Transmuted Legendaries should be upgraded

Transmuted Legendaries should be upgraded

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Posted by: Zzod.5791

Zzod.5791

Upon reading the newly released blog, I was pleasantly surprised to see how they planned to handle and upgrade legendary weapons. For those who missed it or skimmed it, the paragraph specifically dealing with legendaries is posted below:

ArenaNet: In addition, we’ll also improve the functionality of legendaries, allowing you to set their stats when out of combat to any stat combo available, so you don’t need to transmute stat changes for legendaries. Legendary gear will remain with the same tier of stats as ascended gear and will not be made more powerful than other gear, it will simply be slightly more convenient since it will no longer need transmutations to change stats.

I, personally, instantly took this to mean that legendaries that have been transmuted to other stats would be included within the language of this paragraph, and I also personally believe myself that will be. However, I begin to see a few other threads started where other people seem to be suggesting that they think that they won’t or that they shouldn’t for whatever reason that they may hold. I, then, began to wonder if the Devs at Arenanet held a similar view on transmuted legendaries. Those threads are here:

https://forum-en.gw2archive.eu/forum/game/gw2/Existing-Transmuted-Legendary-Weapons

https://forum-en.gw2archive.eu/forum/game/gw2/Transmuted-Legendaries-1

My hope and belief is that Arenanet should restore any transmuted legendary skin back to legendary status so that it may 1) have the option of changing its stats and 2) have ascended level stats once the patch is released.

My argument and defense is as follows: At no point in the creation and crafting process of a legendary were we EVER given any choice to choose stats of our own. I play a condition necromancer and I recently finished crafting my meteorlogicus. It was force-fed to me with pre-allocated stats of power, toughness, and vitality with a superior sigil of air. Those pre-allocated stats are NOT my choice.

To wield this weapon in its original state would actually weaken my character because I am forced to give up the condition damage of my exotic rabid scepter in order to use this weapon.

Imagine that: Putting in the time and effort of creating a legendary weapon that would actually weaken me by using it in its original form. Therefore, I actually went above and beyond the process of crafting a legendary by then sacrificing an exotic rabid scepter and purchasing a transmutation cube with in-store gems to then customize the legendary to my particular character’s build. There are many, many other players that have done the same to their weapons to augment them in a way to make them beneficial to their build.

Was I expected to just fight as a condition necromancer with stats that benefit a tank build for an indefinite amount of time not knowing what would be happening to legendaries down the road?

Have I somehow “cheated” the process of crafting a legendary by taking an additional step to make it a better fit for my character?

The answer, in my opinion, is no. I, and every other player out there who has transmuted a legendary, am every bit deserving of receiving the upgraded changes to legendaries. How could someone possibly argue that we, the players who transmuted legendaries, are not deserving of the upcoming changes?

I am eager to hear people’s thoughts and especially from Arenanet to put some peace of mind in the player base.

Thank you.

(edited by Zzod.5791)

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Posted by: Jabberwock.9014

Jabberwock.9014

Holy hell, did you really need to write that much? I don’t think anet would be cruel enough to disregard people who transmuted legendaries, especially since their new fix is addressing precisely that issue (only one stat combo for legendaries).

That said I won’t be transmuting mine just in case :P

Get stoned whenever you want:
Endless Petrification Tonic

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Posted by: kokiman.2364

kokiman.2364

Do you actually care about it? I mean you didn’t even bother posting it into the right subforum.

GuildWars 2

Currently playing Heart of Thorns.

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Posted by: Coopers.4376

Coopers.4376

Good post, i was having the same worries.

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Posted by: haxi.9038

haxi.9038

#legendary problems

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Posted by: LordByron.8369

LordByron.8369

excuse me but afaik when you trasmute a legendary it retains it purple name and thus ascended status.

i just saw Yesterday a zerker twilight that means its trasmuted but still had purple name.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Orion the Cursed.1206

Orion the Cursed.1206

Just a suggestion since i don’t have legendaries yet.

The people with legendaries when the patch gets implemented should get 1 free (account bound) change item per legendary

or

Make all items with legendary skin have purple stats when the patch gets implemented

(edited by Orion the Cursed.1206)

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Posted by: oZii.2864

oZii.2864

Jeez just read it once then if your not sure read it again profit.

In addition, we’ll also improve the functionality of legendaries, allowing you to set their stats when out of combat to any stat combo available, so you don’t need to transmute stat changes for legendaries. Legendary gear will remain with the same tier of stats as ascended gear and will not be made more powerful than other gear, it will simply be slightly more convenient since it will no longer need transmutations to change stats.

K transmutation of legendaries is mentioned 2 times in that post. Why would they not count legendaries that are already transmutated? Why mention transmutation and legendaries in the same sentence? They are adding a feature specifically so we don’t need to keep transmutating our legendaries.

Jeez

TL&DR don’t worry

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}