Thoughts on open world pvp?

Thoughts on open world pvp?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Double posting due to forum glitch.

Thoughts on open world pvp?

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

I love how everyone is *****ing their pants when the topic open world PvP comes up.
Obviously if you were to intergrate something like this, which is never going to happen simply because of the way the map is designed alone, you would not just enable PvP and be it.

EDIT: I Forgot something…
Remove AOE skill.. A lot of them. They are boring and encourage blobbing. And could cause flagging problems.
Simply allowying it would create distrust, fear, griefing, spawnkilling and a lot more like PK farming, groups of players dominating enitre maps etc.
THIS is not the kind of PvP I would see working.

If you ever were to enable a PvP/Pk system in Guild wars a lot of things would have to change beforehand:

- Larger areas: Group up all areas in a region, for example: Ascalon. Get rid of the gates (loading screens) or just make the entire map open world entirely because in a world full of segments and instances and server-channels there can never be real PvP.

- Karma-sytem: Get flagged (attack someone) and you are open to being killed. Kill an unflagged player and you go red.
If you go red you drop items (Inventory and equipped with a radnom chance) upon death by another player.

This is a must have to prevent griefing and mindless Pking. Nobody wants thousands of karma points by killing a low level and being afraid to drop ascended stuff.
To get rid of your karma you’d have to kill mobs or do events. A ton of them!
So aslong as you dont fight back, you most likely wont get killed all the time.

- Implement Guild-Wars (lol). What I mean by that is to have a system that allows players to pk memebers of other guilds without penalty/karma.

Now implement some meaningful spots to Pvp for. Cities to capture, castels to take over, farm spots to protect. Maybe a boss to fight over.
Remove the WvW map and you have an actual “guild wars”.

The concept of server vs server is old and outdated and it never works…!
Its always going to be unbalanced etc.
It’d be a lot more meaningful to have guilds fight against each other over territory in the overworld. You’d also create a much larger number of enemies.
Obviously we’d need a maximum member count to prevent guild-stacking and dominating.

As someone stated before this was corrected in AIOn, so most of this can be ignored. There are ways to make Pvp toggleable and to not allow you to accidentally flag yourself.

also

What about actual GUILD WARS. Not structured PvP, not WvW but Guild Vs Guild wars in open pvp combined with the above toggle, but as an entire guild.

In other games there are faction/guild/clan wars in the sense that you would be enabled to attack a person from X clan/guild at anytime, anywhere, if both parties agreed to the “guild war”. This would make pvp specific guilds a bit more interesting too IMO

It’d be great on it’s own map designated for open world PvP.

Which we already have, it’s called WvW.

Yeah but that’s TONS of players. A lot of times i just like a good 1v1 or 1v2 or a1v3 etc. I like the randomness of open world pvp. WvW and structured are different

Dont run with the zerg, avoid the opposing zerg. There is lots of 1v1 or small group PvP in WvW.

Even if it were in the open world you would face the possibility of running into a group of flagged players.

But then i have to wait for a que. And hope for that situation. And i can’t quest while doing it. Or explore.

A toggleable world pvp would allow this.

Is queueing still a concern? I havent had to in over a year. I do events in WvW. I cant really say that I explore there anymore as I have do e so in the past, then again that is largely true of the PvE wod too.

WvW is a series of open wod zones much like the PvE zones. There is exploration, there are events, there is gathering, there are mobs, etc.

That’s ok, but thats a small number of areas, which limits that feature.

Opening it up to the other zones with the specific options i listed in the edited op would give this feature more girth and room to have fun with, to those who specifically wanted to.

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

And you haven’t come up with a valid counter to what I’ve posted.

You are better than most other suggesters who shoot down and won’t even consider compromising their open world PvP for the sake of limiting the griefing. And I commend you for it. Those posters were likely ones looking to grief. You are likely not.

And if you read my post, I do acknowledge that the actual risk would be low. But it would be high enough for ME that it would ruin MY game play. And that spot is personal. It’s not high enough to bother you and that’s all fine and dandy. For you. It’s high enough for me.

And they would get in the way of my enjoyment around jumping puzzles. Especially since my jumping puzzle character is a small Asura. Doesn’t take much to make it to where I can’t do the jumping puzzle.

