Hi. My name is Andry. I am not in any way an exploiter. I did Citadel of Flame, alot. My group worked hard and we invested a ton of time for what gear we got. We got on Mumble, we communicated, we used combos (25 stacks of might for all!), and above all even though it was a bit grindy, we enjoyed it. We played the dungeon precisely as it was presented to us. We didn’t zerg any encounters, we didn’t use geometry to bug out encounters, we didn’t use speed buffs. We did the dungeon as it was designed.
The reason why we did CoF instead of other explorables? Because of three very important factors, the “sweet spot” of dungeons:
1) It was challenging, but not too challenging.
2) The reward was worth the time.
3) It didn’t take too long. Most people do not want to spend more than 30 minutes in a single unit of content. CoF was less than this, so it fit perfect.
Now, you changed the dungeon. Fine. You think it’s your game, not ours. You have a vision and you want to persue it. Again, fine.
But you must absolutely communicate with us. You cannot hide things. You cannot be dishonest. No matter how many times you edit those patch notes or make comments on other threads, in your initial draft of the patch notes (which by the way came hours after the patch when they should be in our hands the very second the servers come down) there was no mention of the changes you made to CoF.
Why? I have no idea. Some people will suggest that you don’t want to confess changes that will be viewed as unpopular. Whether or not it’s true, it is certainly well within our right as paying customers to suggest so.
Here was your response:
There were certain things that could be done (and were being done) in both CM and CoF that were not intended to be possible (read: exploits), we fixed them. End of story!
And then you closed the thread. Do you have any idea how disrespectful his is? Do you understand that this is precisely the opposite attitude you want to take. You may take umbrage at me talking down to you in this way but I implore you…. please do not continue this kind of communication with your players.
We should have a discussion about where you want dungeons to be and there should be a negotiation about what we want dungeons to be, but we can’t have that conversation and we won’t have that conversation if you are going to accuse every player getting any kind of consistent reward from your dungeons an exploiter and then shutting the discussion down.
This is the stuff that turns into bad press real fast. And if you haven’t learned it already, MMO players are the most fickle and finicky game players. You have a small window to impress with your service. It doesn’t matter one bit how beautiful your world is, how compelling your combat is, or how immersive and fun your game experience is. If your communication with players is lacking, if your communication with players is hostile, if your players do not trust or even worse if they are afraid to play your game for fear of being labelled exploiter or cheater… nobody is going to play it. Edited by moderator. Caps.
(edited by Moderator)