Warning: Don't enter EotM [FIXED]
Same, getting network error even on other toons. cant get past select char
And I can’t log in with my character anymore…
Community Coordinator
We’re aware of the issues and the team is working on it.
This isn’t a joke, same has happened to me. Don’t enter
Thanks for the heads up! Guess I’ll be doing this tomorrow then.
An entire day taken away from the temporary content.
I’m sure the team will work and fix it fast. But yes it happened to me as well. Lets hope they fix this fast.
I looged into EOTM and got 100 Gold, must be my lucky day.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I looged into EOTM and got 100 Gold, must be my lucky day.
Lol
Warlord Sikari (80 Scrapper)
Sorry everyone that was me. I entered EotM, /flexed and the zone swooned.
They’re special! They got aspirations.”
Finn the human
I looged into EOTM and got 100 Gold, must be my lucky day.
I got a precursor, The Legend, and 250 giant eyes.
Yep, same here. I had a feeling something like this would happen but I didn’t think it would keep me from logging in completely. Hoping it’ll be fixed soon. Now I have to gasp go outside! lol
Team GASM
The Scarlet Plot Thickens!
For the future I’d suggest testing content before it goes live.
I got a dandelion logging in EOTM, dang rng.
man Scarlet is good. Not only did she start some evil plan in EotM, but she’s effectively stopped us from stopping her.
GGWP Scarlet
Wow! I just got the original Flamekissed armor! It was called Armor of the Flaming Tears! Neat
Warlord Sikari (80 Scrapper)
For the future I’d suggest testing content before it goes live.
But they tested it for a whole 2 hours! What more can you ask for!
It’s not just EotM — you can crash when all you’re doing is typing in Map chat in Lornar’s Pass while someone else far away is entering EotM! The Mists are all around us, seeping in, cutting us off from the world …. /paranoid head swivel.
wish there was a test server.
Team GASM
It’s not just EotM — you can crash when all you’re doing is typing in Map chat in Lornar’s Pass while someone else far away is entering EotM! The Mists are all around us, seeping in, cutting us off from the world …. /paranoid head swivel.
The Royal Terrace stands unaffected by the Mist!
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
For the future I’d suggest testing content before it goes live.
Right, that’s why they had a beta period. Fact is, you cannot fully test the system against thousands of simultaneous users until you actually release it to the public.
[SWäG] – Still Winning and Grinning
https://www.youtube.com/watch?v=0NCfDCOPGnc
The Royal Terrace stands unaffected by the Mist!
V.I.P. lounge FTW!
Regular WvW maps are resetting sending players back to spawn location randomly.
For the future I’d suggest testing content before it goes live.
Right, that’s why they had a beta period. Fact is, you cannot fully test the system against thousands of simultaneous users until you actually release it to the public.
Except this is affecting everyone, they’re aware of the issue affecting everyone and fixing it as it affects everyone.
Also, where was the beta for this patch again? You know more than you’re letting on. Spill it.
For the future I’d suggest testing content before it goes live.
Right, that’s why they had a beta period. Fact is, you cannot fully test the system against thousands of simultaneous users until you actually release it to the public.
Except this is affecting everyone, they’re aware of the issue affecting everyone and fixing it as it affects everyone.
Also, where was the beta for this patch again? You know more than you’re letting on. Spill it.
There was a public announcement letting guilds sign up to participate in the EOTM beta a couple months ago.
Edge of the Mists was in a closed test period started on November and ended at 01/09/2014. There was no NDA upon the test.
- http://wiki.guildwars2.com/wiki/Edge_of_the_Mists
[SWäG] – Still Winning and Grinning
https://www.youtube.com/watch?v=0NCfDCOPGnc
For the future I’d suggest testing content before it goes live.
But they tested it for a whole 2 hours! What more can you ask for!
Honestly, I’m not sure how obvious bugs like this get through. Like, if clicking on a boring npc in a corner of the map while on fire caused a crash, I could see that slipping by the testers. Entering a new zone causing a crash is something that should be caught unless their testing environment is completely different from the live game which would defeat the point of testing stuff.
Some guilds were selected to beta test the map.
Fact is, you cannot fully test the system against thousands of simultaneous users until you actually release it to the public.
The voice of reason in a sea of knee jerk reactions.
Once again showing a bi-weekly update is too ambitious and you are driving your employees crazy. Don’t you understand the trilemma? Quality vs Time vs Cost: you can only choose 2 at a time.
Fact is, you cannot fully test the system against thousands of simultaneous users until you actually release it to the public.
The voice of reason in a sea of knee jerk reactions.
or you know… they could open up a PTS and test it with thousands of simultaneous users like every other MMO on the market… But you know… logic…
ddos by players)
Fact is, you cannot fully test the system against thousands of simultaneous users until you actually release it to the public.
