Time sinks....

Time sinks....

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Posted by: tigirius.9014

tigirius.9014

It occurred to me tonight that what other companies did to keep me and my friends playing wasn’t dungeons, or lowering drop rates. What did it for us was leveling our armor/weapons.

See i was playing a dungeon crawler tonight and was reminded of it when my weapon said something like “kill 10 champions to upgrade the power”.

Then i was reminded of the fun of leveling and customizing the legendaries in LOTRO. Why can’t we have a system like this for our exotic weapons and armor on up? wouldn’t that give us something better to work towards then RNG can provide?

Balance Team: Please Fix Mine Toolbelt Positioning!

Time sinks....

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Posted by: Erasculio.2914

Erasculio.2914

Then i was reminded of the fun of leveling and customizing the legendaries in LOTRO. Why can’t we have a system like this for our exotic weapons and armor on up? wouldn’t that give us something better to work towards then RNG can provide?

No.

Because in the end it’s just pointless, mindless grind.

Do you know why other MMOs have that kind of mechanic?

Do you think it’s because it’s great game design, something we should hope all games have?

Nope. It’s because adding that kind of grind is the easiest, cheapest way to keep people playing the game, and thus paying monthly fees. Those time sinks are basically how game developers look at players and tell them, “Here, we know you are not any better than donkeys, go chase some carrots dangling from a stick”.

It amazes me that people accept this kind of thing. It greatly amazes me to see people asking for this kind of content, that assumes players are subhuman animals.

GW2, and any game, doesn’t need time sinks. It needs fun content that people can enjoy playing, and that makes players willing to come back for more.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Time sinks....

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Posted by: Colbear.6425

Colbear.6425

If you want a mindless grind, suggest “kill 10 champions to make your sword glow slightly more in the dark” instead.

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Posted by: alcedonia.7831

alcedonia.7831

they could do it for gw2, just make the rewards horizontal or something.
like effects on the sword that grow in intensity or whatever.

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Posted by: Hermes.7014

Hermes.7014

As long as it’s nothing frustrating such as enchantments on Lineage 2. I get shivers thinking about that.

Whether something is either wrong or right, someone will always complain about it.

Time sinks....

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Posted by: tigirius.9014

tigirius.9014

Then i was reminded of the fun of leveling and customizing the legendaries in LOTRO. Why can’t we have a system like this for our exotic weapons and armor on up? wouldn’t that give us something better to work towards then RNG can provide?

No.

Because in the end it’s just pointless, mindless grind.

Do you know why other MMOs have that kind of mechanic?

Do you think it’s because it’s great game design, something we should hope all games have?

Nope. It’s because adding that kind of grind is the easiest, cheapest way to keep people playing the game, and thus paying monthly fees. Those time sinks are basically how game developers look at players and tell them, “Here, we know you are not any better than donkeys, go chase some carrots dangling from a stick”.

It amazes me that people accept this kind of thing. It greatly amazes me to see people asking for this kind of content, that assumes players are subhuman animals.

GW2, and any game, doesn’t need time sinks. It needs fun content that people can enjoy playing, and that makes players willing to come back for more.

you do realize that LOTRO doesn’t require a monthly fee right?

Balance Team: Please Fix Mine Toolbelt Positioning!

Time sinks....

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Posted by: tigirius.9014

tigirius.9014

If you want a mindless grind, suggest “kill 10 champions to make your sword glow slightly more in the dark” instead.

Well actually I was thinking of a less grindy design then what they have now, xp is not hard to come by and isn’t affected by DR, MF, or drop rates.

Balance Team: Please Fix Mine Toolbelt Positioning!