These so called “few players” can go pick up Wildstar then, or play any Korean mmo in the market today. Guild Wars 2 ever since the start has been so relaxing, I don’t want to see it go along some hardcore path to get the best items that gives a significant advantage on almost all situations.
Yeah god forbid challenge in a videogame.
Not really the point. Plenty of people have challenging lives. They don’t need MORE challenge. Getting up in the morning and working is a challenge.
Every job I’ve had in the last 30 years has been ridiculously competitive. I don’t play games to prove myself or challenge myself. I play games to relax and unwind after proving myself and challenging myself all day…or I did before I was retired anyway.
It’s okay for people to play games just to have fun.
And nobody is stopping you.
However certain players are trying to stop me and others from playing rewarding content. For no reason.But there is a reason. If you put better rewards on that content, you’re pressuring people to do that content. I know myself. I’ll do most of that content. I won’t enjoy it, but I’ll do it. It will change the entire dynamic of the game.
There are plenty of games that cater to that. Why can’t you let us have just one?
Because nobody is forcing you. You’re forcing yourself and it’s half funny and half sad.
I’m going to do something that’s probably going to ruin your game experience if what you wrote above is true.
I’m going to reveal the fact that : Currently the most profitable content in this game is the trading post – and anyone who wants to make money should learn how to play it and get spreadsheets and calculators and get cracking.If what you wrote above is true – you’re going to become a TP guy right? Hardly.
You know, I know, everybody knows the TP is where it’s at yet I don’t find myself getting a master’s in economics any time soon. And neither will you.
The bottom line is this " pressure " you speak of is something you’re putting on yourself – and it’s a pretty far cry from the casual laid back Vayne you make yourself out to be on the forums.
Nobody is forcing you to play what you don’t like.
Also how do you know you won’t enjoy it?
And why is it that you being " forced " ( when in fact you’re just forcing yourself) to play content you don’t like is worse than me being actually forced to have terrible rewards for content that I do like?
Why should you enjoy yourself over me?
I’m not asking for vertical progression, power creep or other things.
First of all, I didn’t use the word forced, I used the word pressured. There’s a not so subtle difference between those words.
Secondly I’m not just talking about me. You think I am, but this is a well known phenomena throughout the industry. You haven’t heard about people doing boring, uninteresting things to get rewards? Because it’s in just about every MMO.
I know so many people who don’t enjoy raiding, but they want the gear. I knew people who farmed polar bear minis with no real chance of getting them for weeks on end. I’ve seen people grind out titles doing the more boring stuff imaginable even in Guild Wars 1. So yes, this is a real thing and if it happens here, it’ll be a problem.
Even if you’re not one of the people who have that problem.
problem is, we already do boring stuff to get what we want in this game.
Tp merchant game, boring(to many)
Champ train (boring)
EOTM (boring)
Ascended mats (boring)Why are these boring things aok, and if you dont like them you shouldnt do them(even though its less effecient), but doing challenging content to get better rewards is inherently wrong.
why is inherently wrong that challenging content gives better rewards, but not inherently wrong that unchallenging content gives better rewards?
Well, the question becomes if it’s hard enough for the top 5% and 95% can’t get that stuff, you’re pressuring 95% of the fan base.
Would you rather lose 5% of your playerbase, or 10% of 95%.
I’m not saying those are the right numbers, but the idea applies. You don’t risk the bigger percentage, you risk the smaller one. At least you do if you want to maximize your profits.
So why not make it obtainable for both – but at different paces and maybe with some small differences?
Also the percentage that matters is the percentage that spends in the gem store.