you. The first thing that needs to be done, before you blame them, is to think about what it is you are doing in your guild that could be making them not WANT to represent you. Nobody wants a guild leader that sets a bunch of rules that MUST be followed OR ELSE. Guild Leaders are still just gamers. They are no different form the lowest rank in the guild. The title means NOTHING. Don’t assume people are gonna respect it, because for the most part, they WON’T.

Also, don’t try to force them to do something. If they don’t live up to your expectations, then kick them out, and replace them with someone that will. If that person doesn’t, then repeat the process until you find the right one.

Now as far as people on other servers, that needs to be removed. If you can’t play with them, there is no point to them being in the guild. Until “guesting” is incorporated, anyway.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

I love the feature, I think the real problem is to many guilds have no sense of quality when they recruit members. If you go around picking up trash, then soon you have a lot of trash.

So many guilds will recruit anyone and everyone. Have some standards BEFORE they are in your guild.

Well, maybe this is fair but maybe this is not. I feel like I am being recruited by guilds often, and I join many guilds as well, but I sure hope I am not trash. I feel like trash though, because I am in guilds where there were no vetting process, no quality control, but please don’t blame me, because when you offer perks and advertise, I will take up the offer.

And then if I see the guild does not live up to its expectations, then I quit. Perhaps I am trash, but there are also a LOT of trash guilds also out there.

Thank you for the insight there. I always love hearing how players not leading the guilds feel about this and for you to say what you just did brings to light a good part of the problem.

(edited by TehPwnerer.7215)

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Posted by: teviko.6049

teviko.6049

I love the feature, I think the real problem is to many guilds have no sense of quality when they recruit members. If you go around picking up trash, then soon you have a lot of trash.

So many guilds will recruit anyone and everyone. Have some standards BEFORE they are in your guild.

Well, maybe this is fair but maybe this is not. I feel like I am being recruited by guilds often, and I join many guilds as well, but I sure hope I am not trash. I feel like trash though, because I am in guilds where there were no vetting process, no quality control, but please don’t blame me, because when you offer perks and advertise, I will take up the offer.

And then if I see the guild does not live up to its expectations, then I quit. Perhaps I am trash, but there are also a LOT of trash guilds also out there.

You are not trash, and if you look for a guild and it doesn’t live up to its hype, I would be teh first one to say: “Hope you find what you like”. I am not upset at the people who leave, nor the ones that don’t log in, its the non-representers. How do you know what my guild is up to, doing, or even talking about when you cannot see? If you cannot get to know us because you don’t see our chats, or we cannot get to know you because you are hiding behind autonimity?? If you accept my guild invite, but don’t represent the guild, how is it my fault as a guild leader, because you weren’t interested in a guild you asked to be a part of.

Part of that is the lack of loyalty. Players don’t really get to know a guild. They join, don’t bother to represent, and then get upset if badgered by ‘us’ the guild leaders when we ask (not demand) that they represent. Again, the decision by my guild to require membership came a long time after we were trying to establish a foothold in the world of Tyria. But oh so many joined, never represented and shot us snide remarks when asked if they would even consider representing us.

Again, its not ALL the guild functionality at fault (and nor is it Guild leaders…unless your that french guild) it is largely due to a large symptom of the game not having a rallying cause for guilds to form cohesive units to take down greater threats to earn your guild reputation and status (even if its…that guild took down XX mob, way to go…..(even if it has been done by other guilds before hand) ) its just a way to attribute a guilds success with their name.

In this game, there is no such…achievement. Not for PvE anyways….WvW might be different.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

I love the feature, I think the real problem is to many guilds have no sense of quality when they recruit members. If you go around picking up trash, then soon you have a lot of trash.

So many guilds will recruit anyone and everyone. Have some standards BEFORE they are in your guild.

Well, maybe this is fair but maybe this is not. I feel like I am being recruited by guilds often, and I join many guilds as well, but I sure hope I am not trash. I feel like trash though, because I am in guilds where there were no vetting process, no quality control, but please don’t blame me, because when you offer perks and advertise, I will take up the offer.

And then if I see the guild does not live up to its expectations, then I quit. Perhaps I am trash, but there are also a LOT of trash guilds also out there.

You are not trash, and if you look for a guild and it doesn’t live up to its hype, I would be teh first one to say: “Hope you find what you like”. I am not upset at the people who leave, nor the ones that don’t log in, its the non-representers. How do you know what my guild is up to, doing, or even talking about when you cannot see? If you cannot get to know us because you don’t see our chats, or we cannot get to know you because you are hiding behind autonimity?? If you accept my guild invite, but don’t represent the guild, how is it my fault as a guild leader, because you weren’t interested in a guild you asked to be a part of.

Part of that is the lack of loyalty. Players don’t really get to know a guild. They join, don’t bother to represent, and then get upset if badgered by ‘us’ the guild leaders when we ask (not demand) that they represent. Again, the decision by my guild to require membership came a long time after we were trying to establish a foothold in the world of Tyria. But oh so many joined, never represented and shot us snide remarks when asked if they would even consider representing us.

Again, its not ALL the guild functionality at fault (and nor is it Guild leaders…unless your that french guild) it is largely due to a large symptom of the game not having a rallying cause for guilds to form cohesive units to take down greater threats to earn your guild reputation and status (even if its…that guild took down XX mob, way to go…..(even if it has been done by other guilds before hand) ) its just a way to attribute a guilds success with their name.

In this game, there is no such…achievement. Not for PvE anyways….WvW might be different.

Couldn’t have said it better myself. As a fellow Guild Leader i feel the same way.

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Posted by: Kromsin.6359

Kromsin.6359

I only represent the guild that offers me something. Not sure why this is a touchy subject with some of you guild leaders.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

I only represent the guild that offers me something. Not sure why this is a touchy subject with some of you guild leaders.

Care to.. expand a bit more? It seems most guild these days have every guild perk and have them activated quite frequently from what I hear. Why not expand a bit more on what you said.

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Posted by: Adine.2184

Adine.2184

Here are a few reasons its a good thing

1) if your "main guild " only really does PvE and has no intrest in PvP you can have a PvP guild . This way when you are doing PvE you rep one and when you are doing PvP rep the other . I cant really see a down side to this .

2) if a friend decided to make their own guild for one reason or another you could give them a boost in the influence department to get it off the ground .

3) It makes Guild leaders/officers actually have to work to maintain membership . Face it if your not doing your job as officers and leaders ( part of which is establishing a good rapport with members ) your not going to keep members very long .

If you really think about it it encourages community more as you’re more likely to make friendships with more people being in multiple communities .

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Posted by: Ender.3814

Ender.3814

While I admit I didn’t read the entire thread, I did read the first page, and here’s how I feel about the current guild system.

Like the creator of the thread, I understand the logic behind allowing for players to join multiple guilds. However, what I do not understand is why there is not some sort of time limit on when you can join another guild, and why there is not a maximum amount of guilds you can be in at any given time. In Guild Wars 1 guilds tended to specialize as a PvE, PvP, or AB guild (if I remember right.) You could only be in one guild at any given time, but your guild could form an Alliance with a handful of other guilds and interact with those members as well as your own guild. I think the primary reason for GW2’s system is so players could join one of each of the specialized groups and experience everything the game has to offer with guilds bringing out the best of each sector of the game.

Unfortunately, I can join too many guilds right now and I get more tangible perks from sticking to the large ones. These “zerg” guilds have an almost endless supply of influence points, they can more or less completely dominate a WvWvW map, and to the general public it looks as though their statements in the chat as having 100+ members is more appealing to newer, guild-less players.

