Wlaadas Frost – Warrior (Charr) Torlic Frost – Guardian (Norn)
http://amalthea-gw2.de
People keep using words like what the player base wants. Some people think the “player base” wants new dungeons. I’m sure that’s true for a percentage of the playerbase, but I’m not so sure it’s true for the player base as a whole.
People talk about people logging in or not logging in. They may not be logging in but plenty of people seem to be.
The living story is hit and miss. On a well liked chapter, people log in more. The recent chapter has seen a lot of activity in my guild and on maps as well.
I think people should talk for themselves instead of “the community”. Because I don’t think this community speaks with one voice.
sigh
No offense Vayne but I often see those posts from you in threads that I like.
Not the first time I saw you claiming that some people are using the word “community” when talking about things that they want to see, either.Let me try to explain this to you as easy as I can:
x = the community of this game
y = Individuals (some claiming to be the “community” some not)
f = factor (In this case the amount of people)=> x = f* y
so…even if we pretend that there are only 20 ppl here (in this particular thread) that are claiming that they know what the community wants, and (not even close) 10 ppl that share your opinion, => f = 20-10
Don’t you see?
We ARE the community! All of us! Some don’t care about where this game is going. Most people do care and want to know.I am really not offending you! I just have the impression that you can’t see the meaning of the word “community”
Sorry but this isn’t close to true. When people say they’re speaking for the community, there’s an implication that the community as a whole wants something. There have been many pro mount threads, but no one would say the community as a whole wants mounts. It’s POSSIBLE a majority of the community does want them, but saying the community wants it because 10 people or 20 people or 30 people want it is wrong. In the case of mounts it’s particularly wrong because a large percentage of the community is against them? How many? I don’t know.
And that’s the point. I don’t know. So I’m not going to come in here and talk “for the community”. That’s a way of trying to make it look like you have numbers to support you.
When someone says people in the community want more dungeons, well…people in the DUNGEON community probably do. But that doesn’t mean everyone or even most people want it.
So now we have the question. If you’re not speaking for everyone and only your small demographic what does adding the words “the community” add to your argument?
At best, they add nothing to the argument. At worst, they’re misleading.
I’m part of the community too, and people sure as hell aren’t talking for me… most of the time anyway.
My last reply to this for the sake of this thread.
x = f* y
that means not “that the community as a whole wants something”
bc; f = (ppl that agree – ppl that disagree)
And it “sure as hell” doesn’t mean we are talking for you…
If you feel like discussing this out feel free to PM me, but please let this thread stay on it’s topic
Guys, take it to a PM, please. These sorts of discussions turn downhill quickly, and I don’t want to lose this thread over it.
Try this: When people use words like “community” or “we”, try not to get hung up too much on the semantics. No one sees a poster say “we” on a forum post and believes that they are talking about the entirety of the player base. They’re talking about their friends, or their community (e.g. the dungeon community, the PvP community, their guild, etc).
Try to see past the words and hear the arguments, and offer your different opinion if you have one. Making the accusation “HEY, YOU DON’T SPEAK FOR ME!” comes off as insecure and argumentative. No one here is trying to speak for anyone else — just offer your opinion in a constructive manner, and let your words show that there is dissent with their opinion.
Thanks for the on-topic portions of the discussion Let’s keep this thread going strong!
At dlonie – players like you are wasted on games like GW2.
Just saying.
People keep using words like what the player base wants. Some people think the “player base” wants new dungeons. I’m sure that’s true for a percentage of the playerbase, but I’m not so sure it’s true for the player base as a whole.
People talk about people logging in or not logging in. They may not be logging in but plenty of people seem to be.
The living story is hit and miss. On a well liked chapter, people log in more. The recent chapter has seen a lot of activity in my guild and on maps as well.
I think people should talk for themselves instead of “the community”. Because I don’t think this community speaks with one voice.
sigh
No offense Vayne but I often see those posts from you in threads that I like.
Not the first time I saw you claiming that some people are using the word “community” when talking about things that they want to see, either.Let me try to explain this to you as easy as I can:
x = the community of this game
y = Individuals (some claiming to be the “community” some not)
f = factor (In this case the amount of people)=> x = f* y
so…even if we pretend that there are only 20 ppl here (in this particular thread) that are claiming that they know what the community wants, and (not even close) 10 ppl that share your opinion, => f = 20-10
Don’t you see?
We ARE the community! All of us! Some don’t care about where this game is going. Most people do care and want to know.I am really not offending you! I just have the impression that you can’t see the meaning of the word “community”
Sorry but this isn’t close to true. When people say they’re speaking for the community, there’s an implication that the community as a whole wants something. There have been many pro mount threads, but no one would say the community as a whole wants mounts. It’s POSSIBLE a majority of the community does want them, but saying the community wants it because 10 people or 20 people or 30 people want it is wrong. In the case of mounts it’s particularly wrong because a large percentage of the community is against them? How many? I don’t know.
And that’s the point. I don’t know. So I’m not going to come in here and talk “for the community”. That’s a way of trying to make it look like you have numbers to support you.
When someone says people in the community want more dungeons, well…people in the DUNGEON community probably do. But that doesn’t mean everyone or even most people want it.
So now we have the question. If you’re not speaking for everyone and only your small demographic what does adding the words “the community” add to your argument?
At best, they add nothing to the argument. At worst, they’re misleading.
I’m part of the community too, and people sure as hell aren’t talking for me… most of the time anyway.
Yes but this thread is for people of said community that want to know were this game is headed.
Is it only living story?
Or will we get new spvp maps, classes, races, dungeons an wvwvw objectives.
Its not only 1 or the other mate.
But Im starting to agree, they dont want to say no to anybody since that will make people leave for sure.
Better to string people along aslong as possible, I for one havent done a story since s2e1 but I have loged in to unlock em all.
Edit
I forgot weapons still waiting for my Hammer as melee aoe for my Necro make it happen, sure let other classes get some luv to if you must hehe
(edited by Linken.6345)
For me I want to know whats coming outside of the Living Story. I enjoy LS but its a minor distraction for me. I prefer endgame content and meaningful features. So the kind of stuff I want to know about is what big features are being developed. What endgame content is being worked (Fractal news, raids, dungeons etc). And also balance developments. And by that I dont mean the minor tweaks we get every month. I want to know if and when new utilities, weapons and traits are coming. Or a rough idea of how much you are working on those things. Even if you cant give a release date.
We already know the living story is going to keep coming. And weve been told that we will get feature packs and other updates inbetween. But we dont know anything about what those features and other updates will be. We can only speculate and everything we have suggested and could possible suggest has been given the response “Yes it could happen”. So that means we dont actually have any clue what you guys are working on and what you have put on the backburner. Are you focusing on instanced stuff or are you still focusing on open world stuff? This is what I want to know when i want to hear what direction the game is going in.
(edited by spoj.9672)
I’ll recap some of the opinions that I thought captured the bulk of the argument:
<snip for brevity>
tl;dr? Quality content requires flexibility about development — hard deadlines that a story introduces are bad. New content/overhauls should not happen in a time crunch. For this reason: No. LS is not a sufficient content delivery medium.
I think LS1 did what it was supposed to accomplish, but it did it while the player base was at a high and while communities in PvE were still intact. There just has been too many mistakes, too much “lets try this” stuff. The megaserver addition hurt a fairly large amount of players who were accustom to playing with there communities or who enjoyed the challenge of world events that were less populated. The fact that these events are practically trivial now, makes me really not want to bother. There are several others as well we don’t really need to go into here, that turned away enough people. WvW is really in desperate need of some substantial updates, PvP definitely could use some game mode additions, as well as adding GvGs.
