Trait hunting is terribly unfun

Trait hunting is terribly unfun

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Posted by: Revler.2359

Revler.2359

1) go to area where the challenge is to unlock a trait
2) cricket sounds
3) Sit there wondering how to activate the event, with no idea when or if you will actually fight what you need
4) sit there, run around looking for an npc that maybe would trigger it
5) nothing
6) wait more
7) go to town and buy it

This has been the case with all traits I tried to unlock that upon reaching the challenge area whatever I was supposed to do wasn’t there.

I wish anet didn’t try to hide event timers from players to give the fake illusion of “real, living breathing world” because that is obviously an illusion that dies as soon as you see an event happening for the second time.

Just give us an event interface that shows when an event will happen, or when (and where) we can activate them.

Yes, there are wikis but I refuse to waste my time looking for online information on these out of principle that this is bad game design to give a player a challenge he, within the game, has no feedback of how to do it. Running around trying to discover how to is not good game design, is being a blind mouse in a labyrinth trying to find the exit. Sure, you can do it, maybe there´s even in merit that you tried to, but it´s not an intelligent challenge.

Trait hunting is terribly unfun

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Posted by: Crossaber.8934

Crossaber.8934

my rerolled ele was created after the patch. All the desired trait are unlocked through normal play excluded the one required to go eotm which i am not interested in. I don’t even hunt my trait i just do it normally. i don’t even undetstand why they have changed some map completion requirement into killing some boss.

When my new ele reached lv80 he got all the desired traits and about 40% map completion. I like the new system more.

Trait hunting is terribly unfun

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Posted by: OldSomalia.6180

OldSomalia.6180

Absolutely bone-chilling tale, my friend.

Now imagine doing that for in excess of 300 skills, and you have GW1. Enjoy not using the Wiki for that one.

Trait hunting is terribly unfun

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Posted by: Astral Projections.7320

Astral Projections.7320

Oh yeah. The elite skills in Guild Wars 1 were especially fun to get. Go to area. Hunt down boss. Kill him with your crippled skill bar (you had to equip a skill on your skill bar to take the skill from his dead body, and you had to go into the area like that. Repeat for all the many elites skills in the game if you are going for the title.

Trait hunting is terribly unfun

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Posted by: Revler.2359

Revler.2359

At least in gw1 it was a matter of going into a mission and fighting the enemy. You didn’t have to wait at some part of the mission wondering whether the boss would spawn or not

Trait hunting is terribly unfun

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Posted by: OldSomalia.6180

OldSomalia.6180

At least in gw1 it was a matter of going into a mission and fighting the enemy. You didn’t have to wait at some part of the mission wondering whether the boss would spawn or not

That’s right, you just had to zone in and out a bunch of times hoping the boss with the skill you needed even spawned, or spawned close to the gate instead of halfway through Snake Dance, so you wouldn’t waste your time fighting your way there to see that… he still isn’t there.

Trait hunting is terribly unfun

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Posted by: endirasae.3015

endirasae.3015

GW1 skill hunting… >.< It was ok doing it for one character…across all the expansions…

Trait hunting is terribly unfun

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Posted by: OldSomalia.6180

OldSomalia.6180

I actually thought skill hunting was pretty rad, it’s like a unique bounty/treasure (multiple, in some cases) on a per-zone basis.

Trait hunting seems lackluster to me, however, because traits really aren’t that impressive. Elite skills were game-changers while traits are… skill cooldowns.

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Posted by: Relshdan.6854

Relshdan.6854

like the idea, but not a fan of the execution (i say this a lot about Anet)…….since the requirements send you to content 10-20+ lvls higher than the level you are when you can get the trait.

you end up just buying the traits from vendors as you go…which is fine if you’re an experienced player who knows what traits to take and has a bankroll. for a new player, though, the system is HORRIBLE and discourages experimenting with different builds.

they need to tweak the requirements. for example: all major adept traits should send you to lvl 30-40 zones/events.

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

Trait hunting is terribly unfun

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Posted by: Arzo.8671

Arzo.8671

I agree with you about the bad design and it would be nice to have more in-game resources to figure things out. However, I’m not sure why you would rather waste your time sitting around a zone waiting for something to happen than take less than a minute to look it up online and get on with your game. I guess I just can’t relate to people that aren’t willing to use the resources available just to prove a point that only affects them. Either that or I’m too old and remember the days of games like Everquest where you didn’t really accomplish much if you didn’t do your research.

Trait hunting is terribly unfun

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Posted by: Pjwned.3601

Pjwned.3601

This just highlights how boring and crappy most events are, it just leads to the majority of zones being dead even with megaservers active because nobody wants to do them so then it’s even worse.

like the idea, but not a fan of the execution (i say this a lot about Anet)…….since the requirements send you to content 10-20+ lvls higher than the level you are when you can get the trait.

you end up just buying the traits from vendors as you go…which is fine if you’re an experienced player who knows what traits to take and has a bankroll. for a new player, though, the system is HORRIBLE and discourages experimenting with different builds.

they need to tweak the requirements. for example: all major adept traits should send you to lvl 30-40 zones/events.

I could be wrong but that might be a hint that you should branch out into other trait paths if you can’t get the ones you want because the requirement is too high.

Still, I’m not really familiar with the woes of unlocking traits at lower levels yet, and I do pretty much agree it sounds dumb.

(edited by Pjwned.3601)

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Posted by: Devata.6589

Devata.6589

I think the idea of trait hunting is good and should have been there from the start. But it should not be behind time-gated content. It’s more something for what you can always do (or well almost always, if you have to kill an specific mob it might just be killed so you might need to wait a bid for it to re-spawn) also traditional quest (lines) would be good for this.

The current event system might not be so great for it.

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Posted by: Azhure.1857

Azhure.1857

Think if the trait hunting system was introduced at launch we wouldn’t have the QQ we have now. Personally I view traits as a buff to a character, not a nerf if you don’t have them all. I don’t mind questing for the ones I want.

I’m also against all event timers… the megazerg, champ trains, and event camping is bad enough as it is. Don’t care to see it made any easier for them.

Isle of Janthir Megaserver

Trait hunting is terribly unfun

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Posted by: Moderator.7502

Moderator.7502

Hi there,

please make sure to post your feedback about “Game Updates: Traits” in the dedicated main thread:
https://forum-en.gw2archive.eu/forum/game/gw2/Game-Updates-Traits

Thank you!