I’ve been running guilds since I installed Unreal Tournament ‘99 on the release date. I ran a successful Linkshell in Final Fantasy XI, had a clan that reached around 50 members during it’s peak in Jedi Outcast/Academy, and had a moderately-successful guild in LOTRO before it went free (and about a year after, but we quit after that.) With Guild Wars 2, it feels virtually impossible for me to recruit. I have roughly 10 members, all obtained from the previous groups, with the rest of my clan’s roster scattered about in SWTOR or Battlefield 3. My recruitment threads are barely getting any attention, and I hardly ever get a response when I advertise in the game. And then I see these zerg guilds running around with hundreds of members, and they feel the need to grow even more.

I’m all for capitalism, but I’m very much against monopolies. I adore this game, but not as much as I should. Clanning in an online game has become something of a custom for me, as I’ve done it for so long. So either I’m going the way of the dinosaur with my old school, close-knit clan mentality, or it’s the fact that I didn’t start out with a jumbo-sized big mac of a clan, and thus I’ll never reach my goal of 40 members.

That said, the members I do have are extremely close, and we are not members of any other guild. We’re making do with what we have, and perhaps over time we’ll reach that magic number of 40 we yearn for. But I definitely agree with the Op.

It’s kind of amusing. I sort of assumed a game with the title of “Guild Wars” would put an emphasis on having hundreds of guilds competing against each other, rather than a few over-sized guilds eating up all of the potential representatives.

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Posted by: teviko.6049

teviko.6049

Here are a few reasons its a good thing

1) if your "main guild " only really does PvE and has no intrest in PvP you can have a PvP guild . This way when you are doing PvE you rep one and when you are doing PvP rep the other . I cant really see a down side to this .

2) if a friend decided to make their own guild for one reason or another you could give them a boost in the influence department to get it off the ground .

3) It makes Guild leaders/officers actually have to work to maintain membership . Face it if your not doing your job as officers and leaders ( part of which is establishing a good rapport with members ) your not going to keep members very long .

If you really think about it it encourages community more as you’re more likely to make friendships with more people being in multiple communities .

1) this is how the system is supposed to work, but on very few occassions does it. No guild pride in one or the other or perhaps both (or people are too lazy to switch, or forget. Forgetting is the biggest one)

2) if they are a friend why not join their guild, because, let’s just say..you’re friends??? This logic does not appeal to me.

3) so this game should become my job?? I have to be so busy road-mapping out schedules to cater to you? When does my fun get involved? After I’m busy spoon-feeding someone elses????

NOTE: One thing that bothers me about many an MMO is that somehow it’s become the ‘leaders’ job to organize everything, to make up special olympics for the ‘socially impaired’. I guess this attitude comes from WoW? I dunno since I’ve never played that game, but the sheer fact that it has become ONE PERSONS JOB (notice I said job, meaning WORK, not usually enjoyment, but WORK) to make sure these…members don’t get bored because they couldn’t type some words in guild chat, absolutel baffles me.

I am not your mother, I am a guild leader and upon that I do shoulder certain responisbilities, like making sure the website is operating, that guild perks/buffs are up and running and new ones in the queue, that to a certain extent, my player base is happy, by taking a few minutes to speak to each person personally, as well as the constant task of hitting ‘G’ to see if anyone new has logged in for the last 5 minutes.

But NOWHERE does it say it’s my job to hand walk you through content because you were too lazy to say: “Hey, anyone wanna go do AC story mode?” IT’S NOT MY JOB (nor should it be any guild leaders.)

Within my guild, I have organized many a guild dungeon runs, map explorations, story mode runs, see if anyone needed help in anything, done tPvP and WvW…whatever my guildies wanted to do, I enthusiastically met the challenge and been there for them. And despite me organizing a lot of this, and aiding my members…far too many of them are gone.

I don’t blame the guild functionality, I don’t (but representation has been a CHORE to deal with) I blame the uninspiring content of the game.

Too few of them (1 or 2 in total) came back for the halloween event. If it was just my poor leadership skills, then they would have come back, and just not representing.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

Here are a few reasons its a good thing

1) if your "main guild " only really does PvE and has no intrest in PvP you can have a PvP guild . This way when you are doing PvE you rep one and when you are doing PvP rep the other . I cant really see a down side to this .

