This game is getting too rediculous...
Having persistent zones with repeatable content for the massive amount of people who play the game is kind of important. If you want to run through and solve all the problems, it seems like a single player campaign game is what you’re looking for.
-Mike O’Brien
Because we can’t be angry about both?
Off on off off? I’m confused, are you double off now?
What Guhracie said. Go play Zelda or Skyrim if you want your accomplishments to be reflected in the game world.
MMOs have something called an “Open World”, which means that all players, regardless of their progress share those environments. Which means that those environments won’t change much.
What Guhracie said. Go play Zelda or Skyrim if you want your accomplishments to be reflected in the game world.
MMOs have something called an “Open World”, which means that all players, regardless of their progress share those environments. Which means that those environments won’t change much.
Ah this dismissive attitude that doesn’t promote change…and then EQN comes along as an open world MMO and says ‘screw all that-it’s fine for different players to experience different things’. I agree with the OP; if the living world was to create the illusion of a changing world then the world can’t be dynamic while being static. It doesn’t mean that Kryta needs to be peaceful once the human/centaur war has ended-you have bandits, harpies, oakhearts and other wild life to cause chaos-you can even add newcomers to the mix. These things and what the OP mentioned are in-game, you’ve experienced them over your levelling and they have context. When ANET just says ‘oh here’s some obscure baddy you’ve never seen before and she’s threatening the world’ it lacks context that would otherwise make it meaningful.
Also, suggesting skyrim for having your actions reflected in the world is just cruel.
Now, awaiting my infraction message for this post
The beginning of wisdom is to call things by their proper name.
To be fair, the home instance was originally conceived to reflect the player’s accomplishments in the personal story. Unfortunately, this idea was mostly scrapped in the release version of the game.
Also, there HAS been some change in the open world as part of the Living Story:
- The addition of Southsun Cove
- The reimagining of Southsun Cove in the Secrets of Southsun update
- The destruction of the Lion’s Arch Lighthouse (and the building of the new lighthouse)
- The Tower of Nightmares in Kessex Hills, and its destruction (which even resulted in waypoints and heart quests being redefined).
- The replacement of the Twilight Arbor spider path with the Aetherbase path.
- The various shenanigans with destroying/rebuilding/replacing the fountain in Lion’s Arch.
- The construction of the Queen’s Pavillion in what once was the Great Collapse in Divinity’s Reach.
- Various temporary content (e.g. Scarlet invasions, dragon effigies, toxic offshoots, Flame & Frost refugee camps, Zephyr Sanctum)
The point, however, is that these changes must remain limited and few, and should reflect events in the Living Story, not events in the Personal Story. Therefore, they will only reflect your individual accomplishments if you actually participated in the Living Story. Otherwise, they just appear to be random changes in the world.
(edited by Jornophelanthas.1475)
I don’t know. It seems the OP is asking for just what he is complaining about.
Let’s say all the old conflicts are resolved. What to fight then? New enemies just created for something else to fight. We fight them, and they are gone. Replaced by others. Isn’t that what he says the LS does now?
I am confused.
I don’t know. It seems the OP is asking for just what he is complaining about.
Let’s say all the old conflicts are resolved. What to fight then? New enemies just created for something else to fight. We fight them, and they are gone. Replaced by others. Isn’t that what he says the LS does now?
I am confused.
^This. If all the persistent content in standard zones were resolved instead of adding new content with new conflicts, eventually there would just be a world with kittens and rainbows and nothing for players to do.
As some above have said, some of these conflicts were meant to be unresolved. They are the persistent, core content that keeps hearts and instances the same for new and old players. There is a base continuity for keeping certain content static.
The asura can’t just murder the Inquest. The Inquest is not only the biggest krewe, but is also part of the Arcane Council.
Also, you can’t just exterminate the Nightmare Court. Not all the members of the Nightmare Court are mindless killers. It is not black and white, and the White Stag story line makes it clear.
The rest of the stuff you pointed out should be changed, but ANet does not want to mess with the personal story. Which is a shame. I would like to see LS seasons that went like that:
The charr and the humans sign the peace treaty → Together, they get rid of the foefire → meanwhile, the legions aid Ebonhawke on their fight against the Renegades → After securing Ebonhawke and the rest of the Ascalon, they go after the Flame Legion → Meanwhile, Ebonhawke is expanding, forming what their citizens like to call “New Ascalon”. The government gets stronger and they get a new king. They don’t need Kryta’s help anymore → After getting rid of the Flame Legion, they finally go after Kralkatorrik.
Trahearne’s Wyld Hunt made Orr slowly heals → The Pact finished exterminating the risen and started introducing new species to the place, breathing new life on Orr → Many different factions want now to occupy Orr. Meanwhile, the Consortium is selling land on new, cleansed Orr → War between the factions. Nobles of Kryta that bought land on Orr are desperate → We are not with any of the factions, we are with the Pact, so we try to stop the war.
I would like to see something with Jormag, too, but I can’t think of a plot that would make me happy.
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”