The argument to that is you can’t deny i feature because you might be afraid of the .01% that might ruin something.

If this was true with anything we would never progress IN ANYTHING really.

Also, i can understand this because its hard enough for me to do jumping puzzles with people in my way when lots of people are already doing them anyways, so IMO i understand, but this is already a problem in THAT sense. So tying it to pvp doesn’t add any more validity than before.

People could do this before, and after this feature would be possibly implemented. they might have “more of a reason” in your viewpoint, but even then im sure that could be weeded out by s large number of reports specifically stating that person is intentionally ruining your game experience

Again, i’m not going to decline something because of extreme variables that might occur, i’m going to look at the majority

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Posted by: Seera.5916

Seera.5916

I would be fine with a separate set of maps being dedicated and up for open world PvP. Like you would have to go guest to it. It’s not a possible choice for a home world (not enough population that would open world PvP I think to warrant 3 servers being added).

I would be fine with it being tied to specific maps (not LS related in any way) that are designed with open world PvP in mind. The zones would be level 80 zones (that way no griefing of low level noobs can be done. That way skill does factor into it to some degree. And the maps would not count toward any kind of map completion out there.

I’d even be open to once a month every map goes open world PvP for a weekend. With racial cities being safe zones. I likely wouldn’t play that weekend or leave a racial city if I did.

But open world PvP on all maps, all the time? No thanks.

Not even with a toggle.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

More facts:

  • Level 10 character in level 10 area with L10 Glass gear: 4-6 hits to kill a mob; mobs can kill you if you aggro them in numbers or make a couple of mistakes
  • Level 80 character in level 10 area with L80 survival gear: 2-3 hits to kill a mob; mobs cannot really even scratch you
  • Thus, down-scaling does not even come close to generating an even playing field. While the L10 would be able to hurt the L80, the discrepancy in skill would have to be hugely in favor of the L10 for him to have a chance. It might not be as bad as a 20-level difference in WoW, but bad enough.

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

I would be fine with a separate set of maps being dedicated and up for open world PvP. Like you would have to go guest to it. It’s not a possible choice for a home world (not enough population that would open world PvP I think to warrant 3 servers being added).

I would be fine with it being tied to specific maps (not LS related in any way) that are designed with open world PvP in mind. The zones would be level 80 zones (that way no griefing of low level noobs can be done. That way skill does factor into it to some degree. And the maps would not count toward any kind of map completion out there.

I’d even be open to once a month every map goes open world PvP for a weekend. With racial cities being safe zones. I likely wouldn’t play that weekend or leave a racial city if I did.

But open world PvP on all maps, all the time? No thanks.

Not even with a toggle.

That’s cool, thats a good viewpoint. I like the pvp weekends idea or something to that effect, but i don’t know how popular that would be.

Im tempted to create a new thread with a poll system.. does this thread allow for it? It not i can create a quick survey.

More facts:

  • Level 10 character in level 10 area with L10 Glass gear: 4-6 hits to kill a mob; mobs can kill you if you aggro them in numbers or make a couple of mistakes
  • Level 80 character in level 10 area with L80 survival gear: 2-3 hits to kill a mob; mobs cannot really even scratch you
  • Thus, down-scaling does not even come close to generating an even playing field. While the L10 would be able to hurt the L80, the discrepancy in skill would have to be hugely in favor of the L10 for him to have a chance. It might not be as bad as a 20-level difference in WoW, but bad enough.

I don’t know enough about their scaling system but in pve i have seen this too. It’s a legitimate concern definitely.

I think this however might fall under the “this is the way the game works. You enable pvp knowing this, and accept whatever happens” kind of deal with the toggle.

(edited by edgarallanpwn.8739)

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

More facts:

  • Level 10 character in level 10 area with L10 Glass gear: 4-6 hits to kill a mob; mobs can kill you if you aggro them in numbers or make a couple of mistakes
  • Level 80 character in level 10 area with L80 survival gear: 2-3 hits to kill a mob; mobs cannot really even scratch you
  • Thus, down-scaling does not even come close to generating an even playing field. While the L10 would be able to hurt the L80, the discrepancy in skill would have to be hugely in favor of the L10 for him to have a chance. It might not be as bad as a 20-level difference in WoW, but bad enough.