2) if a friend decided to make their own guild for one reason or another you could give them a boost in the influence department to get it off the ground .

3) It makes Guild leaders/officers actually have to work to maintain membership . Face it if your not doing your job as officers and leaders ( part of which is establishing a good rapport with members ) your not going to keep members very long .

If you really think about it it encourages community more as you’re more likely to make friendships with more people being in multiple communities .

I agree with all of your points however the last sentence is something I can’t really agree with. Your points are all valid but as far as it encouraging community I can’t really agree with.

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

As a guild leader for nearly 10 years myself I can say I don’t like the multi-guild system for the sole point you mentioned, people will spread themselves so thin they forget which guild is which and are just floating in the etherverse, sucking up resources freely with no contribution being put back in. But my philosophy is, if you’re gonna be in my guild and hardly ever represent it, don’t expect to move up in rank, ever, and don’t expect any special privelages including bank access, banners dropped when you want them, ect. If they wanna be in my guild to just hang out and have people to occasionally party with when their 600+ member guild is ignoring them, thats fine I have no problem with that. My point is, guilds need to be stricter with permissions and that would encourage more loyalty to a single guild. But its not gonna happen, and people aren’t gonna stop floating around the guilds with no anchor. But one thing you can’t forget is: more people will always come, and not all will be floaters or leavers. We’re coming up on 150 members now with about 75 logging in most days but out of those 75, only about 25 are loyal to the guild consistently and that’s ok. The loyal base grows bigger slowly over time. Eventually those floaters will notice the same names always on in your guild and hang around more and more and eventually set roots in your guild. You know the old addage: can lead a horse to water but not make him drink? Kinda the same thing here, they’ll drink when they’re ready and yes people may leave over it too, but more will come. That’s the burden of being a guild leader, amongst many others.

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

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Posted by: TehPwnerer.7215

TehPwnerer.7215

My recruitment threads are barely getting any attention, and I hardly ever get a response when I advertise in the game. And then I see these zerg guilds running around with hundreds of members, and they feel the need to grow even more.

I’m all for capitalism, but I’m very much against monopolies. I adore this game, but not as much as I should. Clanning in an online game has become something of a custom for me, as I’ve done it for so long. So either I’m going the way of the dinosaur with my old school, close-knit clan mentality, or it’s the fact that I didn’t start out with a jumbo-sized big mac of a clan, and thus I’ll never reach my goal of 40 members.

That said, the members I do have are extremely close, and we are not members of any other guild. We’re making do with what we have, and perhaps over time we’ll reach that magic number of 40 we yearn for. But I definitely agree with the Op.

It’s kind of amusing. I sort of assumed a game with the title of “Guild Wars” would put an emphasis on having hundreds of guilds competing against each other, rather than a few over-sized guilds eating up all of the potential representatives.

I can’t emphasize what you just said enough. It’s horrifying seeing guilds running around with 100s of members and literally spamming global channels for more members where guilds of people like you (you sound friendly and caring about your guild from what I gathered from your post) struggle to keep even a few.

It’s unfortunate and that’s a good part of the problem here with the multi guilding. The second someone in chat sees “we have 400+ members!” you can bet most new players or typical “I don’t care” players will flock to those,

I don’t believe that it’s gone the way of the dinosaur as I refuse to adapt to a system where community means nothing and people are just numbers rather than names. I’ve seen guilds with member cap, every upgrade, and nearly a million influence recruiting. I just don’t get it.

