The problem I see with crafting precursors
The “Legendary” weapons never were really Legendary after it was discovered you could BUY them with enough cash.
That’s not the problem with crafting or questing for Precursors. The problem is how it would really damage the high-end economy.
Taking into account Ascended weapons being able to be crafted Legendary weapons are more of a skin then anything else so I don’t see a problem with them being able to be bought with gems other then being able to change stats i.e power/precision/conditon etc.
And even being able to be bought the price might push some to just work on other things till pre courser pops up.
Ascended weapons were not added to allow players to compete against those with legendaries. Until ascended weapons came out legendaries had exotic stats. (And you couldn’t choose them either, they were all PVT.)
Legendaries were upgraded to ascended stats because it would be ridiculous for something that was supposed to be a long-term goal/prestige item to not have the best stats.
“Life’s a journey, not a destination.”
Taking into account Ascended weapons being able to be crafted Legendary weapons are more of a skin then anything else so I don’t see a problem with them being able to be bought with gems other then being able to change stats i.e power/precision/conditon etc.
And even being able to be bought the price might push some to just work on other things till pre courser pops up.
So if I decided to put $400 of my pay into gems (Yeah, good luck…), bought Twilight, etc. outright… You would consider that a “Legendary”?
How about in game gold? If I put loud music on, my eyes glaze over from farming champions for 10 hours a day, legendary?
Earning an item through meaningful game-play would be “Legendary”. Deciding I had no better use for a portion of my paycheck would not be.
Could pretty much implement a bunch of challenges quite easily without creating additional content..
As a very poor example: Finish every path of every dungeon without a single member of your party dying. Participate in all major meta event world bosses without dying. (yourself). Complete x event, y event, z event chain without failing, or without x % of NPCs dying.
You get the picture.
“I did all this, and this is what I have to show for it. It was challenging, and whilst it took some time, it was far more entertaining than 2300 hours of champion farming.”
[MERC] – Oceanic
@Danikat you make a good point long-term goal/prestige item.
I got a better idea – Legendaries for one-time possible events. Why not commemorate things with a special item? Taking down Mordremoth the first time gives you a particular Legendary weapon, choose which one you want out of a set of like-themed skins. “Mordrem Tendril Staff” anyone? “This still-squirming vine was trimmed from the Elder Dragon Mordremoth during a heated battle.”
Taking into account Ascended weapons being able to be crafted Legendary weapons are more of a skin then anything else so I don’t see a problem with them being able to be bought with gems other then being able to change stats i.e power/precision/conditon etc.
And even being able to be bought the price might push some to just work on other things till pre courser pops up.
So if I decided to put $400 of my pay into gems (Yeah, good luck…), bought Twilight, etc. outright… You would consider that a “Legendary”?
How about in game gold? If I put loud music on, my eyes glaze over from farming champions for 10 hours a day, legendary?
Earning an item through meaningful game-play would be “Legendary”. Deciding I had no better use for a portion of my paycheck would not be.
Could pretty much implement a bunch of challenges quite easily without creating additional content..
As a very poor example: Finish every path of every dungeon without a single member of your party dying. Participate in all major meta event world bosses without dying. (yourself). Complete x event, y event, z event chain without failing, or without x % of NPCs dying.
You get the picture.
“I did all this, and this is what I have to show for it. It was challenging, and whilst it took some time, it was far more entertaining than 2300 hours of champion farming.”
You don’t have to farm just play the game. And you kinda proved my point about buying it….. Legendary weapons should be long-term goals
(edited by Zoso.8279)
if people could craft precursors then “legendaries” would be even less legendary.
@baels, i like your ideal at making it more of an accomplishment than “i farmed blix for a month!”
Legendary’s are already less legendary sins you can buy them on tp. You see legendary’s everywhere. Its not special anymore.
U N D E R W O R L D
W v W-r o a m e r
Legendaries are long term goals. People kitten and moan consistently about the ability to buy them – giving ludicrous statements like spending $500 of their paycheck or grinding for 10 hours a day. All you really need to do is spend $5 from your paycheck or play 1 hour a day for approximately a year and you’ll have yourself a Legendary…
The lack of exclusivity doesn’t matter that much, people who are getting items to show off how prestigious it is to other people won’t find much happiness anywhere in life and it’s pointless to care about what they think.
The problem I see is very simple really, if you can craft precursors you can take the Legendary out of Legendary weapons. Ascended weapons i’m assuming were created for players to be able to craft and compete against players with legendary weapons. Ascended armor on the other hand can be debated but again can be crafted so ALL can make and won’t be an imbalance.
Can you explain what’s so legendary about grinding gold until you can buy a precursor???
