Utility skills in Elite skill slot

Utility skills in Elite skill slot

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Posted by: Spider.3109

Spider.3109

Elite skills are getting continuous debuffs (despite ranger), for many classes it would be better to equip a 4th utility skill then an elite skill (PvE Ele, Thief, Ranger, Ingi etc., PvP: probably not such a big problem, but in some builds…).

Since the balancing of elite skills is really hard, and it’s not possible to keep usefull elite skills for any build – with only that few skills – the easiest way to increase the diversity of slot 10 would be to make Elite skills voluntary as in GW1!

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Posted by: Crimson Clouds.4853

Crimson Clouds.4853

I’d like to see this!

It would increase build diversity. (I know people will say "What’s the point, there is always only one meta build… blahblahblah).

I can think of a lot of times where I’ve wanted to scrap my elite in favour of an extra utility. This is mainly when exploring where fights aren’t long enough/difficult enough to bother using my elite because of long cool-downs and where I “lose” one skill slot from a passive speed boost (where applicable). Having extra utility would be helpful because of lower c-d on utility skills so I feel like I’m using my whole skill range whilst I’m exploring.

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Posted by: CMM.6712

CMM.6712

I totally support this. I think it is a great idea, and something I have wished for since launch.

Utility skills in Elite skill slot

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Posted by: IndigoSundown.5419

IndigoSundown.5419

ANet does not want us to have this much customization, as much as I’d like to see it.

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Posted by: Nilkemia.8507

Nilkemia.8507

This idea is acceptable to me.

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

I like the idea. Not gonna happen.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I remember this game, it came out in 2005, where you had 8 skill slots, but you can put any skill in them. There were elite skills, but you weren’t forced to using them. And skill slots weren’t level gaited. I loved that game.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

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Posted by: lordkrall.7241

lordkrall.7241

I remember this game, it came out in 2005, where you had 8 skill slots, but you can put any skill in them. There were elite skills, but you weren’t forced to using them. And skill slots weren’t level gaited. I loved that game.

Oh, I also remember that game. It was so extremely unbalanced at times that it was basically possible to not even pay attention and still complete most stuff.

I also seem to recall said game having attributes and such which were very important in order to make skills useful, those attributes were tied to level.

But sure

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Chameleon Dude.1564

Chameleon Dude.1564

I’d like elites to actually be worth it. Give us some weaker ones with shorter cooldowns…

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Posted by: Djinn.9245

Djinn.9245

I think its a fine idea to be able to use a Utility skill in the Elite slot.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I remember this game, it came out in 2005, where you had 8 skill slots, but you can put any skill in them. There were elite skills, but you weren’t forced to using them. And skill slots weren’t level gaited. I loved that game.

Oh, I also remember that game. It was so extremely unbalanced at times that it was basically possible to not even pay attention and still complete most stuff.

I also seem to recall said game having attributes and such which were very important in order to make skills useful, those attributes were tied to level.

But sure

I never said it was perfect. :P

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

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Posted by: mrauls.6519

mrauls.6519

Honestly I do feel some elites are lackluster and that there are better utility alternatives. I support

Mes (Guardian)
I make PvP & WvW videos

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Posted by: Kaz.5430

Kaz.5430

would a utility skill in the elite slot count as an elite for runes that have an effect on elite skill use?

Monarchy - 15 year old browser-based game and roleplay community
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.

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Posted by: Silvia.9130

Silvia.9130

I support the idea and hope to see it happen soon…even if the hope is pretty faint

>>Lady Carlie Castle<
>>=<

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Posted by: FOX.3582

FOX.3582

You guys don’t play PvP do you¿

If you do… This would ruin it….

Duh -.-

What does the FOX say¿!

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Posted by: Healix.5819

Healix.5819

I remember when this was suggested… in beta…

There are a lot of very situational and thus useless elites. An extra utility would be much better but the game simply isn’t balanced for that.

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Posted by: Rozbuska.5263

Rozbuska.5263

GW1 system where builds was created around elites was better.

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: CMM.6712

CMM.6712

GW1 system where builds was created around elites was better.

This. There doesn’t seem to be much synergy between weapon skills, utility skills and Elite skills at times. Would like to see more synergy between skills and more flexibility with skills and where they can be slotted, in a fair and balanced manner.

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Posted by: Crimson Clouds.4853

Crimson Clouds.4853

You guys don’t play PvP do you¿

If you do… This would ruin it….

Duh -.-

I’m not a massive PvP player…. would you mind explaining how this would ruin PvP?

Would it not just change things… and then everything would settle down again once people got used to it?

I’m sure there are workaround for it, like balancing certain utility skills or utility skill types/traits.

Even if this was a huge problem for PvP… they could just not include such a change in PvP. As far as I see it the change would be most beneficial for PvE exploring for short encounters.

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Posted by: Astralporing.1957

Astralporing.1957

You guys don’t play PvP do you¿

If you do… This would ruin it….

Duh -.-

Why? It is because (as it was suggested last time that suggestion was brought up) it would be too overpowered? If so, then doesn’t that tell us how useless elite skills are currently?

Actions, not words.
Remember, remember, 15th of November

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Posted by: Aro.8275

Aro.8275

Been talk about this since not long after launch. Would really be handy sadly will probably never happen.

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Posted by: Mo Mo.1947

Mo Mo.1947

Interesting concept, but I’m already thinking of ways to abuse it. The utility skills were design to be capped at 3 at a time.