See the Living World wasn’t bad. It wasn’t bad on paper. It wasn’t bad in it’s execution though it was uneven. Toward the end of the first season the Living World picked up some converts that hated it in the beginning. The Marionette fight was very popular. Escape from Lion’s Arch was very popular too. So calling it bad, just because you say so is problematical.
You’re very conveniently ignoring the bug-ridden fiasco that was the Season 1 finale.
Edit: And again, I’ve got to point out your double standard. You closed your paragraph with “so calling it bad, just because you say so is problematical”. You opened that very paragraph with “see the Living World wasn’t bad”. Since what’s good for the goose is also good for the gander, I’m going to say to you “calling it good, just because you say so is problematical.”
How many times do we have to dance this dance. I’m RESPONDING to a statement. I’ve never come into a thread and said, the living word is awesome or good or great. I respond to people who empirically state it’s bad. I’m RESPONDING.
Why aren’t you picking on the person who made the wrong statement in the first place? Oh right, because you agree with him.
As a respondant, I always fight fire with fire intentionally. There’s no good or bad, it’s all just opinion. My opinion is stated in a way to head of his opinion.
Edit: And I didn’t ignore the finale. That’s why I said the quality was uneven. I didn’t say it was all great. I pointed to things that many people thought were great. The finale wasn’t as dismal a failure as some make it out to be. I also didn’t bring out the Nightmare Tower which a lot of people liked.
But I did say the Living Story season was was uneven in quality in many places. So far, however, the Living Story Season 2 has surpassed Season 1 in many ways FOR ME.
Nothing wrong with what I said.
You even say “The logic is, if the numbers aren’t supporting what they were doing they’d change it.”
Here’s a change because the numbers didn’t support it. If it was a good thing, they wouldn’t need to change it.In any case, I don’t bother with arguing semantics anymore.
This isn’t a semantic argument. The argument you’re giving that they changed something has nothing to do with the quality of the living story in an meaningful way. It has to do with it’s temporary nature. Now if the living story stuff sucked so badly why would people want it in the game permanently. The answer is they wouldn’t.
And this thread is about Season 2 anyway, which is permanent. You’re the one playing semantics so let me rephrase.
If the player base weren’t playing the living story in Season 1 in numbers large enough to justify them investing the manpower and expense to create seaseon 2, Anet would have scrapped season 2 and went with a more traditional approach.
Looky, looky here. Who’s nitpicking on how to determine “the quality of the living story in an meaningful way”?
The temporary nature is (was) part of the “living” world. Trying to discount it is silly.
Anyway, it was bad enough to restructure their development process.
We’ve made a lot of changes for Season 2. We’re continually improving our processes with each new release. The most notable being that we no longer have 4 Living World teams, each making their own content; we have 1. This has allowed us to create much more cohesive releases, and I think you’ll find that our story hangs together quite well in Season 2.
By the way, I consider “cohesion” being related to quality, and that’s just part of what was bad (“bad”, haha).
(edited by BlueZone.4236)