I personally feel like a guinea pig with most releases. Either added events are completely broken and achievements that don’t trigger correctly, make for a pretty frustrating environment. I also think some of the glue that holds people to this game are either now completely broken or in dire need of updates. So it’s not just that LS as a deliver method is horribad, it’s all the other pieces aren’t meshing well on top of 2 years is a pretty long time to wait for “an expansions worth of content”. Which doesn’t even really say anything about what an individual player expects to get or wants to see specifically.
EDIT: I’d also like to know what the dev team thinks about this. A paraphrased quote from Angry Joe : Guild Wars 2 camera is the worst i’ve ever seen in a game! This was said at launch too top it off. A fundamental way players interact with the game is still basically broken, especially for a game with as much platforming as this one has.
(edited by munkiman.3068)
At dlonie – players like you are wasted on games like GW2.
Just saying.
True, getting wasted and rerunning dungeons does allow me to “create my own challenges” in this game, so to speak.
Oh wait, I don’t think that’s what you were saying… ;-)
<3 couldn’t resist
People keep using words like what the player base wants. Some people think the “player base” wants new dungeons. I’m sure that’s true for a percentage of the playerbase, but I’m not so sure it’s true for the player base as a whole.
People talk about people logging in or not logging in. They may not be logging in but plenty of people seem to be.
The living story is hit and miss. On a well liked chapter, people log in more. The recent chapter has seen a lot of activity in my guild and on maps as well.
I think people should talk for themselves instead of “the community”. Because I don’t think this community speaks with one voice.
sigh
No offense Vayne but I often see those posts from you in threads that I like.
Not the first time I saw you claiming that some people are using the word “community” when talking about things that they want to see, either.Let me try to explain this to you as easy as I can:
x = the community of this game
y = Individuals (some claiming to be the “community” some not)
f = factor (In this case the amount of people)=> x = f* y
so…even if we pretend that there are only 20 ppl here (in this particular thread) that are claiming that they know what the community wants, and (not even close) 10 ppl that share your opinion, => f = 20-10
Don’t you see?
We ARE the community! All of us! Some don’t care about where this game is going. Most people do care and want to know.I am really not offending you! I just have the impression that you can’t see the meaning of the word “community”
Sorry but this isn’t close to true. When people say they’re speaking for the community, there’s an implication that the community as a whole wants something. There have been many pro mount threads, but no one would say the community as a whole wants mounts. It’s POSSIBLE a majority of the community does want them, but saying the community wants it because 10 people or 20 people or 30 people want it is wrong. In the case of mounts it’s particularly wrong because a large percentage of the community is against them? How many? I don’t know.
And that’s the point. I don’t know. So I’m not going to come in here and talk “for the community”. That’s a way of trying to make it look like you have numbers to support you.
When someone says people in the community want more dungeons, well…people in the DUNGEON community probably do. But that doesn’t mean everyone or even most people want it.
So now we have the question. If you’re not speaking for everyone and only your small demographic what does adding the words “the community” add to your argument?
At best, they add nothing to the argument. At worst, they’re misleading.
I’m part of the community too, and people sure as hell aren’t talking for me… most of the time anyway.
My last reply to this for the sake of this thread.
x = f* y
that means not “that the community as a whole wants something”
bc; f = (ppl that agree – ppl that disagree)
And it “sure as hell” doesn’t mean we are talking for you…If you feel like discussing this out feel free to PM me, but please let this thread stay on it’s topic
Sorry but I won’t let this lie or take this to PM just because you say so. And I don’t agree that when someone says the community wants something they mean part of the community. I do believe most people who use it are trying to say the community as a whole. If they’re not trying to say that, then there’s zero point in using the phrase at all.
This thread is about refocusing and clarifying Guild Wars 2’s goal. Now when an Anet employees asks a question about whether or not the Living Story is viable content in and of itself, the only way anyone can honestly answer it is what they, and maybe what their friends like about it.
They can’t really say the community wants something, unless they’ve somehow been elected spokesperson for the community.
Gaile asked a question and everyone has the absolute right to answer that question for themselves. I have the right to tell her what I told her…but I don’t actually have the right to speak for other people….except maybe some of my friends or some of my guild. Or I can use phrases like me and players like me.
You don’t have to agree with my interpretation, but what you’re actually saying here is you know what those people meant and I don’t know what they meant. I’m relatively sure a majority of those people think they what they want/believe is what most people, or the majority or the “community” wants.
Again if they didn’t believe that, there would be no real reason to include the phrase.
Living Story very much shows that you want to give something to the players. And to your minds, it shows a big commitment to that end. But to certain sections of the playerbase (including myself, although I really do like what Living Story gives me), it feels like you have your own direction and we don’t understand it. I guess if either traditional additions to an MMO or Living Story had to be cut, I’d rather see some new weapons/skills/races/professions than see what happens next every two weeks (with the same all of those things).
I’m one of those people who loves GW2 and wants to see it be the best game it can be. And I know that means a lot of different things to a lot of different players. But certain things can be polarizing and leave longtime players feeling out in the cold.
Well…the story of GW2 is GREAT! The lore is fantastic! There is (almost feel like saying “was”) so much potential! …
So…Yes LW episodes could count. But not this way.
So…There really isn’t more? That’s all? LW and ESL? This is this games direction?
Some of us are starting to feel like the “story is great” and “lore is fantastic” should perhaps be relegated to the past tense as well over at https://forum-en.gw2archive.eu/forum/game/gw2/My-Greatest-Fear-Plotline – because we have clearly identified ways in which the game’s lore and story no longer makes sense. While not everyone in the thread loved the old content, there seems to be nearly universal consensus that the way it is now leaves all scratching their heads. This is an example of a polarizing change that leaves old players feeling out in the cold, although it also makes it worse for new players as well.
I think the issue with Living Story is context. Looking at what you’re delivering, in a vacuum, yeah it’s easy to look and say “I don’t understand these fans, we are giving them stuff.” But when you step back and also look at those threads that identify longstanding problems (months, years old – and not the ones where it’s clear that the perceived “problem” is simply that Person A’s interests aren’t met when everyone else is fine) you start to see that, from a player perspective, Anet is marching to its own beat even if it feels like they are deaf to or ignoring basic bugfixes and necessary QoL for retaining players.
Gaile,
As a longtime fan of your work all the way back to Guild Wars 1 and the legacy The Frog left there, I have to say I love your work!
But I certainly don’t envy your position right now.
When I read the post I quote above I felt like I was reading the story of the entire forums as they have been for a very long time now.
I feel like this post illustrates how a lot of us are feeling on the forums these days and I think the answer to making a lot of fans happy and probably drawing and retaining more customers as well is in it.
Time and energy constraints probably play a huge role in why it’s hard to make communication work. And I know it’s not easy to sift through these forums to figure out who just has a chip on their shoulder because they’re having a bad day or life or something and who has a genuine observation or idea that can help the game.
I really hope this post gives some insight. I feel like devs and players are speaking two different languages and I just want to help bridge that gap. Hope you don’t think I was trying to bite your head off <3 Gaile!
This post says how I have been feeling so well. We want to work with the devs and talk with the devs. But our minds come from very different places because we have experienced everything up to this point differently. As a fan of The Frog I have to say that I hope this message gets through to you and you can see things from our perspective. And thank you again for coming here even though some people express their ideas in what seems like a negative way. I know their hearts are in the right place and they just want to help. Hopefully you can see that these are just diamonds in the rough.
Gaile, you’re a superstar and we love you, but you have to understand that it feels like we the players and you the devs/red posters talk over each other or at best each other a lot more than we actually understand each other. And I know you are the person who can fix that Gaile!
People keep using words like what the player base wants. Some people think the “player base” wants new dungeons. I’m sure that’s true for a percentage of the playerbase, but I’m not so sure it’s true for the player base as a whole.
