Thoughts on ANet Q&A

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Posted by: Freeelancer.2860

Freeelancer.2860

For forum visitors, I’m talking about this:
https://forum-en.gw2archive.eu/forum/game/gw2/Many-Questions-so-Dev/first#post3475412
There are answers to 10 frequently asked questions in that topic, but it’s in a 20 days old sticky, so I’m guessing most have missed it. At least I failed to find a dedicated thread about it.

A suggestion for forum mods: I think “Many Questions so Dev” should have its visibility drastically increased. It’s in a 20 days old sticky, and if I didn’t look at Dev Tracker I probably would’ve missed it.

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Posted by: Vol.7601

Vol.7601

I simply would like to know where we can post our questions. For the longest time I’ve wanted an answer on diminishing returns.

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Posted by: kokiman.2364

kokiman.2364

No real answers to anything, sadly.

Also

PvE: Are there any plans to make condition builds more viable in PvE?
”Yes you should see some creatures targeted around weakness to condition in some of the early builds next year.” ~Isaiah Cartwright

2015?

GuildWars 2

Currently playing Heart of Thorns.

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Posted by: Neural.1824

Neural.1824

Seems to me they gave a lot of non-answer answers.

As for the comment about forcing players to “experience” WvW for world completion, I am going to stop just shy of calling bullkitten on that. PvE players who want world completion go to WvW to experience being ganked and teabagged. Really encourages them to play the game. :roll eyes:
Is Arenanet really that desperate to gain just one or two WvW players, that they feel it is necessary to subject thousands to the humiliation that they will have to go through in WvW? Is that how Anet sees it? That humiliating players is a good way to get them to enjoy the game?

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: Romo.3709

Romo.3709

Q. Fractals: Why did you feel that resetting everybody to fractal level 30 was the best course of action?
A. “confusion in terminology”

Degrading….

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Posted by: Atlas.9704

Atlas.9704

Neural you get a solid thumbs up from me on that reply.

We feel like WvW is a really good middle-ground between PvE and PvP and want to encourage people to think of the mists as part of our world they should explore and experience, we might consider adding the PvP lobby to world exploration for future characters for example to help give more incentive to visit there as well.

I will never understand why they thought this would be a good idea.

Our over-all goal is to encourage all players to experience WvW, to have goals that keep them there long enough they might fall in love with it and take that on as a separate game time

And yet what it does to some is just force them to go through a game mode they are not interested in and shun at times when their server begs for help in Lion’s Arch.

I also see that some WvWvW pure players don’t like enduring PvE in order to fund their activities. They too are not able to utilize their game mode to its full potential by making it stand on its own. No, apparently ANet is trying to convince folks to hang around it and “might fall in love with it”.

Elona, Land of the Golden Sun….and undead…and poison. The travel brochure lied okay?!

(edited by Atlas.9704)

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

WvW: We feel like WvW season 1 rewards were really disappointing. I am not talking about being rewarded with gold or great powerful items in-game but I feel like the work on finishers and titles could have been better. Is that a problem you consider relevant on your side?

”We’ve taken a hard look at all the rewards for season one and we feel like we’ve learned a great deal about how we can do a better job of providing rewards for the next season of WvW after reading the player feedback, and discussing our own experiences as players through season 1.” ~Devon Carver

This could not have been answered sooner, and in the relevant thread in the WvW sub-forum?

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Meglobob.8620

Meglobob.8620

Waste of time…

No real answers to anything…

The only time they reveal anything is in blog posts or in datamined stuff. So your best off just reading those to find out anything.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I simply would like to know where we can post our questions. For the longest time I’ve wanted an answer on diminishing returns.

I, too, looked around some of the different sub-forums trying to find these posted threads for questions, and I couldn’t find any.

Where are we to post our questions for answers from the Devs?

‘Starting in January, we’ll be creating new posts every other week on a variety of topics. We’ll leave the threads open for a few days, so we can gather questions from the community and pass them over to the teams.’ ~CC Danicia

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Posted by: Essence Snow.3194

Essence Snow.3194

Ask open-ended or broad questions
Questions that are less specific allow the developers to give better answers. Very specific questions lead to short answers that may not be as well explained as they could be.