I don’t know enough about their scaling system but in pve i have seen this too. It’s a legitimate concern definitely.

I think this however might fall under the “this is the way the game works. You enable pvp knowing this, and accept whatever happens” kind of deal with the toggle.

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Posted by: Rauderi.8706

Rauderi.8706

As many have said before, and will say again, No.
No to flags and roaming PvP.
No to the assumption of only .01%, as made up a “statistic” as 200% or 12.1%. There is no data.
No to the annoyance of waiting for map spawns while people flap at each other.
No to inconsiderate jumping-circles and whispers trying to goad players who never wanted it.
No to the toxicity inherent in PvP.
No to the inevitable forum explosion Q-Q about single class balancing.
No to open-world PvP.

A shrugging “yes, I suppose” to PvP arenas where people can duel with their gear and their builds, instead of sPvP.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Seera.5916

Seera.5916

And you haven’t come up with a valid counter to what I’ve posted.

You are better than most other suggesters who shoot down and won’t even consider compromising their open world PvP for the sake of limiting the griefing. And I commend you for it. Those posters were likely ones looking to grief. You are likely not.

And if you read my post, I do acknowledge that the actual risk would be low. But it would be high enough for ME that it would ruin MY game play. And that spot is personal. It’s not high enough to bother you and that’s all fine and dandy. For you. It’s high enough for me.

And they would get in the way of my enjoyment around jumping puzzles. Especially since my jumping puzzle character is a small Asura. Doesn’t take much to make it to where I can’t do the jumping puzzle.

The argument to that is you can’t deny i feature because you might be afraid of the .01% that might ruin something.

If this was true with anything we would never progress IN ANYTHING really.

Also, i can understand this because its hard enough for me to do jumping puzzles with people in my way when lots of people are already doing them anyways, so IMO i understand, but this is already a problem in THAT sense. So tying it to pvp doesn’t add any more validity than before.

People could do this before, and after this feature would be possibly implemented. they might have “more of a reason” in your viewpoint, but even then im sure that could be weeded out by s large number of reports specifically stating that person is intentionally ruining your game experience

Again, i’m not going to decline something because of extreme variables that might occur, i’m going to look at the majority

I’m not saying that if the devs want to add it that they shouldn’t because I don’t want it. But if most don’t want it for whatever reason, then they shouldn’t add it. I’m voicing my opinion of I don’t want open world PvP on every map all the time.

And the large Norns and Charr eventually jump to the next platform. I can most times seen enough around humans and Sylvari, but even if not, they also eventually jump to the next platform. The griefers wouldn’t. The griefers would wait for me to jump before following me or laughing when I fall, because I’m not too good with jumping.

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Posted by: Dante.1763

Dante.1763

How about this, and im posting this for the second time because the forums decided to kick me off. There is no lore reason for open world pvp to be a thing. We dont have races at War with each other. the 5 races of tyria in a sort of alliance with each other, no matter how loose that alliance is, they are in one. In GW1 if GW1 where like this game, if you were playing factions, open world pvp would make sense, because of the Kurziks and the Luxons. In this game though no, there is no reason for it to exist thank goodness.

I, and a vast majority of the players in this game are here to get away from open world PvP games. Ive had to deal with trolls, griefers, and the general kittenbaggery that comes from open world pvp for to long and i dont want to go back to that in any shape or form. Its probably the main reason why this game is so successful, Adding open world pvp even a toggle-able one would lead to a mass exodus of players.

While im againt open world pvp, i do however support dueling so long as its in a place that clearly designated a pvp zone that you dont have to enter, and a warning gets displayed on your screen when you draw near.

Further reasons! Theres a reason i wish chat didnt exist in any pvp mode. the things that get said to players who dont to well, no matter how new they are to the game. in GW2 pvp, Rated, unrated, or the hotjoin, about 1-4 games has someone who decides that they must swear up a storm, insult everyone, and be an kitten . i dont want to see that more than i do in pvp.

The pvp community reminds me of what Obi-kittenenobi describes Mos Eisley as from star wars.

(edited by Dante.1763)

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

How about this, and im posting this for the second time because the forums decided to kick me off. There is no lore reason for open world pvp to be a thing. We dont have races at War with each other. the 5 races of tyria in a sort of alliance with each other, no matter how loose that alliance is, they are in one. In GW1 if GW1 where like this game, if you were playing factions, open world pvp would make sense, because of the Kurziks and the Luxons. In this game though no, there is no reason for it to exist thank goodness.

I, and a vast majority of the players in this game are here to get away from open world PvP games. Ive had to deal with trolls, griefers, and the general kittenbaggery that comes from open world pvp for to long and i dont want to go back to that in any shape or form. Its probably the main reason why this game is so successful, Adding open world pvp even a toggle-able one would lead to a mass exodus of players.

While im againt open world pvp, i do however support dueling so long as its in a place that clearly designated a pvp zone that you dont have to enter, and a warning gets displayed on your screen when you draw near.

Further reasons! Theres a reason i wish chat didnt exist in any pvp mode. the things that get said to players who dont to well, no matter how new they are to the game. in GW2 pvp, Rated, unrated, or the hotjoin, about 1-4 games has someone who decides that they must swear up a storm, insult everyone, and be an kitten . i dont want to see that more than i do in pvp.

That’s why i suggested strict toggle able pvp circumstances to avoid griefing etc.

someone has brought up the point of “jumping around in your face”, but i don’t know how big of a problem that would actually become.

I’m not a lore junky either, so i dont see that viewpoint, but i could see how it wouldn’t “fit in”.

Maybe a Colliseum style area in each map? where people can just jump in and go at it?

I’m trying to get away from “confining” to ultra specific areas as much as possible, since that already exists in wvw and spvp, and am open to other innovative suggestions

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Posted by: Dante.1763

Dante.1763

That’s why i suggested strict toggle able pvp circumstances to avoid griefing etc.

someone has brought up the point of “jumping around in your face”, but i don’t know how big of a problem that would actually become.

I’m not a lore junky either, so i dont see that viewpoint, but i could see how it wouldn’t “fit in”.

Maybe a Colliseum style area in each map? where people can just jump in and go at it?

I’m trying to get away from “confining” to ultra specific areas as much as possible, since that already exists in wvw and spvp, and am open to other innovative suggestions

But the griefing would be there, the day it was added it would be there, its why so many people would leave the game.

As for the lore, thats the biggest reason why open world pvp is not a thing in this game~

The coliseum would be neat and having one in each map would be cool too, and its sort of going along with what i was getting at.

i was even thinking of a gem store item, infinite use, could be 2000 gems or something i dont know. but it creates a ring around the person who uses it and turns that into a “dueling zone” where that player can send out invites(there would be an auto decline option for those who never want to duel) and if you accept you duel them! Only 1 Dual can happen at a time, and upon acceptance, a 2000 foot radius(whatever GW2 uses for its distance would be create, and if either of the duelists leaves that ring they lose instantly and the winner teleports to them and does a finishing move on their knocked down body(doesnt kill them if they ring out). if either of the duelists dies inside the ring they do die, but as soon as the winner finishes the finishing move, they get resurrected and armor does not get broken.

Griefing would happen with that idea too i know, but it would be far less than with open world pvp, and you could use that wherever you wanted to!

EDIT: Actually a possible way around that griefing, the player who uses that option, can not chat unless he turns it off, or unless another player accepts the dual invite and then it creates a psudo party chat that only they can use. Guild, squad, and regular party chat wont be affected. but whisper, maybe map and say will be disabled

The pvp community reminds me of what Obi-kittenenobi describes Mos Eisley as from star wars.

(edited by Dante.1763)

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Posted by: Seera.5916

Seera.5916

What about specific maps for level 80 players for each region that open world PvP?

So one for Ascalon, one for Kryta, one for Maguma Jungle, one for Orr, one for Shiverpeak Mountains.

Not tied to Living Story at all (so the PvE crowd doesn’t cry foul over being forced to PvP). It can have its own Achievements even.

No world boss is on that map, but there are dynamic events. Little better rewards since you have to worry about friendly fire. And people coming in to deliberately disrupt the event.

With one small area that’s a safe zone for people to repair, salvage, afk, etc, without worry.

I would not be opposed to a Colliseum style arena on each map.

While neither option would prevent griefing all together, restricted areas would likely reduce the chances even farther. They’ll be gathered near the area or in the zone.

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

That’s why i suggested strict toggle able pvp circumstances to avoid griefing etc.

someone has brought up the point of “jumping around in your face”, but i don’t know how big of a problem that would actually become.

I’m not a lore junky either, so i dont see that viewpoint, but i could see how it wouldn’t “fit in”.

Maybe a Colliseum style area in each map? where people can just jump in and go at it?

I’m trying to get away from “confining” to ultra specific areas as much as possible, since that already exists in wvw and spvp, and am open to other innovative suggestions

But the griefing would be there, the day it was added it would be there, its why so many people would leave the game.

As for the lore, thats the biggest reason why open world pvp is not a thing in this game~

The coliseum would be neat and having one in each map would be cool too, and its sort of going along with what i was getting at.

i was even thinking of a gem store item, infinite use, could be 2000 gems or something i dont know. but it creates a ring around the person who uses it and turns that into a “dueling zone” where that player can send out invites(there would be an auto decline option for those who never want to duel) and if you accept you duel them! Only 1 Dual can happen at a time, and upon acceptance, a 2000 foot radius(whatever GW2 uses for its distance would be create, and if either of the duelists leaves that ring they lose instantly and the winner teleports to them and does a finishing move on their knocked down body(doesnt kill them if they ring out). if either of the duelists dies inside the ring they do die, but as soon as the winner finishes the finishing move, they get resurrected and armor does not get broken.

Griefing would happen with that idea too i know, but it would be far less than with open world pvp, and you could use that wherever you wanted to!

Griefing wouldnt happen if you had to toggle PvP. games like aeon do not allow “accidental flagging” so you cant aoe a mob, someone run in, flag you and kill you.

That’s not a problem.

Also 2000gems? so you want people to pay 40$(as much as they paid for the game) just to get a small dueling arena? that’s horrible lol.

You might as well just go buy another game and give them your money.

The lore could be a point, i just don’t do lore. I just like to enjoy content(cinematic and storyline is ok)

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Posted by: Shaogin.2679

Shaogin.2679

First off, I’d like to point out that this is indeed a dead topic that will never be implemented due to it going against the very design of open world PvE maps.

Having said that, I played on nothing but PvP servers back in WoW and always had a ton of fun. Sure their were griefers, but that is when you got your guild to come help and then returned the grief.

However, since playing gw2 I have really enjoyed being able to play PvE content without constantly running into griefers and toxic players. I enjoy that everyone is always trying to work together. And when I want to get into some open worl PvP, WvW has been great for that. I never have issues with queue times, I’ve ran into great 1v1 fights, had awesome “oh kitten!” moments when a zerg comes around a corner, and even some epic small scale fights with very unforeseen outcomes. For me, WvW has actually given me a better experience in open world PvP than PvP servers in WoW ever did.

As for griefers being rare, let us simply look back to this past Halloween. The good ole Maize Balm farm in Rata Sum. I could never, EVER, go into that farm area without witnessing horrible toxic behaviour. And of course griefers always went with the excuse that they were just working on weapon mastery, reports to anet achieved nothing, and eventually anet had to resort to completely shutting down the farming spot.

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Posted by: Dante.1763

Dante.1763

Griefing wouldnt happen if you had to toggle PvP. games like aeon do not allow “accidental flagging” so you cant aoe a mob, someone run in, flag you and kill you.

That’s not a problem.

Also 2000gems? so you want people to pay 40$(as much as they paid for the game) just to get a small dueling arena? that’s horrible lol.

You might as well just go buy another game and give them your money.

The lore could be a point, i just don’t do lore. I just like to enjoy content(cinematic and storyline is ok)

It very well could be a problem. Not in the same way though, see when i say griefing i mean open world pvpers harassing people who have it toggled off. you have it toggled off you die, someone who has it on is camping near a waypoint, sees he cant attack you and then starts harassing you. Obviously not everyone would do this, but its enough of a reason for me not to want it, because of past experiences.

the gem price would be balanced out, 400 or 600 would be better actually. 2000 was just a very very rough number i came up with and its way to much. 400 gems or 600 gems can be earned very quickly by doing dungeon runs or farming gold in other ways, so you dont have to throw out your money for it, but can instead work for it.

The pvp community reminds me of what Obi-kittenenobi describes Mos Eisley as from star wars.

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Posted by: Seera.5916

Seera.5916

That’s why i suggested strict toggle able pvp circumstances to avoid griefing etc.

someone has brought up the point of “jumping around in your face”, but i don’t know how big of a problem that would actually become.

I’m not a lore junky either, so i dont see that viewpoint, but i could see how it wouldn’t “fit in”.

Maybe a Colliseum style area in each map? where people can just jump in and go at it?

I’m trying to get away from “confining” to ultra specific areas as much as possible, since that already exists in wvw and spvp, and am open to other innovative suggestions

But the griefing would be there, the day it was added it would be there, its why so many people would leave the game.

As for the lore, thats the biggest reason why open world pvp is not a thing in this game~

The coliseum would be neat and having one in each map would be cool too, and its sort of going along with what i was getting at.

i was even thinking of a gem store item, infinite use, could be 2000 gems or something i dont know. but it creates a ring around the person who uses it and turns that into a “dueling zone” where that player can send out invites(there would be an auto decline option for those who never want to duel) and if you accept you duel them! Only 1 Dual can happen at a time, and upon acceptance, a 2000 foot radius(whatever GW2 uses for its distance would be create, and if either of the duelists leaves that ring they lose instantly and the winner teleports to them and does a finishing move on their knocked down body(doesnt kill them if they ring out). if either of the duelists dies inside the ring they do die, but as soon as the winner finishes the finishing move, they get resurrected and armor does not get broken.

Griefing would happen with that idea too i know, but it would be far less than with open world pvp, and you could use that wherever you wanted to!

Griefing wouldnt happen if you had to toggle PvP. games like aeon do not allow “accidental flagging” so you cant aoe a mob, someone run in, flag you and kill you.

That’s not a problem.

Also 2000gems? so you want people to pay 40$(as much as they paid for the game) just to get a small dueling arena? that’s horrible lol.

You might as well just go buy another game and give them your money.

The lore could be a point, i just don’t do lore. I just like to enjoy content(cinematic and storyline is ok)

Grief would happen.

Player 1 wants to PvP with Player 2. Player 1 has his toggle on. Player 2 does not.

Player 1: Whisper to Player 2 – Hey, want to dual?

Player 2: Whisper to Player 1 – No.

Player 1: Whisper to Player 2 – Come on, it’ll be fun.

Player 2: Whisper to Player 1 – See my lack of a toggle? It means I do not wish to PvP.

Player 1: Map chat – Player 2 is a chicken! He won’t turn on his toggle to fight me! He must be scared.

See, griefing occurred even with the toggle in place. And you can’t say that the provided example would never happen.

And lore is important for a number of players of this game. Maybe equal to those who wish to have open world PvP.

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Posted by: Ashen.2907

Ashen.2907

Game lore does not oppose PvP in the open world. The game makes a point of establishing that members of the same race kill eachother in the world. By including humans as a playable race at all Anet establishes the fact that individuals fight and kill eachother. That is an undeniable fact of the human condition. We kill eachother.

That said, I still oppose true open world PvP.

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

That’s why i suggested strict toggle able pvp circumstances to avoid griefing etc.

someone has brought up the point of “jumping around in your face”, but i don’t know how big of a problem that would actually become.

I’m not a lore junky either, so i dont see that viewpoint, but i could see how it wouldn’t “fit in”.

Maybe a Colliseum style area in each map? where people can just jump in and go at it?

I’m trying to get away from “confining” to ultra specific areas as much as possible, since that already exists in wvw and spvp, and am open to other innovative suggestions

But the griefing would be there, the day it was added it would be there, its why so many people would leave the game.

As for the lore, thats the biggest reason why open world pvp is not a thing in this game~

The coliseum would be neat and having one in each map would be cool too, and its sort of going along with what i was getting at.

i was even thinking of a gem store item, infinite use, could be 2000 gems or something i dont know. but it creates a ring around the person who uses it and turns that into a “dueling zone” where that player can send out invites(there would be an auto decline option for those who never want to duel) and if you accept you duel them! Only 1 Dual can happen at a time, and upon acceptance, a 2000 foot radius(whatever GW2 uses for its distance would be create, and if either of the duelists leaves that ring they lose instantly and the winner teleports to them and does a finishing move on their knocked down body(doesnt kill them if they ring out). if either of the duelists dies inside the ring they do die, but as soon as the winner finishes the finishing move, they get resurrected and armor does not get broken.

Griefing would happen with that idea too i know, but it would be far less than with open world pvp, and you could use that wherever you wanted to!

Griefing wouldnt happen if you had to toggle PvP. games like aeon do not allow “accidental flagging” so you cant aoe a mob, someone run in, flag you and kill you.

That’s not a problem.

Also 2000gems? so you want people to pay 40$(as much as they paid for the game) just to get a small dueling arena? that’s horrible lol.

You might as well just go buy another game and give them your money.

The lore could be a point, i just don’t do lore. I just like to enjoy content(cinematic and storyline is ok)

Grief would happen.

Player 1 wants to PvP with Player 2. Player 1 has his toggle on. Player 2 does not.

Player 1: Whisper to Player 2 – Hey, want to dual?

Player 2: Whisper to Player 1 – No.

Player 1: Whisper to Player 2 – Come on, it’ll be fun.

Player 2: Whisper to Player 1 – See my lack of a toggle? It means I do not wish to PvP.

Player 1: Map chat – Player 2 is a chicken! He won’t turn on his toggle to fight me! He must be scared.

See, griefing occurred even with the toggle in place. And you can’t say that the provided example would never happen.

And lore is important for a number of players of this game. Maybe equal to those who wish to have open world PvP.

Pming grief is easily stopped by 2 click. rclick name- report+or block. The whole jumping and blocking view is a valid concern, but a pm is not to me. You can easily stop that as much as you could before.

Thoughts on open world pvp?

in Guild Wars 2 Discussion

Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

The grand majority Gw2 community are afraid of PvP.

They are afraid of maxed out noobs who gank low level players and toxicity/bullies/harassment. All common problems with open world pvp.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

Thoughts on open world pvp?

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

That’s why i suggested strict toggle able pvp circumstances to avoid griefing etc.

someone has brought up the point of “jumping around in your face”, but i don’t know how big of a problem that would actually become.

I’m not a lore junky either, so i dont see that viewpoint, but i could see how it wouldn’t “fit in”.

Maybe a Colliseum style area in each map? where people can just jump in and go at it?

I’m trying to get away from “confining” to ultra specific areas as much as possible, since that already exists in wvw and spvp, and am open to other innovative suggestions

But the griefing would be there, the day it was added it would be there, its why so many people would leave the game.

As for the lore, thats the biggest reason why open world pvp is not a thing in this game~

The coliseum would be neat and having one in each map would be cool too, and its sort of going along with what i was getting at.

i was even thinking of a gem store item, infinite use, could be 2000 gems or something i dont know. but it creates a ring around the person who uses it and turns that into a “dueling zone” where that player can send out invites(there would be an auto decline option for those who never want to duel) and if you accept you duel them! Only 1 Dual can happen at a time, and upon acceptance, a 2000 foot radius(whatever GW2 uses for its distance would be create, and if either of the duelists leaves that ring they lose instantly and the winner teleports to them and does a finishing move on their knocked down body(doesnt kill them if they ring out). if either of the duelists dies inside the ring they do die, but as soon as the winner finishes the finishing move, they get resurrected and armor does not get broken.

Griefing would happen with that idea too i know, but it would be far less than with open world pvp, and you could use that wherever you wanted to!

Griefing wouldnt happen if you had to toggle PvP. games like aeon do not allow “accidental flagging” so you cant aoe a mob, someone run in, flag you and kill you.

That’s not a problem.

Also 2000gems? so you want people to pay 40$(as much as they paid for the game) just to get a small dueling arena? that’s horrible lol.

You might as well just go buy another game and give them your money.

The lore could be a point, i just don’t do lore. I just like to enjoy content(cinematic and storyline is ok)

Grief would happen.

Player 1 wants to PvP with Player 2. Player 1 has his toggle on. Player 2 does not.

Player 1: Whisper to Player 2 – Hey, want to dual?

Player 2: Whisper to Player 1 – No.

Player 1: Whisper to Player 2 – Come on, it’ll be fun.

Player 2: Whisper to Player 1 – See my lack of a toggle? It means I do not wish to PvP.

Player 1: Map chat – Player 2 is a chicken! He won’t turn on his toggle to fight me! He must be scared.

See, griefing occurred even with the toggle in place. And you can’t say that the provided example would never happen.

And lore is important for a number of players of this game. Maybe equal to those who wish to have open world PvP.

Pming grief is easily stopped by 2 click. rclick name- report+or block. The whole jumping and blocking view is a valid concern, but a pm is not to me. You can easily stop that as much as you could before.

But you said there wouldn’t be any griefing with a toggle system. Even easy to deal with griefing is still griefing.

Thoughts on open world pvp?

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

That’s why i suggested strict toggle able pvp circumstances to avoid griefing etc.

someone has brought up the point of “jumping around in your face”, but i don’t know how big of a problem that would actually become.

I’m not a lore junky either, so i dont see that viewpoint, but i could see how it wouldn’t “fit in”.

Maybe a Colliseum style area in each map? where people can just jump in and go at it?

I’m trying to get away from “confining” to ultra specific areas as much as possible, since that already exists in wvw and spvp, and am open to other innovative suggestions

But the griefing would be there, the day it was added it would be there, its why so many people would leave the game.

As for the lore, thats the biggest reason why open world pvp is not a thing in this game~

The coliseum would be neat and having one in each map would be cool too, and its sort of going along with what i was getting at.

i was even thinking of a gem store item, infinite use, could be 2000 gems or something i dont know. but it creates a ring around the person who uses it and turns that into a “dueling zone” where that player can send out invites(there would be an auto decline option for those who never want to duel) and if you accept you duel them! Only 1 Dual can happen at a time, and upon acceptance, a 2000 foot radius(whatever GW2 uses for its distance would be create, and if either of the duelists leaves that ring they lose instantly and the winner teleports to them and does a finishing move on their knocked down body(doesnt kill them if they ring out). if either of the duelists dies inside the ring they do die, but as soon as the winner finishes the finishing move, they get resurrected and armor does not get broken.

Griefing would happen with that idea too i know, but it would be far less than with open world pvp, and you could use that wherever you wanted to!

Griefing wouldnt happen if you had to toggle PvP. games like aeon do not allow “accidental flagging” so you cant aoe a mob, someone run in, flag you and kill you.

That’s not a problem.

Also 2000gems? so you want people to pay 40$(as much as they paid for the game) just to get a small dueling arena? that’s horrible lol.

You might as well just go buy another game and give them your money.

The lore could be a point, i just don’t do lore. I just like to enjoy content(cinematic and storyline is ok)

Grief would happen.

Player 1 wants to PvP with Player 2. Player 1 has his toggle on. Player 2 does not.

Player 1: Whisper to Player 2 – Hey, want to dual?

Player 2: Whisper to Player 1 – No.

Player 1: Whisper to Player 2 – Come on, it’ll be fun.

Player 2: Whisper to Player 1 – See my lack of a toggle? It means I do not wish to PvP.

Player 1: Map chat – Player 2 is a chicken! He won’t turn on his toggle to fight me! He must be scared.

See, griefing occurred even with the toggle in place. And you can’t say that the provided example would never happen.

And lore is important for a number of players of this game. Maybe equal to those who wish to have open world PvP.

Pming grief is easily stopped by 2 click. rclick name- report+or block. The whole jumping and blocking view is a valid concern, but a pm is not to me. You can easily stop that as much as you could before.

But you said there wouldn’t be any griefing with a toggle system. Even easy to deal with griefing is still griefing.

Isnt the implication there that adding something that could potentially provide an avenue for griefing should not be added to the game ? This wod mean that nothing should be added to the game.