After a discussion with a couple of my friends who also play GW2, are we as excited for it as I was, only to feel now that it lacks a certain something, it’s not quite all there.
It has a strong foundation, but there is nothing to really get you to want to log in every day.
And one of the issues I really felt cripples the game is the trait system.
Now how? Well, the short answer is because it is geared to specialize you, or rather pigeon-holes you into one or two things, to the exclusion of everything else.
And subsequently doing that one thing is not only boring, but it takes all the creativity out of the process. At level 80 there is nothing new to learn, nothing to strive for and the trait system actively discourages experimentation. (even though you can change, it’s at a cost, refund points anybody?)
Here was my experience. I’ve fully leveled two characters, 1st an Engineer and 2nd a Mesmer. In both cases I loved the early levels, it felt like I had so many ‘valid’ options to pick from, weather it be weapons or utilities.
The game nether encourages or discourages one play type over another, and so you could switch things up on the fly. One of the best experiences I’ve ever had in an MMO.
But as I leveled, the traits specialized me more and more, where one trait lead me to taking another complementary trait because it was the optimal choice. These were not uncomparables but rather mere calculations. (I will give an example)
By level 80, I had my build, it was a certain weapon set and utilities, and I was stuck with it, if I wanted to have an optimal build, this was the only way of doing it, I had no more options left.
While I have the option to change, it’s at cost, and you wind up in the exact same situation, just with a different build, where you can’t really change your weapon or utilities because your traits only work with ‘certain’ weapons or ‘certain’ utilities types.
(and there is yet a quick way to change on the fly)
It’s mostly a psychological trap, but it’s how the mechanics work.
For example: Illusionary Membrane = Gain protection for 2 seconds when you gain regeneration.
Cool, sounds general and widely applicable enough.
But how do you get regeneration as a Mesmer?
1. Metaphysical Rejuvenation – Already have this trait, proc on low health, always useful.
2. Superior Rune of Dwayna 4, 6 – Can acquire regardless of traits or class, but is restricted to lvl 65+, so you typically won’t get to use this until lvl 80.
3. Phantasmal Healing – Phantasms aoe regen once every 10 sec, slow and impractical in the vast amount of combat you will be doing, either the Phantasms die too quickly, or you enemy does. It’s just an extra, not reliable.
4. Chaos Armor – Regen on hit (random), the only viable option as a Mesmer for consistent regen uptime.
5. External Sources – Can’t exactly build around outside skill usage.
So besides the late game runes, the only real means of getting regen on an regular basis is via Chaos Armor.
So how do I get Chaos Armor?
How to I optimize Chaos Armor uptime?
then
How do I optimize Ethereal fields + finishers?
etc
I’ve already done the calculations so I will save you the pain.
For an optimal Chaos Armor setup to maximize Regen and Protection uptime, you want the Staff, Sword + Focus or Sword.
You also would want to pack at least on Glamor utility, preferably both Feedback and Nullfield.
So now not only have my weapons been set out, but 2 of my 3 utilities.
And so now the traits go even further, now in order to optimize my build further I want to takes traits that improve my weapons, or improve my Glamors, etc etc.
One decision follows the next until by the end of it every skill has been nailed down and there is nothing left to experiment with. That’s the optimal setup for your build, your stuck with it. If you want to change, it’ll cost you.
Why do I need to continue playing once I have finish my character?
When there is nothing new to learn or experiment with?
Why continue on at that point?
While I seriously doubt this was the intent, the way traits and skills are setup, by level 80 it sucks all the fun out of the game.
I’m as hardcore a fanboy as you can get, but it’s just not working for me.
My favorite times with the game are at the early levels, where I do not have to worry about the trait system. And in all honesty, I think the game would be much better off if it had no trait system at all, rather then have it work like this, it’s counter productive.
I’m not sure what can be done to fix it.
Anything that make it feel like I had more valid options, and not less.
At the very least if it didn’t cost you to respec, that would take some of the discouragement out of the equation.
What do you guys think?
Is this a problem for anybody else or is it just me?
And if it is a problem, what do you think can be done to fix it?