This right here negates any usefulness of it imo. More like it allows side-stepping.

Serenity now~Insanity later

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Posted by: Peetee.9406

Peetee.9406

They have plans to create a plan to plan out new plans making planning plans easier to plan.

Kayku
[CDS] Caedas
Sanctum of Rall

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Posted by: Romo.3709

Romo.3709

They answer questions they want to answer rather than questions that need to be answered.

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Posted by: CC Danicia.1394

CC Danicia.1394

Community Coordinator

Next

For forum visitors, I’m talking about this:
https://forum-en.gw2archive.eu/forum/game/gw2/Many-Questions-so-Dev/first#post3475412
There are answers to 10 frequently asked questions in that topic, but it’s in a 20 days old sticky, so I’m guessing most have missed it. At least I failed to find a dedicated thread about it.

A suggestion for forum mods: I think “Many Questions so Dev” should have its visibility drastically increased. It’s in a 20 days old sticky, and if I didn’t look at Dev Tracker I probably would’ve missed it.

I’m actually in the middle of writing up a new post for questions. Plus, we’ll have an archive set up so you can always see the past Dolyak Express Q&A.

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Posted by: Edgar Doiron.2804

Edgar Doiron.2804

Why is it called “Many Questions so Dev” if the project itself is called “Dolyak Express”? I guess it’s a joke, but I don’t get it. Also, where do you guys get your questions? I thought there would be a thread for people to ask them. Are they instead just gathered from around the forums at large?

http://knowyourmeme.com/memes/doge

Forgeman Destroyers [FORD] – Sorrows furnace

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Posted by: CC Danicia.1394

Previous

CC Danicia.1394

Community Coordinator

Why is it called “Many Questions so Dev” if the project itself is called “Dolyak Express”? I guess it’s a joke, but I don’t get it. Also, where do you guys get your questions? I thought there would be a thread for people to ask them. Are they instead just gathered from around the forums at large?

The Many Questions, So Dev was indeed a silly meme joke. It was to announce the program itself as a more informal post, with an added Colin meme!

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Posted by: Ryan.9387

Ryan.9387

It was made for such entertainment. Much information. Very anet. Wow.

Ranger | Elementalist

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Posted by: erroch.8061

erroch.8061

Seems to me they gave a lot of non-answer answers.

As for the comment about forcing players to “experience” WvW for world completion, I am going to stop just shy of calling bullkitten on that. PvE players who want world completion go to WvW to experience being ganked and teabagged. Really encourages them to play the game. :roll eyes:
Is Arenanet really that desperate to gain just one or two WvW players, that they feel it is necessary to subject thousands to the humiliation that they will have to go through in WvW? Is that how Anet sees it? That humiliating players is a good way to get them to enjoy the game?

Maybe it’s a server issue. I went into WvW for the first time for world completion with no intentions of actually playing it.

You know what? This idea sometimes works. I got my world completer in a militia group taking a defended / fortified bay in series of sieges that lasted two hours.

But then again, from if the horror stories like the above are common, then the Tarnished Coast community is a good bit more accepting and willing to help other’s get up to speed then is usual.

There wasn’t any humiliation. Yes, I got blown out of my boots a lot, but overall, once I figured out what the blue dorito was and met some folks to run small roaming groups with, it was a blast.

I’ve also yet to get teabagged in wvw. This really happens commonly?

Dominik Tibor – Detonating Multiple Personalities
Talaat – Clueless Guardian.
I should be sleeping [Zzzz]

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Posted by: Atlas.9704

Atlas.9704

I’ve also yet to get teabagged in wvw. This really happens commonly?

I’ve had folks jump on my corpse during the times I tried to complete map.
I’m glad that’s over now.

Elona, Land of the Golden Sun….and undead…and poison. The travel brochure lied okay?!

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Posted by: Neural.1824

Neural.1824

I’ve also yet to get teabagged in wvw. This really happens commonly?

WvW is an extensive experiment on how simple “harmless” animations can be chained together into something vulgar, and there are many WvW players that are of the mindset to discover them.

