This game is getting too rediculous...

This game is getting too rediculous...

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Posted by: Shun.9475

Shun.9475

I’ve been, off, then on and off, and now off gw2 since the whole karka annoyance fest.

What I’ve observed, living story RUINS basic lore terribly.

Why can’t they make a living story that ENDS the war between humans and centaur? Why is it that the game is being subjected into the mind numbing experience of fighting off wave of new enemies “X” only to be replaced with new enemies “Y”

Why is it that the Charr can’t just finally end their war with the ghosts rather than being stuck on the same freaking progression of time? Example: “oh look I just traveled down to the depths of Ascalon’s ruins and killed the ghost king that should weaken them” returns to the surface, ENTIRE ghost army respawns. Why won’t the Asura just murder the Inquest? Why won’t the pact go on a genocidal rampage and just kill every single member of the nightmare court?

Why won’t any of the factions fight for control over Lions arch? Plenty of human royalists angry that the city state left the kingdom, Charr are constantly looking for territory.

The current state of the game appears to me to be trapped in an ice cube slowly rolling down a hill of quality as a gust of living story wind futilely tries to push it up, but it keeps falling faster.

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Posted by: Guhracie.3419

Guhracie.3419

Having persistent zones with repeatable content for the massive amount of people who play the game is kind of important. If you want to run through and solve all the problems, it seems like a single player campaign game is what you’re looking for.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

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Posted by: huggles.5271

huggles.5271

Off on off off? I’m confused, are you double off now?

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Posted by: Jornophelanthas.1475

Jornophelanthas.1475

What Guhracie said. Go play Zelda or Skyrim if you want your accomplishments to be reflected in the game world.

MMOs have something called an “Open World”, which means that all players, regardless of their progress share those environments. Which means that those environments won’t change much.

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Posted by: Imbune.5497

Imbune.5497

What Guhracie said. Go play Zelda or Skyrim if you want your accomplishments to be reflected in the game world.

MMOs have something called an “Open World”, which means that all players, regardless of their progress share those environments. Which means that those environments won’t change much.

Ah this dismissive attitude that doesn’t promote change…and then EQN comes along as an open world MMO and says ‘screw all that-it’s fine for different players to experience different things’. I agree with the OP; if the living world was to create the illusion of a changing world then the world can’t be dynamic while being static. It doesn’t mean that Kryta needs to be peaceful once the human/centaur war has ended-you have bandits, harpies, oakhearts and other wild life to cause chaos-you can even add newcomers to the mix. These things and what the OP mentioned are in-game, you’ve experienced them over your levelling and they have context. When ANET just says ‘oh here’s some obscure baddy you’ve never seen before and she’s threatening the world’ it lacks context that would otherwise make it meaningful.

Also, suggesting skyrim for having your actions reflected in the world is just cruel.

Now, awaiting my infraction message for this post

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

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Posted by: Jornophelanthas.1475

Jornophelanthas.1475

To be fair, the home instance was originally conceived to reflect the player’s accomplishments in the personal story. Unfortunately, this idea was mostly scrapped in the release version of the game.

Also, there HAS been some change in the open world as part of the Living Story:
- The addition of Southsun Cove
- The reimagining of Southsun Cove in the Secrets of Southsun update
- The destruction of the Lion’s Arch Lighthouse (and the building of the new lighthouse)
- The Tower of Nightmares in Kessex Hills, and its destruction (which even resulted in waypoints and heart quests being redefined).
- The replacement of the Twilight Arbor spider path with the Aetherbase path.
- The various shenanigans with destroying/rebuilding/replacing the fountain in Lion’s Arch.
- The construction of the Queen’s Pavillion in what once was the Great Collapse in Divinity’s Reach.
- Various temporary content (e.g. Scarlet invasions, dragon effigies, toxic offshoots, Flame & Frost refugee camps, Zephyr Sanctum)

The point, however, is that these changes must remain limited and few, and should reflect events in the Living Story, not events in the Personal Story. Therefore, they will only reflect your individual accomplishments if you actually participated in the Living Story. Otherwise, they just appear to be random changes in the world.

(edited by Jornophelanthas.1475)

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I don’t know. It seems the OP is asking for just what he is complaining about.

Let’s say all the old conflicts are resolved. What to fight then? New enemies just created for something else to fight. We fight them, and they are gone. Replaced by others. Isn’t that what he says the LS does now?

I am confused.

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Posted by: jheryn.8390

jheryn.8390

I don’t know. It seems the OP is asking for just what he is complaining about.

Let’s say all the old conflicts are resolved. What to fight then? New enemies just created for something else to fight. We fight them, and they are gone. Replaced by others. Isn’t that what he says the LS does now?

I am confused.

^This. If all the persistent content in standard zones were resolved instead of adding new content with new conflicts, eventually there would just be a world with kittens and rainbows and nothing for players to do.

As some above have said, some of these conflicts were meant to be unresolved. They are the persistent, core content that keeps hearts and instances the same for new and old players. There is a base continuity for keeping certain content static.

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Posted by: Gabby.3205

Gabby.3205

The asura can’t just murder the Inquest. The Inquest is not only the biggest krewe, but is also part of the Arcane Council.

Also, you can’t just exterminate the Nightmare Court. Not all the members of the Nightmare Court are mindless killers. It is not black and white, and the White Stag story line makes it clear.

The rest of the stuff you pointed out should be changed, but ANet does not want to mess with the personal story. Which is a shame. I would like to see LS seasons that went like that:

The charr and the humans sign the peace treaty → Together, they get rid of the foefire → meanwhile, the legions aid Ebonhawke on their fight against the Renegades → After securing Ebonhawke and the rest of the Ascalon, they go after the Flame Legion → Meanwhile, Ebonhawke is expanding, forming what their citizens like to call “New Ascalon”. The government gets stronger and they get a new king. They don’t need Kryta’s help anymore → After getting rid of the Flame Legion, they finally go after Kralkatorrik.

Trahearne’s Wyld Hunt made Orr slowly heals → The Pact finished exterminating the risen and started introducing new species to the place, breathing new life on Orr → Many different factions want now to occupy Orr. Meanwhile, the Consortium is selling land on new, cleansed Orr → War between the factions. Nobles of Kryta that bought land on Orr are desperate → We are not with any of the factions, we are with the Pact, so we try to stop the war.

I would like to see something with Jormag, too, but I can’t think of a plot that would make me happy.

Tarnished Coast
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”