(edited by UnitedChaos.8364)
Water fields, Multiple Leap Heals
Swoop is divided into two parts, the actual leap portion and the attack. Both trigger as leap finishers. Working as intended as far as I could reason.
Swoops description doesn’t say it’s two leap finishers, nor would I expect a single skill to be two leaps. Much like you wouldn’t expect a blast finisher to trigger twice, once on the forehand and once on the backhand.
Maybe you’re right tho. Swoop may just be bugged.
You can see this effect in WvW when you’re running with a Zerg. Guardians would lay down their Symbol of Swiftness, and when I swoop, a leap finisher would activate on two fields, and I would end up with a pretty long Light aura. I’ve also gotten double heals. This is because Swoop is split into two parts and each part counts as a leap finisher. Even though the skill seems to be working as intended, Anet will cover their bases if/when they ‘fix’ it, and the wording in the patch notes will say “Fixed a bug that caused X”.
This is a bug when the game gets heavy lag :: I’ll use Warhorn #5 when I’m running on multiple water fields (or any field really), and the blast finisher effect triggers multiple times, complete with sound effects and “X combo” wording for the appropriate combo popping up on the screen. Sometimes it works, and sometimes it doesn’t. Also, I’ve never gotten this to happen outside of WvW.
It seems that swoop is two leap finishers. No idea whether it’s the intended behavior.
Tested the other day (in PvE) and was able to proc both a heal and a fire aura from the same swoop when I timed the swoop to start .5sec before the water field expired and the fire field persisted into the 2nd half of the swoop animation.
There are many skill effects which are intended but the tooltips haven’t been updated. http://wiki.guildwars2.com/wiki/Super_Elixir removing conditions for example (wiki says “a condition”, I was under the impression it was 2 conditions….. need to test….)
There are many skill effects which are intended but the tooltips haven’t been updated. http://wiki.guildwars2.com/wiki/Super_Elixir removing conditions for example (wiki says “a condition”, I was under the impression it was 2 conditions….. need to test….)
super elixir removes 1 condition when it hits the ground
(you can projectile finish thru its light field for more condi removals in melee range around the enemy target you hit)
…just to save you some time
head here to discuss wvw without fear of infractions
A similar case is on Guardian trident 2: both Purify and Purifying Blast (the chain skill) function as Blast finishers. Rather handy for might stacking.
Interesting that this is seen in multiple skills across multiple professions.
Fields and combo finishers are an important part of the combat system. Guild Wars needs to take a long hard look at issues with their even basic combat system and hammer out any imperfections.
The consistent variation of fields when you expect one result and are given another is a prime example of something that is frustrating and punishing. And if you didn’t know, you want games to be difficult, not frustrating and punishing. Instead the latest update focused on taking out bags of feed to give to cows because it was ‘too complex’. Where this over-sight is extremely annoying in PvP when that extra 1.3k heal could have just saved you.
Swoop is divided into two parts, the actual leap portion and the attack. Both trigger as leap finishers. Working as intended as far as I could reason.
This is also true in other fields. I never realized this until recently with light fields and ranger gs #3. When leaping through a large enough light field it would trigger twice.
smack..Wut?…smack…smack…
Swoop is divided into two parts, the actual leap portion and the attack. Both trigger as leap finishers. Working as intended as far as I could reason.
This is also true in other fields. I never realized this until recently with light fields and ranger gs #3. When leaping through a large enough light field it would trigger twice.
I’m no programmer but maybe swoop is something like the following.
-Start swoop
-Direction: target
-Move (insert distance) #leap finisher
-Stop
-Insert leap animation
-Evasion .6s
-Move (insert distance) #leap finisher
-Attack
And thus accidentally made two leaps in a single move?