A good precursor craft would be much more legendary: you could have to follow a very long quest that would take some time and some skill to complete. That’s better that the stupid “I’ll grind gold until I can make my legendary! Wo0t! 1’m such a sk1ll3d play3r” attitude, IMO.
Taking into account Ascended weapons being able to be crafted Legendary weapons are more of a skin then anything else so I don’t see a problem with them being able to be bought with gems other then being able to change stats i.e power/precision/conditon etc.
And even being able to be bought the price might push some to just work on other things till pre courser pops up.
So if I decided to put $400 of my pay into gems (Yeah, good luck…), bought Twilight, etc. outright… You would consider that a “Legendary”?
How about in game gold? If I put loud music on, my eyes glaze over from farming champions for 10 hours a day, legendary?
Earning an item through meaningful game-play would be “Legendary”. Deciding I had no better use for a portion of my paycheck would not be.
Could pretty much implement a bunch of challenges quite easily without creating additional content..
As a very poor example: Finish every path of every dungeon without a single member of your party dying. Participate in all major meta event world bosses without dying. (yourself). Complete x event, y event, z event chain without failing, or without x % of NPCs dying.
You get the picture.
“I did all this, and this is what I have to show for it. It was challenging, and whilst it took some time, it was far more entertaining than 2300 hours of champion farming.”
Totally
I got a better idea – Legendaries for one-time possible events. Why not commemorate things with a special item? Taking down Mordremoth the first time gives you a particular Legendary weapon, choose which one you want out of a set of like-themed skins. “Mordrem Tendril Staff” anyone? “This still-squirming vine was trimmed from the Elder Dragon Mordremoth during a heated battle.”
I like the way you think
if people could craft precursors then “legendaries” would be even less legendary.
I disagree. If precursor craft required some skill to get the ingredients (account bound, NO RANDOM kitten, AND skill required to acquire them through quests and challenges), then you wouldn’t see that much legendaries.
It would mean that if you are unskilled or not skilled enough, you won’t get one even after playing thousands of hours. I think this is what you guys are afraid of. You’d rather ask for the grind to be more long than more difficult. I think that’s sad…
-Mike Obrien, President of Arenanet
(edited by Yunjii Sun.3512)
Oh come on guys. We all know the real problem. If precursors were craftable then Anet would have less people buying gems to convert to gold.
How to fix precurser crafting in 2 easy steps:
Step 1: Implement Precurser crafting (as example the reciepe is buyable for 100 laurels and to craft a precurser it will cost you about 200-400g)
Step 2: Make the precurser and the legendary crafted acc bound
Done!
Thank you anet but I don’t want to work in your company as Lead Game Designer since I am not interested pushing the game in the wrong direction, but thanks for the job offer… much apreciated… but hell no.
The “Legendary” weapons never were really Legendary after it was discovered you could BUY them with enough cash.
That’s not the problem with crafting or questing for Precursors. The problem is how it would really damage the high-end economy.
^ this. Legendaries were not legendary before that because they never required any skill involved to obtain. Just massive amounts of farming. The only area skill was needed was perhaps for the dungeon tokens. Legendary is more a tier than anything else.
Oh come on guys. We all know the real problem. If precursors were craftable then Anet would have less people buying gems to convert to gold.
Not sure that I agree. Precursor crafting could, if implemented, end up so high end material intensive that people end up buying gems to convert to gold anyway. I suppose its all a matter of how its handled (if it happens at all).
The “Legendary” weapons never were really Legendary after it was discovered you could BUY them with enough cash.
That’s not the problem with crafting or questing for Precursors. The problem is how it would really damage the high-end economy.
It has to be asked, is the high-end economy worth saving?
The problem I see is very simple really, if you can craft precursors you can take the Legendary out of Legendary weapons. Ascended weapons i’m assuming were created for players to be able to craft and compete against players with legendary weapons. Ascended armor on the other hand can be debated but again can be crafted so ALL can make and won’t be an imbalance.
Not really. The cost can be sufficiently high so that it would still make it “legendary”.
Currently getting a precursor is either a gold farm or a test of luck so neither act is very “legendary” as it is.
The problem I see is very simple really, if you can craft precursors you can take the Legendary out of Legendary weapons. Ascended weapons i’m assuming were created for players to be able to craft and compete against players with legendary weapons. Ascended armor on the other hand can be debated but again can be crafted so ALL can make and won’t be an imbalance.
Can you explain what’s so legendary about grinding gold until you can buy a precursor???
A good precursor craft would be much more legendary: you could have to follow a very long quest that would take some time and some skill to complete. That’s better that the stupid “I’ll grind gold until I can make my legendary! Wo0t! 1’m such a sk1ll3d play3r” attitude, IMO.
Taking into account Ascended weapons being able to be crafted Legendary weapons are more of a skin then anything else so I don’t see a problem with them being able to be bought with gems other then being able to change stats i.e power/precision/conditon etc.