People talk about people logging in or not logging in. They may not be logging in but plenty of people seem to be.
The living story is hit and miss. On a well liked chapter, people log in more. The recent chapter has seen a lot of activity in my guild and on maps as well.
I think people should talk for themselves instead of “the community”. Because I don’t think this community speaks with one voice.
sigh
No offense Vayne but I often see those posts from you in threads that I like.
Not the first time I saw you claiming that some people are using the word “community” when talking about things that they want to see, either.Let me try to explain this to you as easy as I can:
x = the community of this game
y = Individuals (some claiming to be the “community” some not)
f = factor (In this case the amount of people)=> x = f* y
so…even if we pretend that there are only 20 ppl here (in this particular thread) that are claiming that they know what the community wants, and (not even close) 10 ppl that share your opinion, => f = 20-10
Don’t you see?
We ARE the community! All of us! Some don’t care about where this game is going. Most people do care and want to know.I am really not offending you! I just have the impression that you can’t see the meaning of the word “community”
Sorry but this isn’t close to true. When people say they’re speaking for the community, there’s an implication that the community as a whole wants something. There have been many pro mount threads, but no one would say the community as a whole wants mounts. It’s POSSIBLE a majority of the community does want them, but saying the community wants it because 10 people or 20 people or 30 people want it is wrong. In the case of mounts it’s particularly wrong because a large percentage of the community is against them? How many? I don’t know.
And that’s the point. I don’t know. So I’m not going to come in here and talk “for the community”. That’s a way of trying to make it look like you have numbers to support you.
When someone says people in the community want more dungeons, well…people in the DUNGEON community probably do. But that doesn’t mean everyone or even most people want it.
So now we have the question. If you’re not speaking for everyone and only your small demographic what does adding the words “the community” add to your argument?
At best, they add nothing to the argument. At worst, they’re misleading.
I’m part of the community too, and people sure as hell aren’t talking for me… most of the time anyway.
Seriously, what do you want?
If you’re ok with the game, if you like the living story, if you enjoy the NPE changes then be happy and let the rest be. I for one am not happy with the current game, in my mind this game has barely evolved since launch. You might disagree but here are dozen of players who feel the same way and you, claiming that we are not the majority of the community, are not helping with making us feel better in any way.
Sorry but I won’t let this lie or take this to PM just because you say so. And I don’t agree that when someone says the community wants something they mean part of the community. I do believe most people who use it are trying to say the community as a whole. If they’re not trying to say that, then there’s zero point in using the phrase at all.
This thread is about refocusing and clarifying Guild Wars 2’s goal. Now when an Anet employees asks a question about whether or not the Living Story is viable content in and of itself, the only way anyone can honestly answer it is what they, and maybe what their friends like about it.
They can’t really say the community wants something, unless they’ve somehow been elected spokesperson for the community.
Gaile asked a question and everyone has the absolute right to answer that question for themselves. I have the right to tell her what I told her…but I don’t actually have the right to speak for other people….except maybe some of my friends or some of my guild. Or I can use phrases like me and players like me.
You don’t have to agree with my interpretation, but what you’re actually saying here is you know what those people meant and I don’t know what they meant. I’m relatively sure a majority of those people think they what they want/believe is what most people, or the majority or the “community” wants.
Again if they didn’t believe that, there would be no real reason to include the phrase.
I can’t stop you from posting, but this is getting pretty far off track and turning into a personal dispute. Hence my request that this discussion move to a PM. If you feel it needs to be public, start a new “PSA” thread to urge people to not use language that you consider unclear.
I tend to give people the benefit of the doubt when reading posts here. I know I sometimes write words that have a charged meaning to others, when they seem perfectly clear and harmless to myself at the time of writing. Personally, I find it much easier to have a productive discussion and address the meat of an issue when the arguments themselves are the focus, rather than the choice of words.
Your experience and opinions may differ, but I ask that future posts on this thread stay on the topic at hand, rather than nitpicking word choice. The latter is just going to devolve rapidly, and is not adding anything meaningful to the conversation.
Yes, everyone is entitled to their opinion on the thread’s topic, and I’d like to see the discussion return to them.
BTW, if you really want someone to change their wording, try sending them a friendly PM. I’ve received several in the course of this thread where people suggested I reword something to avoid a conflict I didn’t see coming. They were pleasant about it and made a convincing case, so I went back and edited several of my posts based on other posters’ feedback. This approach is far more effective than calling someone out in the thread, as it doesn’t make the defensive response kick in as much as a public “YOU’RE DOING IT WRONG!” post does.
If your goal is to get results, I recommend trying that. If it doesn’t work, live and let live — you won’t change their mind with a public post if the private attempt fails, and you won’t come off as the one starting off-topic arguments.
(edited by dlonie.6547)
People keep using words like what the player base wants. Some people think the “player base” wants new dungeons. I’m sure that’s true for a percentage of the playerbase, but I’m not so sure it’s true for the player base as a whole.
People talk about people logging in or not logging in. They may not be logging in but plenty of people seem to be.
The living story is hit and miss. On a well liked chapter, people log in more. The recent chapter has seen a lot of activity in my guild and on maps as well.
I think people should talk for themselves instead of “the community”. Because I don’t think this community speaks with one voice.
sigh
No offense Vayne but I often see those posts from you in threads that I like.
Not the first time I saw you claiming that some people are using the word “community” when talking about things that they want to see, either.Let me try to explain this to you as easy as I can:
x = the community of this game
y = Individuals (some claiming to be the “community” some not)
f = factor (In this case the amount of people)=> x = f* y
so…even if we pretend that there are only 20 ppl here (in this particular thread) that are claiming that they know what the community wants, and (not even close) 10 ppl that share your opinion, => f = 20-10
Don’t you see?
We ARE the community! All of us! Some don’t care about where this game is going. Most people do care and want to know.I am really not offending you! I just have the impression that you can’t see the meaning of the word “community”
Sorry but this isn’t close to true. When people say they’re speaking for the community, there’s an implication that the community as a whole wants something. There have been many pro mount threads, but no one would say the community as a whole wants mounts. It’s POSSIBLE a majority of the community does want them, but saying the community wants it because 10 people or 20 people or 30 people want it is wrong. In the case of mounts it’s particularly wrong because a large percentage of the community is against them? How many? I don’t know.
And that’s the point. I don’t know. So I’m not going to come in here and talk “for the community”. That’s a way of trying to make it look like you have numbers to support you.
When someone says people in the community want more dungeons, well…people in the DUNGEON community probably do. But that doesn’t mean everyone or even most people want it.
So now we have the question. If you’re not speaking for everyone and only your small demographic what does adding the words “the community” add to your argument?
At best, they add nothing to the argument. At worst, they’re misleading.
I’m part of the community too, and people sure as hell aren’t talking for me… most of the time anyway.
Seriously, what do you want?
If you’re ok with the game, if you like the living story, if you enjoy the NPE changes then be happy and let the rest be. I for one am not happy with the current game, in my mind this game has barely evolved since launch. You might disagree but here are dozen of players who feel the same way and you, claiming that we are not the majority of the community, are not helping with making us feel better in any way.
I don’t care if people complain about the game. I care if people try to talk for people that haven’t elected them by using language to exaagerate their positions…words like the community wants….the community isn’t a person. There are indviduals in the community who want.
I complain when I have something to complain about..but I complain about what I want or players like me want. I don’t try to generalize and say the community wants X or the community wants Y.
And if you stop replying it goes no further than this. I think it’s pretty obvious that I want people to stop talking for other people.
At dlonie – players like you are wasted on games like GW2.
Just saying.True, getting wasted and rerunning dungeons does allow me to “create my own challenges” in this game, so to speak.
Oh wait, I don’t think that’s what you were saying… ;-)
<3 couldn’t resist
(I doubt my utter dislike of what the game ended up as would subside even in the profoundest state of intoxination!)
;)
I do commend you for the stoicism displayed when conversing with Anet, if nothing else.
It’s rather certain I myself would feel at least somewhat offended by what are often patronising/disingenuous replies and obvious-as-daylight red-herrings tossed to divert the attention from key issues.
That aside, I think you should intervene before your thread gets vayne’d down.
(edited by KarlaGrey.5903)
I do commend you for the stoicism displayed when conversing with Anet, if nothing else.
It’s rather certain I myself would feel at least somewhat offended by what are often patronising/disingenuous replies and obvious-as-daylight red-herrings tossed to divert the attention from key issues.
Now…I understand that feeling. Oh, how I understand that feeling. What I keep reminding myself is that Gaile is not the one who can make any of the changes we need, and she can’t even comment on them in a meaningful way, due to the policies that restrict her (which is exactly what this thread is trying to call attention to ).
So she’s doing what she can — the “do you want spoilers?” and “is living story enough?” questions do come off as red herrings. But given her options under ArenaNet policy, I think this is really about the extent to which she can engage in communication on the topic, and I do appreciate it. She’s shaping the conversation to rule out easy answers and prompt responses that will be more persuasive to the Decision Makers. That’s how I see it, anyways
Now that the weekend is over, I hope to see some of the discussion trickle up to the Decision Makers, so that one of them just might grace us with a reply
That aside, I think you should intervene before your thread gets (locked) down.
I edited that to avoid throwing more fuel on the fire ;-) I’m doing my best!! So far, self moderation has worked well for the first 6 pages of this thread, I’m hoping we can return to the topic soon.
I’ll recap some of the opinions that I thought captured the bulk of the argument:
<snip for brevity>
tl;dr? Quality content requires flexibility about development — hard deadlines that a story introduces are bad. New content/overhauls should not happen in a time crunch. For this reason: No. LS is not a sufficient content delivery medium.
I think LS1 did what it was supposed to accomplish, but it did it while the player base was at a high and while communities in PvE were still intact. There just has been too many mistakes, too much “lets try this” stuff. The megaserver addition hurt a fairly large amount of players who were accustom to playing with there communities or who enjoyed the challenge of world events that were less populated. The fact that these events are practically trivial now, makes me really not want to bother.
Personally i liked LS1 much more than LS2 .. don’t know .. not really a fan of these
instances, especially if you get a DC or it is bugged like the last one for me.
And else i just play it once and thats it .. while LS2 every 2 weeks there was something
that kept me busy for at least 3-4 days.
And yeah .. i did a lot World Events before megaserver .. but after that i made some
days runs after the daily reset, but now i very seldom do them anymore
I do commend you for the stoicism displayed when conversing with Anet, if nothing else.
It’s rather certain I myself would feel at least somewhat offended by what are often patronising/disingenuous replies and obvious-as-daylight red-herrings tossed to divert the attention from key issues.Now…I understand that feeling. Oh, how I understand that feeling. What I keep reminding myself is that Gaile is not the one who can make any of the changes we need, and she can’t even comment on them in a meaningful way, due to the policies that restrict her (which is exactly what this thread is trying to call attention to ).
So she’s doing what she can — the “do you want spoilers?” and “is living story enough?” questions do come off as red herrings. But given her options under ArenaNet policy, I think this is really about the extent to which she can engage in communication on the topic, and I do appreciate it. She’s shaping the conversation to rule out easy answers and prompt responses that will be more persuasive to the Decision Makers. That’s how I see it, anyways
Now that the weekend is over, I hope to see some of the discussion trickle up to the Decision Makers, so that one of them just might grace us with a reply
That aside, I think you should intervene before your thread gets (locked) down.
I edited that to avoid throwing more fuel on the fire ;-) I’m doing my best!! So far, self moderation has worked well for the first 6 pages of this thread, I’m hoping we can return to the topic soon.
This post is, at its core, about communication. While they threw Gaile in the line of fire, which is a good move IMO and one i’ve requested for awhile now, we are still stuck with company policy. We can all beg (and have) that they move away from tight-lipped discussion and the “it’s not off the table” talk, but at the end of the day, it’s also going to be on their terms.
Oddly enough, it’s the worry that it’s going to bit them in the hind-quarters, if they mention stuff they are or aren’t working on/towards and when they basically go silent it does the same thing too. Either way, I too wish they would refocus and clarify, regardless of the outcome. A meaty state-of-the-game post in the news would be something they could be doing once a month at least. My worry is they just don’t have anything to report.
(edited by munkiman.3068)
Personally i liked LS1 much more than LS2 .. don’t know .. not really a fan of these
instances, especially if you get a DC or it is bugged like the last one for me.
And else i just play it once and thats it .. while LS2 every 2 weeks there was something
that kept me busy for at least 3-4 days.And yeah .. i did a lot World Events before megaserver .. but after that i made some
days runs after the daily reset, but now i very seldom do them anymore
This is another issue i wish they would address, the D/C from instances. There is nothing worse than put 20 minutes into an instance only to get D/C’d at the end, then to have to sit through the dialog again or do the challenges over. I’d like to see them at least reserve the instance for 5 minutes or so so you can pick up where you left off, even if your dead mid-fight. Seems like a simple thing that would improve the system.
I do commend you for the stoicism displayed when conversing with Anet, if nothing else.
It’s rather certain I myself would feel at least somewhat offended by what are often patronising/disingenuous replies and obvious-as-daylight red-herrings tossed to divert the attention from key issues.Now…I understand that feeling. Oh, how I understand that feeling. What I keep reminding myself is that Gaile is not the one who can make any of the changes we need, and she can’t even comment on them in a meaningful way, due to the policies that restrict her (which is exactly what this thread is trying to call attention to ).
So she’s doing what she can — the “do you want spoilers?” and “is living story enough?” questions do come off as red herrings. But given her options under ArenaNet policy, I think this is really about the extent to which she can engage in communication on the topic, and I do appreciate it. She’s shaping the conversation to rule out easy answers and prompt responses that will be more persuasive to the Decision Makers. That’s how I see it, anyways
Now that the weekend is over, I hope to see some of the discussion trickle up to the Decision Makers, so that one of them just might grace us with a reply
That aside, I think you should intervene before your thread gets (locked) down.
I edited that to avoid throwing more fuel on the fire ;-) I’m doing my best!! So far, self moderation has worked well for the first 6 pages of this thread, I’m hoping we can return to the topic soon.
This post is, at its core, about communication. While they threw Gaile in the line of fire, which is a good move IMO and one i’ve requested for awhile now, we are still stuck with company policy. We can all beg (and have) that they move away from tight-lipped discussion and the “it’s not off the table” talk, but at the end of the day, it’s also going to be on their terms.
Oddly enough, it’s the worry that it’s going to bit them in the hind-quarters, if they mention stuff they are or aren’t working on/towards and when they basically go silent it does the same thing too. Either way, I too wish they would refocus and clarify, regardless of the outcome. A meaty state-of-the-game post in the news would be something they could be doing once a month at least. My worry is they just don’t have anything to report.
Am I the only one who think about this at the Threw Gaile at the line of fire
And I second the “Meaty state of the game post” atleast once every 1-2 months depending on how thick it really is
Didn’t anet claim at one point that they were going to rework all the dungeons ala AC?
Yes.
Didn’t anet claim at one point that they were going to rework all the dungeons ala AC?
Yes.
And then something happened. And we got the Living World.
