Uncap AoE max targets! Result => less zergs

Uncap AoE max targets! Result => less zergs

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Posted by: matjazmuhic.1649

matjazmuhic.1649

I wanna see this so badly, maybe this would even get me playing again. I’d just love if AoEs (not conditions) get buffed and have max tagets uncapped. It would be especially fun in WvW. It’s your own fault if you stand in AoE so either dodge or you and your whole zerg group gets melted by my AoE.

This could also be cool when trying to stop zerg at choke points. For example put static field down and lay some AoEs on top of it = zerg gone.

This would force people go spread around a bit maybe break in smaller groups or something.

Ideas?

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Posted by: LoreChief.8391

LoreChief.8391

Hmm.. I have to agree, this would in fact take care of zergs. I don’t know if its the best idea, but I can’t agrue that 20 people standing in close proximity getting hit with a few arrow carts and cannonballs would quickly turn into a pile of corpses.

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Posted by: matjazmuhic.1649

matjazmuhic.1649

I mean, taking a fortress/keep/whatever should be a long task not a 5min no-plan things you do by the way when running around doing whatever else.

At least I’d want it to be this way.

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Posted by: jayvux.4128

jayvux.4128

This is an interesting concept, can’t really pinpoint any downsides to this.
+1 vote.

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Posted by: alcopaul.2156

alcopaul.2156

cap it at 20. much better.

Uncap AoE max targets! Result => less zergs

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Posted by: Yenn.9185

Yenn.9185

I don’t know if you’re new around here, but this has been said many times by the devs. Uncapping aoe limit even just to 10 would result in a significant performance issues.

Now, they did some optimization with the server but as it stands right now, that is why it cannot be done.

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Posted by: Infernia.9847

Infernia.9847

This subject has been discussed in depth before. For a pretty good read, here’s the link:
https://forum-en.gw2archive.eu/forum/game/gw2/Please-Explain-the-Logic-of-the-AoE-Limit/first

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

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Posted by: digiowl.9620

digiowl.9620

Would do crap, as the problem is that bunching up magnify the benefit of support, because most support (in particular from guardian and warrior) is character centered AOE.

And at the launch of the game that kind of support was unintentionally uncapped, and the zerging was even worse then once discovered. This because then just a single shouter could cover the whole zerg, rather than requiring multiple to make sure you get everyone.

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Posted by: matjazmuhic.1649

matjazmuhic.1649

I still think that “can’t be done because of the performance” is just a cheap excuse.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Zerg-wide water fields!

Zerg-wide aegis!

Zerg-wide weakness!

Uncap AoE max targets! Result => less zergs

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Posted by: Striker.9413

Striker.9413

Zerg-wide retaliation!

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Posted by: Hannelore.8153

Hannelore.8153

It doesn’t need to be uncapped. It just needs to be changed to a percentage. For example, the zerg would be limited to hitting 4 out of your 5 ppl with an 80% percentage, whereas you could hit 8 out of their 10.

Support skills should remain capped too, but they really need all 900-1200 range. At the moment there is no alternative to stacking (600 range lol?).

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Posted by: Jski.6180

Jski.6180

So bring back the old super strong AC because they would roll over zergs but most ppl who do wvw hated it.

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Posted by: DragonHarlock.8274

DragonHarlock.8274

Would do crap, as the problem is that bunching up magnify the benefit of support, because most support (in particular from guardian and warrior) is character centered AOE.

And at the launch of the game that kind of support was unintentionally uncapped, and the zerging was even worse then once discovered. This because then just a single shouter could cover the whole zerg, rather than requiring multiple to make sure you get everyone.

I miss my immortal AH Guardian :P

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Posted by: Heta.8629

Heta.8629

I don’t know if you’re new around here, but this has been said many times by the devs. Uncapping aoe limit even just to 10 would result in a significant performance issues.

Now, they did some optimization with the server but as it stands right now, that is why it cannot be done.

/thread. Any place with 10+ people using AOE would give you 5 fps and mass crashes in WvW

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Basically Anet likes to swim in their money instead of putting it towards actual hardware and investing in the game, so their servers can’t handle an AOE cap bigger than 5.

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Posted by: KingClash.3186

KingClash.3186

I still think that “can’t be done because of the performance” is just a cheap excuse.

We get major skill lag with only a 5 cap AoE limit, ( upwards of 5 minute on any skill other than auto attack in WvW, granted that is kinda rare but still..) take a moment to think about how atrocious it would become with a lifted cap using the same hardware.

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Posted by: Middzz.1490

Middzz.1490

I wanna see this so badly, maybe this would even get me playing again. I’d just love if AoEs (not conditions) get buffed and have max tagets uncapped. It would be especially fun in WvW. It’s your own fault if you stand in AoE so either dodge or you and your whole zerg group gets melted by my AoE.

This could also be cool when trying to stop zerg at choke points. For example put static field down and lay some AoEs on top of it = zerg gone.

This would force people go spread around a bit maybe break in smaller groups or something.

Ideas?

Do you accept should be friendly fire too ,that your arrows should land on you if shoot up,your axe swoed whatever if swing twirl should hit the person next to you if close etc ? if not well self explantory what really want .

But dont have those things or AOE over 5 just accept it as magic fantasy .