(edited by TehPwnerer.7215)

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Posted by: TehPwnerer.7215

TehPwnerer.7215

As a guild leader for nearly 10 years myself I can say I don’t like the multi-guild system for the sole point you mentioned, people will spread themselves so thin they forget which guild is which and are just floating in the etherverse, sucking up resources freely with no contribution being put back in. But my philosophy is, if you’re gonna be in my guild and hardly ever represent it, don’t expect to move up in rank, ever, and don’t expect any special privelages including bank access, banners dropped when you want them, ect. If they wanna be in my guild to just hang out and have people to occasionally party with when their 600+ member guild is ignoring them, thats fine I have no problem with that. My point is, guilds need to be stricter with permissions and that would encourage more loyalty to a single guild. But its not gonna happen, and people aren’t gonna stop floating around the guilds with no anchor. But one thing you can’t forget is: more people will always come, and not all will be floaters or leavers. We’re coming up on 150 members now with about 75 logging in most days but out of those 75, only about 25 are loyal to the guild consistently and that’s ok. The loyal base grows bigger slowly over time. Eventually those floaters will notice the same names always on in your guild and hang around more and more and eventually set roots in your guild. You know the old addage: can lead a horse to water but not make him drink? Kinda the same thing here, they’ll drink when they’re ready and yes people may leave over it too, but more will come. That’s the burden of being a guild leader, amongst many others.

I can 100% relate to your story here. It’s really a shame that after so long of leading a guild we get something like this and see everything we know and love about running a community crumble before us.

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Posted by: Hycinthus.6483

Hycinthus.6483

After reading the other pages, I think the quickest and short term solution that the OP can do and within his control is to better vet the recruiting process. The OP cannot control that GW2 has few activities that require a guild to be successful run, none of us can change that overnight. But perhaps be very clear about the your requirements during recruitment. Have the applicants submit applications from your website, and have them answer a Yes/No questions “Are you willing to represent?”, and in turn, what benefits can you offer, etc.

I know that you probably are doing this already, but in the end, you can’t control the Human Element that will eventually arise again. People will hop, people will quit, people will move on. Unfortunately, by making your recruitment process strict, you run the risk of losing quality members to the mega, giga corporation guilds who are chomping up every other person out there.

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Posted by: teviko.6049

teviko.6049

After reading the other pages, I think the quickest and short term solution that the OP can do and within his control is to better vet the recruiting process. The OP cannot control that GW2 has few activities that require a guild to be successful run, none of us can change that overnight. But perhaps be very clear about the your requirements during recruitment. Have the applicants submit applications from your website, and have them answer a Yes/No questions “Are you willing to represent?”, and in turn, what benefits can you offer, etc.

I know that you probably are doing this already, but in the end, you can’t control the Human Element that will eventually arise again. People will hop, people will quit, people will move on. Unfortunately, by making your recruitment process strict, you run the risk of losing quality members to the mega, giga corporation guilds who are chomping up every other person out there.

I cannot speak for the OP, but our recruitment process was like this. Oddly enough, of the 20 or so that went through this process, only 3-4 ever still log in on a daily basis. One is what I love to see in a member (always willing to help, always willing to answer questions) and the other three are active, but all in seperate fields. WE all rarely (if ever to my knowledge) have come together for anything. And with each of them individually, I have participated in the areas they are heavily invested in.

Its not that we don;‘t make it plain what we expect of our members…is that with such a ’liberal’ policy, those that don’t care, won’t, and no matter what normal incentives I throw out, they don’t have any guild pride (loyalty) to help invest and make my guild grow…

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Posted by: Rukia.4802

Rukia.4802

I’ve been in the same guild for months, still don’t know who the leader is lmao.

“I find this rain quite pleasant, it feels as though raindrops are blessing our victory”

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Posted by: Jezath.7395

Jezath.7395

Mkalafut I have to say I fully and whole heartedly agree with you absolutley 100~% .
I have gotten extremley frustrated with this aspect of the game also, i agree that the issues are inherant in the design. IE the way it stands at the moment encourages you to play selfishly whereas guild are concerned.

I was 2nd in charge of a guild on an EU server and we were at about 280 members with maybe 30-40 active on a weekend night. Every single day I would be rolling down thru the roster whispering guild members about the requirements of the guild membership being that they must represent and must sign up to the website.