You mention wanting to know there will be more to the game. The new and continuing episodes of the Living World count towards that, right? The fact that players know there’s a team working on new content and features, and that there are releases on a regular basis? I fully understand that may not fulfill every desire, but it does show a continuing commitment to “new stuff” for us players, wouldn’t you agree?
The LS does count towards new content but it cannot be compared to the overall volume of content that normally comes from an expansion. I agree that the LS is a good process for moving a story along but it has not delivered on the volume of replay able content that you would normally associate coming in an expansion. It won’t ever do that no matter how much the current management team wants it to and that is just a fact. I love the LS with respect to story additions and it does live up to the fact that the world is alive but it does not give enough to completely hold interest for many veteran players.
Perhaps I don’t fully understand why heels have been dug in to this degree and I can’t support the Anet policy of not giving us a decent roadmap of developmental goals, it is just wrong and is alienating many and does so out of misplaced fear. A general development forecast is likely something you have to deliver to your shareholders to appease their concerns regarding investment and growth and in many ways your player base are also shareholders that invest into the game and if the goal is to increase those returns then why not try giving them the same forecast.
I hope you fill us in and relax this policy because at the end of the day the good it will do will far outweigh any harm. Trust is a two way street and for the last year I have felt like we’ve just gone on a never-ending journey on one way streets.
I’ve been thinkin again… Gaile, why ask us about our views of Living Story as content when you can just write a simple database query to count the players who are still active and have finished the current Living Story chapter? I’m willing to bet Colin has a report that runs those numbers for him. So, please let me turn this around: Gaile, of the active players (logged in over the last 30 days) what percent finished Living Story?
I know for me it’s always something I start with high hopes but dumb stuff gets in the way and … I lose interest. Like in the last one I killed the Bomb Guy twice and got D/C’d before the NPCs could finish the dialog to advance the story. I know the DDOS were not Anets fault but between that and the stoopid aspect jumping it became a chore. Not a fun thing.
This time Leah’s story started out great then I got into the area where you have to kill the red hat guys, jump into the circle, run up the ramp. I died on the second ramp before I noticed the dang bubble runs out before you can make the top. At that point I kicked out, read stuff on Dulfy too make sure I had it all figured out before trying again. Yeah, I actually play the game within the game for the most part as that’s more fun than playing a walkthru. Thing was Red Beanie Boy wasn’t the only Tricksy gameplay I was gonna encounter. Dang, I hate Tricksy gameplay. I mean to go back but… well, Cursed Shore is home, has standard pew pew gameplay and better drops. So, it’s fallen to a someday maybe chore.
That’s why I have a really really hard time counting it as content. Sadly, most of the chapters fall into this “it’s a chore” zone.
To be fair, I’ve looked into other games out there and I gotta say they can’t touch GW2 in Looks or Combat. While they might seem to have a more open format they charge you up the kazoo for the “Basic starter kit.” Guild Wars has always been a super value.
So, for me at least it’s continue with my basic plan since what we got is what we’re gonna get.
Again, welcome to gaming in the twenty first century: Smile and be as happy as you can.
(edited by MFoy.3284)
[quote=4566605;Linken.6345:
Am I the only one who think about this at the Threw Gaile at the line of fire
[/quote]
I’m not sure the forums could handle 50 of Gaile. It’s a terrifying prospect.
The LW concept provides chunks of content. If you can name it “significant” has to be decided by each person. I would say episode 5 provided a significant chunk. The question asking myself is whether Arenanet can keep this level over 15-20 Episodes. I think 15-20 episodes would be the amount you could put in a year leaving room for holiday events and feature packs. Can the teams of Arenanet design and embed the volume of PvE content expected in an addon in these episodes? This is for m´ne the main question. If all PvE teams work tightly together with the LW team it should be possible to reach this. The LW team alone will fail without support by other teams. The team can provide the story but not story plus all the other things that are needed for a large scale expasnion of Tyria.
With season 2 we have seen for example an expansion in the number of zones, stat combinations and item skins. This is fine and a good start. But there are other aspects where we have not seen any expansion so far. After Episode 7 I will evaluate the Season 2 and make an extrapolation. What could 16 or 20 episode like them in season 2 provide?
(edited by Belenwyn.8674)
To answer Gaile’s question – yes, of course I count the LS, and I do not consider it to be insignificant.
That said, it’s not nearly enough on its own. This game has been out for over two years and we have the 3 new zones that together roughly equal the size of a single one of the launch zones, no new dungeons since Fractals, no new weapon types available, very few new skills, and very few new features (as opposed to just replacements or overhauls of old ones).
We should have seen a lot more new content than we have by now, frankly. I don’t really know how else to put it.
Didn’t anet claim at one point that they were going to rework all the dungeons ala AC?
Yes.
And then something happened. And we got the Living World.
It was determined that dungeons weren’t cost effective and the dungeon team was disbanded. At least that’s what some short sighted manger determined. What that manager didn’t see is that dungeons were implemented incorrectly from the start, that’s why they failed off the bat and continue to fail. First they weren’t rewarding, in other MMO’s you have a chance at awesome loot every dungeon run, not in GW2. You need to do a bunch of runs to get a single item from tokens and everything looted is vendor trash. Then we have the path system, while there are some unique paths, most are the same rehashed stuff with slightly different bosses. It makes the path system redundant and incredibly boring. Finally we have the difficulty curve. The difficulty from open world PvE to dungeons is vast. Suddenly mobs hit like trucks and you’re trying to spot animations through the spell effects, lest you die. Fractals were done better as far as difficulty curve goes. A large factor in difficulty though is class balance, which to this very day remains extremely poor.
Dungeons can be a major draw in GW2 but ArenaNets (mis)management can’t see passed metrics. I’m sure the same is now true for SPvP and WvW. They catered to LS for so long that SPvP/WvW populations dropped so management sees that a large portion of the current playerbase plays LS so they focus even more on LS. They don’t see the throngs of people that aren’t playing as the other portions of the game aren’t supported because they don’t have metrics. I get why they do it, but taking a small risk could result in a huge reward should they actually develop things outside LS. I think the players are out there waiting, the major problem is ArenaNet’s design team. They seemingly can’t implement a solid game system even on paper. Patch after patch we get systems with giant flaws that are easily pointed out by players before we even get to touch it. Any major overhaul of WvW, SPvP, dungeons, etc would ultimately have a very high chance of failure due to poor design decisions. Since we usually aren’t allowed to see the stuff until ~2-3 weeks ahead of time, we can’t fix it before they’ve wasted a ton of time on it and once again management would refuse to sink more time into it to actually fix it. Just look at the NPE trait system, terrible design and it’s still not fixed.
Didn’t anet claim at one point that they were going to rework all the dungeons ala AC?
Yes.
And then something happened. And we got the Living World.
It was determined that dungeons weren’t cost effective and the dungeon team was disbanded. At least that’s what some short sighted manger determined. What that manager didn’t see is that dungeons were implemented incorrectly from the start, that’s why they failed off the bat and continue to fail. First they weren’t rewarding, in other MMO’s you have a chance at awesome loot every dungeon run, not in GW2. You need to do a bunch of runs to get a single item from tokens and everything looted is vendor trash. Then we have the path system, while there are some unique paths, most are the same rehashed stuff with slightly different bosses. It makes the path system redundant and incredibly boring. Finally we have the difficulty curve. The difficulty from open world PvE to dungeons is vast. Suddenly mobs hit like trucks and you’re trying to spot animations through the spell effects, lest you die. Fractals were done better as far as difficulty curve goes. A large factor in difficulty though is class balance, which to this very day remains extremely poor.