Heck, you are lucky half the time if it’s not your own team that is degrading you for not being as uber-l33t as they are.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: Ronah.2869

Ronah.2869

Seems to me they gave a lot of non-answer answers.

As for the comment about forcing players to “experience” WvW for world completion, I am going to stop just shy of calling bullkitten on that. PvE players who want world completion go to WvW to experience being ganked and teabagged. Really encourages them to play the game. :roll eyes:
Is Arenanet really that desperate to gain just one or two WvW players, that they feel it is necessary to subject thousands to the humiliation that they will have to go through in WvW? Is that how Anet sees it? That humiliating players is a good way to get them to enjoy the game?

100% of Cantha exploration in GW1 included Jade Quary and Fort Aspenwood Maps so nothing new.

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Posted by: erroch.8061

erroch.8061

I’ve also yet to get teabagged in wvw. This really happens commonly?

I’ve had folks jump on my corpse during the times I tried to complete map.
I’m glad that’s over now.

That’s just tacky. I usually save that behavior for guild-mates before raising them.

Dominik Tibor – Detonating Multiple Personalities
Talaat – Clueless Guardian.
I should be sleeping [Zzzz]

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

I’ve also yet to get teabagged in wvw. This really happens commonly?

WvW is an extensive experiment on how simple “harmless” animations can be chained together into something vulgar, and there are many WvW players that are of the mindset to discover them.

Heck, you are lucky half the time if it’s not your own team that is degrading you for not being as uber-l33t as they are.

That sounds like a team I don’t want to be on. Maybe get a new guild or server, yeesh. I’ve never had that experience on TC or in my guild.

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: Yalora Istairiea.6287

Yalora Istairiea.6287

Why is it called “Many Questions so Dev” if the project itself is called “Dolyak Express”? I guess it’s a joke, but I don’t get it. Also, where do you guys get your questions? I thought there would be a thread for people to ask them. Are they instead just gathered from around the forums at large?

The Many Questions, So Dev was indeed a silly meme joke. It was to announce the program itself as a more informal post, with an added Colin meme!

What’s in a name?

“Many Questions so Dev”

So that was an important post about something? Truthfully, I saw that posting and after reading the title I completely ignored it because I had no clue what it could possibly be about. Personally my time on the forums is very limited so if I the title of the thread does not grab me, I move on.

So what’s in a name… Everything!

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Posted by: Temariah.9372

Temariah.9372

I hate how negative people are. After reading some of the posts in this thread I’m honestly a little annoyed at how horrible people are with taking quotes out of context and mocking them. I’ve never seen any other developers in any other game that I’ve played actually say that they’ve learned a lot and are going to change how they do business because they listened to player feedback.

Why do people constantly harp on the things Anet does wrong and never praise them for what they do right?

Temariah Dawnsong – “A new dawn is coming; sieze the day.”
Leader of The Harbingers of Serendipity [LIFE] : Fort Aspenwood

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Posted by: Vayne.8563

Vayne.8563

I hate how negative people are. After reading some of the posts in this thread I’m honestly a little annoyed at how horrible people are with taking quotes out of context and mocking them. I’ve never seen any other developers in any other game that I’ve played actually say that they’ve learned a lot and are going to change how they do business because they listened to player feedback.

Why do people constantly harp on the things Anet does wrong and never praise them for what they do right?

Welcome to MMO game forums. Every one I’ve seen is pretty much like this.

I think it’s because people are so vested in the game they want to play without considering the “big picture”.

I try to keep an open mind when something is done to the game that I might not like, because I know I’m not the only person playing the game.

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Posted by: Peetee.9406

Peetee.9406

I hate how negative people are. After reading some of the posts in this thread I’m honestly a little annoyed at how horrible people are with taking quotes out of context and mocking them. I’ve never seen any other developers in any other game that I’ve played actually say that they’ve learned a lot and are going to change how they do business because they listened to player feedback.

Why do people constantly harp on the things Anet does wrong and never praise them for what they do right?

So you’ve never played another game then?

Every other game takes player feedback then makes changes. This game tells you their taking feedback then ignores it and pushes the same reskinned content out its been doing for the last 6 months.

