Upon reading the newly released blog, I was pleasantly surprised to see how they planned to handle and upgrade legendary weapons. For those who missed it or skimmed it, the paragraph specifically dealing with legendaries is posted below:
ArenaNet: In addition, we’ll also improve the functionality of legendaries, allowing you to set their stats when out of combat to any stat combo available, so you don’t need to transmute stat changes for legendaries. Legendary gear will remain with the same tier of stats as ascended gear and will not be made more powerful than other gear, it will simply be slightly more convenient since it will no longer need transmutations to change stats.
I, personally, instantly took this to mean that legendaries that have been transmuted to other stats would be included within the language of this paragraph, and I also personally believe myself that will be. However, I begin to see a few other threads started where other people seem to be suggesting that they think that they won’t or that they shouldn’t for whatever reason that they may hold. I, then, began to wonder if the Devs at Arenanet held a similar view on transmuted legendaries. Those threads are here:
https://forum-en.gw2archive.eu/forum/game/gw2/Existing-Transmuted-Legendary-Weapons
https://forum-en.gw2archive.eu/forum/game/gw2/Transmuted-Legendaries-1
My hope and belief is that Arenanet should restore any transmuted legendary skin back to legendary status so that it may 1) have the option of changing its stats and 2) have ascended level stats once the patch is released.
My argument and defense is as follows: At no point in the creation and crafting process of a legendary were we EVER given any choice to choose stats of our own. I play a condition necromancer and I recently finished crafting my meteorlogicus. It was force-fed to me with pre-allocated stats of power, toughness, and vitality with a superior sigil of air. Those pre-allocated stats are NOT my choice.
To wield this weapon in its original state would actually weaken my character because I am forced to give up the condition damage of my exotic rabid scepter in order to use this weapon.
Imagine that: Putting in the time and effort of creating a legendary weapon that would actually weaken me by using it in its original form. Therefore, I actually went above and beyond the process of crafting a legendary by then sacrificing an exotic rabid scepter and purchasing a transmutation cube with in-store gems to then customize the legendary to my particular character’s build. There are many, many other players that have done the same to their weapons to augment them in a way to make them beneficial to their build.
Was I expected to just fight as a condition necromancer with stats that benefit a tank build for an indefinite amount of time not knowing what would be happening to legendaries down the road?
Have I somehow “cheated” the process of crafting a legendary by taking an additional step to make it a better fit for my character?
The answer, in my opinion, is no. I, and every other player out there who has transmuted a legendary, am every bit deserving of receiving the upgraded changes to legendaries. How could someone possibly argue that we, the players who transmuted legendaries, are not deserving of the upcoming changes?
I am eager to hear people’s thoughts and especially from Arenanet to put some peace of mind in the player base.
Thank you.
(edited by Zzod.5791)