Traits to make baseline
Mesmer ā Deceptive Evasion
This trait is extremely important for both condition and power builds.
Ohgods no. I don’t want dodges overwriting my phantasms at random when I dodge.
Tremendously useful for my various shatter builds, obviously, but when I’m running a full stack, I don’t want my dodge screwing up my clone presence.
Not to mention, Mesmer got a lot of stuff baseline moving into Traits 3.0.
Warrior ā Furious
I know many of you will disagree with me and vote for fast hands, but that is simply way too powerful to make baseline just like that. I think adrenaline build up is a far bigger problem. I dont think the condition damage buildup should be included with furious.
Warrior certainly needs something, and Fast Hands is popular. I don’t agree with it (lol stop spamming skills off cooldown), and people would still take Discipline for Warrior’s Sprint, so it wouldn’t free up spec selection as much as people claim.
A base change to adrenaline would be suitable. Perhaps instead of 10 per bar, move it to 8 per bar. It would equate to an increase in gain without something drastic as 2/hit.
A change like that would run a bit foul of the traits and signet that up adrenaline gain, and personally, I don’t have a problem getting it when I need it.
To be honest, Warrior needs buffs across the board (except greatsword), in order to feel useful again.
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