Utility infusion: Gold Find Vs Magic Find
If you run dungeons a lot, for example, CoF, 20% gold from monster is definitely for you. Slave Driver and Searing Cauldron Effigy gives a total of around extra 15 silver with omnom bar and gilded infusion. If you’re doing AC, a lot more mid-bosses drop gold.
With magic find, you don’t get guaranteed reward every run, and you will only have those 30%, which is pretty low, because a full MF set will only slow your team down in dungeons unless all your members are using MF. It’s only good for open world farming, for example, Orr events.
If you like to run lots of dungeons then i’d suggest GF. If you are more of a fractal/world event person then MF is probably the better bet. I bought one with a utility slot but now that I did I am regretting it. Eventually what I will do is get one for fractals with an offensive slot and one for farming which will be a MF amulet with a GF infusion. My full MF set is already >200% so I would rather have the increased gold.
It all comes down to what you enjoy doing the most. Don’t ever feel like you are hurting your team with the infusion slots because they are just fluff. Go with the one that benefits you the most.
well keep in mind the +4stat comes with the 5 agony resistance :p
well keep in mind the +4stat comes with the 5 agony resistance :p
I don’t think that’s correct…
If you do a lot of dungeons, gilded will likely be better. Otherwise the magical infusion is the clear choice.
Stacking MF is almost never worth it, unless you are farming content well below your threshold.
An MF infusion + Omnom Bar is more than enough MF for almost any occasion, and if having that magical infuse slows your team down, you have other, bigger, problems.
More MF = more T6 materials + cores + lodestones + rares + exotics. When I pick up one of these things it makes me smile. When I pick up gold I feel nothing.
Choose happiness! Choose magic find!
well keep in mind the +4stat comes with the 5 agony resistance :p
I don’t think that’s correct…
Well that’s what the wiki says. I don’t fractal so it may be misleading *shrug
well keep in mind the +4stat comes with the 5 agony resistance :p
I don’t think that’s correct…
Well that’s what the wiki says. I don’t fractal so it may be misleading *shrug
The infusion bought with laurels is just +4 stats and that’s it.
There’s infusions that have been in for a while, which are quite expensive to make, that do +5 stat +5 agony resist.
If you run dungeons a lot, do a Gilded Infusion. Especially if you CoF Speedfarm
I find magic find is not worth it unless stacked, and the fact it even exists and is actively pushed on new items as if the devs use it is a mockery to game balance. The only reason Magic Find should exist is to handicap teams who want a challenge. Otherwise, if the drops are so low that we need a stat to increase them, isn’t that an indicator the drops should not be so dang low in the first place?
More MF = more T6 materials + cores + lodestones + rares + exotics. When I pick up one of these things it makes me smile. When I pick up gold I feel nothing.
Choose happiness! Choose magic find!
I’m not sure on this but since t6 mats are only of “fine” rarity and heavy bags (and the like) are of common rarity, wouldn’t mf be counter productive?
OP, good question. I am hoarding my laurels until I find out what the cost of armor & weapons will be. I don’t run dungeons but at the same time MF … well others have already said it better.
@Essence Snow – a brilliant question I wish I knew the answer to.
Devs: Trait Challenge Issued
So, what do you guys think of the karma infusion then? If you don’t farm dungeons and MF isn’t really worth it… would karma be a good choice?
More MF = more T6 materials + cores + lodestones + rares + exotics. When I pick up one of these things it makes me smile. When I pick up gold I feel nothing.
Choose happiness! Choose magic find!
I’m not sure on this but since t6 mats are only of “fine” rarity and heavy bags (and the like) are of common rarity, wouldn’t mf be counter productive?
An interesting thought. This is the way that I thought looting worked:
- Monster is killed.
- A dice is rolled to determine what category of item will be dropped (including nothing).
- A dice is rolled to determine the rarity of the item in that category, with higher magic find giving a direct % increase to the chance of getting a higher rarity tier. For example if we were in the sword category the different tiers would be {basic sword, fine sword, rare sword, exotic sword}. Another could be {globby gloop, potent venom sac, powerful venom sac} and similarly for other fine crafting materials.
If this is how it works then more MF would not affect the number of heavy bags dropped since there’s no rarer version of a heavy bag.
I’m pretty sure I’ve seen a dev say that loot drops work like this but I could be wrong. The point is that having more MF will give you better item drops but not more item drops since it doesn’t decrease the chance of a mob to drop nothing.
Neither
Take the karma infusion.
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