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Amazing. I never had a dev team make my blood boil so bad, I really think you guys are clueless. Where is 2006 ANet… please come back, please.Actually WoW is essentially all temporary content in a way. Once you finish a quest its done. You cant repeat it at all. Once you outlevel a zone, its done, you cant play there anymore. Once finish a certain tier and move to the next that content is done no reason to replay it again.
Sure if you create an alt its there for you to do again fair enough but again its do once and thats it just as good as one. In Gw2 the whole game remains relevant (with the exception of hearts of course)
SnipDid not even bother reading any further. If that is your opening arguement no point. The fact that I can roll and alt and do it again is great. The fact that a new player can do it 1-2 years later is also great.
And everything in GW2 remains relevant? You have to remove content otherwise it will break immersion but the same events repeating endlessly is okay? I can see anet trying to spin that in a later patch note:
*To create a deeper sense of immersion we are removing all dynamic events from the game. They will now be played one more time each. Timetable is as follows…I dont know if you ever did an event chain or if you’re one of those people who just runs away the moment a single event ends but all event chains are designed cyclic over an over all goal by the people involved. Example separatist steal cows, players get them back. Thus if the event chain is running you will either be defending the farm from having its cows stolen or you will be fighting to get the cows back. Its not perfect no doubt, Separatists are way too persistent, you’d expect they’d give up after loosing 1000s of people on the cow stealing activity but beyond that there is nothing that breaks continuity.
And like you said, talk like this is what caused the creation of temporary content I would bet on it. People complained that a village being attacked again after its been defended is not dynamic / doesnt create change etc.. even though in real life we have cities like Jerusalem which has been attacked 52 times and conquered 44 times. Not only that but various sources state that Palermo is the city thats been conquered the most even though I couldnt find any numbers to support that.
Anyhow back on subject. I’d love nothing else then more dynamic events but alas you cannot drive story forward with cyclic events. How would you do it? To have meaning full stories it has to be a narration that goes forward. The lord of the rings would be stupid if every time Frodo destroyed the ring Sauron would build another one and the whole thing repeats again endlessly (granted the concept works for Battlestar Galactica but anyhow). It works great for some stuff. If you got 2 factions sieging each other of course events will repeakittens not like any army gives up after one battle right? But not to drive story forward.
Also not sure where you get the idea by I am pretty sure arenanet are not trying to destroy the game and ergo they have no need to find a way to spin a reason in order to remove all content from the game.
I’m sure their not trying to destory their game, but that doesn’t mean that they are not. I also fear they are worreid GW2 is already on the decline and thus are now looking at short term ways to make it more successful. I could be 100% wrong there and I hope I am but I’m still going to share my thoughts on the matter.
I agree that you can’t rely 100% on dynamic events, just like you can’t relly 100% on anything, be it PvP, WvWvW, Temporary Content, Dungeons etc. My main point is that too much focus, and espically on temporary content, can only harm GW2 in the long run.
I know I’m going to get shot down for mention WoW and story but from BC onwards each patch moved the story forwards a bit more, just has each GW2 patch (or at least it;s trying to, I still get that filler feeling) it is trying to do the same thing. The difference is that WoW left that content behind once the story moved on for players that wanted to go back to it.
Why are we removing this content once it’s done? For immersion? Cmon do we rip the pages of chapters we’ve already read from books so we aren’t tempted to go back and check somethign and ruin our immersion? Or even worse are we doing that to punish those that didn’t read the book fast enough.
I can see small updates working, I can see a LITTLE temporary stuff here and there working, but I cannot see removing large sections of content, be it for immertion or for creating a sense of urgency working in the long run.