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Posted by: Donari.5237

Donari.5237

My level 27 Ele was specced into Earth, but that’s fine with me since it was going to be my primary spec anyway. Maybe it has something to do with the current attunement you were on when the patch went live, as long as you were below the level required to get traits unlocked pre-patch?

I’m pretty sure they took where you’d spent the most trait points. I had a record of my alts’ line spreads so I could reset them quickly if I redid them for special case combats. I’ve been reworking the builds on each and I’ve noted that my three lines with the most points placed in them were the three I got set. In the case of my level 43 Ele, he got Water as his one line thanks to having 2 points in Water and only 1 in Fire (I think that was so I would have the fall damage trait). Fortunately he had enough Hero Points to get all of Fire except the GM trait, so I can eke him through on that for two more levels and then I’ll have two lines.

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Posted by: Jana.6831

Jana.6831

“Thieves one shot everything”

No, they don’t. I haven’t one shot anyone prior this patch and I am not one shotting anyone now.
Eviscerate, clone shatter, killshot – all hit as hard or even harder (depending the circumstances) as a backstab, so it’s not just thieves who deal a huge amount of damage.

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Posted by: the noobiniser.7465

the noobiniser.7465

So, what I am getting from this forum about condition damage is mostly this:
Pve condi damage is still mostly underwhelming (unless it’s burning, man that’s cray)
PVP/wvw condi damage is over the top strong
All the mobs in PVE die too fast due to increase in power to all players

My idea is to increase the vit stat of all mobs by a percentage (trial and error), so they die more slowly. But ALSO increase the toughness stat for all the mobs by a percentage (they can do that, look at the husks).
This way you can balance how fast they die (vit) and how condi damage is scaling to power(toughness). Maybe they can even apply that to players as well! (separate sliders then mobs) or have a separate formule for the effect of vit and toughness for mobs and players. and adjust those formulas. Maybe do this for other stats as well and increase power for some mobs so they require more tanky builds.

This way they can just focus fully on ssPVP/WVW balance and when they notice pve has an imbalance or meta that CLEARLY favors condi or power builds, adjust those sliders a little. I don’t know how hard it is to implement though.

Discussions and more ideas are very welcome. I hated to see players at eachothers throats because someone was playing another gamemode.

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Posted by: Crunchbone.7341

Crunchbone.7341

I am really confused about the core specializations.

My ranger is level 49. Prior to this update/patch, I was only allowed to select a couple of points in a tree. I chose Beast Mastery.

With the update, Skirmishing is the unlocked specialization. I have no desire WHATSOEVER to level up using that specialization. I had planned to put points into BM, WS, & NM for leveling. I can only use 3 specializations, which means that one of them HAS to remain Skirmishing, correct?

Since there is no way to get rid of Skirmishing and use the other 3 while I level, do I need to use the experience boosters I had saved in my bank to get to 80 so I can choose which specializations I want? (My other option being to delete the character & re-roll?)

And if I do xp boost to 80 will I be able to get rid of Skirmishing and activate the 3 specializations I prefer? In other words are all 5 Specialization lines available at 80 and can we choose which ones we want active?

Although I created this ranger on the first day of GW2 release, she is still my highest level character. This was to have been my first time getting to level 80. I had been taking my time & exploring/enjoying everything along the way. I hate to lose the “first time” feel of exploring all the zones, but I see no other way to get rid of Skirmishing at this point.

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Posted by: Donari.5237

Donari.5237

Crunchbone, everything for core specs and skills is available when you hit 80, sooner if you do challenges to gather points, though there are some level plateaus to determine how many lines you can have open at once. I know you go from one to two lines at level 45, and have not memorized when you get three lines (my only sub-80 is 43). So yes, if you get to 80, you’ll have full spec access.

I am surprised you didn’t get BM as your line if that’s the only place you had points. All my alts got assigned lines based on most points spent on old-system lines. I don’t know if Support can help you with a swap. It might be a can of worms for them if suddenly millions of tickets come in asking for swaps.

Oh! You can also go to Training and put all your accrued Hero Points from doing challenges into the BM line. My ele was in Water because he had 2 points in that, 1 in Fire, but I swapped his one line to Fire, just missing the GM trait for now. I spent all his accrued HP to do it. If you have enough points you should be able to swap over to BM as fast as you can click the Train button and select the line in your Traits.

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Posted by: Shiki.7148

Shiki.7148

I am really confused about the core specializations.

