Utility infusion: Gold Find Vs Magic Find

Utility infusion: Gold Find Vs Magic Find

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Posted by: Blissified.8369

Blissified.8369

Now im sure i’ll get a utility infusion because 20 plus gf or mf seems WAY WAY better then 4 more points in a stat.

My question is gf or mf?

I was going to go straight for gf but then i remembered, most enemys dont drop gold right?
I mean when i kill an enemy and i hit f, i pick up items, never picking up gold? Atleast i think?

So for someone who may do more open world stuff, but seems to make most of his money by dungeons and roaming pve mining and selling mats / drops AND also playing A LOT of WVW….

What would be the best for me?

What what give me an advantage in (Going in order from most played to least) :
WvW, Pve, Dungeons.

Note that i don’t run any other mf / gf stuff except i am willing to use food (be it mf or gf) to boost my chosen utlity slot more, but as far as mf / gf goes it will only be from food and utlity slots, i refuse to use mf gear and kitten myself

-Thank you and please respond to bump this thread, i did a search and didn’t come up with an answer so i KNOW this thread WILL be usefull to a great many people!

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Posted by: Recycle.5493

Recycle.5493

If you run dungeons a lot, for example, CoF, 20% gold from monster is definitely for you. Slave Driver and Searing Cauldron Effigy gives a total of around extra 15 silver with omnom bar and gilded infusion. If you’re doing AC, a lot more mid-bosses drop gold.

With magic find, you don’t get guaranteed reward every run, and you will only have those 30%, which is pretty low, because a full MF set will only slow your team down in dungeons unless all your members are using MF. It’s only good for open world farming, for example, Orr events.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

If you like to run lots of dungeons then i’d suggest GF. If you are more of a fractal/world event person then MF is probably the better bet. I bought one with a utility slot but now that I did I am regretting it. Eventually what I will do is get one for fractals with an offensive slot and one for farming which will be a MF amulet with a GF infusion. My full MF set is already >200% so I would rather have the increased gold.

It all comes down to what you enjoy doing the most. Don’t ever feel like you are hurting your team with the infusion slots because they are just fluff. Go with the one that benefits you the most.

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Posted by: emikochan.8504

emikochan.8504

well keep in mind the +4stat comes with the 5 agony resistance :p

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: Nikkala.5842

Nikkala.5842

well keep in mind the +4stat comes with the 5 agony resistance :p

I don’t think that’s correct…

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Posted by: Ensign.2189

Ensign.2189

If you do a lot of dungeons, gilded will likely be better. Otherwise the magical infusion is the clear choice.

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Posted by: EzRemake.1860

EzRemake.1860

Stacking MF is almost never worth it, unless you are farming content well below your threshold.

An MF infusion + Omnom Bar is more than enough MF for almost any occasion, and if having that magical infuse slows your team down, you have other, bigger, problems.

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Posted by: Flax.4980

Flax.4980

More MF = more T6 materials + cores + lodestones + rares + exotics. When I pick up one of these things it makes me smile. When I pick up gold I feel nothing.

Choose happiness! Choose magic find!

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Posted by: emikochan.8504

emikochan.8504

well keep in mind the +4stat comes with the 5 agony resistance :p

I don’t think that’s correct…

Well that’s what the wiki says. I don’t fractal so it may be misleading *shrug

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: Minion of Vey.4398

Minion of Vey.4398

well keep in mind the +4stat comes with the 5 agony resistance :p

I don’t think that’s correct…

Well that’s what the wiki says. I don’t fractal so it may be misleading *shrug

The infusion bought with laurels is just +4 stats and that’s it.

There’s infusions that have been in for a while, which are quite expensive to make, that do +5 stat +5 agony resist.

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Posted by: Kain Francois.4328

Kain Francois.4328

If you run dungeons a lot, do a Gilded Infusion. Especially if you CoF Speedfarm

I find magic find is not worth it unless stacked, and the fact it even exists and is actively pushed on new items as if the devs use it is a mockery to game balance. The only reason Magic Find should exist is to handicap teams who want a challenge. Otherwise, if the drops are so low that we need a stat to increase them, isn’t that an indicator the drops should not be so dang low in the first place?

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Posted by: Essence Snow.3194

Essence Snow.3194

More MF = more T6 materials + cores + lodestones + rares + exotics. When I pick up one of these things it makes me smile. When I pick up gold I feel nothing.

Choose happiness! Choose magic find!

I’m not sure on this but since t6 mats are only of “fine” rarity and heavy bags (and the like) are of common rarity, wouldn’t mf be counter productive?

Serenity now~Insanity later

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Posted by: Infernia.9847

Infernia.9847

OP, good question. I am hoarding my laurels until I find out what the cost of armor & weapons will be. I don’t run dungeons but at the same time MF … well others have already said it better.
@Essence Snow – a brilliant question I wish I knew the answer to.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

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Posted by: Saturn.6591

Saturn.6591

So, what do you guys think of the karma infusion then? If you don’t farm dungeons and MF isn’t really worth it… would karma be a good choice?

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Posted by: Flax.4980

Flax.4980

More MF = more T6 materials + cores + lodestones + rares + exotics. When I pick up one of these things it makes me smile. When I pick up gold I feel nothing.

Choose happiness! Choose magic find!

I’m not sure on this but since t6 mats are only of “fine” rarity and heavy bags (and the like) are of common rarity, wouldn’t mf be counter productive?

An interesting thought. This is the way that I thought looting worked:

- Monster is killed.
- A dice is rolled to determine what category of item will be dropped (including nothing).
- A dice is rolled to determine the rarity of the item in that category, with higher magic find giving a direct % increase to the chance of getting a higher rarity tier. For example if we were in the sword category the different tiers would be {basic sword, fine sword, rare sword, exotic sword}. Another could be {globby gloop, potent venom sac, powerful venom sac} and similarly for other fine crafting materials.

If this is how it works then more MF would not affect the number of heavy bags dropped since there’s no rarer version of a heavy bag.

I’m pretty sure I’ve seen a dev say that loot drops work like this but I could be wrong. The point is that having more MF will give you better item drops but not more item drops since it doesn’t decrease the chance of a mob to drop nothing.

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Posted by: Peetee.9406

Peetee.9406

Neither

Take the karma infusion.

Kayku
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