Kayku
[CDS] Caedas
Sanctum of Rall

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Posted by: Atlas.9704

Atlas.9704

Why do people constantly harp on the things Anet does wrong and never praise them for what they do right?

Some people harp on things and not praise others because possibly ANet isn’t reaching their goals that would illicit praise. Those goals might not actually fit in with what the company wants to do.

Thankfully there are other posters who are fair minded, praising things while standing their ground on issues that they disagree with. Whether or not their issues will be resolved in a manner which will please both sides is up to the person’s expectations and the company’s goals/actions.

I find it more dangerous to only praise and never offer a constructive criticism.
Overall Vayne and Peetee both have some points in their replies.

Folks get very emotional sometimes. Even more so when people are told that developers and the company will listen.

One can simply go outside and see the same type of energy in other endeavors, when people have energy in them it explodes sometimes, constructive or not.

Elona, Land of the Golden Sun….and undead…and poison. The travel brochure lied okay?!

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Posted by: TexZero.7910

TexZero.7910

I’ve also yet to get teabagged in wvw. This really happens commonly?

WvW is an extensive experiment on how simple “harmless” animations can be chained together into something vulgar, and there are many WvW players that are of the mindset to discover them.

Heck, you are lucky half the time if it’s not your own team that is degrading you for not being as uber-l33t as they are.

That sounds like a team I don’t want to be on. Maybe get a new guild or server, yeesh. I’ve never had that experience on TC or in my guild.

Im sure many people would be happy to join higher population servers, maybe if Anet made server transfers reasonable …. Or even opened them up for free in between WvW seasons we’d see less of this.

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Posted by: Darkobra.6439

Darkobra.6439

Seems to me they gave a lot of non-answer answers.

As for the comment about forcing players to “experience” WvW for world completion, I am going to stop just shy of calling bullkitten on that. PvE players who want world completion go to WvW to experience being ganked and teabagged. Really encourages them to play the game. :roll eyes:
Is Arenanet really that desperate to gain just one or two WvW players, that they feel it is necessary to subject thousands to the humiliation that they will have to go through in WvW? Is that how Anet sees it? That humiliating players is a good way to get them to enjoy the game?

100% of Cantha exploration in GW1 included Jade Quary and Fort Aspenwood Maps so nothing new.

I can point to those locations on a Canthan map. I can’t point to the Mists ANYWHERE in Tyria.

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Posted by: Vixon.8032

Vixon.8032

I doubt they answer my question, but I intend to ask why, since release of the game, I haven’t gotten not 1 black lion key from mob drops, the only one I’ve ever gotten was from the class quest early on. I don’t know anyone I play with that has ever gotten one beyond the class quest, only from buying gems. It’s incredibly overpriced too btw. Why the cash grab on this item?

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Posted by: Atlas.9704

Atlas.9704

I can point to those locations on a Canthan map. I can’t point to the Mists ANYWHERE in Tyria.

This is true, plus Factions was the most PvP in nature when it comes to the expansion packs from GW1.

Elona, Land of the Golden Sun….and undead…and poison. The travel brochure lied okay?!

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Posted by: Obsidian.1328

Obsidian.1328

We feel like WvW is a really good middle-ground between PvE and PvP and …

This snip right here is why players say they are so out of touch with the game. W3 is in no way, shape, or form a “casual middle ground” between PvP and PvE. It’s more competitive than sPvP for Christ’s sake. Yet simply because it wasn’t intentionally designed that way, they refuse to acknowledge that.

It’s like ANet is holding their hands to their ears and shouting: “la la la la la la la la la la…”

Obsidian Sky – SoR
I troll because I care

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I doubt they answer my question, but I intend to ask why, since release of the game, I haven’t gotten not 1 black lion key from mob drops, the only one I’ve ever gotten was from the class quest early on. I don’t know anyone I play with that has ever gotten one beyond the class quest, only from buying gems. It’s incredibly overpriced too btw. Why the cash grab on this item?

Here you go: https://forum-en.gw2archive.eu/forum/game/gw2/Black-Lion-Keys-3/first#post3478599

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Posted by: Atlas.9704

Atlas.9704

We feel like WvW is a really good middle-ground between PvE and PvP and …

This snip right here is why players say they are so out of touch with the game. W3 is in no way, shape, or form a “casual middle ground” between PvP and PvE….

