This is my Main complaint about the game. No UI customization. Sure you can mini this and mini that , but it’s still a clusterkitten.
Although the last time I read about something like this another poster quoted a Dev or whoever saying" We want you to play the game not the UI" or were they talkin’ about Add-ons? Maybe it was add-ons/interface things.
Don’t ask me for the said quote Look it up your kitten self.
I think the “play the game, not the UI” was in reference to people in theory being able to play GW1 with the 3d engine off. This because all the data needed to play was found in the UI. So they moved skill tells into the game world (weapon/mob glow, ground circles) rather than as a icon and channel bar alongside the target data.
They have however stated that they didn’t add a option to hide things like the personal story entry, because they had experience with newbies hiding various GW1 UI elements by accident and filling up the support inbox with complaints.
I guess what they could do was to put in minimize buttons in the UI. these would compress things like the sidebar and target data into the bare minimum.
For the sidebar it could be a vertical or horizontal row of icons, that would slide out the relevant data when hovered.
For the targeting data, remove the target portrait and put a colored/spiked border around the health bar.
Heck, maybe even turn the skill bar into a row of numbers that gray out while the skills are on recharge. Optionally turning into a row of countdowns when skills are triggered. Remove the giant red ball and put a health bar above the utility skills. And have the boons line up above the profession mechanic while the conditions line up above the health bar.
Oh, and allow us to turn off all the “paint” style borders that infest the UI (never mind the actual screen border, tho less noticeable except when stunned). Crap like that just reinforce the impression that game mechanics and engineering have been sacrificed for esthetics and artistic kittening.