And even being able to be bought the price might push some to just work on other things till pre courser pops up.
So if I decided to put $400 of my pay into gems (Yeah, good luck…), bought Twilight, etc. outright… You would consider that a “Legendary”?
How about in game gold? If I put loud music on, my eyes glaze over from farming champions for 10 hours a day, legendary?
Earning an item through meaningful game-play would be “Legendary”. Deciding I had no better use for a portion of my paycheck would not be.
Could pretty much implement a bunch of challenges quite easily without creating additional content..
As a very poor example: Finish every path of every dungeon without a single member of your party dying. Participate in all major meta event world bosses without dying. (yourself). Complete x event, y event, z event chain without failing, or without x % of NPCs dying.
You get the picture.
“I did all this, and this is what I have to show for it. It was challenging, and whilst it took some time, it was far more entertaining than 2300 hours of champion farming.”
Totally
I got a better idea – Legendaries for one-time possible events. Why not commemorate things with a special item? Taking down Mordremoth the first time gives you a particular Legendary weapon, choose which one you want out of a set of like-themed skins. “Mordrem Tendril Staff” anyone? “This still-squirming vine was trimmed from the Elder Dragon Mordremoth during a heated battle.”
I like the way you think
if people could craft precursors then “legendaries” would be even less legendary.
I disagree. If precursor craft required some skill to get the ingredients (account bound, NO RANDOM kitten, AND skill required to acquire them through quests and challenges), then you wouldn’t see that much legendaries.
It would mean that if you are unskilled or not skilled enough, you won’t get one even after playing thousands of hours. I think this is what you guys are afraid of. You’d rather ask for the grind to be more long than more difficult. I think that’s sad…
Why do you have to turn this into a negative by assuming this or that? Grow up. All I’m saying is i’d rather see Legendaries be a long term goal rather then something anyone and their mother can do. IMO Legendary weapons are end game events of their own.
The problem with implementing precursor crafting is keeping pressure off T6 mats or at least minimizing it in some way.
No matter what they require for players to craft a precursor the process of converting it into a legendary weapon requires a lot of T6 mats. When players rush to get that legendary started T6 and even T5 mats will become expensive.
For long time players that might not be a big deal but for new players that want to craft exotic items it will create cost issues. Crafting to lvl 500 will become very difficult even for those wanting to go the ascended route instead.
How can Anet implement this in such a way as: not to deter new players after seeing prices of exotic items & the expense of crafting, or being able to stabilize the economy quickly after the initial spikes?
I don’t envy those in charge of figuring that out.
Devs: Trait Challenge Issued
Taking into account Ascended weapons being able to be crafted Legendary weapons are more of a skin then anything else so I don’t see a problem with them being able to be bought with gems other then being able to change stats i.e power/precision/conditon etc.
And even being able to be bought the price might push some to just work on other things till pre courser pops up.
So if I decided to put $400 of my pay into gems (Yeah, good luck…), bought Twilight, etc. outright… You would consider that a “Legendary”?
How about in game gold? If I put loud music on, my eyes glaze over from farming champions for 10 hours a day, legendary?
Earning an item through meaningful game-play would be “Legendary”. Deciding I had no better use for a portion of my paycheck would not be.
Could pretty much implement a bunch of challenges quite easily without creating additional content..
As a very poor example: Finish every path of every dungeon without a single member of your party dying. Participate in all major meta event world bosses without dying. (yourself). Complete x event, y event, z event chain without failing, or without x % of NPCs dying.
You get the picture.
“I did all this, and this is what I have to show for it. It was challenging, and whilst it took some time, it was far more entertaining than 2300 hours of champion farming.”
Doing those ‘challanges’ is the same as putting loud music on and letting your eyes glaze over.
Both are time spent playing a video game. Nothing more, nothing less.
Why do you have to turn this into a negative by assuming this or that? Grow up. All I’m saying is i’d rather see Legendaries be a long term goal rather then something anyone and their mother can do. IMO Legendary weapons are end game events of their own.
Well, you’re right about the long term goal but you’re wrong about the actual legendary being legendary: to use the same words as you, in its current state, “anyone and their mother” can get a legendary because there is no challenge at all! It is all about a stupid grind. Even the dungeons tokens can be done easily since today some people use to pay some others to do the dungeons for them (which is kinda stupid).
Being able to craft precursors can be implemented:
_ as a stupid grind only with no challenge at all, and then it is the same as the actual legendary
_ or as a suite of quests and challenges, and then, I don’t see how “anyone and their mother” could do it
BTW, I’m sorry if I offended you by my message. It wasn’t completely intended. I’m still waiting for you to explain in what world does the actual state of the legendaries “Legendary”. It is just a grind without any challenge of any kind. It just requires patience and regularity.