The voice of reason in a sea of knee jerk reactions.
or you know… they could open up a PTS and test it with thousands of simultaneous users like every other MMO on the market… But you know… logic…
Or you know… you should not whine about a system you know nothing about…. because.. you know … logic.
Fact is, you cannot fully test the system against thousands of simultaneous users until you actually release it to the public.
The voice of reason in a sea of knee jerk reactions.
or you know… they could open up a PTS and test it with thousands of simultaneous users like every other MMO on the market… But you know… logic…
Or you know… you should not whine about a system you know nothing about…. because.. you know … logic.
How is properly testing a game in the same method as dozens of other companies in the same industry something I know nothing about? I’ve played on plenty of PTS’s in lots of other games. Those games don’t have the massive issues that seem to plague patches in GW2. It isn’t rocket science… mass test major patches… fix the issues… don’t mass test major patches… issues on patch day.
LOL, such great testing anet has.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
So when can we expect it to work? My guild has been waiting for hours…
Do worry, the devs are working on it.
Well they could of at least said not tonight, how meany people waiting around =/
So I should not try to enter then?
I just love all the people that say “They can’t mass test what it would be like to have so many users connect!”
Well if you worked on any server system you would know that is false. Test environments can indeed be set up to test performance when being massively hammered by requests. And not only that, with a virtual infrastructure, you should have a plan in place to be able to spin up additional machines in the pool behind the load balancer should you notice that your traffic is more than you prepared for.
Now I will admit that I don’t know their environment, so maybe they don’t budget for performance testing, or plan for the redundancy that they need to handle more traffic than they expected, but point is neither do you. All I can say is that the tests are possible so they theoretically could do them, they either don’t, or gasp it isn’t triggered by massive amounts of requests, and is caused by something else entirely that they missed.
Phoenix Ascendant [ASH] | Rank 80
Well I can’t say i’m completely surprised by this turn of events.
Public.
Test.
Server.
That, and tougher hamsters.
Fact is, you cannot fully test the system against thousands of simultaneous users until you actually release it to the public.
The voice of reason in a sea of knee jerk reactions.
or you know… they could open up a PTS and test it with thousands of simultaneous users like every other MMO on the market… But you know… logic…
Or you know… you should not whine about a system you know nothing about…. because.. you know … logic.
How is properly testing a game in the same method as dozens of other companies in the same industry something I know nothing about? I’ve played on plenty of PTS’s in lots of other games. Those games don’t have the massive issues that seem to plague patches in GW2. It isn’t rocket science… mass test major patches… fix the issues… don’t mass test major patches… issues on patch day.
Odd. Every MMORPG I’ve played for any length of time has had issues with patches. It has been the one constant in my gaming experience. UO had them. WoW had them. DAoC had them as well. Horizons had them. I dont remember if Guild Wars had them. I didn’t play the game very long. With LoTRO, I had problems just downloading the game, because after months of knowing, Windows 7 wouldn’t run it right.
This is nothing new to the genre.
https://forum-en.gw2archive.eu/forum/game/gw2/Forum-Classes/first#post3577563
I just love all the people that say “They can’t mass test what it would be like to have so many users connect!”
Well if you worked on any server system you would know that is false. Test environments can indeed be set up to test performance when being massively hammered by requests. And not only that, with a virtual infrastructure, you should have a plan in place to be able to spin up additional machines in the pool behind the load balancer should you notice that your traffic is more than you prepared for.
Now I will admit that I don’t know their environment, so maybe they don’t budget for performance testing, or plan for the redundancy that they need to handle more traffic than they expected, but point is neither do you. All I can say is that the tests are possible so they theoretically could do them, they either don’t, or gasp it isn’t triggered by massive amounts of requests, and is caused by something else entirely that they missed.
Curious, if these virtual environments are able to identically simulate the conditions that a real environment does, why do MMO’s typically perform stress tests with real players before launch? Wouldn’t these be redundant if the simulation already exposed these issues? Or is it possible that a test simulation does not create the same conditions as the real thing?
A thought could be that they underestimated the amount of requests on the server, which isn’t an issue of improper testing.
[SWäG] – Still Winning and Grinning
https://www.youtube.com/watch?v=0NCfDCOPGnc
So no word on whether this will be available as new content. Okay…
Public.
Test.
Server.
Would.
Not.
Help.
I keep getting the code 19:9:17:5097:101 when accessing the new map. The rest of GW2 works just fine. It’s just the new map that I can’t get to even if more than 4 hours have passed. I hope that they solve this thing by tomorrow.
3.5 million players try to enter the same map at once, causes issue with map.
#FirstWorldTyriaProblems
The Scarlet Plot Thickens!
How dare you Scarlet! This attempt at back handed shenaniganry will not go unnoticed!