Toypocalypse rant+ you have to place siege

Toypocalypse rant+ you have to place siege

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Posted by: Cerby.1069

Cerby.1069

Apparently you have to place siege to get chest and the final 10 present reward from topocalypse. So if you join at 9/10 or 7/10 or whatever and just go around killing stuff….you aint getting the rewards.

Either that or I got some kind of glitch today (after the patch no less) that prevented me from getting my 10 presents at the end and after a toxx round in between…..even though i was killing stuff and dealing damage to both the toxx’s.

The more I learn about this gamemode the stupider it becomes. Skritt mercs don’t work. mortars are a waste of effort to build and use…They do less damage to toxx than a rifle shot does. Getting ‘you will be kicked’ when I’m standing shooting with the rifle. Getting it when I stand to heal as well….cause 200-300 tick heal = logical when you have 19k hp to regen. God forbid you need to use the washroom. Siege disappears after a timer or after you have so much on the map. It’s more efficient to stand around after you have placed your siege, and only attack when toxx golemn shows up…using a rifle. Stand and click ability 1 on rifle to auto attack and literally just press the number 1…that’s all you need to do after placing your siege. Yet you can’t. The game forces you to build for the sake of ‘looking like you are doing something’. You need to keep building against a nonexistent threat so that the stuff you built at the start disappears, cause reasons!

It’s easy to see why some things are done the way they are. But it’s even easier to see that the gamemode isn’t fun after you learn what’s really going on…which doesn’t take very long. I mean, could you make one sustainable mode for wintersday? It’s not that hard! Bells: the interval between songs is WAYY too slow. Winter battle….one team is destined to win at the start and the other to lose based on numbers. Auto balance is a funny joke.

Jumping puzzle….boring and short with the real enemy being your fellow players and lagg…and glitches. It would be so easy to make these modes funner and more sustainable…but you don’t bother putting the effort in! Someone probably designed each gamemode to be fun, and then in an effort to curb any potential abuses you destroyed the fun factor of each mode to create a boring grindfest where the ingame rewards are the only thing of value.

You created the lfg system to be player controlled and it has screwed me over constantly. You create a wintersday event that is system controlled and you destroy all fun and sustainability of the modes. They both share one thing in common though: Laziness on the part of Anet. You ship things with the intention that ‘you’ don’t have to be held liable for maintenance. Creating lazy restrictions and systems to enable this destroys the fun factor.

Case and point: Preventing Window watchers in Topocalypse?
Look at the issues:
-The mode isn’t fun and people only play it consistently for the end reward.
Solution: make the mode more fun, make more waves, make it harder, allow failure.
-Some people just stand around and go afk while others do the work.
Solution: allow players some control over their party
etc etc…..I don’t care enough to keep going.

‘A’ final solution: Make the mode funner by introducing harder waves and a high chance of failure at the end of the mode. Introduce a final onslaught round or something where failure is predetermined, but how long you last determines a small end reward. This makes placement and the work leading up to it more fulfilling. Everything can still be made to work in a timely manner so a full run through takes the same amount of time as currently or even less time than currently if desired.
If a player is found by the system to have been idle for too long…instead of kicking automatically, give the party the control over whether to kick or not. It could be just two kick votes needed by a full party. Then smaller parties only require 1 person to vote kick to have them booted. It can’t be abused AND complained about at the same time if done this way. I shouldn’t even have to explain this stuff…look at any tower defense game for inspiration, everything you need is already in existence in pretty much every game.

If there was a reward for creating something fun and destroying it with system restrictions, you would win! It’s sad, but there’s no denying it’s true. I just feel bad for whoever spent time visualizing and creating the minigames, only to see all the fun and heart sucked out of them. There’s no way somebody created toypocalypse to play the way it currently does ‘on purpose’…..

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Toypocalypse rant+ you have to place siege

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Posted by: Donari.5237

Donari.5237

Whereas I find Toypocalypse to be very relaxing. I run around setting my siege pieces in strategic locations, I take Toxx down, I pick up gifts, I snipe toys to get my score up (not that it makes any difference, I just have fun doing that), I repeat. And at the end I have something like 35 gifts containing valuable booze so I’m making gold!

It’s simple enough that a group of strangers who don’t say a word to each other can still get the map covered in siege and yet still teach others. Eg today I saw someone was putting snowmen and ballistae on top of snow walls. Brilliant! As for healing, learn the rhythm and you can occasionally go hang out in the middle to get some ticks, maybe run a circle around it and snipe from there to help cut down stragglers the siege missed. Full health isn’t needful at all.

Toypocalypse isn’t challenging content. It’s fun holiday content that you can do without stress, making it precious indeed compared to the JP.

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Posted by: Boysenberry.1869

Boysenberry.1869

My only real gripe with Toypocalypse is that it takes too long and there’s too much downtime. Once you get your defenses up the mobs are insta-killed and you just kind of stand around for awhile until the next wave shows up. I would like it that after round 2-3 that all mobs show up at the same time to vastly speed up the process.