I too would like to know how a massive scale PvP game mode like WvWvW be a “good middle ground” for PvE’ers honestly.

Elona, Land of the Golden Sun….and undead…and poison. The travel brochure lied okay?!

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Posted by: Hybarf Tics.2048

Hybarf Tics.2048

Well absolutely nothing that’s been said this year has informed me about the following few words, elder dragons, new races, professions, new armor or weapons for sale at karma merchants. I miss the pre launch era when we were well informed. Comments like we will tell you about something when we get closer to it later this year is absolutely meaningless to me and tells me nothing at all about your plans for 2014.

If you want to keep me interested in your MMO I need comments like next elder dragon will come out late 3rd quarter, next explorable region in March 3 of them as a matter of fact. Those are simply 2 examples, I don’t need specifics like dragon name or where the next explorablre region will be. I just want more substance and less enigma for 2014. Oh and did I mention less buttcapes and trenchcoats for armors.

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Posted by: Obsidian.1328

Obsidian.1328

We feel like WvW is a really good middle-ground between PvE and PvP and …

This snip right here is why players say they are so out of touch with the game. W3 is in no way, shape, or form a “casual middle ground” between PvP and PvE….

I too would like to know how a massive scale PvP game mode like WvWvW be a “good middle ground” for PvE’ers honestly.

Well they had said they wanted W3 to be fun combat zone that everyone could enjoy. I think they envisioned a semi-casual realm-v-realm mode that was light on competition and heavy on simple good times I guess.

There was an incident late last year where a dev player had told two guilds who were GvG’n at the windmill to basically “stop ruining our game, this zone isn’t supposed to be for that stuff”(not word for word). He later apologized, but it just goes to show how inflexible and out of touch they were with the W3 crowd.

It’s really odd they don’t cater more to the hard-core W3 crowd, there’s certainly a dedicated following for it. They did put in another overflow map, which helped, but they don’t exactly put in a concerted effort there. Comments like the quote above has everyone kinda put their palms up and say “Uhh…what?”

Obsidian Sky – SoR
I troll because I care

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Posted by: Atlas.9704

Atlas.9704

Well they had said they wanted W3 to be fun combat zone that everyone could enjoy. I think they envisioned a semi-casual realm-v-realm mode that was light on competition and heavy on simple good times I guess.

There was an incident late last year where a dev player had told two guilds who were GvG’n at the windmill to basically “stop ruining our game, this zone isn’t supposed to be for that stuff”(not word for word). He later apologized, but it just goes to show how inflexible and out of touch they were with the W3 crowd.

It’s really odd they don’t cater more to the hard-core W3 crowd, there’s certainly a dedicated following for it. They did put in another overflow map, which helped, but they don’t exactly put in a concerted effort there. Comments like the quote above has everyone kinda put their palms up and say “Uhh…what?”

I do remember that little faux paus, had the popcorn bucket ready and tried to follow what threads I could.

Though I admire their ambition I’m still skeptical that PvE players could enjoy a PvP setting. That’s the crux of my confusion with WvWvW. It is large scale PvP. Whatever challenges they put in around the map still aren’t as important as conquering the other servers. At least that’s how I’ve seen it when I tried to do it for my Map Completion.

Like you, I think they really should expand on WvWvW for its own sake. It shouldn’t rely on PvE or the sPvP crowd, if folks come from those areas and love WvWvW then that’s great. However when you have this half way compromise place instead of a unique game mode with its own culture then the concept loses the potential strength it could have owned.

When this post was made in that other thread, about WvWvW basically being a half way compromise so both sides can have fun I was confused. For PvP folks I could see the draw. It is large scaled PvP, take down people by the hundreds. Though for PvE folks where’s the fun? I don’t want to attack human players, so I’m stuck with escort missions and going broke trying to fix buildings.

As a PvE fan, I can get escort missions already and not worry about going broke back in PvE mode.

Elona, Land of the Golden Sun….and undead…and poison. The travel brochure lied okay?!

(edited by Atlas.9704)

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Seems to me they gave a lot of non-answer answers.

