Water fields, Multiple Leap Heals

Water fields, Multiple Leap Heals

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Posted by: UnitedChaos.8364

UnitedChaos.8364

I noticed something very interesting today, and I thought I should share.

Everyone knows that using a water field and using a leap skill results in a heal. Right? Did you know that the number of times this can be triggered varies? No, I’m not talking about using multiple leaps either. I’m talking about using a single leap to trigger a water field multiple times.

I’m assuming that this isn’t a bug, but more a oversight on the cool-down that one can perform a leap skill. (For the following example, I will be using a ranger’s healing spring, greatsword’s swoop, and sword’s monarch leap. I will be ignoring the granted regeneration for this explanation and healing spring’s initial heal.) The animation associated with this is a blue aura which triggers accordingly.

Start:
Test A
-Healing Spring.
-Swoop.
-Result: (1) combo finisher heal.
-Notes: 50% possible distance traveled. Swoop from center of healing spring. 50% possible time spent in field.

Test B
-Healing Spring.
-Move out of radius.
-Swoop through entire field.
-Result: (2) combo finisher heals.
-Notes: 100% possible distance traveled. 100% possible time in field.

Test C
-Healing Spring (against wall).
-Swoop into wall.
-Result: (2) combo finisher heals.
-Notes: 0 distance traveled. 100% possible time in field.

Test D
-Healing Spring.
-Swoop to target.
-Result:
a. From center of spring hit target in field or out.
a1. (1) combo finisher heal.
b. From outside spring hit target.
b1. (1) combo heal if target in circle. This ends swoop’s leap premature.
b2. (2) combo heals if target opposite field.

Test E
-Healing Spring.
-Monarch leap (in or outside traveling through field).
-Result: Regardless of starting location I could only trigger (1) leap finisher.

Conclusion
This leads me to believe:
a. Leap skills have an unspecified cool-down. Swoop 1.75s cast time. Monarch’s Leap .75s cast time.
b. The entire duration of swoop is considered the ‘leap’ and not just the finishing ‘jump’.
c. It cannot be linked to distance or the radius of healing spring (test c).

I would love to hear if other professions can replicate this with different leap cast time skills.

Edit: grammar.

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(edited by UnitedChaos.8364)

Water fields, Multiple Leap Heals

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Posted by: Tman.6349

Tman.6349

Swoop is divided into two parts, the actual leap portion and the attack. Both trigger as leap finishers. Working as intended as far as I could reason.

Water fields, Multiple Leap Heals

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Posted by: UnitedChaos.8364

UnitedChaos.8364

Swoops description doesn’t say it’s two leap finishers, nor would I expect a single skill to be two leaps. Much like you wouldn’t expect a blast finisher to trigger twice, once on the forehand and once on the backhand.

Maybe you’re right tho. Swoop may just be bugged.

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Water fields, Multiple Leap Heals

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Posted by: Chrispy.5641

Chrispy.5641

You can see this effect in WvW when you’re running with a Zerg. Guardians would lay down their Symbol of Swiftness, and when I swoop, a leap finisher would activate on two fields, and I would end up with a pretty long Light aura. I’ve also gotten double heals. This is because Swoop is split into two parts and each part counts as a leap finisher. Even though the skill seems to be working as intended, Anet will cover their bases if/when they ‘fix’ it, and the wording in the patch notes will say “Fixed a bug that caused X”.

This is a bug when the game gets heavy lag :: I’ll use Warhorn #5 when I’m running on multiple water fields (or any field really), and the blast finisher effect triggers multiple times, complete with sound effects and “X combo” wording for the appropriate combo popping up on the screen. Sometimes it works, and sometimes it doesn’t. Also, I’ve never gotten this to happen outside of WvW.

Water fields, Multiple Leap Heals

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Posted by: Thrashbarg.9820

Thrashbarg.9820

It seems that swoop is two leap finishers. No idea whether it’s the intended behavior.

Tested the other day (in PvE) and was able to proc both a heal and a fire aura from the same swoop when I timed the swoop to start .5sec before the water field expired and the fire field persisted into the 2nd half of the swoop animation.

There are many skill effects which are intended but the tooltips haven’t been updated. http://wiki.guildwars2.com/wiki/Super_Elixir removing conditions for example (wiki says “a condition”, I was under the impression it was 2 conditions….. need to test….)

Hats off to all the ones who stood before me, and taught a fool to ride.

Water fields, Multiple Leap Heals

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Posted by: insanemaniac.2456

insanemaniac.2456

There are many skill effects which are intended but the tooltips haven’t been updated. http://wiki.guildwars2.com/wiki/Super_Elixir removing conditions for example (wiki says “a condition”, I was under the impression it was 2 conditions….. need to test….)

super elixir removes 1 condition when it hits the ground

(you can projectile finish thru its light field for more condi removals in melee range around the enemy target you hit)

…just to save you some time

JQ: Rikkity
head here to discuss wvw without fear of infractions

Water fields, Multiple Leap Heals

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

A similar case is on Guardian trident 2: both Purify and Purifying Blast (the chain skill) function as Blast finishers. Rather handy for might stacking.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Water fields, Multiple Leap Heals

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Posted by: UnitedChaos.8364

UnitedChaos.8364

Interesting that this is seen in multiple skills across multiple professions.

Fields and combo finishers are an important part of the combat system. Guild Wars needs to take a long hard look at issues with their even basic combat system and hammer out any imperfections.

The consistent variation of fields when you expect one result and are given another is a prime example of something that is frustrating and punishing. And if you didn’t know, you want games to be difficult, not frustrating and punishing. Instead the latest update focused on taking out bags of feed to give to cows because it was ‘too complex’. Where this over-sight is extremely annoying in PvP when that extra 1.3k heal could have just saved you.

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Water fields, Multiple Leap Heals

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Posted by: GOSU.9574

GOSU.9574

Swoop is divided into two parts, the actual leap portion and the attack. Both trigger as leap finishers. Working as intended as far as I could reason.

This is also true in other fields. I never realized this until recently with light fields and ranger gs #3. When leaping through a large enough light field it would trigger twice.

Hey dude you are walking into a wall.

smack..Wut?…smack…smack…

Water fields, Multiple Leap Heals

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Posted by: UnitedChaos.8364

UnitedChaos.8364

Swoop is divided into two parts, the actual leap portion and the attack. Both trigger as leap finishers. Working as intended as far as I could reason.

This is also true in other fields. I never realized this until recently with light fields and ranger gs #3. When leaping through a large enough light field it would trigger twice.

I’m no programmer but maybe swoop is something like the following.

-Start swoop
-Direction: target
-Move (insert distance) #leap finisher
-Stop
-Insert leap animation
-Evasion .6s
-Move (insert distance) #leap finisher
-Attack

And thus accidentally made two leaps in a single move?

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