Thoughts on re-released event items
I agree with you on almost all points. As long as the rewards require the same effort to get I think its great they are brought back.
The only thing that concerns me is if they rework living story season 1 into s2 style, I think those items would be better fitting as rewards for completing that content, rather than being earned through unrelated events. What rewards will ls s1 have if everyone has already earned the old ones.
I agree with you on almost all points. As long as the rewards require the same effort to get I think its great they are brought back.
The only thing that concerns me is if they rework living story season 1 into s2 style, I think those items would be better fitting as rewards for completing that content, rather than being earned through unrelated events. What rewards will ls s1 have if everyone has already earned the old ones.
If i understand what you are saying, I also agree that i would be fine with making some items achievmemt bound (both in the traditional sense and in the S2 story line where they have item rewards for achievments within the story line) if done this way, at least they can make it more challenging to recieve those items, that people can keep some prestige on unique items without complaining too much (Think Liadry mini achievement)
I like the idea that certain rewards are given out if your there at the time and if your not you miss out.
I like the idea that certain rewards are given out if your there at the time and if your not you miss out.
I do too, but with ArenaNet’s temporary content model for LS1, this was a rule not an exception. For example, I am perfectly fine with them doing cosmetic stuff like hats or some weapon skins (the halloween shield f.ex.) as limited things. However, because of how S1 was there are so many of these items and some of them have prestige far above what is supposed to be the most prestigious items in the game.
There is really no point for ArenaNet to indefinitely keep a huge chunk of rewards as one time only when they can get more out of these items by making them available to more players, in moderation of course.
What they needed to eliminate was the ability to sell them on the TP but yeah we are kind of on the same page. My concern it when it swings too far the other way and suddenly every second player is running around with what was, at the time, an often hard earnt, rare and time-gated reward.
Even as a player who misses out on most of these types of things it’s cool to actually see items in-game and wonder where the hell the player got it or actually be surprised. Such items are already pretty non-existent in this game.
I like the idea that certain rewards are given out if your there at the time and if your not you miss out.
While I also like the idea, I have come to the realization early in GW2 game life that it is not that type of game. Its not meant to be competitive or hardcore to an extreme level. That being said, I am fine with the current model they have. Additionally I do not think it would be fair to new players. While yes I would like that prestige to exist, i would not like it in that form as it would leave a sour taste in many players mouth. I think a better means of prestige would be through hard solo and group achievements that would provide a some sort of reward you could show off like a special skin or tittle. Ie: sometning like tge mini liadry achievement. Anyone who sees someone with it knows that player went through a lot to get it (other than those life siphon glitch but you get the point)
I like the idea that certain rewards are given out if your there at the time and if your not you miss out.
While I also like the idea, I have come to the realization early in GW2 game life that it is not that type of game. It’s not meant to be competitive or hardcore to an extreme level. That being said, I am fine with the current model they have. Additionally, I do not think it would be fair to new players. While yes I would like that prestige to exist, I would not like it in that form as it would leave a sour taste in many players’ mouth. I think a better means of prestige would be through hard solo and group achievements that would provide some sort of reward you could show off like a special skin or title. E.g., something like the mini liadry achievement. Anyone who sees someone with it knows that player went through a lot to get it (other than those life siphon glitch but you get the point).
In another game I obtained a flameward hippogryph in such a way and yeah it’s great having achievement based stuff like skins. Some things are exclusive to previous content and while it’s disappointing to miss the boat you just have to respect that.