As for the comment about forcing players to “experience” WvW for world completion, I am going to stop just shy of calling bullkitten on that. PvE players who want world completion go to WvW to experience being ganked and teabagged. Really encourages them to play the game. :roll eyes:
Is Arenanet really that desperate to gain just one or two WvW players, that they feel it is necessary to subject thousands to the humiliation that they will have to go through in WvW? Is that how Anet sees it? That humiliating players is a good way to get them to enjoy the game?

100% of Cantha exploration in GW1 included Jade Quarry and Fort Aspenwood Maps so nothing new.

It did, and one queue each (that popped) was often enough to finish exploring those PvP areas. For part of its lifetime, JQ was problematic only because no one did it.

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Posted by: Xomic.5792

Xomic.5792

I think the answers to the question about conditions and the difficulty with Scarlett to be the most troubling. With Scarlett, I don’t think the complaint’s really been about the length of the plot— at least not at first.

Indeed, I don’t think there’s ever been a problem with the ‘length’ of the living story storylines, so much as there’s been a serious problem with the amount of material vs the length. The very first living story, for example, was one I enjoyed much more than any other part so far, since it seemed to focus on character who weren’t overpowered demigods. The problem was though that we had essentially a two or three page story, but it was stretched over four months. I have no problem with it being realized over that length of time, but there needed to be more meat to the story than what was presented.

With the question on conditions; it’s interesting to see that we’re going to get NPC that require condition builds to take down, but that’s not really (in my opinion) the spirit of the question being asked. Guild Wars 2’s condition builds suffer from the fact that there’s such a small cap on them, and the fact that most conditions can be applied multiple times by a single player. It only takes two or three players attacking a single target to max out bleeds, for example, and that’s only assuming that none of those players are purposely built for condition application. I mean, a main hand sword, on a warrior, can probably reach the cap on his or her own. And that’s the problem.

Making certain npcs that require condition damage applications is only going to further reinforce the specialist and narrow scope of condition damage builds— and that’s what needs to be addressed.

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Posted by: Gele.2048

Gele.2048

we doing progres i love the Q and A that u guys keep close spot whit the comminty gj

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Posted by: Patrikan Habaton.2548

Patrikan Habaton.2548

Fractals: Why did you feel that resetting everybody to fractal level 30 was the best course of action?
“We were changing the relative difficulties of those levels and really wanted to level the playing field and give everyone a fresh start. We know this devalued some of the work people did but we wanted everyone to have a common language as far as the progression in fractals and didn’t want confusion in terminology for example ’I’m a pre change level 50 fractal’. Now if someone says they are level 50 in fractals everyone understand what they did and what that progress means, this becomes very important as we increase the levels in fractals.” ~Isaiah Cartwright

WoW this is just said. So you were Aware from the Start that you delete several thousends of hours of work? And you didn’t think a second about compensation or about just saying in this answer. WE FEEL SORRY FOR YOU?

first scale 81 fractals

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Posted by: Alukah.2063

Alukah.2063

I’ve also yet to get teabagged in wvw. This really happens commonly?

WvW is an extensive experiment on how simple “harmless” animations can be chained together into something vulgar, and there are many WvW players that are of the mindset to discover them.

Heck, you are lucky half the time if it’s not your own team that is degrading you for not being as uber-l33t as they are.

That sounds like a team I don’t want to be on. Maybe get a new guild or server, yeesh. I’ve never had that experience on TC or in my guild.

Maybe because in every single match up TC is dominating and is capable of taking any keep simply because they have more numbers?

Both people from servers that always get a population advantage in wvw and people from servers that constantly switch colors shouldn’t even have a say in this topic.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

With the question on conditions; it’s interesting to see that we’re going to get NPC that require condition builds to take down, but that’s not really (in my opinion) the spirit of the question being asked. Guild Wars 2’s condition builds suffer from the fact that there’s such a small cap on them, and the fact that most conditions can be applied multiple times by a single player. It only takes two or three players attacking a single target to max out bleeds, for example, and that’s only assuming that none of those players are purposely built for condition application. I mean, a main hand sword, on a warrior, can probably reach the cap on his or her own. And that’s the problem.

