We need more guild & organized teamwork stuff

We need more guild & organized teamwork stuff

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

We need more guild and organized teamwork content.

In a way this is an extension of this thread: https://forum-en.gw2archive.eu/forum/game/gw2/Guild-System-Improvements-Suggestions/first#post3943131

What this games misses a lot (and the problems with grouped content and mega-servers has made that even more apparent to me) is more content for organised teamwork content.

Stuff that you can work towards with a medium side group or guild.
Think of dungeons for 15 / 30 people and then not.. well you need 30 people and that’s it (much like the 5 man dungeons of now). No you need coordination of those 15 / 30 people. You need to talk about a tactic before entering a room or distributing your people over the area. But it should be more then just killing one boss.

But also guild vs guild type missions.. I say missions, so not just GvG killing. (Think Wolfenstein ET sort of mission, defence alliance and so on) Those missions can then maybe help a guild to work towards building a guild hall so there is also stuff to work towards to together.

We need more guild & organized teamwork stuff

in Guild Wars 2 Discussion

Posted by: RicardoLans.7658

RicardoLans.7658

Gonna give you right on this

- Guild halls
- GvG in guild halls not in WvW
- Guild dungeons as expansion to Guild missions

And my favorite which I really would like to see coming back is the GW1 kurzick/factions thingy.

Like now we have WvW and guilds can claim things for buffs etc.
But with GW1 we had kurzick/factions and guilds could claim things.
When another guild or enemy guild wants to take it over there was going to be some kind of GvG to determine who will take that spot.

If ANet can somehow make this work I think many guilds are quite happy, because the way I see it is that WvW is about to die because GvG’s are making their uprise now.
Guilds intend to play more as guilds hence less commanders tag up in WvW to guide pugs and rallybots. If more organised guilds are getting born and structured there definitely has to be something for them. So why not implement an old idea but giving it a new form? ^^
Also organised guild groups want to run on the same map because they know other guild groups can come to help if they need to. Therefore I liked the gw1 k/f thingy because you are fighting across a borderline, which you can think of an extreme big version of EB without SM or make SM into some kind of capital city with smaller objectives, so even smaller roaming groups can help in there.

@ANet for more info if interested just pm

Commander
Far Shiverpeaks
50K kills WvW

We need more guild & organized teamwork stuff

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

We already have it. It takes a lot of organization and teamwork to get all members of your guild into the same megaserver instance before your bounty hunt is over.

We need more guild & organized teamwork stuff

in Guild Wars 2 Discussion

Posted by: RicardoLans.7658

RicardoLans.7658

Serious because of the megaserver it is more fun for PvE players to play world bosses etc because every server gets into the same instance untill its full.

For guilds yes it takes more organization and teamwork to get all members in the same instance but to me that is just wrong. Why would you punish guilds and their members for being a guild and want to do guild related stuff?
The organization and teamwork you are talking about is not what guilds want to spend time in. They just want to start guild missions and do them, no matter which guild mission they do, they always should be in the same instance. Also if a guild wants to kill a world boss or just want to run somewhere together as a guild then by all means make that possible. Even if that means ANet’s megaserver needs to create a new instance for this guild only then by God do it, this is just an enhancement for PvE players without guilds running guild missions or doing guild related stuff.
Don’t do it like it is now with hoping someone hits a overflow and all guild members need to taxi in… That is the worst possible thing ever introduced.

My guild used to do temple runs on a night. But due to the megaserver it is killed because of all servers coming into our usual temple run maps and now we had to decide to cancel our temple run because of the megaserver. So ANet thank you for that one.

Commander
Far Shiverpeaks
50K kills WvW

We need more guild & organized teamwork stuff

in Guild Wars 2 Discussion

Posted by: Devata.6589

Devata.6589

Serious because of the megaserver it is more fun for PvE players to play world bosses etc because every server gets into the same instance untill its full.

For guilds yes it takes more organization and teamwork to get all members in the same instance but to me that is just wrong. Why would you punish guilds and their members for being a guild and want to do guild related stuff?
The organization and teamwork you are talking about is not what guilds want to spend time in. They just want to start guild missions and do them, no matter which guild mission they do, they always should be in the same instance. Also if a guild wants to kill a world boss or just want to run somewhere together as a guild then by all means make that possible. Even if that means ANet’s megaserver needs to create a new instance for this guild only then by God do it, this is just an enhancement for PvE players without guilds running guild missions or doing guild related stuff.
Don’t do it like it is now with hoping someone hits a overflow and all guild members need to taxi in… That is the worst possible thing ever introduced.

My guild used to do temple runs on a night. But due to the megaserver it is killed because of all servers coming into our usual temple run maps and now we had to decide to cancel our temple run because of the megaserver. So ANet thank you for that one.

“The organization and teamwork you are talking about is not what guilds want to spend time in.”
I think that was sarcasm.