Doing those ‘challanges’ is the same as putting loud music on and letting your eyes glaze over.
Both are time spent playing a video game. Nothing more, nothing less.
And grinding to get all the T6, the gold and the tokens isn’t the same? :O
-Mike Obrien, President of Arenanet
I got a better idea – Legendaries for one-time possible events. Why not commemorate things with a special item? Taking down Mordremoth the first time gives you a particular Legendary weapon, choose which one you want out of a set of like-themed skins. “Mordrem Tendril Staff” anyone? “This still-squirming vine was trimmed from the Elder Dragon Mordremoth during a heated battle.”
They tried one time only events. It turned into a massive failure.
Everyone and their mother got online for it at the same time (excepting those that couldn’t due to work and other such obligations).
So many were on at the same time and throwing their most powerful skills at the enemy that there was massive lag and numerous people got disconnected. Those that got disconnected towards the end were unable to get any of the rewards despite having participated for most of the event.
And some people got precursors from the event. It was a low chance.
Now imagine what the uproar would have been had a precursor been guaranteed. Now imagine if it had been free choice of legendary.
No, ANet needs to continue to heed the lesson from that living story update. No more one time only events. Especially if they give anything good from it as a reward that won’t be available afterward or won’t have as high a chance of being dropped.
It has to be asked, is the high-end economy worth saving?
In the Socratic tradition . . .
“What would happen if it failed?”
I got a better idea – Legendaries for one-time possible events. Why not commemorate things with a special item? Taking down Mordremoth the first time gives you a particular Legendary weapon, choose which one you want out of a set of like-themed skins. “Mordrem Tendril Staff” anyone? “This still-squirming vine was trimmed from the Elder Dragon Mordremoth during a heated battle.”
They tried one time only events. It turned into a massive failure.
You’re not listening to me about “one time possible events”. I mean something . . . simpler. Like the first round of people to finish the Living Story chapter where you kill Mordremoth (within the two week period). You get the “Mordrem Living Tendril” staff, or maybe “Mordremoth’s Claw”, a greatsword modeled after one of its talons?
Or the first time a player deals a deathblow (and it must be the deathblow) to the Claw of Jormag. You show Rojan the Penitent a piece of the broken wings, and he says he needs some items and with them he can show you how to work with it. Creating a once-only weapon like the Corrupted set, only with visual effects.
The existence of “Mawdry” proves we can indeed have multi-step events which collect objects from around Tyria which otherwise seem like junk and actually serve a purpose. Work with that in mind and you could have several potential things to discover.
The trick is to make it account-bound on acquire, but making it possible for other players to sell components if they don’t want/need them.
I don’t think it’s “legendary” if it’s based on RNG… To many scrubs have legendarys when this is supposed to be a skill based game. All the mats are just a time gated farm, you get everything from just playing the game and not even caring. The only thing that you need to work for is a precursor and that’s just based on how lucky someone is.
The original default for Acquiring an account bound Precursor since release have been should be r50 (on the old system now 80) in sPvP, be able to solo Arah, Have commander tag, and completed every jumping puzzle. And then the rest of the legendary recipe stay the same.
“Maybe I was the illusion all along!”
(edited by Daishi.6027)
I don’t understand how a scavenger hunt/crafting that cost 600g and took a week to make is any less legendary than buying it off the TP for 700g.
Heck, there are half a dozen precursors on the TP right now that you can buy for <200g.
Here’s a thought how about if you “craft” (via crafting profession) a precursor it becomes account bound and therefore cannot be sold on the trading post? That way precursors from RNG are still eligible for sale. After all not everyone wants to be a craftsmen.
Here’s a thought how about if you “craft” (via crafting profession) a precursor it becomes account bound and therefore cannot be sold on the trading post? That way precursors from RNG are still eligible for sale. After all not everyone wants to be a craftsmen.
Technical issues of being able to discern which Precursors are crafted and which are not. Once you do that, you have essentially TWO database entries which are supposed to serve one function and not be 100% interchangeable.
That’s a problem to code, and messing it up can have a bad effect in either direction -
If it messes up where neither item works? That’s a patch away but a nightmare while that patch is being worked on and generates a lot of negativity. After all, it would effectively shut down the creation of new Legendaries for an undetermined amount of time . . . during which you could still buy old ones . . . I can see the tin foil hat brigade now talking about how it’s a plot to make more people Gem-to-Gold . . .
If it messes up where the crafted Precursors actually behave like the dropped Precursors and thus can be sold? Even before it gets patched to prevent that, a lot of people are going to get stupid rich . . . maybe banned for the exploit, but it’s going to kick up a lot of negativity over the mistake.