Apparently you have to place siege to get chest and the final 10 present reward from topocalypse. So if you join at 9/10 or 7/10 or whatever and just go around killing stuff….you aint getting the rewards.
Either that or I got some kind of glitch today (after the patch no less) that prevented me from getting my 10 presents at the end and after a toxx round in between…..even though i was killing stuff and dealing damage to both the toxx’s.
The more I learn about this gamemode the stupider it becomes. Skritt mercs don’t work. mortars are a waste of effort to build and use…They do less damage to toxx than a rifle shot does. Getting ‘you will be kicked’ when I’m standing shooting with the rifle. Getting it when I stand to heal as well….cause 200-300 tick heal = logical when you have 19k hp to regen. God forbid you need to use the washroom. Siege disappears after a timer or after you have so much on the map. It’s more efficient to stand around after you have placed your siege, and only attack when toxx golemn shows up…using a rifle. Stand and click ability 1 on rifle to auto attack and literally just press the number 1…that’s all you need to do after placing your siege. Yet you can’t. The game forces you to build for the sake of ‘looking like you are doing something’. You need to keep building against a nonexistent threat so that the stuff you built at the start disappears, cause reasons!
It’s easy to see why some things are done the way they are. But it’s even easier to see that the gamemode isn’t fun after you learn what’s really going on…which doesn’t take very long. I mean, could you make one sustainable mode for wintersday? It’s not that hard! Bells: the interval between songs is WAYY too slow. Winter battle….one team is destined to win at the start and the other to lose based on numbers. Auto balance is a funny joke.
Jumping puzzle….boring and short with the real enemy being your fellow players and lagg…and glitches. It would be so easy to make these modes funner and more sustainable…but you don’t bother putting the effort in! Someone probably designed each gamemode to be fun, and then in an effort to curb any potential abuses you destroyed the fun factor of each mode to create a boring grindfest where the ingame rewards are the only thing of value.
You created the lfg system to be player controlled and it has screwed me over constantly. You create a wintersday event that is system controlled and you destroy all fun and sustainability of the modes. They both share one thing in common though: Laziness on the part of Anet. You ship things with the intention that ‘you’ don’t have to be held liable for maintenance. Creating lazy restrictions and systems to enable this destroys the fun factor.
Case and point: Preventing Window watchers in Topocalypse?
Look at the issues:
-The mode isn’t fun and people only play it consistently for the end reward.
Solution: make the mode more fun, make more waves, make it harder, allow failure.
-Some people just stand around and go afk while others do the work.
Solution: allow players some control over their party
etc etc…..I don’t care enough to keep going.
‘A’ final solution: Make the mode funner by introducing harder waves and a high chance of failure at the end of the mode. Introduce a final onslaught round or something where failure is predetermined, but how long you last determines a small end reward. This makes placement and the work leading up to it more fulfilling. Everything can still be made to work in a timely manner so a full run through takes the same amount of time as currently or even less time than currently if desired.
If a player is found by the system to have been idle for too long…instead of kicking automatically, give the party the control over whether to kick or not. It could be just two kick votes needed by a full party. Then smaller parties only require 1 person to vote kick to have them booted. It can’t be abused AND complained about at the same time if done this way. I shouldn’t even have to explain this stuff…look at any tower defense game for inspiration, everything you need is already in existence in pretty much every game.
If there was a reward for creating something fun and destroying it with system restrictions, you would win! It’s sad, but there’s no denying it’s true. I just feel bad for whoever spent time visualizing and creating the minigames, only to see all the fun and heart sucked out of them. There’s no way somebody created toypocalypse to play the way it currently does ‘on purpose’…..
The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)