My ranger is level 49. Prior to this update/patch, I was only allowed to select a couple of points in a tree. I chose Beast Mastery.

With the update, Skirmishing is the unlocked specialization. I have no desire WHATSOEVER to level up using that specialization. I had planned to put points into BM, WS, & NM for leveling. I can only use 3 specializations, which means that one of them HAS to remain Skirmishing, correct?

Since there is no way to get rid of Skirmishing and use the other 3 while I level, do I need to use the experience boosters I had saved in my bank to get to 80 so I can choose which specializations I want? (My other option being to delete the character & re-roll?)

And if I do xp boost to 80 will I be able to get rid of Skirmishing and activate the 3 specializations I prefer? In other words are all 5 Specialization lines available at 80 and can we choose which ones we want active?

Although I created this ranger on the first day of GW2 release, she is still my highest level character. This was to have been my first time getting to level 80. I had been taking my time & exploring/enjoying everything along the way. I hate to lose the “first time” feel of exploring all the zones, but I see no other way to get rid of Skirmishing at this point.

Not quite true. You can use hero points you may have left or are aquiring to unlock the other core specs you wanted and get traits there. However you will run with less traits than you would otherwise because they defaulted you to skirmishing, which of course sucks. Not that traits are really needed for leveling anyways… And the points you get from skillchallenges are basically a bonus as the hero points you receive from leveling up to 80 are enough to buy everything.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Donari.5237

Donari.5237

Right, the point is that you can buy traits before hitting 80 if you have the challenges done, and can even do so before you can use more than one line’s worth. Crunchbone desperately wants to get back to Beast Mastery without having to accelerate his/her slow, savoring the journey leveling process. Hero Points will allow him/her to swap over right away. S/he just needs to have 60 points banked to get full BM.

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Posted by: Drivrius.6159

Drivrius.6159

Not quite true. You can use hero points you may have left or are aquiring to unlock the other core specs you wanted and get traits there. However you will run with less traits than you would otherwise because they defaulted you to skirmishing, which of course sucks. Not that traits are really needed for leveling anyways… And the points you get from skillchallenges are basically a bonus as the hero points you receive from leveling up to 80 are enough to buy everything.

That’s the thing, in my case they spent every little Hero Point I had, in a specialization I don’t plan on ever using.

The Hero Point distribution algorithm used in the patch took a resource we previously could do with as we see fit and spent it.

Even the lvls 80s that are less hurt by this still took a hit, since their Hero Points were spent to unlock everything, even skills/specializations they never wanted.

It was a very bad move from the devs, I’ve never played any game were a patch dictates to players how they should CUSTOMIZE their own characters…

They really need to add a reset option on Hero Points spent.

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Posted by: Crunchbone.7341

Crunchbone.7341

Thank you Donari & Shiki. I have about 60 hero points left to spend as I did every challenge I could find along the way so far.

I expect I will have to lose the “first time journey” to level 80. I don’t want to lose my 3 years of birthdays etc by rerolling, and I don’t want to get mad and quit playing (especially as I just bought the Ultimate pre-order) because I cannot level the way I choose. But I just REALLY do not want Skirmishing, lol. Instant 80, here I come.

I have another ranger at level 28 or so, that one has Wilderness Survival opened, sigh. I have really been enjoying GW2 so far and was looking so forward to seeing everything.

Just a one time “redo” button would have been SO awesome…

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Posted by: Iason Evan.3806

Iason Evan.3806

This thing was not ready for live servers is the bottom line. I have a feeling this was pushed to live servers so we could test it for them. Thanks, Hobama-Tron.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: Xillllix.3485

Xillllix.3485

Quite frankly Anet, after a few days of testing, to me class balance seems totally broken.

My builds seems unsatisfying when I consider what I am facing, only full bunker or full dps works somewhat.

I see warriors engaging doing crazy burst, getting absolutely no damage because of all their armor, HP and invul, and then leaping away from chill and cripple as if these conditions do no longer exist.

Then I turn around and I have 3k condi ticks on me as I melt in place.

I think it’s time I take a break from this game because now I find it extremely frustrating.

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Posted by: Donari.5237

Donari.5237

Thank you Donari & Shiki. I have about 60 hero points left to spend as I did every challenge I could find along the way so far.

