Too many FotM difficulty levels

Too many FotM difficulty levels

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Posted by: derLoko.2185

derLoko.2185

Just a few days after fractals started, we have players spread out over more than 15 difficulty levels. Everybody on my server is looking for an appropriate group, but nobody can find one. This is just ridiculous…

I thought fractals would have 5 difficulty levels or so that can be done without ascended gear. That sounds kinda reasonable. Something needs to be done about this imo, it’s only going to get worse…

Too many FotM difficulty levels

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Posted by: Calae.1738

Calae.1738

Not only should there be a cap but, it should also reset every week. At this rate the community will be so segregated that no one will be able to find people to play with.

Too many FotM difficulty levels

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Posted by: Evil Geek.6904

Evil Geek.6904

Not only should there be a cap but, it should also reset every week. At this rate the community will be so segregated that no one will be able to find people to play with.

I think the problem with a reset is that it adds a further gate to content, this way people have the chance to catch up. The casuals that never got past lvl 2 in a week get knocked back down the same as the hard core at level 15, the casuals never get to see the harder content and better loot. At least this way there’s a way to catch up until infusions are required.

Some people will have to stop and help others out, does doing a lvl 1 dungeon to help a friend knock out your lvl 15 status ?

Too many FotM difficulty levels

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Posted by: Awesome.6120

Awesome.6120

Not only should there be a cap but, it should also reset every week. At this rate the community will be so segregated that no one will be able to find people to play with.

This would be even worse for casual players. Every week you would be forced to farm for hours just to get back to where you were the week before.

[SFD] – Maguuma

Too many FotM difficulty levels

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Posted by: Fortuna.7259

Fortuna.7259

Yes, waayyy too many levels with too little difference between them. Not only do we have to grind the gear, but we have to grind the levels? Come on.

LF2M Max Ascended Only!

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Posted by: nachtnebel.9168

nachtnebel.9168

Not only should there be a cap but, it should also reset every week. At this rate the community will be so segregated that no one will be able to find people to play with.

Sry but are you nuts? FotM is already way to grindy, why should they make this even worse by forcing you to do the lower levels over and over again until you are lucky enough to get the drops you wanted in one of the higher levels?

The solution to the problem is exactly the other way round: less grind.
Players should be able to freely choose which difficulty the like to run and ascended gear as well as infusions should not be drops but purchasable items for 300 tokens at max. Just get rid of all the grind.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

Too many FotM difficulty levels

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Posted by: Yukishiro.8792

Yukishiro.8792

There are too many levels that feel too similar. It makes finding a group for them more difficult than it should be.

Too many FotM difficulty levels

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Posted by: francisling.2987

francisling.2987

My 7th level 1 this week. Still on level 2.

I hear you, mate.

Too many FotM difficulty levels

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Posted by: TurtleofPower.5641

TurtleofPower.5641

Work around that helps some of the time… just repeat the last difficulty you did if that’s available. If it’s a fast group they’ll keep going.

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Posted by: nachtnebel.9168

nachtnebel.9168

My 7th level 1 this week. Still on level 2.

I hear you, mate.

Why do you do lvl 1 over and over again? I don’t get it.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

Too many FotM difficulty levels

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Posted by: Yukishiro.8792

Yukishiro.8792

^^ Yeah, but with players now spread across about 15ish levels you often have to go back 2-3 levels. Which makes it hard to progress.

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Posted by: Gluttony.2017

Gluttony.2017

Imo they should break it up in braktes. I honestly didnt notice an increase in drop rates or difficulty between level 1-5. after lv. 6 we got 6 fractals coin thingies instead of 5! amazing. So the next braket could be 6-9. At lv. 10 agony is introduced and the daily chests have a chance of giving an ascended ring. so make a braket for lv. 10 +.
If that makes any sense. Finding groups should then be a lot more easier that way.

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Posted by: Xpiher.5209

Xpiher.5209

Not only should there be a cap but, it should also reset every week. At this rate the community will be so segregated that no one will be able to find people to play with.

If there is a cap and its low, it doesn’t need to reset weekly. If it reset weekly, then its not progression. Not going to happen

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Posted by: IonicBlaze.7948

IonicBlaze.7948

Not only should there be a cap but, it should also reset every week. At this rate the community will be so segregated that no one will be able to find people to play with.

Dont worry. Itemchasenerds will hit “the wall” soon and cry out loud. A-net will give them another carrot…

The spirit of Guild Wars died on Nov. 13 2012. R.I.P.

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Posted by: francisling.2987

francisling.2987

My 7th level 1 this week. Still on level 2.

I hear you, mate.

Why do you do lvl 1 over and over again? I don’t get it.

Some people are in for more challenge, not everyone is an ‘easy token’ grinder. You’re asking me to play Super Mario level 1 over again and again.