Dungeons can be a major draw in GW2 but ArenaNets (mis)management can’t see passed metrics. I’m sure the same is now true for SPvP and WvW. They catered to LS for so long that SPvP/WvW populations dropped so management sees that a large portion of the current playerbase plays LS so they focus even more on LS. They don’t see the throngs of people that aren’t playing as the other portions of the game aren’t supported because they don’t have metrics. I get why they do it, but taking a small risk could result in a huge reward should they actually develop things outside LS. I think the players are out there waiting, the major problem is ArenaNet’s design team. They seemingly can’t implement a solid game system even on paper. Patch after patch we get systems with giant flaws that are easily pointed out by players before we even get to touch it. Any major overhaul of WvW, SPvP, dungeons, etc would ultimately have a very high chance of failure due to poor design decisions. Since we usually aren’t allowed to see the stuff until ~2-3 weeks ahead of time, we can’t fix it before they’ve wasted a ton of time on it and once again management would refuse to sink more time into it to actually fix it. Just look at the NPE trait system, terrible design and it’s still not fixed.
This is a very solid post. I agree on all counts.
Correct me if I’m wrong dlonie, but this isn’t really about what we as players want, this is about what we can expect from ANet. There are dozens of threads asking for dozens of different things. There are communities that exist in every area of game play. But, what is being asked here is what is ANets plan for the future? What kind of content should we actually expect? Is it going to be more open world stuff that melds in with the living story? Are we going to see more than a few little updates and bug fixes to the other areas of the game?
I’d just like to see this train get back on the tracks. ANet, what do you have coming for us?
Correct me if I’m wrong dlonie, but this isn’t really about what we as players want, this is about what we can expect from ANet. There are dozens of threads asking for dozens of different things. There are communities that exist in every area of game play. But, what is being asked here is what is ANets plan for the future? What kind of content should we actually expect? Is it going to be more open world stuff that melds in with the living story? Are we going to see more than a few little updates and bug fixes to the other areas of the game?
I’d just like to see this train get back on the tracks. ANet, what do you have coming for us?
You are correct. This thread is discussing the disparity between what the devs have planned for us and our knowledge thereof, and discussing the merits and pitfalls of that disparity.
More to the point, I would say it has become about players knowing that there is content in the pipeline, but not knowing where or even whether the types of content they personally get excited about fit into that.
You got it, Jerus. I do understand and appreciate that people have specific concerns about the amount of attention paid to their favorite areas of the game (dungeons are a sore spot for me as well).
But, I made this thread to approach the problem from a different angle: Rather than saying “we want this,” I’m asking “What are you up to?”.
ArenaNet has enacted a policy that prevents their employees from discussing anything concerning the future of the game. Many of us think that’s excessive — an overreaction. We’re watching our friends leave, maybe we’re ready to leave ourselves, or maybe we’ve already left but hang around because we know this game’s potential. Why are so many people leaving? Usually it’s some combination of:
a) Having exhausted the content that they liked playing.
b) Having waited up to two years to see that content updated/expanded, with little to no attention paid to it.
c) Seeing and hearing absolutely nothing about the future of that content.
People in the PvP, WvW, and dungeon communities are concerned that these areas are dead. Many of us spent more than a year running on hope that we would have new content to enjoy. But after seeing little to no attention paid to our content during that time, combined with a complete lack of any information from ArenaNet about the game’s direction, we’re running out (or have run out) of hope.
So we’re asking ArenaNet to rethink this silence policy. I believe strongly that it is doing far more harm than good, and that it would invigorate this community to replenish our hope for the game’s future.
We’re not asking for story spoilers, or hyper-specific details about the game’s future. More of a rough idea of the kinds of content that is on the way:
Will there be new PvP maps? Will we see new PvP modes? Will WvW see any additions? Will dungeons return to active development again?
Where are you going with this game’s content?
Yes, Living Story is continuing, but Living Story is not what keeps many of us here, day after day — a lot of us spend our time in PvP, or WvW, or dungeons. To us, Living Story is nothing more than a short diversion when soloq/EB/the LFG tool are empty.
Give us a reason to want to play. Give us something to be excited about for the future. We don’t want to leave, but the longer we stay, the more foolish and hopeless we feel.
We hear that there are amazing things in development, let us share that excitement! Because, really, for many of us, that excitement would go a long way. It’d give us something to look forward to, because considering where we’ve been, the road ahead looks rather bleak.
(edited by dlonie.6547)
~Snip~
I feel like this post illustrates how a lot of us are feeling on the forums these days and I think the answer to making a lot of fans happy and probably drawing and retaining more customers as well is in it.
~Snip~
Here’s the problem in a nutshell, the community on the forums is a very small part of the game community, and in itself is broken up into even smaller communities on the forums. If everyone would start playing along nicely on the forums and only start speaking for themselves, and not use the word community, even if they do think they speak for their own little community then perhaps we wouldn’t see so many thread break down into a war of words.
I’d like everyone to just follow this little exercise here, and keep in mind these numbers aren’t real, just numbers I used to give everyone pause to stop and think:
Let’s say a game as an overall ‘community’ of 1 million people, and of those 1 million people, 1000 post on the forums. Now, of those 1000 people that post on the forums, 100 post in ‘class’ forums, and say 200 post in a ‘pvp’ forum, another 200 post in an open world combat forum..and the other 500 post in a rpg world forum. Now, let’s look at the 999,000 people that don’t post…what do they care about in the game. Well, no one knows in the forum community, because those people don’t post on the forums…but the game company knows because they have statistics and metrics that tell them what all 1 million players do in this fictional game.
Let’s keep going here and further break this down…and I’m only going to use the 500 people that post on the rpg world part of the forum for this section. Now, let’s break these people down even more, into sub-groups, such as the 225 people that love super large scale zerg events, then there’s the 175 people that love the short story instances, and finally we have the 100 people that love dungeons.
Do you see where I’m going with this? All of these little groups are communities, each one all by itself, and not even all members of these little communities are going to agree on everything…though they may have some common items amongst them that the majority can agree are important…but, none of them should ever, I repeat, ever speak for the overall community at large. Why, because the only ones that know what the community wants…is no one, because everyone in the ‘community’ wants something different.
When I personally say something, it is only what I personally think or my personal opinion…I will never speak for any community…not unless I was appointed to be a spokesperson for that community. I believe if we all thought along those lines that these forums would be better(or maybe not, but I can still think it).
honestly gaile,
ncsoft is gonna do what its gonna do. they have tons of work im sure. the game itself is one of if not the best ive ever played. most of us see how it can be so much more as im sure youre well aware, hence the sometimes heated discussions.
thanks
~brevity snip~
Why are so many people leaving? Usually it’s some combination of:
a) Having exhausted the content that they liked playing.
b) Having waited up to two years to see that content updated/expanded, with little to no attention paid to it.
c) Seeing and hearing absolutely nothing about the future of that content.~/brevity snip~
All of the above. Another +1 from me, btw.
Agree with all you’ve said in this post, because I’ve been saying the same things to them for the past 2 years and been ignored for it, as well as a heap of others with the same sentiments.
I have to ask the devs and those with the capability for red posts, if they supposedly read through these forums and these concerned posts, yet don’t/can’t respond because of the policy in place, then what’s the point? It’s the same as trying to hold a conversation with a deaf person. They couldn’t respond to you even if they wanted to. All we’re doing is effectively talking to ourselves, and I don’t care what business you’re in, that’s not a good policy.
Gaile was not asking whether the promise of more LW is sufficient to sate our desires for intel, just whether it counts.
Yes, this is correct. When I see comments like “there’s nothing new to do” or “we need fresh content” it just occurred to me to ask if you’re taking LW into account, if you see that as new content and pretty significant chunks of it, at that. (Admittedly, it may not be what you personally have requested, but if the statement is “there’s nothing new” that doesn’t seem quite right.)