I expect I will have to lose the “first time journey” to level 80. I don’t want to lose my 3 years of birthdays etc by rerolling, and I don’t want to get mad and quit playing (especially as I just bought the Ultimate pre-order) because I cannot level the way I choose. But I just REALLY do not want Skirmishing, lol. Instant 80, here I come.

I have another ranger at level 28 or so, that one has Wilderness Survival opened, sigh. I have really been enjoying GW2 so far and was looking so forward to seeing everything.

Just a one time “redo” button would have been SO awesome…

Whoa, hold on! You have 60 points? You’re golden. Don’t insta 80, please don’t! Go to the Beast Mastery tab, spend your 60 points. Then go to the trait selection. Click on the big icon at the left of the traits. Select Beast Mastery. Pick your three majors. Voila, you have Beast Mastery and can continue your slow journey.

You’ll need more points or levels to add more skills you can use, but you’ll be in the trait line you want and will still have all your current utilities.

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Posted by: noraia.8570

noraia.8570

Yes, Crunchbone, it’s not obvious at first, but although the purchase of traits can’t be undone, the traitline can still be unchosen as much as you want. You are not stuck if you have enough Hero Points to unlock even one trait on another traitline, you can only have one at a time until level 45, but there’s an arrow you can click to change which is selected if you have more than one trained.

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Posted by: DarkSyze.8627

DarkSyze.8627

What about 10-15k Backstabs from thiefs , that is Ok i guess…..

No serious change ever happen to thief profession again and never will. Same instant Kill build was there 2 years+ beta, same instant kill build is still here after "thief trait change’.

And guess what? In 2013 a thief player show evidence of the most powerful critic damage a thief can do in pvp. Yes that is correct! A thief player challenge thief player including who said thief can not do high damage and can instant kill: It is “lpt” a lie or making up false statement. Ok, Here is evidence of the thief player, Yes! a Thief Player!!:

Here is a thread with thief doing 18k damage without high equipment+food. (A player already say in a forum that thief with high gear+sigil+food can now do 23k-28k damage).

https://forum-en.gw2archive.eu/forum/game/wuv/One-shotted-by-theif-18519-damage/first#post5215422

Again, no serious change will happen to thief profession.

In the end: It is not even a thief, war, mesmer, engineer, elementalist or any profession problems. If Arena net made the professions to be challenge, with risk-reward, hard-worth, effort and with skill-play… nothing like this would never happen.

2 years+ include beta testing and this is the evidence and result of “Fun and Challenge game” with same problem 2 years+ beta? Stealth, burst, instant kill, high condition and skill-less game play?

Giving these no challenge, no risk-reward, no effort, no hard-work, no skill-play and no fun profession include traits with the same effective problems before and make them more powerful now?

why do that?

Condition was already a problem but Power was more problematic: why make Condition more problematic now? So now Condition+Power are same? Is this how to fix problems?

Problems+Problems do not create Solution

-So now 1 Problem (Condition) is The Problem: what about the other Problem(Power) that was already here before?-

That is all.

" Knowing is not enough; we must apply. Willing is not enough; we must do "
Johann Wolfgang von Goethe

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

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Posted by: Aerlen.5326

Aerlen.5326

Sorry Crunchbone, as someone else who loves and savors the slow leveling process, I get where you’re coming from.

It took 14 hero challenges and 13 times of knowledge to fix my ele. I didn’t want to level her that way but to get her back to her proper build, I had to. Now I have to grab 60 more hero points somewhere to prevent Earth from being her only option for a second trait line before two more levels because Jon thinks auto assigning lazy traits is easier than a one time refund.

And they WERE auto assigned based on class. Your build did not matter if you were below level 30, possibly even if you were below level 44. I’ve only seen actual build matching on toons over level 45.

This was just gross to do.

~Tarnished Coast Pride~

Forever known as “that slow guardian who can’t jump worth crap”.

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Posted by: Rashagar.8349

Rashagar.8349

Thank you for the update, and also thank you for the changes to Quaggans, best part of the day for me and many of my guild

Referencing the most important post in this entire thread (sorry Jon =P )

What change to quaggans?

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Posted by: Donari.5237

Donari.5237

Quaggans can now jump and dodge roll, Rashagar. Try it with a tonic to see. Also someone did the JP in about 15 minutes as a pink quaggan.

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Posted by: Rashagar.8349

Rashagar.8349

That is amazing!

