This IS insulting.

This IS insulting.

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Posted by: Shikigami.4013

Shikigami.4013

I honestly could not believe the removal of cow feeding (etc.) was not a joke. I had to check the video in disbelief. And it didn’t stop there, all that dumbing down and NONE of it is optional for “veterans”?

The official comment did not help either. Of course there will be people who cannot handle a computer game. My dad would not even be able to play the dumbed down version. Can you make it so that mobs just fall over and die when you click on them?

Do you have any idea how many people are unable to use all the features of their electronic devices? Do you see any major electronics companies sell TVs with only three buttons for volume up/down, channel up/down and on/off?

I am now waiting for a WvW feature patch deleting the Mesmer and Thief classes because fighting disappearing and cloning enemies is too confusing.

Youtube “L2villagejester”.
People using belittling wording like whining/qqing" are not taken seriously by me
Same for people posting only to tell others not to post (“deal with it”-posts)

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Posted by: Anubis.9346

Anubis.9346

Thaks for the response.

This helps a lot.

We moved to Archeage in response.

Much love

Get Get [iNk] Insidious Blink

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Posted by: Bearhugger.4326

Bearhugger.4326

Anet, how hard would it be to make the tutorial go faster for alts?

An implementation I’m thinking of is if you have a character on your account with no tutorial locks left, you get a perk on your account that makes the tutorial unlock things at an accelerated rate.

That sounds like a win to me. New players are carefully hand-held, while those who are already accustomed with the game are not restricted by tutorial mode.

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Posted by: ipan.4356

ipan.4356

All smoke and mirrors.

I just uninstalled – gonna go play some Diablo 3, and Skyrim to pass the time until Star Citizen comes out.

See you all later, good luck.

Peace out.

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Posted by: Vintorez.1605

Vintorez.1605

Thaks for the response.

This helps a lot.

We moved to Archeage in response.

Much love

Heya,

If you want to move to AA in response, welcome aboard! If it helps, take a look here http://archeage.guildex.org/servers/eu to see where most guilds who quit GW2 move to on AA.

Currently Dahuta will contain the most ex-GW2 guilds.

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Posted by: Fernling.1729

Fernling.1729

All smoke and mirrors.

I just uninstalled – gonna go play some Diablo 3, and Skyrim to pass the time until Star Citizen comes out.

See you all later, good luck.

Peace out.

Patch 2.1 is really fun!

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Posted by: SkiTz.4590

SkiTz.4590

Hi everyone,

I’m going to paraphrase Colin on this topic. The decision to implement the New Player Experiment system came from tens of thousands of usability testers and interviews with players who tried Gw2 and left leading up to China launch both in NA/EU and in China. It came as a surprise to us but it was an important for us to acknowledge that a number of systems, downed included, were difficult to understand for many players.

For the downed, system we tried a downed tutorial, building downed into the level 1 tutorial and other ideas. After usability testing with numerous different groups, we found that the best rate of people learning and understanding it came from having it be layered complexity and the solution we went with above. Intuitively that wouldn’t have been my guess either initially, but we found people understood it better this way than all other options we tried.

This same level of testing led to the other changes as well. At the end of the day the biggest take away is that all of us (including a lot of people on the forums) probably know games (and Guild Wars 2) really really well. We have millions of users, and a tiny percentage of them frequent game forums. Just because all of us learned those systems well and thought it was all really easy doesn’t mean we are the norm.

I hope this helps everyone here understand that this was a decision to improve the game for many people. Thanks for your understanding

I think you guys overestimate how many “NEW” players are actually lining up and deciding to buy a game based on how well the first few hours and learning curve are…. fact is, after a certain amount of time, players will understand the game (especially one that is a cakewalk like GW2.)…. what you guys spent so much effort and time adding for new players is hardly going to make any new comer smarter or turn them into an MMO pro lol…You guys must think ppl buying this game are first time video game players or something…

I’m simply stunned at how casual this game has already been and yet anet still decides to dumb it down even more, with needless changes….

