A message from game designer Matt Penebaker:
Hello all!
My name is Matt Pennebaker, and I wanted to reach out and say “hi.” As many of you know Linsey Murdock is rolling off of working on legendary collections as she is needed elsewhere. I will be stepping in and attempting to fill her metaphorical shoes (my literal feet are like twice as big as hers).
I have worked directly with Linsey for a couple of years on rewards, but I want to note that while I helped with early design of the legendary journeys, I was not involved in their detailed designs or implementations. This is important to get out there because it means that I am still familiarizing myself with everything that’s been done, and where things are hooked in to the game. So please, bear with me.
- I have a small team working with me, but we are working on a few different things. Specifically: issues with current legendary weapons, new legendary weapons, and festivals (that’s a topic for another day).
- The priority for current legendary crafting bugs is as follows:
- Fix blockers as soon as I’m made aware of them. Anything that halts your progress is unacceptable and I’ll do everything I can to get it fixed ASAP.
- Fix issues that encourage toxic play or interactions. No collectible should be gated behind failed events, or mechanics that make you upset that another player is playing a specific way. Unfortunately these things take longer to fix and test around the fixes (don’t want to break something else on accident), so the turn around will be slower
- Fix the smaller things. Things like icons, text (unless it is very misleading, then it gets addressed sooner), and minor inconsistencies. We will get to things when possible, it may just take a while. Something to remember, every minute spent on one bug is a minute not spent somewhere else.
- If you see something, say something. We actively read the official forums and reddit posts. My QA partner Evan Zynda is all over things on reddit. We want to know what’s wrong with our content, so please let us know.
- New legendary weapons! The good news: yes, we are working on them. The bad news: no, I cannot tell you any more about them. Sorry, some things just need to be a secret.
- Communication: I’m not a very social-media-focused person, and to be honest, have a lot of stuff to do, but I’m going to try my best to be communicative and up-front with you all. There are things I won’t be able to talk about, and things I won’t have the knowledge or authority to talk about, but I will do my best to not hide things from you.
Alright, I think that’s about everything I wanted to cover as far as legendary collections.
Here are some other updates for you about a variety of subjects:
The following are being looked at:
- Indigo Mushrooms only dropping for Moot Collection 3, and not Minstrel 1
- Friend of Owls
- Karka Queen not dropping “Ancient Karka Husk” 100% of the time for Astralaria 4 (it drops, but you need to tag the boss enough to do it)
- Megadestroyer not dropping “Destroyer’s Heat” 100% of the time for Astralaria 3 (it drops, but you need to tag the boss enough to do it)
- Mystic Chromatic Ooze from Juggernaut 3 wont apply the effect to you after completing the collection
- Scholar Nabbi is inconsistently failing to become a merchant after the event ends in Straights of Devastation – for Bolt 1
- Astralaria sometimes has no off-hand weapon-draw animation
The following are fixed:
- Sheet of Aurillium
- Tar Elemental Core
- Friend of Rabbits
- Indigo Mushrooms drops have been improved
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet