Time sinks....
Then i was reminded of the fun of leveling and customizing the legendaries in LOTRO. Why can’t we have a system like this for our exotic weapons and armor on up? wouldn’t that give us something better to work towards then RNG can provide?
No.
Because in the end it’s just pointless, mindless grind.
Do you know why other MMOs have that kind of mechanic?
Do you think it’s because it’s great game design, something we should hope all games have?
Nope. It’s because adding that kind of grind is the easiest, cheapest way to keep people playing the game, and thus paying monthly fees. Those time sinks are basically how game developers look at players and tell them, “Here, we know you are not any better than donkeys, go chase some carrots dangling from a stick”.
It amazes me that people accept this kind of thing. It greatly amazes me to see people asking for this kind of content, that assumes players are subhuman animals.
GW2, and any game, doesn’t need time sinks. It needs fun content that people can enjoy playing, and that makes players willing to come back for more.
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons
If you want a mindless grind, suggest “kill 10 champions to make your sword glow slightly more in the dark” instead.
they could do it for gw2, just make the rewards horizontal or something.
like effects on the sword that grow in intensity or whatever.
As long as it’s nothing frustrating such as enchantments on Lineage 2. I get shivers thinking about that.
Then i was reminded of the fun of leveling and customizing the legendaries in LOTRO. Why can’t we have a system like this for our exotic weapons and armor on up? wouldn’t that give us something better to work towards then RNG can provide?
No.
Because in the end it’s just pointless, mindless grind.
Do you know why other MMOs have that kind of mechanic?
Do you think it’s because it’s great game design, something we should hope all games have?
Nope. It’s because adding that kind of grind is the easiest, cheapest way to keep people playing the game, and thus paying monthly fees. Those time sinks are basically how game developers look at players and tell them, “Here, we know you are not any better than donkeys, go chase some carrots dangling from a stick”.
It amazes me that people accept this kind of thing. It greatly amazes me to see people asking for this kind of content, that assumes players are subhuman animals.
GW2, and any game, doesn’t need time sinks. It needs fun content that people can enjoy playing, and that makes players willing to come back for more.
you do realize that LOTRO doesn’t require a monthly fee right?
If you want a mindless grind, suggest “kill 10 champions to make your sword glow slightly more in the dark” instead.
Well actually I was thinking of a less grindy design then what they have now, xp is not hard to come by and isn’t affected by DR, MF, or drop rates.