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Posted by: ronpierce.2760

ronpierce.2760

Quickness and Slow needs to be 25%. There should be no such thing as “elite” boons and conditions. They’re just too powerful.

Similarly, Resistance will be exploited and is just as terribly designed as Protection. Anywhere uptime on a boon can be exploited, it will. I feel like these things should have been trough out sooner.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Eragon Tanker.3281

Eragon Tanker.3281

What about 10-15k Backstabs from thiefs , that is Ok i guess…..

No serious change ever happen to thief profession again and never will. Same instant Kill build was there 2 years+ beta, same instant kill build is still here after "thief trait change’.

And guess what? In 2013 a thief player show evidence of the most powerful critic damage a thief can do in pvp. Yes that is correct! A thief player challenge thief player including who said thief can not do high damage and can instant kill: It is “lpt” a lie or making up false statement. Ok, Here is evidence of the thief player, Yes! a Thief Player!!:

Here is a thread with thief doing 18k damage without high equipment+food. (A player already say in a forum that thief with high gear+sigil+food can now do 23k-28k damage).

https://forum-en.gw2archive.eu/forum/game/wuv/One-shotted-by-theif-18519-damage/first#post5215422

Again, no serious change will happen to thief profession.

In the end: It is not even a thief, war, mesmer, engineer, elementalist or any profession problems. If Arena net made the professions to be challenge, with risk-reward, hard-worth, effort and with skill-play… nothing like this would never happen.

2 years+ include beta testing and this is the evidence and result of “Fun and Challenge game” with same problem 2 years+ beta? Stealth, burst, instant kill, high condition and skill-less game play?

Giving these no challenge, no risk-reward, no effort, no hard-work, no skill-play and no fun traits with the same effective problems before and make them more powerful now?

why do that?

That is all.

" Knowing is not enough; we must apply. Willing is not enough; we must do "
Johann Wolfgang von Goethe

This video is blown way out of proportion. If you look at that hit they place max vulnerability, max might, no armor on a 3/4 dead character and back stab’d it. Yes if you had all the moons and planets lined up you too can get a 71k crit hit.

Never have I EVER been one shot in a pvp match by a single character. One shot being full health to full down with only 1 hit, ever. If you run Zerker, expect to get crit hit one shot. Thats YOUR fault for not taking Armor, not power being OP. That thief is also subject to being one shot crit hit.

There are two different variables here. You can choose, key word is choose, to build against a power build by increasing your armor, blocks and blinds. You cannot, key word cannot, do anything against a condition AoE burst.

With a 24k HP I fell in 2 seconds. Never fallen that fast to a thief.

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Posted by: Xillllix.3485

Xillllix.3485

How is this not completely broken and why isn’t it fixed immediately?
https://youtu.be/9zOWZUywrrg

Was the combat revamp just theory crafted and not actually tested?

Edit: Youtube is full of these videos on crazy unbalanced bursts.
Credit to the authors.
http://www.reddit.com/r/Guildwars2/comments/3b8ac1/balance_patch_june_23rd_guardmesmer/
https://youtu.be/46hPricq-RQ

(edited by Xillllix.3485)

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Posted by: Shiki.7148

Shiki.7148

How is this not completely broken and why isn’t it fixed immediately?
https://youtu.be/9zOWZUywrrg

Was the combat revamp just theory crafted and not actually tested?

Edit: Youtube is full of these videos on crazy unbalanced bursts.
Credit to the authors.
http://www.reddit.com/r/Guildwars2/comments/3b8ac1/balance_patch_june_23rd_guardmesmer/
https://youtu.be/46hPricq-RQ

It is really telling that these exist for basically any class except Necro… X) Then again, unlike other classes, Necro wasn’t buffed like crazy but actually got some really stupid nerfs alongside the nice new tools, and they were the “worst” profession before.., Oh well, let’s see how long it takes to adress this (and the grenade thing is unintentional so should be fixed soon).

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Anchoku.8142

Anchoku.8142

Yes, Shiki, at first I thought Necro had improved but, in reality, Necro actually fell farther behind in almost every game mode, from what I can tell. Watching other professions literally snuff targets was a huge reality check. Necro only seems to be good at sending stacks of conditions back at other players – and Necro has to because the conditions are so damaging not doing so can kill the Necro nearly as fast as any other profession.

I’m going to play Mes for a while. It was the other under-achiever and needed a boost but at least it can do condition damage, now. Necro can only do condition damage if other players make those conditions, first.

Also kind of sad I thought Power Necro got stronger but all professions got burstier power damage.

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Posted by: Raven.3957

Raven.3957

Why dont you just roll back the trait system until you can manage to ballance everything, then put it back out again. Why leave the game so broken while you work on so many obvious blaring bugs. Roll it back, fix the kitten, try again later.

Instead what your gonna do is make us all suffer through this unballanced crap-fest until HoT comes out, still not have it ballaced, then have to ballance the NEW stuff along with the unballanced old stuff.. Its going to be a mess…

The people that will cry about a temporary trait rollback are the people who are running around one shotting people in the first place. They are gonna cry because they cant press one button and do 20k damage. Boohoo.

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Posted by: Tigaseye.2047

Tigaseye.2047

Why dont you just roll back the trait system until you can manage to ballance everything, then put it back out again. Why leave the game so broken while you work on so many obvious blaring bugs. Roll it back, fix the kitten, try again later.

Instead what your gonna do is make us all suffer through this unballanced crap-fest until HoT comes out, still not have it ballaced, then have to ballance the NEW stuff along with the unballanced old stuff.. Its going to be a mess…

The people that will cry about a temporary trait rollback are the people who are running around one shotting people in the first place. They are gonna cry because they cant press one button and do 20k damage. Boohoo.

Yeah, but they’re going to get far more info from us playing (and dying in 2 secs), than they would if they rerolled and tried to do it all in abstract.

Should we be unpaid testers? No, quite frankly.

However, that is still probably the most efficient way for them to find out exactly what needs fixing.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

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Posted by: Skady.5916

Skady.5916

Just getting these out there so we know we are all in agreement:

1) Conditions seem a bit strong
2) World bosses are currently too easy

The problem with damage is not just condition or world bosses.

The problem is that all professions received 200-300 extra power compared to the old values.

That made all non-downscaled content very-very easy: CoE, Arah, HOTW, FOTM. Add to that the fact that we got 4 “bonus traits” and some traits were combined and became more powerful – and our damage output effectively doubled. I am not sure if trivializing existing lvl 80 PvE content was your goal but that is exactly what we have right now.

Just a few examples from my experience. I’m gonna speak about FOTM 50 3man runs with our regular comp: cleric guard + staff ele + engi. Before the 6/23 patch Mossman took us on average about 3min, after patch we got sub 1:30 pull without even trying. Same goes to Archdiviner and Ettin – I can confirm that all lvl 80 bosses die twice as fast as before the patch.

Currently all lvl 80 content is trivialized damage-wise. And doubling HP for world bosses only will not solve the problem – you need to double HP for all lvl 80 mobs or tone down the damage

Please fix that,
Thanks!

A man of knowledge lives by acting, not by thinking about acting.
-Carlos Castaneda
Skady Valda

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Posted by: Jana.6831

Jana.6831

Quaggans can now jump and dodge roll, Rashagar. Try it with a tonic to see. Also someone did the JP in about 15 minutes as a pink quaggan.

Thank you, just tried it – that’s amazing! (Wouldn’t have noticed otherwise)

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Posted by: Montezuma.1436

Montezuma.1436

for all these 3 years condi spec was considered some kind inferior and not suitable for op players. And now I see that condi dmg is too strong. Ofc it’s “too strong” for zerk wars that got used themselves to reign in game with zerk power crits specs.

(edited by Montezuma.1436)

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Posted by: Jana.6831

Jana.6831

for all these 3 years condi spec was considered some kind inferior and not suitable for op players. And now I see that condi dmg is too strong. Ofc it’s “too strong” for zerk wars that got used themsekves to reign in game with zerk power crits specs.

Most of us don’t care about PvE and condi has been “OP” for at least one year in pvp and wvw.

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Posted by: epsilon.2698

epsilon.2698

Things I know: I wish I hadn’t paid for two expansions prior to the patch.

Honestly, the lack of testing and insight into your own game is astonishing.

You should have just released the trait changes while trying to mitigate damage changes. You could have rolled out damage changes later, in parts, or not at all since it wasn’t necessary. Now your task of balancing is made more complicated. You have trait changes and damage changes to consider at the same time when trying to determine why something is broken.