You know some concepts that actually might be harder to grasp like combo fields/finishers, did you guys bother to give newcomers some kind of tutorial on that?
I don’t think so, yet omg downed state, everyone is clueless on what happens when you go down.. What a mess and disappoint in this newcomer stuff

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Posted by: Vanive.3804

Vanive.3804

omg, This change won’t really affect us vet MMO gamers who have been playing MMOS for 10+ years. Most of us will fly through the levels so fast these changes won’t mater anyways. Those who are super new to MMOs or totally confused as to how GW2 works compared to a game like (sigh) WoW will have a more accessible game. This is no complaint I’m reading in the OP, this is pure elitism at it’s finest.

So a player coming from WoW where you have to manage in excess of 30 skills will
have a problem adjusting to a 10 skill bar and a dodge…yeah

Pretty much. I have recommended this game to 3 people, My Brother in-law, brother and a friend from work…. all three left within the first month over some of the issues this patch addresses. Hey the average person isn’t always gonna get it or see the value in constantly rolling around as a game mechanic. The downed state was a big factor.

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Posted by: Bolbo Baggins.8594

Bolbo Baggins.8594

This is just a mayor time gating of the player experience (grind) . Whatever happened to the horizontal progression. This is becoming more and more restrictive gameplay. And its an insult to players who know how to use their head. It would be fine if it would be optional, but it isnt (just made a new char for the sake of testing, its terribly restrictive and forced)

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Posted by: Ankushp.7245

Ankushp.7245

This appears to be more of an effort to ‘kill key runs’ with the excuse of helping newbies (dumb ones that too)

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Posted by: Aenaos.8160

Aenaos.8160

OMG cow feeding was not a joke indeed…..
This is worse than I thought.
Can you picture this?

-Hey boss we have serious problems.New players are leaving the game.

-It’s those darn cows.!!I told you we should not have cows,but no,you had to put them there.!#!$@$#$

-I know..I’m sorry.I’m afraid there’s more…

-What?

-Well..players have to feed the cows…I know I know..I’m so sorry.

-Are you trying to !# ruin us?!$#%%#Remove the feeding of cows immediately and schedule the removal of all cows from the game in a future patch.No more cows.

P.S -Cow:Moooooooo
-Hodor:Hoooodoor

-Win a pip,lose a pip,win a pip,lose a pip,lose a pip,
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-

(edited by Aenaos.8160)

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Posted by: Vanive.3804

Vanive.3804

The only conclusion I can draw from this thread

“People will complain about anything”

/thead

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Posted by: Maxwell.7843

Maxwell.7843

omg, This change won’t really affect us vet MMO gamers who have been playing MMOS for 10+ years. Most of us will fly through the levels so fast these changes won’t mater anyways. Those who are super new to MMOs or totally confused as to how GW2 works compared to a game like (sigh) WoW will have a more accessible game. This is no complaint I’m reading in the OP, this is pure elitism at it’s finest.

I disagree, in particular with the “more accessible game” part.

GW2 was my fist mmorpg.
The game did feel overwhelming during the first hour or so, BUT not because I had a skill bar! To me the quantity of skills was never a problem, and I remember that when my character was low level I wished I had more utilities unlocked, to make the fights more interesting and varied.

What made the game overwhelming was the huge amount of stuff not covered by the tutorial, stuff that I could figure out only thanks to the wiki.

This update “dumbs down” things that for me were never difficult to grasp, while not addressing the things that actually need a Google search.
So, to me, the game now is actually less accessible: not only it still lacks a good and complete tutorial (that was what it needed in the first place), now leveling is a worse experience too.

(edited by Maxwell.7843)

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Posted by: phys.7689

phys.7689

omg, This change won’t really affect us vet MMO gamers who have been playing MMOS for 10+ years. Most of us will fly through the levels so fast these changes won’t mater anyways. Those who are super new to MMOs or totally confused as to how GW2 works compared to a game like (sigh) WoW will have a more accessible game. This is no complaint I’m reading in the OP, this is pure elitism at it’s finest.

So a player coming from WoW where you have to manage in excess of 30 skills will
have a problem adjusting to a 10 skill bar and a dodge…yeah

Pretty much. I have recommended this game to 3 people, My Brother in-law, brother and a friend from work…. all three left within the first month over some of the issues this patch addresses. Hey the average person isn’t always gonna get it or see the value in constantly rolling around as a game mechanic. The downed state was a big factor.

actually what you imply, is that they will still leave the game in the first month, because down state is still in the game, it just appears at level 5, and dodging is still a major factor for playing the game, it just is more needed when you are level 10 now. And thats really the whole point.
this patch has not made anything easier or explained it, it has just made you deal with it later. And for the people who make it past the first month, it has made every charachter you replay substantially more tedious.

Game needs a hard mode or veteran mode, if they are going to keep designing the game based on people who are substantially below the curve.

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Posted by: Asmodeus.5782

Asmodeus.5782

<—- this is seriously insulting.

hurr, durr, picking up items too hard

Language is a virus from outer space.

William S. Burroughs

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Posted by: wolfish.2854

wolfish.2854

Hi everyone,

I’m going to paraphrase Colin on this topic. The decision to implement the New Player Experiment system came from tens of thousands of usability testers and interviews with players who tried Gw2 and left leading up to China launch both in NA/EU and in China. It came as a surprise to us but it was an important for us to acknowledge that a number of systems, downed included, were difficult to understand for many players.

For the downed, system we tried a downed tutorial, building downed into the level 1 tutorial and other ideas. After usability testing with numerous different groups, we found that the best rate of people learning and understanding it came from having it be layered complexity and the solution we went with above. Intuitively that wouldn’t have been my guess either initially, but we found people understood it better this way than all other options we tried.

This same level of testing led to the other changes as well. At the end of the day the biggest take away is that all of us (including a lot of people on the forums) probably know games (and Guild Wars 2) really really well. We have millions of users, and a tiny percentage of them frequent game forums. Just because all of us learned those systems well and thought it was all really easy doesn’t mean we are the norm.

I hope this helps everyone here understand that this was a decision to improve the game for many people. Thanks for your understanding

Were these tens of thousands of test users infants? Or monkeys?

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Posted by: pdavis.8031

pdavis.8031

This appears to be more of an effort to ‘kill key runs’ with the excuse of helping newbies (dumb ones that too)

Kind of overkill just to nerf key farming…I kinda like the changes, although I haven’t been able to play them yet, but they seem really good. My wife has been waiting for these kind of changes for awhile. It was kind of a turn off for her, just being thrown into the game and not having much of an idea of what to do.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

The only conclusion I can draw from this thread

“People will complain about anything”

/thead

Even about valid concerns it seems.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: Mesket.5728

Mesket.5728

you’re kiddin about the cow change being a serious thing, are you?

(at the office, can’t login till a couple of hours)

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: PookieDaWombat.6209

PookieDaWombat.6209

So many missteps on this one Anet. So many. Seriously. i say that as someone who loves this game and who is saddened to see it hurt in this way.

[OTR] – Greck Howlbane – Guardian
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!

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Posted by: phys.7689

phys.7689

omg, This change won’t really affect us vet MMO gamers who have been playing MMOS for 10+ years. Most of us will fly through the levels so fast these changes won’t mater anyways. Those who are super new to MMOs or totally confused as to how GW2 works compared to a game like (sigh) WoW will have a more accessible game. This is no complaint I’m reading in the OP, this is pure elitism at it’s finest.

I disagree, in particular with the “more accessible game” part.

GW2 was my fist mmorpg.
The game did feel overwhelming during the first hour or so, BUT not because I had a skill bar! To me the quantity of skills was never a problem, and I remember that when my character was low level I wished I had more utilities unlocked, to make the fights more interesting and varied.

What made the game overwhelming was the huge amount of stuff not covered by the tutorial, stuff that I could figure out only thanks to the wiki.

This update “dumbs down” things that for me were never difficult to grasp, while not addressing the things that actually need a Google search.
So, to me, the game now is actually less accessible: not only it still lacks a good and complete tutorial (that was what it needed in the first place), now leveling is a worse experience too.

bingo.
slow down basics, to the point of boredom, and still in the dark with the actual complex mechanics.
bad solution to the problem, and it effects everyone who is leveling a charachter, new, or vet, skilled, or not skilled.

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Posted by: Mesket.5728

Mesket.5728

Hi everyone,

I’m going to paraphrase Colin on this topic. The decision to implement the New Player Experiment system came from tens of thousands of usability testers and interviews with players who tried Gw2 and left leading up to China launch both in NA/EU and in China. It came as a surprise to us but it was an important for us to acknowledge that a number of systems, downed included, were difficult to understand for many players.

For the downed, system we tried a downed tutorial, building downed into the level 1 tutorial and other ideas. After usability testing with numerous different groups, we found that the best rate of people learning and understanding it came from having it be layered complexity and the solution we went with above. Intuitively that wouldn’t have been my guess either initially, but we found people understood it better this way than all other options we tried.

This same level of testing led to the other changes as well. At the end of the day the biggest take away is that all of us (including a lot of people on the forums) probably know games (and Guild Wars 2) really really well. We have millions of users, and a tiny percentage of them frequent game forums. Just because all of us learned those systems well and thought it was all really easy doesn’t mean we are the norm.

I hope this helps everyone here understand that this was a decision to improve the game for many people. Thanks for your understanding

Were these tens of thousands of test users infants? Or monkeys?

hehehe you believe they actually had any tester? there was another post (I wish the search field worked for anything…) where they said they didn’t create a tutorial because it was too demanding but here they said they used one???? sooo smelly smell…. I’ll put on my tinfoil hat just in case. (TLDR: They are lying).

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: rapthorne.7345

rapthorne.7345

omg, This change won’t really affect us vet MMO gamers who have been playing MMOS for 10+ years. Most of us will fly through the levels so fast these changes won’t mater anyways. Those who are super new to MMOs or totally confused as to how GW2 works compared to a game like (sigh) WoW will have a more accessible game. This is no complaint I’m reading in the OP, this is pure elitism at it’s finest.

I disagree, in particular with the “more accessible game” part.

GW2 was my fist mmorpg.
The game did feel overwhelming during the first hour or so, BUT not because I had a skill bar! To me the quantity of skills was never a problem, and I remember that when my character was low level I wished I had more utilities unlocked, to make the fights more interesting and varied.

What made the game overwhelming was the huge amount of stuff not covered by the tutorial, stuff that I could figure out only thanks to the wiki.

This update “dumbs down” things that for me were never difficult to grasp, while not addressing the things that actually need a Google search.
So, to me, the game now is actually less accessible: not only it still lacks a good and complete tutorial (that was what it needed in the first place), now leveling is a worse experience too.

this is an excellent summary of my opinion as a new player to the game. ArenaNet have utterly missed the mark with these changes

Resident smug Englishman on the NA servers, just because.

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Posted by: phys.7689

phys.7689

This appears to be more of an effort to ‘kill key runs’ with the excuse of helping newbies (dumb ones that too)

Kind of overkill just to nerf key farming…I kinda like the changes, although I haven’t been able to play them yet, but they seem really good. My wife has been waiting for these kind of changes for awhile. It was kind of a turn off for her, just being thrown into the game and not having much of an idea of what to do.

they dont tell you what to do.
they havent added any tutorials
in fact you can not do personal story until level 10
all they have done is space out the things you gained and gated more abilities behind levels.