It was hell.... Ive never had an issue like this in any guild ive ran since the early 90’s in asherons call. Never... That to me says that this system is not working as intended or is just not a good system. Its ok i mean they cant do everything perfect but they should remove this imho.

I also would get rude replys with people saying hell i dont care stop bothering me etc etc. These people i kicked from the guild immediatley as It was stated plainly in the guild rules and also it shows a massive lack of commitment in my eyes to the guild if you just cant be ~~~~ed to represent or sign up to website.

You see a guild to me is a community that you become a part of and then that community helps you expand your game beyond what has been designed content wise.. For instance guild run events.. For myself in most mmo I have played I have only stayed because of the community and because of the fun times I have within my guild. It extends the lifespan of a game for me by years sometimes. This is not happening in guild wars and I have also been very worried about it.

People dont seem to care anymore about the guildmembers, guild chat, or anything guild related unless they are asking you to put a boost on or a banner up... I have recently left the guild I was in 2nd command of due to the fact that players just were not respecting the time and dedication that I had put into the guild. This system is extremley shallow and something really must be done...

Either implement something along the lines of meeting an influence threshold before you gain boons or can use banners. Or maybe a penatly for leaving and joining another guild perhaps with no buffs or boons on that charcter then for a week at least. I’m just bandying round ideas here that may solve this issue or at least work towards resolving it.. hmmm.. It really is a hard one to solve and i think the only reasonable thing to do would be to place a limit of maybe 3 guilds for starters, implement a /who for guilds, Implement ingame advertisaing for guilds, Add the ability for custom channels and put a timer on representing once you stand down. For instance if you stand down from a guild then you have a 24 hour timer before you can represent again. Unless you are of a certain rank in the guilds mentioned. the guild leader can then tick that box on whateveer ranks he wants to safegaurd in a way his community that he has worked so hard to create.

As has been said previously It doesent matter if you state at the beggining that you require this and require that because it seems that these young people# nowadays will just lie there way in and not bother with representing or attending guild events or signing up to website etc etc etc etc..

Failing those ideas just get rid of it :P

#Disclaimer: I dont mean to upset young people in gw2 with what I have said it just is a fact that this happens mostly with the younger generation. There are some younger people that are way more mature beyond there years though and I accept that.

Tis not what they can do for you
Tis only what you can do for all

(edited by Jezath.7395)

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Posted by: TehPwnerer.7215

TehPwnerer.7215

After reading the other pages, I think the quickest and short term solution that the OP can do and within his control is to better vet the recruiting process. The OP cannot control that GW2 has few activities that require a guild to be successful run, none of us can change that overnight. But perhaps be very clear about the your requirements during recruitment. Have the applicants submit applications from your website, and have them answer a Yes/No questions “Are you willing to represent?”, and in turn, what benefits can you offer, etc.

I know that you probably are doing this already, but in the end, you can’t control the Human Element that will eventually arise again. People will hop, people will quit, people will move on. Unfortunately, by making your recruitment process strict, you run the risk of losing quality members to the mega, giga corporation guilds who are chomping up every other person out there.

Scroll up a little bit on this page (page 4) and you will see my process of quality control. I’ve explained it a few times but I figured the most recent post should explain a bit. I’m not a lazy recruiter and I don’t just coast by and let the guild run itself, I’m an active part of it.

I agree though 100% with your last part. The zerg guilds that already take in everybody don’t care whether or not everyone represents because they usually have 70+ online at any given time. I joined a 500 member guild for research purposes (I was invited in WvW so I figured I’d see it) and I found that despite the full roster, nearly 10% represents at any given time. The rest aren’t all even on the same server.

However because of their recruitment methods and lack of requirements or standards, they continue to grow.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

Mkalafut I have to say I fully and whole heartedly agree with you absolutley 100~% .
I have gotten extremley frustrated with this aspect of the game also, i agree that the issues are inherant in the design. IE the way it stands at the moment encourages you to play selfishly whereas guild are concerned.