I purchased this game after being a GW1 player for years specifically because the developers assured up front this wouldn’t be a gear grind:

“We have no intention of adding a new rarity gear such as Ascended” – Chris Whiteside

Ascended armor was introduced and that was nearly enough to make me stop playing there. Sure, I could grind away for hours making armor for all my characters on my different accounts, but that’s not fun for me and as much as some would like to extol the joy of crafting, it simply runs counter to one of the fundamental principles laid out prior to launch, regardless of how people want to spin it.

How does this relate to the OP? Well, the gap between the have and have-nots has grown, and the stability of damage and mitigation thrown up into the air. After 3 years of balancing, the meta has been undone and there’s now even more reason to have to craft to compete. I just can’t see the sanity in wasting all my time doing that though when stats are rendered useless with as little thought as I see with this patch.

So, I guess my question is, is it possible to get a refund?

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Posted by: ZalonWolf.3291

ZalonWolf.3291

Actually, I’m quite curious as to why there are no counter condition stats. Such as Resistance – a condition style Toughness – I think if this were added as an option it could give all of this the best of both worlds. I feel as though conditions are largely unchecked and unfortunately Condi-clears are barely useful in big battles (specifically WvW) due to so many conditions hitting you so rapidly that by the time you clear you’ve already got a crap ton more applied. It’d be neat to see some sort of damage resistance towards Conditions and promote some more interesting tactics – such as sending Condi-resistant players ahead into necro traps to clear paths for their team.

Just a thought. Otherwise, yeah to balance this out you’re gonna definitely have to do something about the state of the large scale combat and how conditions effect it.

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Posted by: Abnaxis.4593

Abnaxis.4593

Things I know: I wish I hadn’t paid for two expansions prior to the patch.

Honestly, the lack of testing and insight into your own game is astonishing.

You should have just released the trait changes while trying to mitigate damage changes. You could have rolled out damage changes later, in parts, or not at all since it wasn’t necessary. Now your task of balancing is made more complicated. You have trait changes and damage changes to consider at the same time when trying to determine why something is broken.

I purchased this game after being a GW1 player for years specifically because the developers assured up front this wouldn’t be a gear grind:

“We have no intention of adding a new rarity gear such as Ascended” – Chris Whiteside

Ascended armor was introduced and that was nearly enough to make me stop playing there. Sure, I could grind away for hours making armor for all my characters on my different accounts, but that’s not fun for me and as much as some would like to extol the joy of crafting, it simply runs counter to one of the fundamental principles laid out prior to launch, regardless of how people want to spin it.

How does this relate to the OP? Well, the gap between the have and have-nots has grown, and the stability of damage and mitigation thrown up into the air. After 3 years of balancing, the meta has been undone and there’s now even more reason to have to craft to compete. I just can’t see the sanity in wasting all my time doing that though when stats are rendered useless with as little thought as I see with this patch.

So, I guess my question is, is it possible to get a refund?

If you mean the condi damage changes, I have been wanting them since day one. They were definitely necessary, and one of the worst cases of the game not working as promised there was. Before, condi damage specs were punished if anyone else in their party also ran condi. Players shouldn’t be hamstrung by their own allies.

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Posted by: Nitross.6987

Nitross.6987

2) World bosses are currently too easy

Since the new conditions were burning through world bosses a lot faster than before, the idea of doubling health and allowing crits seemed like a good way to balance. I was happy to see it in the patch notes and eager to try it out.

However, it seems that not all hit boxes – at least on Tequatl – can be critically hit; hitting his fore claws did not crit.

I really hope this is a bug.

- Fort Aspenwood -

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Posted by: General Health.9678

General Health.9678

  • People return from a long hiatus and don’t remember what they were running
    Jon

So they go to metabattle and re-roll the current meta cookie cutter builder of their choice?

This is terrible self-justification. You should have reset to zero.

Blame Abaddon, he loves your tears.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!

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Posted by: Reap.1632

Reap.1632

TBH i like the new changes. There’s nothing wrong with the conditions, it’s just the fact that people don’t know how to combat it yet. It’s just like d/p thief in the last meta in the beginning ppl didn’t know how to fight against it. Eventually builds were created in order to combat it. (Example being Zerker hammer medi guard)

I thought there was a problem with the Engi’s one shotting me as well. As soon as i learned what to look for it was really easy to combat it.

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Posted by: DrDivine.5378

DrDivine.5378

I’m actually enjoying these stronger conditions such as burning and I play a zerker mesmer with no condition damage. The last meta was complete zerker, conditions were made unviable in higher tier tpvp because of builds such as shoutbow warriors and d/p thief that had an absurd amount of burst that never got nerfed until now, so much that power necro, shatter mesmer, etc. couldn’t even play without holding their team back.