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Posted by: vesica tempestas.1563

vesica tempestas.1563

Tried brand new char after repair – same issue:

  • Crash <—*
    Assertion: tierDenominator > 0
    File: ..\..\..\Game\Ui\Widgets\ObjectiveList\OblAchievements.cpp(1758)
    App: Gw2.exe
    Pid: 23436
    Cmdline: -repair
    BaseAddr: 00380000
    ProgramId: 101
    Build: 38569
    When: 2014-09-09T20:07:09Z 2014-09-09T21:07:09+01:00
    Uptime: 0 days 0:13:28
    Flags: 0

“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

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Posted by: pdavis.8031

pdavis.8031

This appears to be more of an effort to ‘kill key runs’ with the excuse of helping newbies (dumb ones that too)

Kind of overkill just to nerf key farming…I kinda like the changes, although I haven’t been able to play them yet, but they seem really good. My wife has been waiting for these kind of changes for awhile. It was kind of a turn off for her, just being thrown into the game and not having much of an idea of what to do.

they dont tell you what to do.
they havent added any tutorials
in fact you can not do personal story until level 10
all they have done is space out the things you gained and gated more abilities behind levels.

Is this from playing experience or speculation reading the patch notes/blogs/forums?

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: vesica tempestas.1563

vesica tempestas.1563

oops wrong thread, pls ignore ^^


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

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Posted by: SkiTz.4590

SkiTz.4590

omg, This change won’t really affect us vet MMO gamers who have been playing MMOS for 10+ years. Most of us will fly through the levels so fast these changes won’t mater anyways. Those who are super new to MMOs or totally confused as to how GW2 works compared to a game like (sigh) WoW will have a more accessible game. This is no complaint I’m reading in the OP, this is pure elitism at it’s finest.

I disagree, in particular with the “more accessible game” part.

GW2 was my fist mmorpg.
The game did feel overwhelming during the first hour or so, BUT not because I had a skill bar! To me the quantity of skills was never a problem, and I remember that when my character was low level I wished I had more utilities unlocked, to make the fights more interesting and varied.

What made the game overwhelming was the huge amount of stuff not covered by the tutorial, stuff that I could figure out only thanks to the wiki.

This update “dumbs down” things that for me were never difficult to grasp, while not addressing the things that actually need a Google search.
So, to me, the game now is actually less accessible: not only it still lacks a good and complete tutorial (that was what it needed in the first place), now leveling is a worse experience too.

this is an excellent summary of my opinion as a new player to the game. ArenaNet have utterly missed the mark with these changes

Anet thinks new players have a tough time understanding how to gather resources and the downed state but they have no reason to mention anything to new players about combo finishers, fields, etc… dat logic..

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Posted by: Asmodeus.5782

Asmodeus.5782

They seem to think that new players are not even able to do the equation of food + cow = fed cow. So now we dance for cows. SPORE style. And we rub corn, making it grow.

Language is a virus from outer space.

William S. Burroughs

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Posted by: pdavis.8031

pdavis.8031

oops wrong thread, pls ignore ^^

I hope that was to your previous post and not mine :P

(you can also delete the wrong post to avoid confusion)

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Vlad Morbius.1759

Vlad Morbius.1759

Well this pretty much has me at the end of my rope. The only fun I’ve had lately is rolling new characters and now there is no reason to even do this it has become absolutely brainless and not even remotely challenging. Nothing but another way to slow down the progress of players to try and keep them here longer, just how pathetically stupid do you think your player base is? Wow, I’m just blown away by how out of touch you people have become with your own player base, for shame!

Vini, Vidi, Vici, Viridis…I came, I saw, I conquered…I got a green??

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Posted by: Moderator

Moderator

Due to the poor behavior in this thread, with name-calling and insults being used liberally on fellow members of the community, we are forced to lock it.

Please feel free to discuss the issue in a constructive, civil manner, without resorting to personal attacks.