I prefer the Candycane Smasher thingy myself. It’s easier for me to smash objects and it provides good CC to break Toxx down faster.

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Posted by: Mortheim.9321

Mortheim.9321

For me, the worst part of Toypocalypse is that you can’t play it with your friends. I hadn’t expected anything good for this Wintersady and, atm, it is a total failure. Toxx even has defiance! So, we know, that no one touched main part of Wintersday – activities. And we can say, that anet doesn’t want us to have fun

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Posted by: Cerby.1069

Cerby.1069

As for healing, learn the rhythm and you can occasionally go hang out in the middle to get some ticks, maybe run a circle around it and snipe from there to help cut down stragglers the siege missed. Full health isn’t needful at all.

Toypocalypse isn’t challenging content. It’s fun holiday content that you can do without stress, making it precious indeed compared to the JP.

You just put a snow wall down in the center and stand on it while healing, allows you to snipe most enemies. in your los.

~163 hp/second

Whatever….you guys think it’s brilliant and fun material? Whereas I think it easily could have been this fun and brilliant material ‘with’ only a few changes. Whatever…..ya….whatever.

snip: 38 presents max you can get it seems. 10 at the end + max 4×4 times from big present + remainder 12 from chest rounds and toxx.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

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Posted by: Pandaman.4758

Pandaman.4758

That’s the thing: Toypocalypse is a tower defense mini game and thus works like a tower defense game. You build towers, upgrade them, and watch your defenses obliterate the waves. There’s nothing revolutionary about that, it’s just something different from GW2’s usual game modes.

FYI: If you’re hurt, you hug that big glowy pillar in the center (have to stand on the little ring surrounding it) and it’ll heal you for 5k HP per tick, and if the dolyaks are hurt you feed them hay to heal them.

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Posted by: Andulias.9516

Andulias.9516

My only real gripe with Toypocalypse is that it takes too long and there’s too much downtime. Once you get your defenses up the mobs are insta-killed and you just kind of stand around for awhile until the next wave shows up. I would like it that after round 2-3 that all mobs show up at the same time to vastly speed up the process.

I prefer the Candycane Smasher thingy myself. It’s easier for me to smash objects and it provides good CC to break Toxx down faster.

This all the way. Also, the only defense worth building is catapults. After a while it gets boring.

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Posted by: Pandaman.4758

Pandaman.4758

My major gripe about Toypocalypse would be that you can’t do it with friends anymore. It used to go really quickly back when it was an instance you can join with a party, but now that it’s PUG-only (and filled with people who refuse to cooperate) it takes way too long for the rewards it gives.

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Posted by: Mikuchan.7261

Mikuchan.7261

For healing…
Go to pvp and put on a healing power trinket.
It’s stupid, yes, but it works.
I get 3-4k heal ticks from the middle in toypocalypse and can easilly outheal Toxx while tanking him.

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Posted by: Albadaran.1283

Albadaran.1283

For me, the worst part of Toypocalypse is that you can’t play it with your friends. … (snap)

I concur. Same with other winterday event: even when you are in a team, when you enter the event everyone is separated on different instances. Really a shame…

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Posted by: cocowoushi.7150

cocowoushi.7150

It would be improved on if there were less waves (it takes so long) and had swiftness boosts randomly throughout the map like in Snowball Mayhem.

Also what is the point of the mortar cannons on the far platform? One game I got one running but they are just too slow. By the time you aim and fire, the wave is moved or dead.

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Posted by: Silvatar.5379

Silvatar.5379

Apparently you have to place siege to get chest and the final 10 present reward from topocalypse. So if you join at 9/10 or 7/10 or whatever and just go around killing stuff….you aint getting the rewards.

  • so place 1 siege, its not that hard :/ Also, if you are joining an instance at the end of it, why should you get the same end reward as those that did all the work :/*

Either that or I got some kind of glitch today (after the patch no less) that prevented me from getting my 10 presents at the end and after a toxx round in between…..even though i was killing stuff and dealing damage to both the toxx’s.

The more I learn about this gamemode the stupider it becomes. Skritt mercs don’t work. mortars are a waste of effort to build and use…They do less damage to toxx than a rifle shot does. Getting ‘you will be kicked’ when I’m standing shooting with the rifle.

  • I stand and shoot all the time and have never seen the “you will be kicked” warning. It does not take that long to kill Toxx.*

Getting it when I stand to heal as well….cause 200-300 tick heal = logical when you have 19k hp to regen.

  • why are you even bothering to heal? Its not even necessary?* If you want to heal though, is it really that hard to hit the “w” ? Sounds like you just want to be able to go afk and get rewarded for it :/ *

God forbid you need to use the washroom.

  • Maybe go to the washroom before you start? *

Siege disappears after a timer or after you have so much on the map. It’s more efficient to stand around after you have placed your siege, and only attack when toxx golemn shows up…using a rifle.

