To Anet: Take it easy when balancing

To Anet: Take it easy when balancing

in Guild Wars 2 Discussion

Posted by: Leon Heart XIII.4609

Leon Heart XIII.4609

I know you guys are working hard balancing this massive patch, but after the first couple nerfs after the patch I had to say something. When balance it’s best to take small bites instead of chomping down to nothing, for example the recent mortar for engineers and the 28% damage nerf was is pretty extreme now it barely deals any decent damage, and we can’t forget thieves get nerfed every balance patch (need to call this game “Nerf Thieves 2”).

Anet nerfing practices has me worried cause the issue with burning damage being to high, and I feel that they’ll put a hatchet to it and sever it making condi damage useless again and my dreaming of being a pryomancer elementalist or flame engineer will be over.

So to Anet take it easy you don’t have to be so extreme with the nerfs, not just for condi damage but for everything else as well.

To Anet: Take it easy when balancing

in Guild Wars 2 Discussion

Posted by: Diovid.9506

Diovid.9506

for example the recent mortar for engineers and the 28% damage nerf was is pretty extreme now it barely deals any decent damage

I think I read somewhere that that wasn’t a nerf but actually bringing Mokittenamage down to what it was suppposed to be. So it was a fix, not a nerf.

Anet nerfing practices has me worried cause the issue with burning damage being to high, and I feel that they’ll put a hatchet to it and sever it making condi damage useless again and my dreaming of being a pryomancer elementalist or flame engineer will be over.

I agree here though. Condition damage is finally in a place where it somewhat competes with direct damage. The fact that burn damage is very high now is not a problem in and of itself. Damage in general is probably too high though.