Making certain npcs that require condition damage applications is only going to further reinforce the specialist and narrow scope of condition damage builds— and that’s what needs to be addressed.

I take this as a tacit admission that ANet has no intention to fix conditions so that they perform as well in group play with multiple appliers as they do solo.

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Posted by: PattyCakeChamp.5268

PattyCakeChamp.5268

We feel like WvW is a really good middle-ground between PvE and PvP and …

This snip right here is why players say they are so out of touch with the game. W3 is in no way, shape, or form a “casual middle ground” between PvP and PvE. It’s more competitive than sPvP for Christ’s sake. Yet simply because it wasn’t intentionally designed that way, they refuse to acknowledge that.

It’s like ANet is holding their hands to their ears and shouting: “la la la la la la la la la la…”

Hi. So I was an anonymous pve’er, and for me wvw was a middle ground. Anet just doesn’t spoon feed people. I happen to have a good grasp for understanding things, and after I got better in wvw I started to spvp. Boom. Middle ground.

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Posted by: Donari.5237

Donari.5237

Maybe because in every single match up TC is dominating and is capable of taking any keep simply because they have more numbers?

Both people from servers that always get a population advantage in wvw and people from servers that constantly switch colors shouldn’t even have a say in this topic.

Actually, it depends on which tier we’re in. When we edge up to Tier 1, it’s a pure nightmare to run around WvW as a noob because we are roflstomped. Slide to Tier 2 and yes, we end up doing a heck of a lot better.

But indeed, WvW is more fun when there’s a good chance of winning at least some of the time.

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Posted by: cheshirefox.7026

cheshirefox.7026

oh, that’s lovely.. everytime i post a meme on this forum it gets infracted
for no good reason
anyway, that particular q&a.. very PR/Business driven.. i’ve heard a Lot of that the past year.. it’s very disheartening because i get the feeling there are some talented and dedicated workers at arenanet, yet it seems like there is some stock portfolio gremlin ready to jump out of the shadows and smack anyone who ‘gets out of line’
it’s like a ray of hope and sunshine every time i see something that isn’t so scripted..
in any case, the forum itself could use a wealth of improvement

i can outswim a centaur!
when i’m done on an issue
i start talking in nerglish

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Posted by: Miss Sugarific.8471

Miss Sugarific.8471

Removing glory? Wait, what?

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Posted by: Sirendor.1394

Sirendor.1394

We feel like WvW is a really good middle-ground between PvE and PvP and …

This snip right here is why players say they are so out of touch with the game. W3 is in no way, shape, or form a “casual middle ground” between PvP and PvE….

I too would like to know how a massive scale PvP game mode like WvWvW be a “good middle ground” for PvE’ers honestly.

They’re not talking about roaming. they’re talking about blobbing. If you compare the measure of skill needed for roaming to the measure of skill needed for blobbing… ahaha. I think even dungeons in PvE take more skill than the latter and nothing in this game takes more than the first.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: Atlas.9704

Atlas.9704

We feel like WvW is a really good middle-ground between PvE and PvP and …

This snip right here is why players say they are so out of touch with the game. W3 is in no way, shape, or form a “casual middle ground” between PvP and PvE….

I too would like to know how a massive scale PvP game mode like WvWvW be a “good middle ground” for PvE’ers honestly.

They’re not talking about roaming. they’re talking about blobbing. If you compare the measure of skill needed for roaming to the measure of skill needed for blobbing… ahaha. I think even dungeons in PvE take more skill than the latter and nothing in this game takes more than the first.

Based on my quote and the ones after that I’m wondering how blobbing/zerging versus roaming comes into the discussion.

Though I will agree when you have a large group of players zipping about like a swarm of locusts it is fairly easy to strip down anything in your way. The Champion trains have shown us that, it’s almost like a game of Pikmin with them.

Elona, Land of the Golden Sun….and undead…and poison. The travel brochure lied okay?!

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Posted by: Sirendor.1394

Sirendor.1394

You searched for a link with PvE.
Blobbing = very casual level for PvP, hardly competitive at all.
If you take WvW in that sense, it’s a middle ground.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain