Underwater feature pack ideas...

Underwater feature pack ideas...

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

… let’s collect them!

So now we know that we’ll be fighting the jungle dragon and not the deep sea dragon for the foreseeable future, but that shan’t stop us from collecting ideas for an underwater expansion feature pack.

Gameplay / Mechanics

  1. balancing of underwater skills across all classes
  2. evaluation of underwater downed skills
  3. make aquabreathers proper armor items (make them craftable, include all normal stat combos, add exotic and ascended recipes)
  4. allow for separate builds on land and under water

Cosmetics

  1. more aquabreather skins
  2. Minis should not be auto-stowed when entering or leaving water. Land minis that don’t have “swimming” animations should simply float in a bubble of air.
  3. Under water, in-game mail should be delivered by a penguin instead of a pigeon.

Content / Lore

  1. Deep sea dragon
  2. Largos NPCs, and expansion on Largos lore

Underwater feature pack ideas...

in Guild Wars 2 Discussion

Posted by: FONGORE.7410

FONGORE.7410

How about the ability to actually drown when your aqua breather gets broken or if you remove it?

Underwater feature pack ideas...

in Guild Wars 2 Discussion

Posted by: Cowrex.9564

Cowrex.9564

How about the ability to actually drown when your aqua breather gets broken or if you remove it?

This idea should be implemented immediately!

Give a man fire, he will be warm, set a man on fire, he will be warm forever! …or dead…

Underwater feature pack ideas...

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

  • Re-add the Raid on the Capricorn PvP map