Thanks everyone for not barking at me when I asked the question. Again, the question was not “is it enough?” I really was pointing to it to ask for your impressions of the concept and the execution as continuing, new content in an ever-changing world.
But it’s not quite wrong either is it?
A lot of people I know, myself included, bought Guild Wars 2 under the impression that there would be boxed expansion-like products i.e Cantha, Elona etc., similar to how Guild Wars 1 content was produced.
Now that this hasn’t happened, and doesn’t seem to be in the works, they have left the game. Living World has not enticed them back. I don’t know how to put it anymore simply.
Bravo for a great thread!
Gaile was not asking whether the promise of more LW is sufficient to sate our desires for intel, just whether it counts.
Yes, this is correct. When I see comments like “there’s nothing new to do” or “we need fresh content” it just occurred to me to ask if you’re taking LW into account, if you see that as new content and pretty significant chunks of it, at that. (Admittedly, it may not be what you personally have requested, but if the statement is “there’s nothing new” that doesn’t seem quite right.)
Thanks everyone for not barking at me when I asked the question. Again, the question was not “is it enough?” I really was pointing to it to ask for your impressions of the concept and the execution as continuing, new content in an ever-changing world.
But it’s not quite wrong either is it?
A lot of people I know, myself included, bought Guild Wars 2 under the impression that there would be boxed expansion-like products i.e Cantha, Elona etc., similar to how Guild Wars 1 content was produced.
Now that this hasn’t happened, and doesn’t seem to be in the works, they have left the game. Living World has not enticed them back. I don’t know how to put it anymore simply.
Bravo for a great thread!
Well, you know what happens when you assume something, as you did when you purchased GW2. You created an artificial expectation without any knowledge that what you were expecting was going to come forth. Anyone that did this shouldn’t be putting any blame on Arena.net for not delivering but only placing the blame on themselves, since they haven’t gotten something that they thought was rightfully their’s, when in essence the only thing that is/was rightfully anyone’s was the game they purchased for $40 – 60(or what ever price someone paid).
Remember, when the game was released they said nothing about expansions…and just because every other game does it, does not mean that every game will have them.
P.S.> Above comment is the devil’s advocate approach, but also contains some truth.
Give us a reason to want to play. Give us something to be excited about for the future. We don’t want to leave, but the longer we stay, the more foolish and hopeless we feel.
We hear that there are amazing things in development, let us share that excitement! Because, really, for many of us, that excitement would go a long way. It’d give us something to look forward to, because considering where we’ve been, the road ahead looks rather bleak.
This. I would argue even including the people that are purely satisfied with living story, because it’s now been established that is no longer going to be something we can rely on to be updated every two weeks.
Gaile was not asking whether the promise of more LW is sufficient to sate our desires for intel, just whether it counts.
Yes, this is correct. When I see comments like “there’s nothing new to do” or “we need fresh content” it just occurred to me to ask if you’re taking LW into account, if you see that as new content and pretty significant chunks of it, at that. (Admittedly, it may not be what you personally have requested, but if the statement is “there’s nothing new” that doesn’t seem quite right.)
Thanks everyone for not barking at me when I asked the question. Again, the question was not “is it enough?” I really was pointing to it to ask for your impressions of the concept and the execution as continuing, new content in an ever-changing world.
But it’s not quite wrong either is it?
A lot of people I know, myself included, bought Guild Wars 2 under the impression that there would be boxed expansion-like products i.e Cantha, Elona etc., similar to how Guild Wars 1 content was produced.
Now that this hasn’t happened, and doesn’t seem to be in the works, they have left the game. Living World has not enticed them back. I don’t know how to put it anymore simply.
Bravo for a great thread!
Well, you know what happens when you assume something, as you did when you purchased GW2. You created an artificial expectation without any knowledge that what you were expecting was going to come forth. Anyone that did this shouldn’t be putting any blame on Arena.net for not delivering but only placing the blame on themselves, since they haven’t gotten something that they thought was rightfully their’s, when in essence the only thing that is/was rightfully anyone’s was the game they purchased for $40 – 60(or what ever price someone paid).
Remember, when the game was released they said nothing about expansions…and just because every other game does it, does not mean that every game will have them.
P.S.> Above comment is the devil’s advocate approach, but also contains some truth.
it wasnt until after the game came out that they started saying they werent working on expansion type stuff
Johanson added, “On top of a large amount of free bonus content, we will be expanding on offerings in the Black Lion Trading Company going forward, as well as be doing large-scale expansion content down the road.”
so the idea that they would eventually give you expansion level content is not something players decided on their own when they bought the game.
But it’s still just words until they physically implement something. And coming from CJ, well… we all know what to expect there.
Not being open about what’s in the pipeline is not only an odd, contrary position in the MMO world, but it’s also just plain bad for business.
The primary way you generate revenue with a video game is by building up hype through teasers and frequent interaction with the community. When you’re super hush-hush with your plans, you leave players in a situation where they have very little to get excited about and are consequently less likely to spend money on the game. At the same time, you leave huge swathes of the game barely touched an under-iterated over the span of two years they’re more likely to get disgruntled and leave the game.
You have to play it carefully, but you can’t just not play it at all. At this point I really just question the competence of their management.
(edited by Einlanzer.1627)
Hey Gaile, is there any other discussion that you’d find helpful on this topic? I’d like to make sure that our concerns on this issue are understood and as clear as they can be.
Please understand that I’m not demanding or expecting anything, but out of curiosity, will our concerns with the silence policy be communicated to those who have control over the decision? Can you keep us in the loop on your team’s handling of this concern? Again, no expectations, but it would go a long way for us to know whether our efforts here are wasted or not.
Edited to add: I feel like I’m harassing you on this, but I (and I’m sure, most other posters here) really want to work with you and your team to see if we can fix some of these problems facing us. We both want the same thing: A better GW2 with a healthy ANet/player relationship, and a fan base that is absolutely pumped about playing the game
(edited by dlonie.6547)
~Snip~
I feel like this post illustrates how a lot of us are feeling on the forums these days and I think the answer to making a lot of fans happy and probably drawing and retaining more customers as well is in it.
~Snip~
Here’s the problem in a nutshell, the community on the forums is a very small part of the game community, and in itself is broken up into even smaller communities on the forums. If everyone would start playing along nicely on the forums and only start speaking for themselves, and not use the word community, even if they do think they speak for their own little community then perhaps we wouldn’t see so many thread break down into a war of words.
I’d like everyone to just follow this little exercise here, and keep in mind these numbers aren’t real, just numbers I used to give everyone pause to stop and think:
Let’s say a game as an overall ‘community’ of 1 million people, and of those 1 million people, 1000 post on the forums. Now, of those 1000 people that post on the forums, 100 post in ‘class’ forums, and say 200 post in a ‘pvp’ forum, another 200 post in an open world combat forum..and the other 500 post in a rpg world forum. Now, let’s look at the 999,000 people that don’t post…what do they care about in the game. Well, no one knows in the forum community, because those people don’t post on the forums…but the game company knows because they have statistics and metrics that tell them what all 1 million players do in this fictional game.
Let’s keep going here and further break this down…and I’m only going to use the 500 people that post on the rpg world part of the forum for this section. Now, let’s break these people down even more, into sub-groups, such as the 225 people that love super large scale zerg events, then there’s the 175 people that love the short story instances, and finally we have the 100 people that love dungeons.
Do you see where I’m going with this? All of these little groups are communities, each one all by itself, and not even all members of these little communities are going to agree on everything…though they may have some common items amongst them that the majority can agree are important…but, none of them should ever, I repeat, ever speak for the overall community at large. Why, because the only ones that know what the community wants…is no one, because everyone in the ‘community’ wants something different.
