Funny! That looks just like the ticket I submitted when I had multiple soulbound infinite harvesting tools. Exchanging those for gems I can understand when they changed them to account bound. Exchanging a second incinerator for a bolt…not so much. If that’s the case, Anet please take one of my Infinite Lights and give me a Mjolnir. That would be swell.
At least your legendaries are account bound and you can change stats on the fly. Try 2 soulbound Infinite Lights or any expensive soulbound item you may have 2 of.
I built two incinerators.
Why are you so kittened off?
At the current tradepost price, the incinerator is worth about 3100g or so. At current exchange rate of 1 g to 0.18 USD, just one cost about 558 USD in gold.
But you can give your legendary to your other characters!
Ascended gear can be given to other characters, so I didn’t pay 3100g to have that skill.
But you can trade and swap stats on it all you want.
I didn’t spend the thousands of hours to grind a weapon that can swap stats on the fly, I spent all that time to have matching skins. It costs me 62g to craft another one. 22g for the Deldrimor steel required, 2 for the dusts, and about 38g for the Inscription. Even if I used the feature, the dagger comes with 18 unique stat combos. Each would, again, run me about 62g. 18*62=1116g. Assuming I cared about having access to each and every dagger combo in the game, which I don’t, I would still be shafted out of around 2000g. All I wanted was the skin.
Get over it. With a persistent online game, such as Guild Wars 2, there are bound to be changes over time. Some of those changes will inevitably lead to situations like this. This addition of the wardrobe had many more positive aspects to it than negative.
They are just lucky it was a minority of players who had to deal with the negatives. Easy to ignore that group and sweep it under the rug. If they had made mistake on refunds for something the majority expected the outrage would have been more than enough to get it changed. You can claim we are entitled, but the truth is if there was an issue that effected the majority of the population anet wouldn’t be going halfway on refunds because it would cost them more money and reputation than it would be worth. They’ll never admit they made a mistake in this situation or fix the issue for their paying customers, because someone decided the issue wasn’t worth dealing with after they started fixing it. They anticipated outrage for dyes and gem store purchases and refunded appropriately. If every person had dual legendary weapons they wouldn’t have been able to ignore the problem. Instead they would have anticipated the outrage and potential loss of gem sales and made the situation right for their paying customers.
Well sure this is pretty much what all companies do. They look at generally cost vs work vs affect on their product. It’s how businesses operate.
Keep in mind that not everyone that made two legendaries is still playing the game, and of those that are, some don’t care as much as others. You have a small population of people, and Anet gave you “something” for your troubles.
It’s not an ideal situation. It’s also one situation out of many the company is dealing with. You always try to deal with the big stuff, and get away with skipping by as much as you can on the little stuff. It’s not like that’s the only thing going on.