I was 2nd in charge of a guild on an EU server and we were at about 280 members with maybe 30-40 active on a weekend night. Every single day I would be rolling down thru the roster whispering guild members about the requirements of the guild membership being that they must represent and must sign up to the website.

It was hell…. Ive never had an issue like this in any guild ive ran since the early 90’s in asherons call. Never… That to me says that this system is not working as intended or is just not a good system. Its ok i mean they cant do everything perfect but they should remove this imho.

I also would get rude replys with people saying hell i dont care stop bothering me etc etc. These people i kicked from the guild immediatley as It was stated plainly in the guild rules and also it shows a massive lack of commitment in my eyes to the guild if you just cant be ~~~~ed to represent or sign up to website.

You see a guild to me is a community that you become a part of and then that community helps you expand your game beyond what has been designed content wise.. For instance guild run events.. For myself in most mmo I have played I have only stayed because of the community and because of the fun times I have within my guild. It extends the lifespan of a game for me by years sometimes. This is not happening in guild wars and I have also been very worried about it.

People dont seem to care anymore about the guildmembers, guild chat, or anything guild related unless they are asking you to put a boost on or a banner up… I have recently left the guild I was in 2nd command of due to the fact that players just were not respecting the time and dedication that I had put into the guild. This system is extremley shallow and something really must be done…

Either implement something along the lines of meeting an influence threshold before you gain boons or can use banners. Or maybe a penatly for leaving and joining another guild perhaps with no buffs or boons on that charcter then for a week at least. I’m just bandying round ideas here that may solve this issue or at least work towards resolving it.. hmmm.. It really is a hard one to solve and i think the only reasonable thing to do would be to place a limit of maybe 3 guilds for starters, implement a /who for guilds, Implement ingame advertisaing for guilds, Add the ability for custom channels and put a timer on representing once you stand down. For instance if you stand down from a guild then you have a 24 hour timer before you can represent again. Unless you are of a certain rank in the guilds mentioned. the guild leader can then tick that box on whateveer ranks he wants to safegaurd in a way his community that he has worked so hard to create.

As has been said previously It doesent matter if you state at the beggining that you require this and require that because it seems that these young people nowadays will just lie there way in and not bother with representing or attending guild events or signing up to website etc etc etc etc..

Failing those ideas just get rid of it :P

I couldn’t have said it better myself. Thank you for your post, and I agree it is really frustrating. It seems that you and I share common woes that are caused by the lack of giving a kitten by the majority of the players today.

The multi-guild system & why guilds are pointless.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

I’ve been in the same guild for months, still don’t know who the leader is lmao.

Thank you for that post. You’re exactly what we’ve been talking about. And the fact that you “lmao” just shows how a ton of other players with a similar mind set think as well.

The multi-guild system & why guilds are pointless.

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Posted by: ZoiN.4280

ZoiN.4280

I made a smilar thread quite about a month ago or so – Being a guild leader my self as well I found it extremely frustrating seeing people not representing as it doesnt really contribute to the guild you are trying to hold together with as much effort as you possibly can dish out, where as even setting up guild events seems to be futile in several ways – and yeah ive tried several times, having to force people onto your guild website to have the otherwise sign up there is extremely ineffecient compared to having an ingame calendar to setup events in, and secondly, actually having people showing up at all, because there’s not really anything they can’t do on their own with just random people anyway, unless ofcourse we are talking dungeons, though these are for 5 man only, and not everyone needs the same items from those dungeons, though that’s an entirely different discussion.

