Turing Tests vs DR

Turing Tests vs DR

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Posted by: Essence Snow.3194

Essence Snow.3194

I was wondering if ya’ll would be open to something along the lines of a Turing test (well it would be more like reverse) in game vs having DR?

From my understanding both strive for the same result just in differentiated ways, deterring automation.

Would the annoyance of having an ig Turing test pop-up be worth it to you if it meant getting rid of DR?

What are some downfalls of using such a system vs our current DR system?

Do you think it’s possible to have such a thing implemented?..ie difficulty of coding…..causing more problem then it solves…

Serenity now~Insanity later

Turing Tests vs DR

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Posted by: ChillyChinaman.6057

ChillyChinaman.6057

I assume this about performing a Turing test to differentiate a player from a bot. In which case I believe it’s possible, but not really practical to implement it on a meaningful scale.

Turing Tests vs DR

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Posted by: Healix.5819

Healix.5819

DR isn’t just for bots. DR is also safety net to catch exploits or something that was not intended. If there wasn’t DR, it would be far too easy to farm something simply by creating a zerg, mulitplying your loot. Event DR slows down the ability to tag and leave, event hopping through the zone. Dungeon DR just catches exploits and gives an incentive to run other paths.

Requiring something like a captcha doesn’t stop botting, it just temporarily interrupts it while the bot calls its master for help. For the human players, it simply creates an annoyance.

Turing Tests vs DR

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Posted by: TheAgedGnome.7520

TheAgedGnome.7520

I think this is a really bad idea. The last thing I want is to have to pass an ingame captcha test or something just to prove I’m a carbon-based lifeform.

Stealth nerfs are the perfect fertilizer for mistrust.
PVE Power and Support Build

Turing Tests vs DR

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Posted by: Essence Snow.3194

Essence Snow.3194

DR isn’t just for bots. DR is also safety net to catch exploits or something that was not intended. If there wasn’t DR, it would be far too easy to farm something simply by creating a zerg, mulitplying your loot. Event DR slows down the ability to tag and leave, event hopping through the zone. Dungeon DR just catches exploits and gives an incentive to run other paths.

Requiring something like a captcha doesn’t stop botting, it just temporarily interrupts it while the bot calls its master for help. For the human players, it simply creates an annoyance.

Very good point…ty

Serenity now~Insanity later

Turing Tests vs DR

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Posted by: LameFox.6349

LameFox.6349

If it turns out that I’m a replicant, do I get banned for botting?

Turing Tests vs DR

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Posted by: kRiza krimos.1637

kRiza krimos.1637

I think this is a really bad idea. The last thing I want is to have to pass an ingame captcha test or something just to prove I’m a carbon-based lifeform.

Or silicon-based. Lets not discriminate greys.

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Posted by: GOSU.9574

GOSU.9574

Let’s not fully consume the koolaid. If you think DR was not also intended from preventing legit players from farming money faster than Anet wanted them to, via legitimate means, Mr Jones has a cup for you.

Hey dude you are walking into a wall.

smack..Wut?…smack…smack…

Turing Tests vs DR

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Posted by: Raine.1394

Raine.1394

DR isn’t just for bots. DR is also safety net to catch exploits or something that was not intended. If there wasn’t DR, it would be far too easy to farm something simply by creating a zerg, mulitplying your loot. Event DR slows down the ability to tag and leave, event hopping through the zone. Dungeon DR just catches exploits and gives an incentive to run other paths.

Requiring something like a captcha doesn’t stop botting, it just temporarily interrupts it while the bot calls its master for help. For the human players, it simply creates an annoyance.

DR is not a safety net as you describe. That would be called Quality Assurance. Bots are most easily found (and eliminated) after the fact through data mining techniques. They can be identified as soon as the data gets to a data mart or warehouse, usually on a daily basis.

DR itself probably was justified to gimp the bots initially. Reality-testing would also tell you that it gimps legit players equally. We play games in part to experience a sense of reward. You never, ever combat bots by making your game unrewarding to play. This is actually a game design 101 level issue.

Turing Tests vs DR

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Posted by: Narkosys.5173

Narkosys.5173

You are under the assumption DR was implemented to curb botting. It wasnt. Get to the real reason.

Turing Tests vs DR

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Posted by: Healix.5819

Healix.5819

DR is not a safety net as you describe. That would be called Quality Assurance.

QA can’t catch everything because 1) not all exploits are obvious and 2) some things only happen under specific scenarios, which might never occur during testing. DR is the safety net, slowing down the rate at which you can be rewarded by, in most cases, repeating the same loop. If they wanted to be mean, they could easily say dungeons can only be done once a day, events only reward you on your first completion every hour (or greatly increase the respawn timers) and loot now drops only for and is shared by the group that killed it. That is how DR works in other games.

https://forum-en.gw2archive.eu/forum/game/gw2/Let-s-Start-the-Karma-DR-Dialogue/page/5#post338359

Once the DR system is fully tweaked, a legit player should never encounter it. As of now, If you don’t do events in a zerg and loop them or tag and run, you won’t hit event DR. If you do more than the same path in a dungeon and/or don’t skip, you won’t hit dungeon DR. I haven’t farmed mobs in about 2 months, but I never or rarely hit DR while AoEing my way through Orr. Back when I did farm, after about 100 mobs, DR would be noticeable so I’d AFK for about 20 minutes and it’d be gone.