I play zerker shatter mesmer and shoutbow warrior still in this meta and I love it because it’s not just zerker, condition builds such as burn guardian (we never had that before) or condition necro can actually do enough damage to compete with power builds and even the playing field. I’m happy I can actually play my mesmer now or my burning guard and not be afraid of things like thieves for once or condition guardian being an actual thing. Grenade engis even with that pierce nades combo I have been able to use the new reflects and outsmart them, and it’s satisfying. Don’t get forced back into only having a few power options again.

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Posted by: Reap.1632

Reap.1632

I’m actually enjoying these stronger conditions such as burning and I play a zerker mesmer with no condition damage. The last meta was complete zerker, conditions were made unviable in higher tier tpvp because of builds such as shoutbow warriors and d/p thief that had an absurd amount of burst that never got nerfed until now, so much that power necro, shatter mesmer, etc. couldn’t even play without holding their team back.

I play zerker shatter mesmer and shoutbow warrior still in this meta and I love it because it’s not just zerker, condition builds such as burn guardian (we never had that before) or condition necro can actually do enough damage to compete with power builds and even the playing field. I’m happy I can actually play my mesmer now or my burning guard and not be afraid of things like thieves for once or condition guardian being an actual thing. Don’t get forced back into only having a few power options again.

I aggree with this 100%. It was getting boring with all of the power builds.

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Posted by: FirebrandFrog.7603

FirebrandFrog.7603

This is so far from the truth. The issue with the current condi system is you cannot spec against it.

But then you say this:

The only way to combat conditions, since armor does not affect them, is to increase your HP pool.

So…you build Vitality to combat conditions, just as you’d build Toughness to combat Power.

Just to test I ran a bunker Guardian last night with about 1800hp, 3k+ armor and all my utilities were condition removing skills. I melted in about 2-4 seconds on average when the AoE bombing Engi, Neco and shatter Mesmers came a calling.

Well there’s your problem: you’re getting jumped. Most forms of condition placement are ranged, so it’s much easier for them to simply stay back and prod you to death.

The old condition system was perfect.

For PvP, maybe. PvE, condition builds didn’t exist because bosses were too godkitten tanky and the caps made it impossible to go dedicated condition when everyone and their mother can at least poop out Bleeds.

The answer has always been there, you know: separate PvP and PvE changes, so that both game modes run off of their own systems and scales for buffing/nerfing.

But that doesn’t sell gems, so w/e.

Briar Stoneheart, 80 Warrior | Erik Haptem, 80 Necromancer
(currently leveling: a Mesmer, an Engineer, and a Guardian)

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Posted by: olTThreelo.6710

olTThreelo.6710

Just getting these out there so we know we are all in agreement:

1) Conditions seem a bit strong
2) World bosses are currently too easy

He does realize that these two issues were tied together right? Fix #1 and #2 is fixed. You don’t nerf condi damage AND double boss HP across the board. Geez.

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Posted by: Sube Dai.8496

Sube Dai.8496

So no news yet?

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Icequake.9671

Icequake.9671

World bosses are too easy? Ok Teq is totally broken and is the new Triple. You might want to look into that.

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Posted by: Marimash.5421

Marimash.5421

World Bosses (including Teq) HP buff will be OK if they also allow us to critically hit them – That was the point of the update – in any hitboxes, not only just in one small, tiny mystical area. And when players will failing after that adjustments over and over again, there is a time to discuss if everything is good.

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Posted by: Peacock.6412

Peacock.6412

Quaggans can now jump and dodge roll, Rashagar. Try it with a tonic to see. Also someone did the JP in about 15 minutes as a pink quaggan.

Thank you, just tried it – that’s amazing! (Wouldn’t have noticed otherwise)

I swear the roly-poly Quaggan dodgeroll is the most adorable thing I’ve seen in a long, long time!

Unashamedly Qoo Qoo for Quaggans!

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Posted by: Lucius.2140

Lucius.2140

Quaggans can now jump and dodge roll, Rashagar. Try it with a tonic to see. Also someone did the JP in about 15 minutes as a pink quaggan.

Thank you, just tried it – that’s amazing! (Wouldn’t have noticed otherwise)

I swear the roly-poly Quaggan dodgeroll is the most adorable thing I’ve seen in a long, long time!