When I personally say something, it is only what I personally think or my personal opinion…I will never speak for any community…not unless I was appointed to be a spokesperson for that community. I believe if we all thought along those lines that these forums would be better(or maybe not, but I can still think it).
I’m sorry, but i no longer buy this minority concept. If posters here are going on about content or lack of, it’s because they’ve talked with some or several other players and their opinions get reinforced enough around that communication. People generally want to know why half their otherwise busy guild just up and left. It’s a pretty common theme. While like the RNG discussion, there will always be outliers, i think many of us are very concerned as we see the player base fall away.
Hello everyone,
It has been a sad read, but i went through all the thread for the sake of making some sense out of all this.
OP is asking about what is to come in terms of features, game mechanics and additional systems to improve the game and diversify that which has not been changed in 2 years now.
Yet, Gaile Gray replies about Living Story. (twice even)
Without being impolite or disrespectful, i would like to say that Living Story episdoes may seem significant from a DEV’s point of view (i imagine there’s lots of work to be done each 2 weeks), but in terms of gameplay, we go through said episode in a couple of hours. Then what? Is this really content? Is this really what you want us to stick around for? Are there no other innovative and impactful features to try out in GW2 ?
As many before me have stated, in this thread and in other occasions as well, “i do not care for Living Story” (again not trying to be rude, just wanting to point out a preference of mine or in this case a dislike). If this Living Story is what you guys at Arena Net think of focusing upon, just let us know and we can easily quit this game or better yet, i for one, in such a case would willingly give away my account to someone who would enjoy your Living Story additions.
People can only say the living world isn’t content if they’re dismissing new zones as well. And new enemies with new mechanics. And new dynamic events.
A few months ago, everyone was saying new zones, new skills, new weapons, new classes, new races.
We’ve gotten two new zones, but everyone says the Living Story is a couple of hours.
If that’s all the play you can get from a new zone, no MMO is the world is going to be able to provide enough content.
People can only say the living world isn’t content if they’re dismissing new zones as well. And new enemies with new mechanics. And new dynamic events.
A few months ago, everyone was saying new zones, new skills, new weapons, new classes, new races.
We’ve gotten two new zones, but everyone says the Living Story is a couple of hours.
If that’s all the play you can get from a new zone, no MMO is the world is going to be able to provide enough content.
Not everyone plays for open world event stuff.
There are multiple parts of the game, focusing on only one and abandoning the rest is why many people are frustrated (btw, not using everybody/community)
I don’t want those things you said people were asking for, I just want more dungeons and maybe something in WvW as I’m primarily a dungeoneer and secondary being WvW. Open world stuff is where I go when I have nothing better to do and want to soak up some rewards for little to no effort.
So again, the question and point of this thread is to try and get ANet to let us know if we should give up, or should we hold out hope?
This is an online game. No matter what they do, people will kitten, moan and complain ;-) They need to stop being so afraid of that, and just communicate what their goals are. If people complain, at least they’re getting feedback before they release content that flops.
Is this your first MMO? Please show me another game which has developers who layout their entire roadmap for the game for the player base to critique.
People can only say the living world isn’t content if they’re dismissing new zones as well. And new enemies with new mechanics. And new dynamic events.
A few months ago, everyone was saying new zones, new skills, new weapons, new classes, new races.
We’ve gotten two new zones, but everyone says the Living Story is a couple of hours.
If that’s all the play you can get from a new zone, no MMO is the world is going to be able to provide enough content.
Not everyone plays for open world event stuff.
There are multiple parts of the game, focusing on only one and abandoning the rest is why many people are frustrated (btw, not using everybody/community)
I don’t want those things you said people were asking for, I just want more dungeons and maybe something in WvW as I’m primarily a dungeoneer and secondary being WvW. Open world stuff is where I go when I have nothing better to do and want to soak up some rewards for little to no effort.
So again, the question and point of this thread is to try and get ANet to let us know if we should give up, or should we hold out hope?
Nothing to do with what I said mate. I’ve seen again and again the words the living story content, as in the new updates are two hours of content.
If Anet introduced a new dungeon, even though I don’t prefer dungeons to other content, I wouldn’t say no content has been released, nor would I say an update has two hours of content if I did the dungeon once in two hours and never did it again.
It’s disingenuous, it’s unfair and it’s ignoring a lot of hard work and effort. Particularly seeing as how well the new update has been received.
I get that different people want different things. It’s no reason to dismiss what’s there because you don’t play it though.
People can only say the living world isn’t content if they’re dismissing new zones as well. And new enemies with new mechanics. And new dynamic events.
A few months ago, everyone was saying new zones, new skills, new weapons, new classes, new races.
We’ve gotten two new zones, but everyone says the Living Story is a couple of hours.
If that’s all the play you can get from a new zone, no MMO is the world is going to be able to provide enough content.
I don’t think anybody here is questioning the quality of the new Silverwaste and Dry Top zones, these are quite outstanding. The issue has to do with implementation and re-playability. As I mentioned earlier, it is sad to have so much beautiful work going to the design of instances people will only play once through, while instead they could have been designed as replayable dungeons, and the living story as story modes for these dungeons. It wouldn’t diminish the quality of the living story at all, but we would also get permanent dungeon content.
Same with WvW, why not make a version of Silverwaste competitive? Anet has already shown us that you can support PvP in the open world. What are we supposed to think about the lack of new competitive content when we see Anet bringing the WvW mechanics into PvE?
The general feeling is that there is content made only for a specific type of player and not for the rest of the competitive/hardcore-PvE community.
(edited by Xillllix.3485)
Alerno — Taking what you have (and everyone else has) put on the table I do wonder something. I want to ask, and hope nobody will bite my head off here.
You mention wanting to know there will be more to the game. The new and continuing episodes of the Living World count towards that, right? The fact that players know there’s a team working on new content and features, and that there are releases on a regular basis? I fully understand that may not fulfill every desire, but it does show a continuing commitment to “new stuff” for us players, wouldn’t you agree?
How many times do we have to say it -_-
We understand there is new stuff, all we wonder is are there changes that target us. For instance, ALL your new stuff is meaningless to someone that plays only WvW for your game and never cared about your world (PvE). One of many examples that can be given. That is why people ask for a roadmap. -_- …
Gaile was not asking whether the promise of more LW is sufficient to sate our desires for intel, just whether it counts.
Yes, this is correct. When I see comments like “there’s nothing new to do” or “we need fresh content” it just occurred to me to ask if you’re taking LW into account, if you see that as new content and pretty significant chunks of it, at that. (Admittedly, it may not be what you personally have requested, but if the statement is “there’s nothing new” that doesn’t seem quite right.)
Thanks everyone for not barking at me when I asked the question. Again, the question was not “is it enough?” I really was pointing to it to ask for your impressions of the concept and the execution as continuing, new content in an ever-changing world.
Again, from the perspective of those that only WvW or only sPvP, you have done nothing. So saying “there’s nothing new” has to be put in the perspective of those that say that.
Just looked at the forums and the same major issues that were being duscussed during beta and at launch are still present in the game.
Jerus, unless they have taken a different stance more recently then dungeons are not even on the table, but that is probably a discussion better placed in the dungeon subforum.
As for WvW I have no idea what their plans would be, personally I think the whole mode is a mess as they are trying to force massive combat into their spvp based engine.
As for me I would like to see more equality among the modes are far as attention goes, I think that it would go far in the area of trying to get a total gw2 experience, but right now it feel like the pvper are unhappy that all the shiny new toys (which are really just an extra set of legos) are for pve and the PvE’r are stuck with skill/trait changes that made seemly without thought of there is more to the game beside node conquest.
But that is just my two cent.
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