Guild seems extremely pointless at this time, besides the buffs they provide – though I can’t really see why a guy who’s soloing anyway, would want to be part of a small guild, and not just one huge one which has all the upgrades, and could possibly have all the buffs going 24/7 :/

The multi-guild system & why guilds are pointless.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

I made a smilar thread quite about a month ago or so – Being a guild leader my self as well I found it extremely frustrating seeing people not representing as it doesnt really contribute to the guild you are trying to hold together with as much effort as you possibly can dish out, where as even setting up guild events seems to be futile in several ways – and yeah ive tried several times, having to force people onto your guild website to have the otherwise sign up there is extremely ineffecient compared to having an ingame calendar to setup events in, and secondly, actually having people showing up at all, because there’s not really anything they can’t do on their own with just random people anyway, unless ofcourse we are talking dungeons, though these are for 5 man only, and not everyone needs the same items from those dungeons, though that’s an entirely different discussion.

Guild seems extremely pointless at this time, besides the buffs they provide – though I can’t really see why a guy who’s soloing anyway, would want to be part of a small guild, and not just one huge one which has all the upgrades, and could possibly have all the buffs going 24/7 :/

I am going through literally everything you mentioned. Trying to schedule events, trying to enforce representing and website activity. Just seems, as you said, futile in this game so far. I hope things start looking better in your guild beacuse it seems like we share a lot of the same woes.

The multi-guild system & why guilds are pointless.

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Posted by: MrsAngelD.6971

MrsAngelD.6971

I made a smilar thread quite about a month ago or so – Being a guild leader my self as well I found it extremely frustrating seeing people not representing as it doesnt really contribute to the guild you are trying to hold together with as much effort as you possibly can dish out, where as even setting up guild events seems to be futile in several ways – and yeah ive tried several times, having to force people onto your guild website to have the otherwise sign up there is extremely ineffecient compared to having an ingame calendar to setup events in, and secondly, actually having people showing up at all, because there’s not really anything they can’t do on their own with just random people anyway, unless ofcourse we are talking dungeons, though these are for 5 man only, and not everyone needs the same items from those dungeons, though that’s an entirely different discussion.

Guild seems extremely pointless at this time, besides the buffs they provide – though I can’t really see why a guy who’s soloing anyway, would want to be part of a small guild, and not just one huge one which has all the upgrades, and could possibly have all the buffs going 24/7 :/

I am going through literally everything you mentioned. Trying to schedule events, trying to enforce representing and website activity. Just seems, as you said, futile in this game so far. I hope things start looking better in your guild beacuse it seems like we share a lot of the same woes.

Sorry I only read the first page of the thread (it’s a lot to read!..lol).

I am a guild leader, My guild currently has 83 members. Of those 83 members myself & my husband are the leaders and we have 5 officers. We didn’t pick our officers lightly. In order to join our guild our members MUST fill out our small application on the website.

Our website is fairly active, I utilize all the tools available through it’s interface including, calender, news(I personally write articles about the events our guild holds), and forums. I’ve also setup a Facebook page, twitter account, and Google + page for our guild. My officers have each picked one activity a month which they organize and run, we have a monthly screenshot contest in which our members have a chance to win 1 gold, 50 silver or 25 silver. One Saturday a month one of the officers has a trivia contest with prizes, on another Saturday another officer organized a jumping puzzle race with prizes(even a prize just for showing up), and on even another Saturday we do a type of scavenger hunt with prizes where we pick one area of the game and the officers hide and give clues to their locations and must be found, whoever finds and officer wins a chance to pick 3 items from the guild stash portion of our guild bank. We also just started doing an official WvW night which is coordinated with another guild in our alliance it was a great success and for the first time since launch our mumble server had 29 people logged in and what a great time we had. My guild is active, fun and friendly.

I am not against multi-guilding in fact a good portion of my members are also members of other guilds. That being said I think it’s really up to the leadership to make the guild a place members want to be an participate in. Your title comes with more than just a title it’s you taking on the responsibility of making sure that all your members have a good time and enjoy their experience in game.

I personally started my guild with the attitude that I want to make friends, and by that I don’t mean just some people who share a guild name with me, I mean making lasting friends with the people I come in contact with. So far since headstart it’s been a great experience.

I quoted my own post to maybe give you some ideas on better ways to get your guildies active & attentive.

(edited by MrsAngelD.6971)