  • How is that efficient? I don’t think you understand how you are using the term in this context. Whether it is “necessary” is questionable but you could certainly be doing more to be “efficient”.*

Stand and click ability 1 on rifle to auto attack and literally just press the number 1…that’s all you need to do after placing your siege. Yet you can’t.

  • So now you are complaining that the game does not let you go afk and/or just hit 1 for the rest of the game?*

The game forces you to build for the sake of ‘looking like you are doing something’. You need to keep building against a nonexistent threat so that the stuff you built at the start disappears, cause reasons!

  • It’s a mini game within a game meant for a brief diversion. How complex did you think it would be?*

It’s easy to see why some things are done the way they are. But it’s even easier to see that the gamemode isn’t fun after you learn what’s really going on…which doesn’t take very long. I mean, could you make one sustainable mode for wintersday?

  • I will repeat myself here, its ONLY a mini game meant for a brief diversion. Its not MEANT to sustain your game play for the entirety of the next month. Try it out, have a little fun, and move on. *

It’s not that hard! Bells: the interval between songs is WAYY too slow. Winter battle….one team is destined to win at the start and the other to lose based on numbers. Auto balance is a funny joke. Jumping puzzle….boring and short with the real enemy being your fellow players and lagg…and glitches.

  • Yeah, lets throw in more QQ about unrelated issues to strengthen the argument about……actually I am not sure anymore…though you were talking about Topocalypse*

It would be so easy to make these modes funner and more sustainable…but you don’t bother putting the effort in! Someone probably designed each gamemode to be fun, and then in an effort to curb any potential abuses you destroyed the fun factor of each mode to create a boring grindfest where the ingame rewards are the only thing of value.

You created the lfg system to be player controlled and it has screwed me over constantly.

  • By “screw you over”, how? You got kicked by a democratic-orientated vote system? By the contents of your post, I am guessing it is because of your attitude.*

You create a wintersday event that is system controlled and you destroy all fun and sustainability of the modes.

  • I just don’t even…..*

They both share one thing in common though: Laziness on the part of Anet. You ship things with the intention that ‘you’ don’t have to be held liable for maintenance. Creating lazy restrictions and systems to enable this destroys the fun factor.

Case and point: Preventing Window watchers in Topocalypse?

  • This is even an issue? -.-*

Look at the issues:
-The mode isn’t fun and people only play it consistently for the end reward.

  • “Fun” is subjective so you cant make that determination for others. Unless you have personally spoken to every single person that has ever played this game mode, you cant say that “people only play it consistently for the end reward”. In fact, I can tell you that this is false myself. *

Solution: make the mode more fun, make more waves, make it harder, allow failure.
-Some people just stand around and go afk while others do the work.
Solution: allow players some control over their party
etc etc…..I don’t care enough to keep going.

  • You have already been QQ’ing that you cant stand still in the game without getting the warning about being kicked. Now you claim that people just stand around and go afk?? At least get your BS straight dude.* And HELL NO!!!!!!!!, the party members should NOT have more control over the party in this mode. The system already makes sure that people can not go afk, and this is intended to be a mini game to celebrate the season. We dont need another instance for “elitist” BS behaviour where people kick others simply because they are not “playing” the way you want them to. Give me a break. And if you do get into a party that you personally dont like for whatever reason, no one is stopping you from leaving and joining another*

‘A’ final solution: Make the mode funner by introducing harder waves and a high chance of failure at the end of the mode. Introduce a final onslaught round or something where failure is predetermined, but how long you last determines a small end reward. This makes placement and the work leading up to it more fulfilling.

  • If you have just wrote these 2 sentences and NOTHING more, your post would have carried more weight as something actually useful but all the pointless QQ and BS just looses you all credibility. *

Everything can still be made to work in a timely manner so a full run through takes the same amount of time as currently or even less time than currently if desired.
If a player is found by the system to have been idle for too long…instead of kicking automatically, give the party the control over whether to kick or not. It could be just two kick votes needed by a full party. Then smaller parties only require 1 person to vote kick to have them booted. It can’t be abused AND complained about at the same time if done this way.

  • So you are basically suggesting the same system that they use elsewhere and which you complain about in your post as constantly screwing you over? “face-palm”*

I shouldn’t even have to explain this stuff…look at any tower defense game for inspiration, everything you need is already in existence in pretty much every game.

If there was a reward for creating something fun and destroying it with system restrictions, you would win! It’s sad, but there’s no denying it’s true. I just feel bad for whoever spent time visualizing and creating the minigames, only to see all the fun and heart sucked out of them. There’s no way somebody created toypocalypse to play the way it currently does ‘on purpose’…..

  • Honestly, I dont mean or want to troll people but seriously. This post…….

Firstly, its just a mini game meant for a little diversion and fun. Secondly, no one, myself included would be adverse to seeing some improvements to make the game even more enjoyable or moderately more challenging however, its a Christmas game meant to entertain not frustrate people. If you want a challenge, go solo a dungeon. Ultimately, please learn to leave the BS at the door and just focus on how to share constructive feedback.*

(edited by Silvatar.5379)