I want my assasin whale black quaggan to dodge horizontaly and cut the yugular of his enemies with his dorsal fin lol (combat quaggan ftw!).

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Posted by: Snow.2048

Snow.2048

Is the new guardian elite shout considered bugged? Its superior to the other skill based sources of quickness.

Guardian elite: Grants quickness (5s) and fury to 5 allies 600 aoe
30s cooldown
Mesmer elite (timewarp): Grants 11 pulses of quickness (1s) and give slow in 360 aoe
180s cooldown
Ranger Utility (Zeph): Grants quickness (6s) and superspeed to you and pet. Stunbreak
60s cooldown
Thief Utility (haste): Grants quickness (6s) and fury to yourself. Stunbreak
60s cooldown
Warrior Utility (frenzy): Grants quickness (6s) and5 might to yourself. Stunbreak
60s cooldown.
(sorry if I missed any)

tl;dr Guardian new elite gives up to 5 people a slightly weaker version (no stun break, 1 less sec quickness but longer fury) of thief haste, at half the cooldown of the self buff.

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Posted by: Hoaxintelligence.4628

Hoaxintelligence.4628

3 days ago I had 25k hp.
2 days ago I had 23k hp.
Yesterday I had 24k hp.
What the hell is going on?
Were can I see these changes?

Sît[MII]Ultimate Dominator
U N D E R W O R L D
W v W-r o a m e r

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Posted by: MeGaZlo.9516

MeGaZlo.9516

3 days ago I had 25k hp.
2 days ago I had 23k hp.
Yesterday I had 24k hp.
What the hell is going on?
Were can I see these changes?

WvW buff?

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Posted by: Ragnarox.9601

Ragnarox.9601

Is the new guardian elite shout considered bugged? Its superior to the other skill based sources of quickness.

Guardian elite: Grants quickness (5s) and fury to 5 allies 600 aoe
30s cooldown
Mesmer elite (timewarp): Grants 11 pulses of quickness (1s) and give slow in 360 aoe
180s cooldown
Ranger Utility (Zeph): Grants quickness (6s) and superspeed to you and pet. Stunbreak
60s cooldown
Thief Utility (haste): Grants quickness (6s) and fury to yourself. Stunbreak
60s cooldown
Warrior Utility (frenzy): Grants quickness (6s) and5 might to yourself. Stunbreak
60s cooldown.
(sorry if I missed any)

tl;dr Guardian new elite gives up to 5 people a slightly weaker version (no stun break, 1 less sec quickness but longer fury) of thief haste, at half the cooldown of the self buff.

It’s fine.

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Posted by: eldrin.6471

eldrin.6471

I have done teq every day for nine months and in that time seen maybe 3 or 4 fails. Yesterday I seen 3 fails in one day. Teq was part of my daily world boss run as it was for lots of players,now its not and is totally broken.if its not fixed you just lost a regular gem store customer and can stick the expansion were the sun don’t shine

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Posted by: Aenaos.8160

Aenaos.8160

“Thieves one shot everything”

No, they don’t. I haven’t one shot anyone prior this patch and I am not one shotting anyone now.
Eviscerate, clone shatter, killshot – all hit as hard or even harder (depending the circumstances) as a backstab, so it’s not just thieves who deal a huge amount of damage.

Thieves don’t even bother to stealth anymore.
They just spam auto attacks,and venoms,fire+air sigils do the rest.
But is’t not just Thieves.
My initial impression of the new balance was that it was ok.
It was buffered by the CC,regen,reflects and cleanses of my
staff Ele.
The truth is that everything damage related is so buffed,it has made
the game somewhat of a joke.
My prediction.
This has been the bane of PvP with regards to Esports and this will
be the final nail in the coffin of PvP in GW2.
Meaning that,damage overshadows all other aspects of combat and
does not allow for play and counterplay to be visible.
I don’t see this as a reversible situation.This is what Anet likes and this is what
people that watch Esports don’t like.I don’t care in watching a class using cheese
to burst an enemy down in secs.
Damage is a mountain sky high and all counter play,aka the fluff that
makes a PvP match enjoyable to a viewer,is a mouse standing next to the mountain.
squik squik.Can you hear me mountain?

-Win a pip,lose a pip,win a pip,lose a pip,lose a pip,
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-

(edited by Aenaos.8160)